• D&D General 2e
    3,077 replies, posted
[QUOTE=GlebGuy;38674516]In 4e, can Warforged become into Undead? My party is going to try and rez me with a necromancer (though they got the repair thing covered). If that's possible, what strengths and weaknesses might I gain from becoming into a Deforged? (Dead + Forged)[/QUOTE] Apparently undead Warforged are mentioned exactly once in some depths of the rulebooks in D&D 3.5. From the looks of it they're called "Woeforged" and function like undead as in they heal from negative energy and take damage from positive energy but the act of how they are made is a lost art as you can't simply cast raise dead onto the body of a Warforged.
[QUOTE=Pixelnator;38675232]Apparently undead Warforged are mentioned exactly once in some depths of the rulebooks in D&D 3.5. From the looks of it they're called "Woeforged" and function like undead as in they heal from negative energy and take damage from positive energy but the act of how they are made is a lost art as you can't simply cast raise dead onto the body of a Warforged.[/QUOTE] Undead constructs, what has this world come to?
[QUOTE=elowin;38675945]Undead constructs, what has this world come to?[/QUOTE] Warforged are [u]Living[/u] Constructs.
I`d love to give Mutants and Masterminds another try. Too bad I`m the only one thinking that.
[QUOTE=Pixelnator;38666900]Decided to set up a pathfinder game for a bunch of my friends. Everyone was playing for their first time so I figured I'd start things slow and made them escape through the sewers from a city in quarantine. The party was laughing when I made them fight rats. The party wasn't laughing when said rats were almost at the verge of a TPK. I was seriously expecting the encounter to just go down as a routine "this is how combat works" rather than the frantic "OH GOD THE RATS ARE CLOSING IN EVERYONE RUN" encounter it ended up as. That's what you get for rolling mostly ranged characters in a cramped space I suppose v:v:v[/QUOTE] Speaking of laughing and Pathfinder, my favorite thing in the whole game is the Witch class. Nothing oozes as much class as fucking over your enemy with hexes, cackling maniacally at their new-found certainty of failure, and having spells to spare because of it.
I'm really looking to get into D&D but where should I start? Could anyone give me some tips to getting together a group and successfully playing with them?
[QUOTE=QuinnithXD;38690173]I'm really looking to get into D&D but where should I start? Could anyone give me some tips to getting together a group and successfully playing with them?[/QUOTE] I would just buy or download the core rulebooks for one of the editions (I recommend Pathfinder) and get a few friends together every week with those, some pencils, and paper. Things will happen on their own.
Hiyo- I've been looking for a group to join for a VERY long time, since any dm i encounters A. hates playing or B. Is uninterested in dnd and doesn't dm for us. So a friend suggested FP and thus i'm here. I've only played about 3-4 sessions, and not even of a full or good compaign (all homebrews, we never finished them). But i've done my fair share of stalking wikis and rulebook websites, so i'll only get some things off, and will ask if so, though i'm still fairly new. Any groups open? I've only played 3.5
[QUOTE=QuinnithXD;38690173]I'm really looking to get into D&D but where should I start? Could anyone give me some tips to getting together a group and successfully playing with them?[/QUOTE] Depending on what system you want to use go with either: [tab]Pathfinder[/tab] Pathfinder, while not strictly speaking officially Dungeons and Dragons, is the remake of D&D 3.5 which in turn is perhaps the most well known of the D&D systems. It takes everything the old system offered and retunes and balances it while still staying true to the mechanics and features of the original. If you've ever played a game like Neverwinter Nignts or what have you you'll probably be familiar with the Pathfinder system. You really only really need one book to play it, namely the Pathfinder core rulebook, but you might want to also get your hands on a premade adventure module if you don't want to try your hand at creating one right off the bat. A monster manual of some kind will also be very helpful. [tab]D&D 4th edition[/tab] D&D 4th edition is a good choice if you want a fast streamlined system akin to Final Fantasy Tactics etc. It loses a lot of the fidelity of D&D 3.5 that pathfinder managed to keep around but offers a very fast almost board game-esque gameplay. You'll need to grab the players handbook, dungeon masters manual and some sort of monster manual to get a game going with this but it is perhaps the easiest system to pick up. Just watch out for rabid fans of the original/pathfinder as they can get rather vocal about you playing "The shitty casual version". In both cases you can also just pick up the beginners box (you'll probably just want to get the PDFs since you can pretty much to everything else with whatever you have around the house). Dice might be a good idea to get too since they are cheap and have more feeling than just using a computer for rolls but if you're playing online you'll probably end up using an online dicebot anyways.
