[QUOTE=LiquidNazgul;39373696]Alignment is a good gauge of character, [/QUOTE]
it's really, really not, unless all your character concepts are so infantile they can be summed up in two words.
i knew a guy who always just put down a movie character into the alignment box. "chaotic neutral" could mean anything but everybody knows how a "john mcclane" rogue is going to act
[QUOTE=dual elites;39378625]it's really, really not, unless all your character concepts are so infantile they can be summed up in two words.
i knew a guy who always just put down a movie character into the alignment box. "chaotic neutral" could mean anything but everybody knows how a "john mcclane" rogue is going to act[/QUOTE]
the amount of stupid in this post hurts my brain
You're looking at alignment the completely wrong way, it's not supposed to define your character, and if you let it define your character the only one at fault is yourself, it's a simple mechanic based on the overall alignment of your character on the law/chaos and good/evil scales that lets you get a broad idea of what a character is about without revealing their personality.
Basically the reason it's around is because of things like detect alignment spells and the paladins' smite evil ability.
Looks like my group doesn't want me playing anymore. I didn't really fit in with them, they all wanted to rp in their fantasy world, I just wanted to have fun. They took my uncaring, aggressive persona personally it seems. The worst thing is that I spent a few hours on my new character to get it right :v
[QUOTE=Cam00;39378911]Looks like my group doesn't want me playing anymore. I didn't really fit in with them, they all wanted to rp in their fantasy world, I just wanted to have fun. They took my uncaring, aggressive persona personally it seems. The worst thing is that I spent a few hours on my new character to get it right :v[/QUOTE]
[media]http://www.youtube.com/watch?v=1d4C1ZQKmw4[/media]
:v:
Still looking for players for that Call of Cthulhu campaign.
Preferred timezone is somewhere around GMT 0.
I'm running a more open ended campaign with some friends and it's been going pretty good, gonna foreshadow some plot leads, is it a good idea to have an eye-patched white man named Rosharr Copti with an Arabic accent be a fragile ally or will they immediately pick out that he's shady?
If your players are racist (many are when you're playing TRPGs) then he'll be picked out as shady right at the gate.
[QUOTE=Broguts;39382925]I'm running a more open ended campaign with some friends and it's been going pretty good, gonna foreshadow some plot leads, is it a good idea to have an eye-patched white man named Rosharr Copti with an Arabic accent be a fragile ally or will they immediately pick out that he's shady?[/QUOTE]
Invert it. Make someone straight-laced voice their suspicion about Rosharr but play Rosharr shady as fuck yet completely reliable (although not necessarily honest). For bonus points make the straight-laced person betray the group if they rely on them instead.
[QUOTE=Antary;39381862]Still looking for players for that Call of Cthulhu campaign.
Preferred timezone is somewhere around GMT 0.[/QUOTE]
On the interwebs? I'd play
[QUOTE=Antary;39381862]Still looking for players for that Call of Cthulhu campaign.
Preferred timezone is somewhere around GMT 0.[/QUOTE]
I might be interested. How/when are you looking at doing sessions?
I am available at pretty much any day except saturday, but would personally prefer fridays. Session time about 17:00 GMT.
Urgh, I stopped being a DM giving my friend a try after him keeping nagging me about it. Shittiest session I have ever had. Story was modified (horribly at that) from the basic set module and he claimed he made it. He didn't follow the basic DM rules of not revealing shit early on when you enter the room. He had no preparations for anything. And I understand, this is a problem with almost any new DM, but he refused to listen to advice from the rest of the players and he still after the train wreck claimed he was better than everyone at DM'ing. People like that make DnD annoying for everyone else.
[QUOTE=Black;39388811]Urgh, I stopped being a DM giving my friend a try after him keeping nagging me about it. Shittiest session I have ever had. Story was modified (horribly at that) from the basic set module and he claimed he made it. He didn't follow the basic DM rules of not revealing shit early on when you enter the room. He had no preparations for anything. And I understand, this is a problem with almost any new DM, but he refused to listen to advice from the rest of the players and he still after the train wreck claimed he was better than everyone at DM'ing. People like that make DnD annoying for everyone else.[/QUOTE]
tell him he's a faggot and you don't want to play with him anymore then move on.
[QUOTE=Antary;39388745]I am available at pretty much any day except saturday, but would personally prefer fridays. Session time about 17:00 GMT.[/QUOTE]
I'll gladly join
How differently does 2e play from 3.5e?
Alot differently, I have a friend who played 2e when it came out. I don't know specifics, you could probably google it.
So I left my old D&D group since the people I was playing with are bellends. However one of them was running a new session for new people, one of them was my mate and some other guy I know who are cool, so I was like, why not join that one.
The DM is from my old session but he outright denied me and said he refuses to run a group with me playing in it.
I posted on the message board for the group a couple of weeks ago saying "I'm coming this week, get ready for some rape"
He actually took that to heart and said some people might take it as a threat. Which he obviously did. As if I was actually gonna go and physically rape someone, who in the right mind thinks that it was a threat.
He then said this over skype.
"spare me your honeyed platitudes Tom, you are not fooling anyone. You've been found out, now take the hit and move on. Find another group, I will not run a game that you take part in."
It's like, hiding? I don't even know what I've done wrong other than him taking offense to an obvious joke. It's not like I've been secretly plotting behind his back to ruin the campaign we're playing or something, I don't understand. Some weirdos connected with D&D
So I basically started my own group up, only accepting none weirdos and people who actually want to have fun and not take it super serious and think they're going to get raped.
