No but it removed energy conservation alltogether as a mechanic and turned it into the generic hide-behind-shit-get-your-shit-fixed-up.
[QUOTE=Lizzrd;35850966]No but it removed energy conservation alltogether as a mechanic and turned it into the generic hide-behind-shit-get-your-shit-fixed-up.[/QUOTE]
In that regard the first game really wasn't all that different then, the only real difference being that generally there were more places to run and hide (being set in the jungle and all)
Nope but if your stealth attack failed you couldn't walk around a corner, get full energy then slap suit into armor mode and kill all the things.
[QUOTE=Cone;35849537]sounds good, I always thought it was silly how people went games that could span weeks without saying a word, seemed really unrealistic[/QUOTE]
I'm curious if they're going to use Prophet's VA or a new one, since it's not really Prophet.
[quote]What? You think this thing powers [I]itself[/I]?
You think I can leap between rooftops, roll Bulldogs single-handed, throw CELL drones around like kittens without draining the batteries? Have you even read the damn [I]specs[/I]?
Everything about this suit is a trade-off. You can crank the armor so tight you're pretty much invincible, but only for a few seconds and you cut your speed in half. You can disappear entirely, just fade out of the visible spectrum, but the lensing field sucks so much juice the capacitors run dry before you're halfway down the block. And don't even [I]talk[/I] to me about trying to do any of those things at the same time.
They don't mention any of that in the ad copy, of course. To hear the brochure tell it, you just put on the N2 and hit the ground at sixty, invisible and invulnerable, world without end a-fucking-men. But all those bells and whistles take [I]power[/I]—and the suit may be a hundred years ahead of its time, but the batteries? Let me tell you, sometimes it feels like this ting's running on a couple of triple-A's.
They say it keeps you going under normal conditions for almost a week without a recharge. I don't have to tell you conditions are anything but [I]normal[/I] out there. I tapped into the grid on those rare occasions when I could find a grid to suck up a decent charge before the extra load blew the breakers over ten city blocks.
The suit's got a NOM option to metabolize carrion on the battlefield. Cellular ATP gives you almost sixty kilojoules per mole, and that's not even counting bomb-cal content of the raw meat. So yeah, I used it once or twice, to keep myself going. I fed off the dead like a fucking tick, and I'm not proud of it.
Still, you can't deny it makes sense. The grid may go down, clouds may cut you off from your solar sats—but the one thing you'll never run out of down here is bodies.[/quote]
[editline]7th May 2012[/editline]
[quote]The right ventricle and left lung were gone and his right lung was relatively intact but nonfunctional due to pneumothorax. I could see that the right lung might be salvageable (the diaphragm had been perforated but the N2 had infiltrated the injuries with a synthomyosin mesh taht was restoring some integrity), but the rest of the thoracic cluster was just gone. The N2 had bypassed the pulmonary system entirely and was infusing O2 directly into the aortic arch. I also noticed that it had extruded syntomyosin around the shrapnel and it had coated all the torn internal surfaces with anafibrin, but none of these were stand-alone modifications. The N2 extended into its wearer at the molecular level and had taken over most of the vital processes, so Chen was medically right. The undamaged tissue left inside the suit did not meet the definition of a complete viable organism defined by National Health Industry Standards.[/quote]
[editline]7th May 2012[/editline]
That was at the point where Gould and Alcatraz had gone to the lab after visiting the Church
Well then they should have added those things ingame, and have a more permanent battery you need to recharge with the power grid and so forth.
I hope they don't lie again, in the intro video, with things, that look cool but you can't do in the game.
Like,
- The scene in Crysis 1, where the car drives towards you and shoot at the wheel and the car overturns above the player
- The scene in Crysis 2, where you can grab the weapons of an enemy and kick him. I was really disappointed, that you can only kick heavy things.
- The scene, where you jump through a window. I thought you can quickly change between positions, using the apartments.
- The scene where you grab an enemy and smash him on the bottom.
[quote]Let me repeat that, Roger, for the benefit of your chickenshit bosses behind the mirror. The Pentagon. Decided. That the best way. To take out. Super-advanced. [I]Aquatic[/I]. Aliens.
Was to [I]drown[/I] them.[/quote]
[quote]I'll grant you I was a bit slow on the uptake back at Trinity, but I've had a lot of time to think since then. Hell, I've grown a lot more of whatever it is I think [I]with[/I], and you know what I remember? I remember those med techs in the basement saying I didn't have a heart.
That hurt.
