Somehow I had no idea D&D had "Book of Erotic Fantasy", until today. Shit is hilarious.
[QUOTE=Axznma;39245319]Somehow I had no idea D&D had "Book of Erotic Fantasy", until today. Shit is hilarious.[/QUOTE]
Look up FATAL.
Roll for anal circumference
[QUOTE=RearAdmiral;39245346]Look up FATAL.
Roll for anal circumference[/QUOTE]
[url]1d4chan.org/images/b/b2/Anal_circumference.PNG[/url]
Quick everyone, post your favorite class and why.
[QUOTE=Jesus Puncher;39250771]Quick everyone, post your favorite class and why.[/QUOTE]
For D&D-ish games? Cleric. They're really underappreciated, at least in my neck of the woods.
For modern/future games? Definitely the party "face", ie the con man, the diplomat, the schmut that's equally comfortable drinking alongside sprawl gangers and socializing with corporate bigwigs. Yes this is mostly in reference to Shadowrun, since every single fucking party I'm in every other character is either clinically insane or has the charm of a ghoul.
[QUOTE=Jesus Puncher;39250771]Quick everyone, post your favorite class and why.[/QUOTE]
For fantasy games, I'm definitely torn between utility rogues and clerics that specialize in necromancy.
For modern/future games, it is almost always any type of "engineer" character. I love welders, turrets, robot reprogramming, general technology use, and item creation.
[QUOTE=Jesus Puncher;39250771]Quick everyone, post your favorite class and why.[/QUOTE]
Probably Bard. Bards can be incredibly useful if you don't mind not being the person that gets all the kills because you usually wind up being invaluable for just about everything else.
[QUOTE=Jesus Puncher;39250771]Quick everyone, post your favorite class and why.[/QUOTE]
Magic users of all kinds because magic is awesome.
Bonus points if it's an elf and/or an asshole, preferably both.
[QUOTE=elowin;39252313]Magic users of all kinds because magic is awesome.
Plus points if it's an elf and/or an asshole, preferably both.[/QUOTE]
Is there any other kind of Elf?
[QUOTE=RearAdmiral;39252491]Is there any other kind of Elf?[/QUOTE]
BDSM Dom Elves?
[QUOTE=Oliolio;39252550]BDSM Dom Elves?[/QUOTE]
Silly, Drow count as another race :v:
[editline]ds[/editline]
I get the feeling a joke just sailed over my head
[QUOTE=Oliolio;39252550]BDSM Dom Elves?[/QUOTE]
Arguably he's also an asshole so he still counts.
[QUOTE=RearAdmiral;39252618]Silly, Drow count as another race :v:
[editline]ds[/editline]
I get the feeling a joke just sailed over my head[/QUOTE]
dem inside jokes
I find the enormous cleric spell list to be confusing, personally. A good fighter always keeps me entertained, especially if you play around with feat combinations and creative combat styles.
I try not to tie myself down to one class, I like to shake things up but I like Rangers and Bards quite a bit when it comes to D&D.
Ok, guys I need some help and so does my friend, Zareox7. We need help with trying to play Mutants and Masterminds. You see he is trying to GM it and has read up about it. I have also read, skimmed really, about it and don't understand how combat and Toughness works. So if you guys could help that would be great, even if it is just an example of combat that would be great.
[QUOTE=Zernbrog;39255837]Ok, guys I need some help and so does my friend, Zareox7. We need help with trying to play Mutants and Masterminds. You see he is trying to GM it and has read up about it. I have also read, skimmed really, about it and don't understand how combat and Toughness works. So if you guys could help that would be great, even if it is just an example of combat that would be great.[/QUOTE]
It doesn't work.
It's one of the single worst combat systems this side of Mars, but i'll try to explain it anyway.
Basically if you're trying to hit someone with, say, a sword, you would first roll a D20 + your attack bonus against their defense class, just like you would in most other games on the D20 system, although unlike most other D20 games there are multiple different defense classes each for different kinds of attacks instead of just one, each being used for specific kinds of attacks.
Now it gets dumb.
Assuming you hit, your target will now have to roll a resistance check, in most cases toughness, against a DC of 15 + the damage rank of your attack.
If he succeeds the check, the attack has no effect, if he fails the check by less than 5, he gets a one point negative modifier to future resistance checks against damage, if he fails the check by more than 5 but less than 10, he is dazed until the next turn and again, one point negative modifier.
If he fails by more than 10 but less than 15, he gets staggered and gets a one point negative modifier, if he gets staggered again by this while already staggered he gets incapacitated, as does he if he fails by more than 15.
So the basic idea is that you hit your oponent enough times for his toughness modifier to go down far enough for him to fail by more than 10 so he can get staggered, and then hit him again before he recovers, or just get it far enough down for him to fail by more than 15, also to make things worse healing powers heal these modifiers super quick.
This is a lot easier for minions, they simply get incapacitated if they fail their resistance roll, no matter how much they fail it by.
Wow that seems like something that a wound level system like storyteller has could handle so much more elegantly
[QUOTE=elowin;39256883]It doesn't work.
It's one of the single worst combat systems this side of Mars, but i'll try to explain it anyway.
Basically if you're trying to hit someone with, say, a sword, you would first roll a D20 + your attack bonus against their defense class, just like you would in most other games on the D20 system, although unlike most other D20 games there are multiple different defense classes each for different kinds of attacks instead of just one, each being used for specific kinds of attacks.
Now it gets dumb.