[editline]28th January 2013[/editline]
/rant
[QUOTE=TrannyAlert;39392005]So I left my old D&D group since the people I was playing with are bellends. However one of them was running a new session for new people, one of them was my mate and some other guy I know who are cool, so I was like, why not join that one.
The DM is from my old session but he outright denied me and said he refuses to run a group with me playing in it.
I posted on the message board for the group a couple of weeks ago saying "I'm coming this week, get ready for some rape"
He actually took that to heart and said some people might take it as a threat. Which he obviously did. As if I was actually gonna go and physically rape someone, who in the right mind thinks that it was a threat.
He then said this over skype.
"spare me your honeyed platitudes Tom, you are not fooling anyone. You've been found out, now take the hit and move on. Find another group, I will not run a game that you take part in."
It's like, hiding? I don't even know what I've done wrong other than him taking offense to an obvious joke. It's not like I've been secretly plotting behind his back to ruin the campaign we're playing or something, I don't understand. Some weirdos connected with D&D
So I basically started my own group up, only accepting none weirdos and people who actually want to have fun and not take it super serious and think they're going to get raped.
[editline]28th January 2013[/editline]
/rant[/QUOTE]
Ye, some RPG players take things so seriously, and they are massive tossers. That's why I only tend to GM nowadays.
Yeah I'm gonna DM/GM now, get to choose who plays and who doesn't. If I get the right group, it's seriously gonna be so fun and have a great laugh.
Me and a big group of friends - I think our max is about 8 or 9 PCs - are interested in playing D&D together. I was able to get my hands on most of the 4e books, plus I've heard 4e is better for newer players so I've mostly gone through that. I've read through most of the Player's Handbook, plus the dwarfed PH/DMH that comes with the red box starter kit.
So tl;dr are there any good tips for a new player who is DM'ing for fellow new players?
As a sidenote, I'm thinking about playing Call of Cuthulhu and Star Wars Saga after everyone gets their feet wet in D&D. I might end up being our group's sole DM but storymaking is fun, ha.
Just go with the flow~~
Also follow the rules, etc... but make your own up and bend them, the rules aren't there to be followed, it's a basis for you to make your own D&D
Thanks!
Yeah, I've been trying to memorize the rules and basic mechanics but there's also certain things which I might stray away from. Like I'm not crazy about the "hunger and thirst" conditions.
Also, I've been focusing on getting the gameplay mechanics down so much that I don't have a particularly solid campaign in mind for play. I have certain starting points and hooks we can go from but I'm not sure whether I should flesh it out further or just improv the campaign.
Yeah most people ignore hunger and thirst unless you're specifically running a survival-focused game.
As for story planning, that depends, how good are you at reacting to things on the fly? Not just as yourself but as a bunch of characters. If the answer is 'very good' then you can get away with just making a large enough setting, major players/factions with motivations and plans, and letting the players loose.
Makes sense. My group of friends are mostly used to story-based RPs anyway, as opposed to a focus on realism, so I think if they can immerse themselves in the RP we should be good.
I'd say relatively good. Probably wouldn't hurt to have a few encounter ideas that I can prepare on the fly, come to think of it, that I can sort of piece together. I was running a Fabletop game with part of the group a month ago, though, and we were able to get pretty far thinking on our feet.
Yeah, definitely have things statted out. Like, say you've got a city and the major players are the police, a particular gang, and some cultists. The cultists are trying to subvert the gang and police without being discovered by either. The police are trying to crack down on crime and the gang wants to get them to back off. Think of some major npcs for each of those, stat them out, flesh them out. Stat out more standard rank and file npcs from each of those. Think of some more specific goals, like the police want to arrest x and y criminals and uncover a drug ring they've heard rumors of, the gang wants to cow the local merchants into looking the other way when the cops come by, the cult wants to indoctrinate low-ranking members like a secretary and such, that sort of thing. Put out a rough timetable, adjust it based on pc actions and let the pcs intersect it based on their actions.
If they choose to slum it up looking after paranormal activity, then they aren't helping the police and the criminals can gain ground but they can run into and thwart the cult's plans.
That sort of thing, nice and dynamic.
If you're starting, always have some basic templates for some monsters just in case. Right now, grab some stats for some guards, bandits, goblins, and enemy wizards appropriate to the PC level. This way you can easily create an encounter if you need to.
Thanks guys! I'll definitely make the time to flesh out a few starting encounters.
I'm thinking right now of having a basic Town v. Goblin dynamic, where the heroes are forced to somehow protect a town from a local goblin settlement. From there I can branch out how they want to get rid of the settlement - from diplomacy to slaughter.
[QUOTE=Reimu;39398072]Thanks guys! I'll definitely make the time to flesh out a few starting encounters.
I'm thinking right now of having a basic Town v. Goblin dynamic, where the heroes are forced to somehow protect a town from a local goblin settlement. From there I can branch out how they want to get rid of the settlement - from diplomacy to slaughter.[/QUOTE]
SLAUGHTER THE WEAK. Or in other words, Half-Elf genocide.
That aside, I enjoy Versus type situations because of the amount of ways you can subvert it. I one time used Diplomacy so hard on some bandits that I got their wagon. I win.
Sorry, you need to Log In to post a reply to this thread.