I'll tell you what else I remember. Squiddie laying a bull's-eye on my chest the moment I crawled up onto Battery Park. I remember knowing beyond any shadow of a doubt that I was dying. I remember Prophet dragging me across the battlefield, stashing me in that warehouse, stripping himself out of this suit and bolting me into it. That took [I]time[/I]. It wasn't even dawn when I got hit; when I woke up it was midmorning.
Tell me Roger, do you think [I]you[/I] could hang in that long without a functioning heart? I know I couldn't. So however shredded up I was back then, the ol' ticker was still beating. Had to be. And then just a few hours later they scan me outside Trinity and it's nowhere to be found.
Maybe it doesn't even stop with the heart. Maybe my lungs are gone, too, by now. My liver? My guts? How much of me's actually [I]left[/I]—am I just a shell of bone and muscle around a whole lotta empty space? Put a zipper in front and I'd have one big honking extra allowance for carry-on, hmm?
You know what happened to them, Roger? (Ah, I see you don't. Something else your masters didn't tell you.) They got [I]recycled[/I]. Because even this magical suit can't do everything. It's a nanotech miracle, it can turn blood into bone and water into wine, but it's gotta start with something, [I]capiche[/I]? Needs raw material. Can't magic up mass out of nothing.
So the way I figure it, it had a [I]lot[/I] of shit to fix and not enough bricks and mortar to go around, so it—triaged. Robbed Peter's heart to pay Peter's spinal cord. It can fill in for the plumbing, that's dead easy. Alcatraz doesn't need a bunch of pipes and pumps when CryNet Systems Nanosuit 2.0 is taking up the slack. But the central nervous system, now; that's a whole different pile of pigeons. You take away [I]that[/I] stuff and there's no Alcatraz left to interface with. So this magic suit's been hollowing me out all this time, [I]mining[/I] my expendable biomass to repair the more important systems. Maybe it's still at it, for all I know. Maybe it won't stop until there's nothing left but a brain and a couple of eyeballs and a mess of nerves hanging off the bottom.
Yes, I suppose that [I]would[/I] be excessive. But maybe it's got other reasons, maybe physical repair is just part of what it's doing. It is a jealous skin, Roger, and it's already been dumped once. Prophet had to literally rip it from his flesh and blow his own brains out to be free of the fucking thing. Maybe the suit doesn't want to go through that again. Maybe it's whittling me down so I won't be able to leave. . .
Just a machine, eh? [I]Just[/I] a machine. Tell me, Roger, have you ever seen a [I]machine[/I] that can do what this baby does? Do you know how it works? Because I can guarantee you that even Jacob Hargreave has only the vaguest goddamn clue, and he stole the damn thing.
Angry?
Not really, now that you mention it. I'm alive, after all—or at least, I'm not as dead as I would've been otherwise. On balance, it was a good trade. But it's a stupid question, Roger, a meaningless question. You should know that by now.
Editing anger out of the equation is dead simple for something that can turn hearts into minds.[/quote]
[QUOTE=Antimuffin;35860828]I hope they don't lie again, in the intro video, with things, that look cool but you can't do in the game.
Like,
- The scene in Crysis 1, where the car drives towards you and shoot at the wheel and the car overturns above the player
[/QUOTE]
you know you can actually do that right? (it going over you, im not sure. but i think if you're quick enough its very possible)
[QUOTE=Rusty100;35861165]you know you can actually do that right? (it going over you, im not sure. but i think if you're quick enough its very possible)[/QUOTE]
Really? I never managed to get it done. Do you also somehow using your hands if that happens, when the car is directly above you? I think he also used them in the intro of Crysis 1.
[quote]No, I don't think he was right at all. He got maybe halway there, tops. But the fact is, even [I]gardeners[/I] would've done a better job.
I mean, try and wrap your head around the magnitude of the imbalance here. Maybe you're imagining us as a bunch of cavemen going up against a Taranis or a T-90 with a reactive armor, but that's not even close. Cavemen are people, too, Roger, they've got the same raw brain power even if their tech is Stone Age. The Ceph are a whole different [I]species[/I]. So let's say Hargreave's right and we're not facing soldiers. Do you really think that the world's lemurs, say, would have a better chance against a bunch of [I]gardeners[/I]? If a bunch of [I]gardeners[/I] wanted to take out an anthill, would they attack the attack the ants with formic acid and titanium mandibles? 'Course not. They've got sprays and poisons and traps and guns, things no ant has ever seen, things no ant could possible defend against.
So why the Ceph gunships, Roger? Why the exoskeletons that walk pretty much like we do, and the guns that fire pretty much like ours, and the bloody [I]artillery[/I] for chrissake that does pretty much what ours does? Why are the Ceph weapons and tactics so much like ours, hmm?
