• D&D General 2e
    3,077 replies, posted
[QUOTE=IAmAnooB;37384047]Looking forward to Fippe's Shadowrun campaign. Time to finally play the snake-like character I've always wanted.[/QUOTE] I need to know how other Shadowrun campaigns are run, so do you mind if I lurk or whatever in the chatroom/voiceroom that you are going to be playing in?
Read snowcrash and neuromancer. That's how you do shadowrun
[QUOTE=suppertime;37388488]Read snowcrash and neuromancer. That's how you do shadowrun[/QUOTE] To my knowledge, neither have magic. I need to better understand the mechanics and how they are used in game, and for whatever reason, reading the book over and over doesn't help. I really need to see it in action.
You ain't gotta explain shit, it's magic. [editline]24th August 2012[/editline] Essentially mages interact with the astral plane and can even walk it freely, so you could watch insidious and go for a really scary dangerous feel (which is awesome if done right) but think more like Dresden Files. Mages are really superstitious but they're modern, they don't go out in fucking nasty smelling robes (they might hold rituals in secluded areas in robes though) and they do have the power to bend the astral powers to their will at a cost.
[QUOTE=elowin;37386441][thumb]http://www.renderat.com/renders/solidsnakei.png[/thumb] Fuck yeah.[/QUOTE] Not that kind of snake, but yeah that would be cool too.
I have figured out how to make a cyborg-shark character in Shadowrun just from character creation options and funds. [editline]25th August 2012[/editline] Dermal sheath, skull prosthetic and a balance tail, all custom jobs and then metal teeth and a cyberfin system.
[url]http://tailsteak.com/000473/All%20the%20Little%20Things.pdf[/url] Who wants to play some Toy Story style action? EST Sundays at 6:00, hit me up on steam and PM me your character. Character guidelines are make things that would normally be found in a house, generally no bigger than one foot tall. you have 8 points to do so. Do not be a sex toy. Setting: The Redman household, a two-story blue house in the suburbs. Inhabitants are dog Russell, a Parrot Mookie, 9 year old John, Parents Mike and Lilly, 14 year old Holly. looking for a group of ~4 people. I'll send floor plans to you after Chargen. I'm doing initiative as a d20 roll without modifiers, and falling damage is 1d3 per foot and not based on density. This is replacing my plans for a post-apoc game. It is way better. Who's in?
[QUOTE=InUndenial;37418907][url]http://tailsteak.com/000473/All%20the%20Little%20Things.pdf[/url] Who wants to play some Toy Story style action? EST Sundays at 6:00, hit me up on steam and PM me your character. Character guidelines are make things that would normally be found in a house, generally no bigger than one foot tall. you have 8 points to do so. Do not be a sex toy. Setting: The Redman household, a two-story blue house in the suburbs. Inhabitants are dog Russell, a Parrot Mookie, 9 year old John, Parents Mike and Lilly, 14 year old Holly. looking for a group of ~4 people. I'll send floor plans to you after Chargen. I'm doing initiative as a d20 roll without modifiers, and falling damage is 1d3 per foot and not based on density. This is replacing my plans for a post-apoc game. It is way better. Who's in?[/QUOTE] I want to play just to experience what it's like.
[QUOTE=Cam00;37419017]I want to play just to experience what it's like.[/QUOTE] Make a character and friend me on steam. What's the name of that chat site where you can roll dice? It's got a tan parchment-y theme and a little dice rolling menu at the top.
[QUOTE=InUndenial;37419080]Make a character and friend me on steam. What's the name of that chat site where you can roll dice? It's got a tan parchment-y theme and a little dice rolling menu at the top.[/QUOTE] rolz.org
Anyone else up for it?
I was kind of tempted to buy the AD&D reprints for the Gygax Memorial yesterday.
I think you meant buy and honestly they're just overpriced books, ebay some used ones
I did mean buy, just missed the u. Also, dropping around $120 for a few books really isn't bad.
It is when you should only be dropping $60 (I owned the books before and still bought the collectors) If anyone buys the collector 3.5 books they should literally take their own life. The collector 3.5 books are the worst idea ever and you can not justify them in any way.
Do you reckon there are people who play FATAL unironically?
[QUOTE=DiscoInferno;37428949]Do you reckon there are people who play FATAL unironically?[/QUOTE] Yes. They are the same people who have no social life besides their FATAL friends, dress in trenchcoats, and smell horrible. And the worst of the furries.