[QUOTE=RainRainery;38694995]Hiyo- I've been looking for a group to join for a VERY long time, since any dm i encounters A. hates playing or B. Is uninterested in dnd and doesn't dm for us. So a friend suggested FP and thus i'm here. I've only played about 3-4 sessions, and not even of a full or good compaign (all homebrews, we never finished them). But i've done my fair share of stalking wikis and rulebook websites, so i'll only get some things off, and will ask if so, though i'm still fairly new. Any groups open? I've only played 3.5[/QUOTE] I'd DM one but I simply don't have time to prepare right now what with Christmas coming up.
[QUOTE=Pixelnator;38701575] You really only really need one book to play it, namely the Pathfinder core rulebook, but you might want to also get your hands on a premade adventure module if you don't want to try your hand at creating one right off the bat. A monster manual of some kind will also be very helpful. [/QUOTE] [url]http://www.d20pfsrd.com/[/url] Is essentially the wiki for pathfinder, excellent substitute for the books, or just as another resource.
Well after nearly 10 months or so of playing the FP Dark Heresy Campaign approaches its end. I've watched a group of 4-6 downtrodden acolytes fight their way through impossible odds and ends and somehow manage to come out on top each time. Now they face the finale of the campaign and in all likelihood the big bad tzeentchian cult magos and his gratuitous armada of chaos ships (several of which are of the Chaos Space Marine variant) which ominously drift ever-closer to the Hive World of Caenum Astrum. The party itself realized the sheer hopelessness of facing the fleet alone and parted with one another to seek aid from the various allies and acquaintances they have meet in their months of adventures. The cleric, Brynjolf, seeks the aid of the Ministorum and whatever forces they can spare. The Tech-Priest, Janus, left the group to attempt to persuade the Adeptus Mechanicus to assist its Imperial neighbors. The Bounty Hunter, Antary, took to the underhive in search of the heretical MacGuffin and underground contacts. The Assassin and the Psyker, Zarkov and Malek, intend to find and return with reinforcements from the Imperial Navy, should their pleas be heard. All in all it is shaping up the be an extremely tense finale with gratuitous space battles, psykers, daemons, space marines, and heresy all rolled into one great ball of bloody carnage in which the players are more than likely going to be killed in the most horrific way imaginable several times over. And I couldn't be more proud of them for it.
[QUOTE=Nitrowing;38703011]Well after nearly 10 months or so of playing the FP Dark Heresy Campaign approaches its end. I've watched a group of 4-6 downtrodden acolytes fight their way through impossible odds and ends and somehow manage to come out on top each time. Now they face the finale of the campaign and in all likelihood the big bad tzeentchian cult magos and his gratuitous armada of chaos ships (several of which are of the Chaos Space Marine variant) which ominously drift ever-closer to the Hive World of Caenum Astrum. The party itself realized the sheer hopelessness of facing the fleet alone and parted with one another to seek aid from the various allies and acquaintances they have meet in their months of adventures. The cleric, Brynjolf, seeks the aid of the Ministorum and whatever forces they can spare. The Tech-Priest, Janus, left the group to attempt to persuade the Adeptus Mechanicus to assist its Imperial neighbors. The Bounty Hunter, Antary, took to the underhive in search of the heretical MacGuffin and underground contacts. The Assassin and the Psyker, Zarkov and Malek, intend to find and return with reinforcements from the Imperial Navy, should their pleas be heard. All in all it is shaping up the be an extremely tense finale with gratuitous space battles, psykers, daemons, space marines, and heresy all rolled into one great ball of bloody carnage in which the players are more than likely going to be killed in the most horrific way imaginable several times over. And I couldn't be more proud of them for it.[/QUOTE] Shame that our FP DH game progresses so slowly because of life interrupting. We are dealing with Khornate Genestealer cults right now. Also, Daemon Hounds intruding in apartments.