I don't think they're gardeners at tall. I don't even think they're aliens. Not the [I]real[/I] aliens, anyway. Not the real gardeners.
I think they're hedge clippers and weed whackers, left in the shed to rust. I think they're the dumbest of the garden tools, programmed to bump around the property mowing the lawn while the owners are away because after all, the place is too far out in Hicksville to waste [I]real[/I] intelligence on. I think they have basic smarts because where they come from, even the [I]chairs[/I] are smart so some degree—but nobody ever read them [I]The Art of War[/I], because they're goddamn [I]hedge clippers[/I]. So they've had to learn on the fly. Their tactics and weaponry look like ours because they're [I]based[/I] on ours, because we were the only game in town when those cheap-ass learning circuits looked around for something to inspire them. And I think a lemur wouldn't have a hope in hell against a bunch of gardeners, but he just might a stand a chance in a war against the Roombas.[/quote]
[QUOTE=Antimuffin;35861428]Really? I never managed to get it done. Do you also somehow using your hands if that happens, when the car is directly above you? I think he also used them in the intro of Crysis 1.[/QUOTE]
dude, its a cinematic trailer
nothing is going to be exactly the same
but you CAN make cars roll over and explode by shooting their tyres while theyre moving
[QUOTE=Rusty100;35861491]dude, its a cinematic trailer
nothing is going to be exactly the same
but you CAN make cars roll over and explode by shooting their tyres while theyre moving[/QUOTE]
and boy is it fucking satisfying
WRROOOOOOO *blam blam* CRASH, BOOM
especially in that part where you're making your way to the LZ at night and that car comes speeding along the road you're walking next to
[quote]Laurence Barnes, I think. Prophet.
Alcatraz, then. Whatever. It doesn't matter. Of [I]course[/I] I know the stats, I'm dead, not senile. Name, rank, serial number. Doesn't mean shit. THat's not who I am anymore.
I'm the guy being debriefed by a low-level functionary because his bosses are too chickenshit to risk being in the same room, that's who. You expect me to think you [I]volunteered[/I] for this gig? You think the higher-ups [I]wanted[/I] to bring you into the loop, you think they wouldn't be here themselves if they weren't afraid I might go off the reservation again given half a chance?
You're lying.
No, that's an empirical fact. Your skin conductivity just went up 13 percent. Your eye saccades increased by 24. And you don't want to get into your vocal stress harmonics. You think you sound pretty solid, but believe me: In the upper registers you're squealing like a little girl.
I can tell stuff like that now. It's not the augments—it's not [I]just[/I] the augments. I'm not reading numbers off a tactical overlay or anything, it's more—integrated. I just [I]know[/I] this shit. I know a lot of things I'm not supposed to.
But you've got nothing to worry about. Really. If I had any interest in killing you, you'd have been dead before you got through the door. You must realize that.
Doesn't help much, does it?[/quote]
[quote]Santa's little helper
When adapting to changing battlefield conditions, when improvising in the face of the unknown and unknowable, the human brain is still the best computer on the planet. When it comes to instantaneous processing and integration of thousands of simultaneous streams of data, however, it could use a bit of help.
That's where N2's [I]Semi-Autonomous NeuroTactical Augmentation[/I] AI comes in. Powered by a parasitic blood-glucose infusion and our optional electrolytic Ballard microstack, this tenth-generation nonsentient biochip is built around a 10^13--synapse core that runs at a blazing 1.5 BIPS. SANTA* instantly integrates remote telemetry and first-person input from up to six thousand distinct channels—ranging from full-spectrum EM to acoustic, barometric and pheromonal—presenting clear, concise tactical summaries and recommendations via an interface integrated directly into the visual cortex. It can also assume the Nanosuit's purely autonomic and regulatory functions in the event of somatic damage, or should mission priorities call for operations not consistent with the normal reflexes of the N2.
*[I]Phil[/I]: Marketing has serious doubts about this acronym. Worried that irony might not appeal to target demographic. Suggest something les "edgy"—how about [I]Semi-autonomous Enhanced Combat Ops: Neurointegration and Delivery (SECOND)[/I] instead? Might be less offensive to the Christian community as well, since I understand Santa is one of their prophets or something.—Tom :) PS: We might have to lose that [I]ho-ho-ho[/I] effect on boot-up.
SANTA's most truly innovative feature, however, is it's ability to not only monitor the physical and emotional states of the soldier, but to actually [I]optimize[/I] those states for mission success. SANTA continuously regulates dopamine, lactate and corticosteroid levels, anticipates debilitating stress and fatigue reactions, and counteracts them before your troops even urge to yawn.