[QUOTE=suppertime;37428527]It is when you should only be dropping $60 (I owned the books before and still bought the collectors) If anyone buys the collector 3.5 books they should literally take their own life. The collector 3.5 books are the worst idea ever and you can not justify them in any way.[/QUOTE] Really? A box? For pointing out that a collector's edition (which the only selling point is nostalgia) for a book published in July 2004, for a book where everyone who feels nostalgic about it already has all the books and probably has a fair number of splat books, hell the people who this is targeted at are still using their rulebooks. A nostalgic reprint of 1e at least made sense since the books were friggin' old and if you played it a lot the current state of the book would make a librarian cringe as there is pretty much no spine or binding left. Or perhaps you were 12 when 1e was released at which point you probably coloured in the black and white drawings (some people did this) and wrote notes all over some pages (some people did this) or dog-eared the shit out of some pages leaving you with a pile of worn out paper. These books make sense to want a collector's edition for. Furthermore you know the entire point of the charity is to put a statue of Gygax in Lake Geneva, Wisconsin right? I'd like to point out that Gygax had literally no influence on 3.5, even 2eAD&D was radically different than what Gygax was writing for 2e but at least the core mechanics were still very close to 1e and it was still his company sort of.
[QUOTE=DiscoInferno;37428949]Do you reckon there are people who play FATAL unironically?[/QUOTE] There certainly was back when it was originally released, probably not a lot of them left by now. Certainly not any that would admit to playing it. Coincidentally we should do a FATAL game.
If nobody else wants to try a toy story game on sundays I can do pathfinder instead. you can make characters using any of the official books.
[QUOTE=suppertime;37429897]Really? A box? For pointing out that a collector's edition (which the only selling point is nostalgia) for a book published in July 2004, for a book where everyone who feels nostalgic about it already has all the books and probably has a fair number of splat books, hell the people who this is targeted at are still using their rulebooks. A nostalgic reprint of 1e at least made sense since the books were friggin' old and if you played it a lot the current state of the book would make a librarian cringe as there is pretty much no spine or binding left. Or perhaps you were 12 when 1e was released at which point you probably coloured in the black and white drawings (some people did this) and wrote notes all over some pages (some people did this) or dog-eared the shit out of some pages leaving you with a pile of worn out paper. These books make sense to want a collector's edition for. Furthermore you know the entire point of the charity is to put a statue of Gygax in Lake Geneva, Wisconsin right? I'd like to point out that Gygax had literally no influence on 3.5, even 2eAD&D was radically different than what Gygax was writing for 2e but at least the core mechanics were still very close to 1e and it was still his company sort of.[/QUOTE] I was actually rating you dumb for the "kill yourself if you disagree with me", not your opinion.
[QUOTE=InUndenial;37430964]If nobody else wants to try a toy story game on sundays I can do pathfinder instead. you can make characters using any of the official books.[/QUOTE] I'm up for Pathfinder.
I'm running a Pathfinder game right now. Here's the story. Setting: Pre-industrial, verge of some sort of industrial revolution. The good ol' airships will be appearing soon, but as of now, they are only prototypes. Steam technology has not really been implemented just yet, but by the end of the campaign, it will be in wide use. I basically want the players to see the progression of technology and its effects across the game. Also, certain cities are banning magic because of some recent terrorist attacks by mages. Anyways, game starts in an adventurer's guild in Gristmare, a small town. The team wants some quick cash for various things, and they go raid a goblin cave. They find some sort of strange orb, which the quest-giver (Willard the Wizard) wants to buy from them. They sensed it was full of evil, so they want to destroy it somehow. However, Willard says he will. Once they hand it over, he teleports away with an evil laugh. They later find that he has been sending multiple adventurers around caves to "clear out goblins", and then would search for the orb once there were no more goblins inside. Anyways, the team heads to the capital of the country they are in, Dwarrowdale. They find the mage's collage has been burned down by the populace since some mages blew a store up with magic, and some stragglers were overheard to be starting an underground collage of sorts. The underground of the collage was sealed with magic and was still intact, so the PCs and the mages teamed up, got the administrative keyword from the jailed superintendent of the collage, and found some cool stuff, including Willard's office. They also found a [I]solid gold sword[/I] which was a symbol of peace when the country they are currently in was united from a civil war. The dwarf in our party wanted to go up north to give it back, since the mages sort of stole this relic from the dwarves. That's where I left off. I plan to have them get to the village, and some elder of the village remembers when they used to have the sword and wants to put it back in its rightful place. The rightful place is in Boatmurdered, an abandoned dwarven fortress in the side of a cliff. (The map and characteristics of which were shamelessly ripped from the Dwarf Fortress tale of [URL="http://gemclod.goondorfs.net/"]B[/URL][URL="http://lparchive.org/Dwarf-Fortress-Boatmurdered/"]oatmurdered[/URL]). A throne room identical to the one found in the story will be where the original sword was, as it lies in the center of the border and is protected from traps. However, once the sword is put in the pedestal it was supposed to be, something should happen. Does anyone have any ideas? Should it open a treasure room, or release a spirit of lawful good to tell them they need to save the world? Or something else?