Assuming you hit, your target will now have to roll a resistance check, in most cases toughness, against a DC of 15 + the damage rank of your attack.
If he succeeds the check, the attack has no effect, if he fails the check by less than 5, he gets a one point negative modifier to future resistance checks against damage, if he fails the check by more than 5 but less than 10, he is dazed until the next turn and again, one point negative modifier.
If he fails by more than 10 but less than 15, he gets staggered and gets a one point negative modifier, if he gets staggered again by this while already staggered he gets incapacitated, as does he if he fails by more than 15.
So the basic idea is that you hit your oponent enough times for his toughness modifier to go down far enough for him to fail by more than 10 so he can get staggered, and then hit him again before he recovers, or just get it far enough down for him to fail by more than 15, also to make things worse healing powers heal these modifiers super quick.
This is a lot easier for minions, they simply get incapacitated if they fail their resistance roll, no matter how much they fail it by.[/QUOTE]
That is dumb. No wander I decapitated someone on my first roll (he was a super boss).
It's meant to be cinematic, people in films and games and comic books can sometimes that nukeloads of punishment, but sometimes get knocked out by one "lucky" hit. The system used in Mutants & Masterminds is supposed to be universal, so that means you cuold have someone like Superman or Darkseid or Cthulu or Neo up against Guybrush Threepwood or Daniel from Amnesia.
[QUOTE=DiscoInferno;39257038]It's meant to be cinematic, people in films and games and comic books can sometimes that nukeloads of punishment, but sometimes get knocked out by one "lucky" hit. The system used in Mutants & Masterminds is supposed to be universal, so that means you cuold have someone like Superman or Darkseid or Cthulu or Neo up against Guybrush Threepwood or Daniel from Amnesia.[/QUOTE]
That's not really much of an excuse for having the combat be utter shit.
And that's also the whole point of critical hits in other games, which generally works much better.
I've been wondering about Sneak Attack in 3.5. It's explained like you hit a particularly sensitive spot, which I can understand if you're fighting with swords and land a hit in the liver or the neck, or if you stab a guy in the kidneys with your dagger.
But what about sneaking and attacking without Sneak Attack? If you attack a guy who hasn't noticed you from behind with a dagger without Sneak Attack, do you just randomly start stabbing at him? And if you try to knock a guard out with a sap, do you hit him in the head with Sneak Attack, and without it you just start beating him on the shoulder or the knee?
And why on earth do you have to do a fortitude check on whether you catch fire when attacked by a fire elemental? Just imagine it, a fire elemental slapping a warrior with a fiery fist, but then he goes "huuuuuuuurggh!" and the fire just extinguishes. Or is it meant to show whether you take actual damage from the fire? Like, "Hey man, you're on fire!", [Successful fortitude check], "Yeah, whatever."?
[QUOTE=Codename 47;39257257]I've been wondering about Sneak Attack in 3.5. It's explained like you hit a particularly sensitive spot, which I can understand if you're fighting with swords and land a hit in the liver or the neck, or if you stab a guy in the kidneys with your dagger.
But what about sneaking and attacking without Sneak Attack? If you attack a guy who hasn't noticed you from behind with a dagger without Sneak Attack, do you just randomly start stabbing at him? And if you try to knock a guard out with a sap, do you hit him in the head with Sneak Attack, and without it you just start beating him on the shoulder or the knee?
And why on earth do you have to do a fortitude check on whether you catch fire when attacked by a fire elemental? Just imagine it, a fire elemental slapping a warrior with a fiery fist, but then he goes "huuuuuuuurggh!" and the fire just extinguishes. Or is it meant to show whether you take actual damage from the fire? Like, "Hey man, you're on fire!", [Successful fortitude check], "Yeah, whatever."?[/QUOTE]
Sneak attack symbolises that extra finesse and skill that only someone who's been doing it for ages has, and contrary to popular belief, humans don't catch on fire that easily, it would arguably make more sense for it to be a reflex save though.
The ability is very carefully explained, Codename. Whenever they are denied their dexterity bonus to armor class, you get to apply sneak attack damage. This means literal sneak attacks.
The save for fire elementals is reflex save. It means you get out of the way of the burny bits.
[QUOTE=Oliolio;39257396]The ability is very carefully explained, Codename. Whenever they are denied their dexterity bonus to armor class, you get to apply sneak attack damage. This means literal sneak attacks.
The save for fire elementals is reflex save. It means you get out of the way of the burny bits.[/QUOTE]
Oh it is a reflex save.
Yeah that makes complete sense then.
Fire attacks in general are reflex saves, fortitude saves are for stuff like illnesses and broken bones.
Holllyyyyy shitttttttt
A new guy to our group drew up all of our characters.
[img]http://i.imgur.com/7NuDt.png[/img]
Fucking amazing
No one has ever drawn my characters... Then again if I ever needed art for Warden all I would need to do is google "Power Girl".
He's gonna wait till the whole group is done and update them.
[editline]18th January 2013[/editline]
[img]http://i.imgur.com/ug1IE.jpg[/img]
[editline]18th January 2013[/editline]
Still 2 more characters I think to go
I can't remember if I've told this story in here before, but last year I managed to catch [url=http://muju.deviantart.com/]muju[/url] in irc when he was asking for requests
[img]http://i55.tinypic.com/fef7zo.jpg[/img]
The game that guy's from is on a bit of a hiatus, but such is life
Love when that kinda shit happens, one game I was DMing a while back happened to include an artistic person as well, was swell as fuck.
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