• D&D General 2e
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[QUOTE=Unisath;37604947]So my friends and I have been playing D&D. I put in the investment and bought the DM guide, Player's Handbook, and Monster Manual for 4th edition. We're doing one of the premade campaign from Wizard's website, and we're having a lot of fun. I'm already seeing some drawbacks of the 4th edition character sheet compared to 3.5's, but yeah. I'm trying to figure out how to put together my own campaign (as I'm DMing), and I was wondering if anyone's done extensive work on their own campaign before. Dropping me a PM or a message on Steam would be fantastic.[/QUOTE] One of the easiest ways for me is to make a world, with some sort of major conflict or fight going on, creating towns and places and important people, and then just dumping the characters in it with a hook. if you try to make it linear often people will be unsatisfied that they can't just wander into any old shop, or they may go off the the path you set for them. You just have to make sure it is interesting and find some way to bring them back to the main goal. To do this i recommend having a general idea of what you want the story to be and shape it and the world you just made around the pc's actions (giving different plot hooks for a party of thieves vs a party of paladins for instance)
Just started playing D&D so I decided to take a turn at DM'ing and make my own campaign based on S.T.A.L.K.E.R. from scratch. Partially finished the weapon list, gotta make items and armor, than finish a class list etc etc.
[QUOTE=CodeMonkey3;37610438]Just started playing D&D so I decided to take a turn at DM'ing and make my own campaign based on S.T.A.L.K.E.R. from scratch. Partially finished the weapon list, gotta make items and armor, than finish a class list etc etc.[/QUOTE] If you're offering to start a campaign then I am [I]very[/I] interested (if my uni schedule doesn't suck).
I just figure I'd come here for help and discussions. I played a campaign as part of a group, and now I'm switching with the DM so we're all brand new to this. Since I hate swords and dragons I decided STALKER. How do you do campaigns over the internet? Microphones, rolling dice on the desk?
[QUOTE=CodeMonkey3;37610659]I just figure I'd come here for help and discussions. I played a campaign as part of a group, and now I'm switching with the DM so we're all brand new to this. Since I hate swords and dragons I decided STALKER. How do you do campaigns over the internet? Microphones, rolling dice on the desk?[/QUOTE] As a DM I rolled whatever 'secret' dice I needed to roll on my desk. Sessions should be done over voice to [I]really[/I] speed up combat as well as the session in general. Whether or not you want to use a token orientation system (for a system surrounded around D&D I would suggest it) then I suggest a program such as OpenRPG (this is what my group used to some success and proves very useful and intuitive with loads of features). Players should roll dice in a place where everyone sees their rolls (be sure to make up rules to determine what happens when someone makes a wrong roll or applies a wrong bonus).
Interesting. Perhaps you'd like to help me make it? Because than you can use it with whomever you usually play with, assuming they'd be up for it. I'm in early, early stages. Started working last night on it and I've never been a DM and as a player barely grasp the mechanics of D&D so it's a lot of 'make it up to fit my setting' and 'learn it as I go along'
[QUOTE=CodeMonkey3;37610779]Interesting. Perhaps you'd like to help me make it? Because than you can use it with whomever you usually play with, assuming they'd be up for it. I'm in early, early stages. Started working last night on it and I've never been a DM and as a player barely grasp the mechanics of D&D so it's a lot of 'make it up to fit my setting' and 'learn it as I go along'[/QUOTE] I can help you make it for sure (just contact me on Steam whenever) though my university schedule is about to begin taking over my life. So much so that I'm having trouble playing with the people I'm [I]supposed[/I] to be playing with but I'm hoping that'll change soon enough when I get into the rhythm of things. Ask around the other DMs here as well, making this a group project might be really challenging, exciting and, who knows, we could turn this into something big! I mean, honestly, who doesn't want to play a good old tabletop in the setting of one of the most atmospheric video games ever?
Perhaps you can clarify me this right off the bat. Me and my party have never acquired 'high-tier weapons' in D&D so here is a format example for my recent weapon list. [H&K G36] +3 Prof / 1d8 / 8,000RU / 30rd / Properties - Integrated Scope 1.8x Does that sound balanced for a relatively high end weapon? As the weapons become higher tier I use higher dices. Does that make it a 'better' weapon or is the margin for error bigger making it worse? For example almost all pistols are a 1d6 and rifles are 1d8/1d10's This 'best' gun in my campaign is the Vintorez, the profeciences double up if you're skilled in Sniper Rifles and Assault rifles, and you roll a 1d20. Is d20 a 'good' thing or a 'bad' thing, I figure it's great but you're likely to role really high numbers and deal ridiculous damage. [Vintorez] +4 Prof Assault Rifle, +2 Prof Sniper (Doubles Up) / 1d20 / 18,000RU / 10rd / Properties - (Integrated Scope 8x, Semi/Full Auto, Integrated Silencer)
For anything above 1d12 you should go to multiples of lower dice. I'd suggest 3d6 or 4d4 which would give you a lower max damage and a higher minimum damage but it'd also make damage more of a bell curve.
Using multiple dice is always a better idea to bell curve the damage, it makes things somewhat predictable but then you don't have situations where the best equipment in the game is somehow being beaten by starter equipment simply because of bad rolls. Not to mention the fact that we can't exactly tell you how 'balanced' it really is without knowing your damage and health model for characters and mutants.