[QUOTE=Chezhead;37433068]I'm running a Pathfinder game right now. Here's the story. Setting: Pre-industrial, verge of some sort of industrial revolution. The good ol' airships will be appearing soon, but as of now, they are only prototypes. Steam technology has not really been implemented just yet, but by the end of the campaign, it will be in wide use. I basically want the players to see the progression of technology and its effects across the game. Also, certain cities are banning magic because of some recent terrorist attacks by mages. Anyways, game starts in an adventurer's guild in Gristmare, a small town. The team wants some quick cash for various things, and they go raid a goblin cave. They find some sort of strange orb, which the quest-giver (Willard the Wizard) wants to buy from them. They sensed it was full of evil, so they want to destroy it somehow. However, Willard says he will. Once they hand it over, he teleports away with an evil laugh. They later find that he has been sending multiple adventurers around caves to "clear out goblins", and then would search for the orb once there were no more goblins inside. Anyways, the team heads to the capital of the country they are in, Dwarrowdale. They find the mage's collage has been burned down by the populace since some mages blew a store up with magic, and some stragglers were overheard to be starting an underground collage of sorts. The underground of the collage was sealed with magic and was still intact, so the PCs and the mages teamed up, got the administrative keyword from the jailed superintendent of the collage, and found some cool stuff, including Willard's office. They also found a [I]solid gold sword[/I] which was a symbol of peace when the country they are currently in was united from a civil war. The dwarf in our party wanted to go up north to give it back, since the mages sort of stole this relic from the dwarves. That's where I left off. I plan to have them get to the village, and some elder of the village remembers when they used to have the sword and wants to put it back in its rightful place. The rightful place is in Boatmurdered, an abandoned dwarven fortress in the side of a cliff. (The map and characteristics of which were shamelessly ripped from the Dwarf Fortress tale of [URL="http://gemclod.goondorfs.net/"]B[/URL][URL="http://lparchive.org/Dwarf-Fortress-Boatmurdered/"]oatmurdered[/URL]). A throne room identical to the one found in the story will be where the original sword was, as it lies in the center of the border and is protected from traps. However, once the sword is put in the pedestal it was supposed to be, something should happen. Does anyone have any ideas? Should it open a treasure room, or release a spirit of lawful good to tell them they need to save the world? Or something else?[/QUOTE] It should open a chamber full of clean socks.
Dwarf fortress is actually pretty nifty for dungeons. A lot of the major, popular fortresses are on some site like [URL="http://www.mkv25.net/dfma/map-6836"]this one[/URL], which is the one I will be using for the game soon. Tiles=5ft
That's a really sweet idea, It'd be hilarious to play some sort of campaign focused around a Dwarf Fortress, clearing out whatever nasties destroyed the place and learning it's stories.
[QUOTE=Nubsy;37434233]That's a really sweet idea, It'd be hilarious to play some sort of campaign focused around a Dwarf Fortress, clearing out whatever nasties destroyed the place and learning it's stories.[/QUOTE] I actually built the current world I have from a generated world I made in dwarf fortress. I exported the map and used the biomes to make the actual geographical world. I didn't keep any of the history, though, but that could easily be done.
especially since fortress mode is pretty much a map maker
Just did my game session. The team comes across Copperroads, a sort of village built from a couple survivors of Boatmurdered. Team goes in, is attacked by various baddies, finds !MAGMA!, and such. They put the sword back in the place it belonged, and find a paired orb like the one the party had lost to an evil wizard. Party goes to town, finds out that the evil wizard is now a loved stage magician, and we leave off in a confrontation with the wizard.
[QUOTE=Nubsy;37434233]That's a really sweet idea, It'd be hilarious to play some sort of campaign focused around a Dwarf Fortress, clearing out whatever nasties destroyed the place and learning it's stories.[/QUOTE] This is pretty much all I do.
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