[QUOTE=Antary;38954531]Starts, obviously.
[editline]24th December 2012[/editline]
2 players remaining.[/QUOTE]
We`re full.
Quick summing up of everything there's happened so far in out Pirate Story-
Everyone was press ganged on a pirate ship, two of the players are playing female characters, one of which get's assigned to scrubbing the deck under the sadistic as fuck Master Scourge, and then this happened.
[quote]Cassandra Soleil:Cassandra stands still and looks as the sandstone next to her. "Master Scourge.. I have talents for healing, are you sure this ship is not in need of someone to medically care for people? Putting me to hard labor is very ineffecient"
I wish to diplomacy
The Elowin (GM):Then roll
Cassandra Soleil: rolling 1d20 + 10
(19)+10 = 29
sup
The Schro:Oh wow
The Elowin (GM):holy shit
Master Scourge:Sorry las, i'd love ta let ya go, but ye'd have ta take it up wit Plugg, he's tha one in charge of those thin's, that said, I could put in a good word for ya if you'd be willin' ta... entertain me for a while, if ya know what I mean, lass.
The Schro:ABANDON STORY, ABANDON STORY
The Elowin (GM):this is what happens when youre a woman on a pirate ship lel
The Schro:We're bad luck
Not whores
geez get it right
The Elowin (GM):All women are whores until proven otherwise
The Schro:Let me guess, Dryvnt, spaguetti falls out of your robe
The Elowin (GM):thats what im expecting
Cassandra Soleil:*Grunts* "Then let's get it over with."
The Elowin (GM):prestidig-
wtf
you srs
Cassandra Soleil:FUCK
YOU
:V
The Schro:hahahahahaha
The Elowin (GM):YOU SRS
SRSLY
YOU SRS?
Cassandra Soleil:YOU'RE GOING TO HAVE TO DM A RAPE
BE MY GUEST
Yes. Serious
The Elowin (GM):It's not rape if you agreed to do it lel
Cassandra Soleil:Cassandra would do it.
So yeah.
The Schro:Can I start shooting up children
Have we reached that point
The Elowin (GM):we're getting there schro, dont worry
[/quote]
dafuq is this shit :v:
Yeah. I was tasked with gathering the rope on deck. It's for Master Scourge~
[QUOTE=elowin;39019524]Quick summing up of everything there's happened so far in out Pirate Story-
Everyone was press ganged on a pirate ship, two of the players are playing female characters, one of which get's assigned to scrubbing the deck under the sadistic as fuck Master Scourge, and then this happened.
dafuq is this shit :v:[/QUOTE]
"Oh hey a pirate game maybe I coul- on second thought there would be no survivours"
Also got my hands full juggling feral elf re-integration and an artisan robot with a twin and a Messiah complex, I don't know if I could also handle pirate revolutionary with repressed pyromania and a code of honour inforced by death.
It's being okay so far.
[QUOTE=Maximo13;39019699]It's being okay so far.[/QUOTE]
But I'm a ~ThEsPiAn~!
[QUOTE=DiscoInferno;39019758]But I'm a ~ThEsPiAn~![/QUOTE]
I don't even know what that means.
Currently (re)watching Lord of The Rings on the TV. I've always found the ringwraiths or Nazguls to be really cool. I would want to remake them or make something inspired by them in Pathfinder. But I am not sure how to balance them exactly. My current idea is to make them some kind of knight liches and their master holds their phylactery, so even if the players defeat them, they will come back. But I don't want them to slaughter the party if I ever made a campaign with them, nor do I want the party to slaughter them too easy. So I am in sort of a thought bind, because at the same time I still want the players to be afraid of them.
What do you guys think?
[QUOTE=IAmAnooB;39021652]Currently (re)watching Lord of The Rings on the TV. I've always found the ringwraiths or Nazguls to be really cool. I would want to remake them or make something inspired by them in Pathfinder. But I am not sure how to balance them exactly. My current idea is to make them some kind of knight liches and their master holds their phylactery, so even if the players defeat them, they will come back. But I don't want them to slaughter the party if I ever made a campaign with them, nor do I want the party to slaughter them too easy. So I am in sort of a thought bind, because at the same time I still want the players to be afraid of them.
What do you guys think?[/QUOTE]
Give them a fairly common weakness that only temporarily drives them off. Like fire.