[QUOTE=Pixelnator;38701575]Depending on what system you want to use go with either: [tab]Pathfinder[/tab] Pathfinder, while not strictly speaking officially Dungeons and Dragons, is the remake of D&D 3.5 which in turn is perhaps the most well known of the D&D systems. It takes everything the old system offered and retunes and balances it while still staying true to the mechanics and features of the original. If you've ever played a game like Neverwinter Nignts or what have you you'll probably be familiar with the Pathfinder system. You really only really need one book to play it, namely the Pathfinder core rulebook, but you might want to also get your hands on a premade adventure module if you don't want to try your hand at creating one right off the bat. A monster manual of some kind will also be very helpful. [tab]D&D 4th edition[/tab] D&D 4th edition is a good choice if you want a fast streamlined system akin to Final Fantasy Tactics etc. It loses a lot of the fidelity of D&D 3.5 that pathfinder managed to keep around but offers a very fast almost board game-esque gameplay. You'll need to grab the players handbook, dungeon masters manual and some sort of monster manual to get a game going with this but it is perhaps the easiest system to pick up. Just watch out for rabid fans of the original/pathfinder as they can get rather vocal about you playing "The shitty casual version". In both cases you can also just pick up the beginners box (you'll probably just want to get the PDFs since you can pretty much to everything else with whatever you have around the house). Dice might be a good idea to get too since they are cheap and have more feeling than just using a computer for rolls but if you're playing online you'll probably end up using an online dicebot anyways.[/QUOTE] There's one thing I've always disliked about 3.0 and newer D&D that I liked about AD&D. In 3.0+ magic is commonplace. In AD&D magic is something that's stupidly hard to master and is a rare and unique occurrence. Especially powerful magic. It makes encountering it just that much more unique and, to me, it seems a lot more realistic.
No magic would be a lot more realistic to me.
I meant in a universe where magic exists it seems like it would be a lot more realistic if it were a rare and truly unique occurrence. Especially with how hard it's implied to be to master it. :v:
[QUOTE=Onyx3173;38713718]I meant in a universe where magic exists it seems like it would be a lot more realistic if it were a rare and truly unique occurrence. Especially with how hard it's implied to be to master it. :v:[/QUOTE] It's a fantasy world, anything is "realistic" if the creators wish it to be.
Making a simple D6 system right now for some of my friends to play, and I've made it so that it's pretty easy to be able to do magic, but if you're not trained in it, you're going to fuck up. Badly. A lot. So magicians are either masters, or only using simple, small spells to make sure they don't get themselves killed or something. I'm looking forward to see how it'll work out!
So my friends and i just started playing D&D (we split the Red Box on think geek), and we're having tons of fun. Still going through the dungeon that came with the box, and I'm only hoping that I'm providing a fun experience, since it's my first time DMing. We used the character creator program though, since the red box only explains clerics, rogues, wizards, and fighters, and just humans, dwarves, elves, and halflings as races, and that was just too boring for all of us. My question, though, is if I want to try 3.5 (since tons of people hate 4e for some reason), do i try just straight up D&D 3.5, or Pathfinder that everyone keeps talking about. What are the differences between the three?
Pathfinder is a modified 3.5. It simplified a few things without going as far as 4.0. Made a few of the dice rolls easier/less of them. It's pretty expansive on races/classes too.
Some of the skills in 3.5 were WAY to specific I think, I mean "Use rope"? I'm glad Pathfinder removed that. And having "Move Silently" and "Hide" as two separate skills was also unnecessary.
But what has 4e changed that people hate so much? Also, how is the universe of Pathfinder. The main reason I don't like other games (like Dragon Age, and other fantasy games) is that they're not the D&D universe, and I can't be arsed to care about them. I'm familiar with D&D lore (hooray Legend of Drizzt books!), and I don't think I could get into Pathfinder if it was drastically different.