Alright, that helps me a lot. I still need to add more weapons, weights for most of them and redistribute dice rolls. The problem is everything sorta feeds off of one another so I have to start making things like classes. So far I've got something along the lines of: Criminal for example is skilled at melee, handguns and sub machine guns. Ex-Soldiers can manipulate military rifles well, have better survival instinct and spiritualists can sort of 'sense' the zone, have a connection to the creatures and anomalies that populate allowing them to better navigate it, but means they're less oriented toward combat etc. etc. Also Cowboys - anyone who goes to the Zone for the thrill and adventure, Researchers - Whom want to study and understand and Profiteer - The most common, find and sell artifacts. Just sort of guidelines as to where to start, where profeciences come from, skills that sort of thing. I think I'm going pretty loosely off of D&D and using it more as reference. So for example if someone rolls, and says they leap and slide across the floor whilst firing a burst in detail, and I roll a 'hit' for the NPC I may award them critical damage purely because I, as a DM think they deserved it, or award them penalties, etc. Decide hits and misses as far as shooting goes since we're talking about automatic weapons with 30 round magazines, not crossbows and arrows. If he says "I fire a burst" I can decide if it's three rounds or seven, things like that I don't think need dice rolls or complex rules to decide. I want to focus more on story, immersion and adventure than power-play. I plan to get loops of ambient noises and play them in different areas for example.
So I finally got to play D&D at an anime con yesterday and I have to say it's some of the best fun I've had. It's amazing how free players are, only limited by their creativity. We visited a town and the first thing one of the dwarves in my party did was punch an old lady after making sure noone was around. 15 and 17. "You smash the old halfling's face in, nobody notices". He later went and got laid while we got information on our quest. Some time later we resorted to throwing makeshift weapons at some lizardmen on a vantage point, and through bad rolls that same dwarf almost kills himself trying to throw wooden clubs at them. After this proved worthless we figured it was a better idea to use one member to boost two dwarves up there and fuck the lizards' shit up. Really fun, looking forward to getting my own set and organizing games with friends.
Okay, I'm likely going to organize a GURPS campaign in the upcoming weeks. It will involve people making menial characters (cooks, construction workers, insurance salesmen, etc.) who cannot have any sort of offensive training. They will be picked out a national lottery to test a time portal. They are pretty much given guns and various survival gear (without training in it) and thrown into a time portal. It will likely be very silly roleplaying.
[QUOTE=Chezhead;37619319]Okay, I'm likely going to organize a GURPS campaign in the upcoming weeks. It will involve people making menial characters (cooks, construction workers, insurance salesmen, etc.) who cannot have any sort of offensive training. They will be picked out a national lottery to test a time portal. They are pretty much given guns and various survival gear (without training in it) and thrown into a time portal. It will likely be very silly roleplaying.[/QUOTE] Guy who plays a soccer mom wins the game instantly.
Made a lot of progress. Items list, armor, weapons are done. Classes and factions. Added new weapons like the RPK, Mosin Nagant, M24 etc.
[QUOTE=elowin;37619774]Guy who plays a soccer mom wins the game instantly.[/QUOTE] If I were to play ANY GURPS campaign, I would be a cook who is quite large and is really only good at food-related skills, but has some random secret extremely powerful advantage like flight without wings.
[QUOTE=Chezhead;37620200]If I were to play ANY GURPS campaign, I would be a cook who is quite large and is really only good at food-related skills, but has some random secret extremely powerful advantage like flight without wings.[/QUOTE] Don't put me in the gibber plz. Don't make me into Elowin burgers. I'd taste awful anyway.
I'm still hoping someone will hold a superhero-genre game here or at least tell me of one.
[QUOTE=Chezhead;37619319]Okay, I'm likely going to organize a GURPS campaign in the upcoming weeks. It will involve people making menial characters (cooks, construction workers, insurance salesmen, etc.) who cannot have any sort of offensive training. They will be picked out a national lottery to test a time portal. They are pretty much given guns and various survival gear (without training in it) and thrown into a time portal. It will likely be very silly roleplaying.[/QUOTE] Are you doing it in real life or are we allowed to join in? because that sounds like fun and i actually already have a construction worker made for a different campaign. (i can tweak it if it has too many/too few points)
I see a lot of people online dismissing GURPS as useless, but it seems like it has its place - fun campaigns and characters like that are what appeal to me the most.
Excited for this STALKER game. When the group first gets to garbage I'm going to have an NPC wave them over and when they come I'm going to put a ski mask on in real life and draw and airsoft gun and rob them in character for their rubles. I doubt they'll try to do cowboy shit when they're facing the possibility of actually getting shot.
Looks like I'll be the DM for the 3.5 group, never dm'd before. Anyone have any good reading materials?
[QUOTE=credesniper;37625108]Looks like I'll be the DM for the 3.5 group, never dm'd before. Anyone have any good reading materials?[/QUOTE] If I had logs of my previous games they would have been a decent reference on what not to do.
[QUOTE=credesniper;37625108]Looks like I'll be the DM for the 3.5 group, never dm'd before. Anyone have any good reading materials?[/QUOTE] Just make sure no-one gets out alive.
[QUOTE=DiscoInferno;37626799]Just make sure no-one gets out alive.[/QUOTE] One of these days I will make a dungeon that's even more horrifying than the Tomb of Horrors.
[QUOTE=elowin;37626890]One of these days I will make a dungeon that's even more horrifying than the Tomb of Horrors.[/QUOTE] You make the treasure chests, weapons, floors, walls, ceiling, and dungeon all Mimics.
You fiend!
[QUOTE=DiscoInferno;37620349]I'm still hoping someone will hold a superhero-genre game here or at least tell me of one.[/QUOTE] When this Shadowrun campaign is over I might do one, could be pretty fun.
do a m&m3e game, that system owns
So I read up on the basic GURPS rules, and I noticed that your Strength determines your HP instead of the stat that's outright called Health. This bothers me so much.
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