[QUOTE=DiscoInferno;39021701]Give them a fairly common weakness that only temporarily drives them off. Like fire.[/QUOTE]
Yeah I thought of that, but knowing most of my players or my group they would exploit it pretty bad.
[QUOTE=IAmAnooB;39021777]Yeah I thought of that, but knowing most of my players or my group they would exploit it pretty bad.[/QUOTE]
That's the point, really. You give them a tool to fight off the otherwise incredibly powerful creatures that they don't really have a chance to kill.
Friend of mine talking about making a gestalt game (where you have two classes at the same time) - does anyone know some fun combos, and pros/cons?
3.5e, btw.
[QUOTE=Codename 47;39022766]Friend of mine talking about making a gestalt game (where you have two classes at the same time) - does anyone know some fun combos, and pros/cons?
3.5e, btw.[/QUOTE]
Wizard / Psion,
Wilder / Sorcerer
Paladin / Sorcerer
Monk / Cleric
Monk / Rogue
Druid/Cleric
Double the OP, double the fun.
Fighter/Fighter
All of the feats
[QUOTE=Codename 47;39022766]Friend of mine talking about making a gestalt game (where you have two classes at the same time) - does anyone know some fun combos, and pros/cons?
3.5e, btw.[/QUOTE]
Paladin/Thief
I had the chance to look through the Pathfinder beginner box and books, and holy shit: it is infinitely better than the Red Box. The GM book is so fucking useful, even for a beginners box.
Just finished running a D&D Next playtest that ran on Friday nights, it was for about five weeks. Summary:
The party consisted of a human wizard, a human monk who punched werewolves for a living and was basically a Turkish man with a giant turban, a dwarf played by an authentic Scottish player (he was a foreign exchange student at the college), and a human war cleric who had one of those obnoxious nobility long names. Maximillian Habsburg something something bleh bleh bleh. And yes, almost the entire party consisted of humans.
So after a few basic social and combat encounters to introduce them to the mechanics of the D&D Next playtest the party really kicked into gear and thought it would be a great idea to go after a red dragon's lair after hearing an NPC at Fort Cheddar (their base of operations) mention the beast. Along the way the Turkish monk man decided his gimmick would be a crab in a jar. The player would always think I would have the crab hold some dark secret or a surprise twist: that it was an intelligent crab, or it could talk, or perhaps it was just an illusion.
Nope. The entire time it was a mundane crab in a jar. Nothing else.
So they go after the red dragon's lair and, in classic D&D style, get massacred because they didn't prepare at all. The crab was thrown at the dragon, again the player hoping I would somehow make it a special crab. It sort of flailed around for a bit before being shaken off. It was never seen again.
All in all, it was a pretty basic sandbox-style scenario, partly because I was lazy, and partly because I wasn't looking for anything too complicated---after all, this was just a playtest.
Despite the TPK, the players enjoyed it, even the player that will let anyone know that Pathfinder is the best and 4e is utter garbage. Oh he was stubborn at first, insisting that "why play D&D when Wizards butchered it?" and all that bullcrap, but he enjoyed himself and said he was a cautious optimist of Next.
I'd ask if anyone was interested in trying the playtest for D&D Next, but I'm currently going to run a game of Eclipse Phase, and by the time we're done with it, Next will probably be released. Still, I'd give it a shot if you get the opportunity, even if you didn't like 4e.
Oh and fuck I want to play in/run Rogue Trader :c
[QUOTE=LiquidNazgul;39024248]Just finished running a D&D Next playtest that ran on Friday nights, it was for about five weeks. Summary:
The party consisted of a human wizard, a human monk who punched werewolves for a living and was basically a Turkish man with a giant turban, a dwarf played by an authentic Scottish player (he was a foreign exchange student at the college), and a human war cleric who had one of those obnoxious nobility long names. Maximillian Habsburg something something bleh bleh bleh. And yes, almost the entire party consisted of humans.
So after a few basic social and combat encounters to introduce them to the mechanics of the D&D Next playtest the party really kicked into gear and thought it would be a great idea to go after a red dragon's lair after hearing an NPC at Fort Cheddar (their base of operations) mention the beast. Along the way the Turkish monk man decided his gimmick would be a crab in a jar. The player would always think I would have the crab hold some dark secret or a surprise twist: that it was an intelligent crab, or it could talk, or perhaps it was just an illusion.