[QUOTE=That Ninja;38716098]But what has 4e changed that people hate so much? Also, how is the universe of Pathfinder. The main reason I don't like other games (like Dragon Age, and other fantasy games) is that they're not the D&D universe, and I can't be arsed to care about them. I'm familiar with D&D lore (hooray Legend of Drizzt books!), and I don't think I could get into Pathfinder if it was drastically different.[/QUOTE] First of all, what you know is Faerun, which is not standard Dungeons and Dragons lore, although it is arguably one of the best and most well known settings for DnD. Secondly, you could easily use the Pathfinder rules and then put it in whatever setting you want. Third, trying to quantify the changes that 4e has made is basically impossible, it's a completely different kind system that works entirely differently from 3.5 and Pathfinder. 4e is much more streamlined and easier to get into than 3.5 and Pathfinder, but it suffers very heavily in depth.
[QUOTE=That Ninja;38716098]But what has 4e changed that people hate so much? Also, how is the universe of Pathfinder. The main reason I don't like other games (like Dragon Age, and other fantasy games) is that they're not the D&D universe, and I can't be arsed to care about them. I'm familiar with D&D lore (hooray Legend of Drizzt books!), and I don't think I could get into Pathfinder if it was drastically different.[/QUOTE] First of all, what you know is Faerun, which is not standard Dungeons and Dragons lore, although it is arguably one of the best and most well known settings for DnD. Secondly, you could easily use the Pathfinder rules and then put it in whatever setting you want. Third, trying to quantify the changes that 4e has made is basically impossible, it's a completely different kind system that works entirely differently from 3.5 and Pathfinder. 4e is much more streamlined and easier to get into than 3.5 and Pathfinder, but it suffers very heavily in depth.
Remember folks, when a powerful looking lizard creature roars the perfectly acceptable thing to do is scream back at it and try to intimidate it into submission. Especially if its twice your size.
So what "depth" did 4e actually lose that 3.5 has?
[QUOTE=Nitrowing;38703011]Well after nearly 10 months or so of playing the FP Dark Heresy Campaign approaches its end. I've watched a group of 4-6 downtrodden acolytes fight their way through impossible odds and ends and somehow manage to come out on top each time. Now they face the finale of the campaign and in all likelihood the big bad tzeentchian cult magos and his gratuitous armada of chaos ships (several of which are of the Chaos Space Marine variant) which ominously drift ever-closer to the Hive World of Caenum Astrum. The party itself realized the sheer hopelessness of facing the fleet alone and parted with one another to seek aid from the various allies and acquaintances they have meet in their months of adventures. The cleric, Brynjolf, seeks the aid of the Ministorum and whatever forces they can spare. The Tech-Priest, Janus, left the group to attempt to persuade the Adeptus Mechanicus to assist its Imperial neighbors. The Bounty Hunter, Antary, took to the underhive in search of the heretical MacGuffin and underground contacts. The Assassin and the Psyker, Zarkov and Malek, intend to find and return with reinforcements from the Imperial Navy, should their pleas be heard. All in all it is shaping up the be an extremely tense finale with gratuitous space battles, psykers, daemons, space marines, and heresy all rolled into one great ball of bloody carnage in which the players are more than likely going to be killed in the most horrific way imaginable several times over. And I couldn't be more proud of them for it.[/QUOTE] The fact that a campaign this long actually has an ending that the majority of the original players still want to play in is mind boggling to me. I wouldn't have it any other way, I'm fuckin' psyched.
[QUOTE=That Ninja;38717312]So what "depth" did 4e actually lose that 3.5 has?[/QUOTE] The ability to have a complete broken build.
[QUOTE=DiscoInferno;38717879]The ability to have a complete broken build.[/QUOTE] You can do that in 4e as well, though.
[QUOTE=darkrei9n;38716500]Remember folks, when a powerful looking lizard creature roars the perfectly acceptable thing to do is scream back at it and try to intimidate it into submission. Especially if its twice your size.[/QUOTE] And when that fails to work, apply hammer.
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