Nope. The entire time it was a mundane crab in a jar. Nothing else.
So they go after the red dragon's lair and, in classic D&D style, get massacred because they didn't prepare at all. The crab was thrown at the dragon, again the player hoping I would somehow make it a special crab. It sort of flailed around for a bit before being shaken off. It was never seen again.
All in all, it was a pretty basic sandbox-style scenario, partly because I was lazy, and partly because I wasn't looking for anything too complicated---after all, this was just a playtest.
Despite the TPK, the players enjoyed it, even the player that will let anyone know that Pathfinder is the best and 4e is utter garbage. Oh he was stubborn at first, insisting that "why play D&D when Wizards butchered it?" and all that bullcrap, but he enjoyed himself and said he was a cautious optimist of Next.
I'd ask if anyone was interested in trying the playtest for D&D Next, but I'm currently going to run a game of Eclipse Phase, and by the time we're done with it, Next will probably be released. Still, I'd give it a shot if you get the opportunity, even if you didn't like 4e.
Oh and fuck I want to play in/run Rogue Trader :c[/QUOTE]
Should I expect an faux-uplifted crab as an easter egg in EP?
Sigh... I just broke one of the first rules with dealing with a DM. Don't ever trust him. Now once again I get screwed over.
[QUOTE=darkrei9n;39026150]Sigh... I just broke one of the first rules with dealing with a DM. Don't ever trust him. Now once again I get screwed over.[/QUOTE]
Never trust an omnipotent being, they know just what to say to get you to do what they want you to do.
[QUOTE=DiscoInferno;39024434]Should I expect an faux-uplifted crab as an easter egg in EP?[/QUOTE]
No.
...
...
...
:v
So, Dark Heresy. ST gave us 2k starting xp and 9 months of pay+starting thrones. I decided to make an arbitrator.
She's got light mesh armor for her legs, torso and head, but her arms are covered with bulky flak gauntlets that lock in and hold steady the dual combat shotguns, both of which have bayonets.
[sp]ST also gave us some starting insanity/possible corruption, and I scored enough of the later to wind up dark-hearted. hehehe[/sp]
Even ignoring everything else I have planned characterwise, this is gonna be radical.
[sp]Also ignoring that this is going to be a horror game and the ST is a master at such[/sp]
Dark Heresy? Make sure to take cover~
Who is doing, or wants to do an online game of D&D?
I have no one to play with since my group disbanded :c
[QUOTE=Oliolio;39022944]Wizard / Psion,
Wilder / Sorcerer
Paladin / Sorcerer
Monk / Cleric
Monk / Rogue[/QUOTE]
We're playing PHB classes, but thanks! Monk/Rogue sounds like it could make a pretty could ninja-thing. Apart from Fighter/Fighter, what would be a good fighter combination? Fighter/Barbarian?
[QUOTE=Codename 47;39028570]We're playing PHB classes, but thanks! Monk/Rogue sounds like it could make a pretty could ninja-thing. Apart from Fighter/Fighter, what would be a good fighter combination? Fighter/Barbarian?[/QUOTE]
You can't be a fighter/fighter. There's no point in being a fighter/(any other full BAB class).
Core only the best combos are probably
Rogue/Monk
Monk/Paladin
Sorcerer/Bard
Wizard/Cleric
[B]Cleric/Druid[/B]
[B]Druid/Monk
[/B]
[QUOTE=Oliolio;39028626]You can't be a fighter/fighter. There's no point in being a fighter/(any other full BAB class).
Core only the best combos are probably
Rogue/Monk
Monk/Paladin
Sorcerer/Bard
Wizard/Cleric
[B]Cleric/Druid[/B]
[B]Druid/Monk
[/B][/QUOTE]
Thanks - the fighter classes (Barbarian, Fighter, Ranger) don't gestalt well?
[QUOTE=Codename 47;39030444]Thanks - the fighter classes (Barbarian, Fighter, Ranger) don't gestalt well?[/QUOTE]
They can, it really depends on what sort of thing you want to do. Of course some combinations are more powerful than others.
Some people combine anything with monk, which can be a really shitty thing to do.
[QUOTE=RearAdmiral;39030517]They can, it really depends on what sort of thing you want to do. Of course some combinations are more powerful than others.
Some people combine anything with monk, which can be a really shitty thing to do.[/QUOTE]
Why? Because of the saves?
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