Nor does SANTA stop at the mitigation of debilitating reactions; it actively augments beneficial ones. Adrenaline, GABA, and tricyclics are all maintained at optimal levels for lightning reflexes, maximal sensory acuity, and positive emotional state. Your forces will pursue their objectives with tireless and unswerving dedication for days on end.*
With SANTA in the battlefield, it's like every day is Christmas!
*Extended operation in battlefield-optimization mode is not recommended. Prolonged exposure to agonistic neuroinhibitors can result in long-term damage to metabolic systems. Soldiers should be regularly fed and rested for best long-term performance.[/quote]
When it comes to videogame tie-ins I think Legion was pretty good.
more info [URL]http://www.heraldsun.com.au/technology/gaming/crysis-3-will-learn-from-past-mistakes-and-success-says-rasmus-hojengaard/story-fn6rvxri-1226339023359[/URL]
[quote] Mr Hojengaard said both Prophet and Psycho have been changed in the years since we last saw them.
"Time has affected Prophet and Psycho, but in different ways,” he said.
"The thing about the Nano-suit is that once you're in it, you're not a regular human anymore. It's a little bit like being on some very advanced drug. This thing affects your body until you take it off.
"Obviously there'll be consequences if you're in this thing for fifty years and suddenly you take it off. Things will start happening to you and that's a concept we're playing around with."
"We want to have sections that are linear like Crysis 2, but we also want to have open sections that are more sandbox. Each gameplay provides different rewards for the player.
"[Nomad] won't be returning as a character, but you'll be seeing some part of him. I'll let you figure out what the means."[/quote]
its weird how they talk about taking the suit off and surviving, the second game made it pretty clear that once the suit bonded to the wearer your dead if you take it off. also it sounds like nomad will be in flashbacks or something since he is dead
also, you might want to add this info to the OP
[quote] - Crysis 3 won't be the ending.
- New writer: Steven Hall.
- Prophet was imprisoned by Crynet (reason of 2023>2047 timeskip).
- Global Ceph-invasion took place.
- We will find out what happened to the rest of the planet.
- Psycho is back.
- Crynet and Ceph aren't the only factions.
- Side missions.
- New 'Scorcher' Ceph with flamethrower.
- Animals are back: giant frog.
- Speed and Power seem to be separated now.
- Two new powers: hacking alien turrets and using their weapons.
- Environment is less destructible than in Crysis.
- One of the concept art (or screen) seems to show a frozen world
outside of the Nanodome.
[TABLE]
[TR]
[TD][/TD]
[TD] - Desert, water, forest and mountain environments are promised
inside the Nanodome.
- Gameplay was shown: "Vegetation has never been done better".
Destruction very well: "A Ceph flying vehicle roars past you and
tear up surface (/raffle) from the ground").
- The bow can be equipped with different types of arrows:
the "usual" and explosive ones were shown.
- Alien weapons can be picked up from the ground and used.
Plasma gun "similar to Halo universe". Grenade launcher was also
shown.
- Game was being shown on PC with an Xbox 360 controller. [/TD]
[/TR]
[/TABLE]
[/quote]
- Prophet was imprisoned by Crynet (reason of 2023>2047 timeskip).
You better have a bloody good reason Rasch.
"Obviously there'll be consequences if you're in this thing for fifty years and suddenly you take it off. Things will start happening to you and that's a concept we're playing around with."
Yeah, like Alcatraz has a body that can sustain life without the N2 :rolleyes:
- Global Ceph-invasion took place.
This just in, humanity is under attack by hedge clippers :v:
[quote]Yeah, like Alcatraz has a body that can sustain life without the N2[/quote]
I'm p sure it's in reference to Psycho.
[quote]It's not working, Roger. Nice try, though.
Actually, I believe you. I'd know if you were lying, and even if I didn't they'd probably leave you in the dark just on general principles. So let me fill you in: Your bosses just tried an emergency remote-shutdown through a backdoor optical channel in the twenty-thousand-angstrom range. Didn't you see that little laser light winking in the air duct back there?
Oh, that's right. You can't see infrared.
The thing about radio, see, is you can always jam the signal. Optics are a [I]lot[/I] tougher to hack. Pass a light beam through a cyclotron and it barely bends, you're not going to scramble [I]that[/I] signal until the day we start building black holes for the battlefield. As long as your target's line-of-sight, you're golden.
So that's the route CryNet went when they built in their kill switch—in case one of their Nanosuits fell into the wrong hands, you know, got used for good isntead of evil. It's wired into the saggital lens, and they just used it to try and shut me down.
I don't think so. The only one I can hurt right now is you, and if they cared about dear old Roger Gillis they wouldn't have sent you in here. They're just trying to get back in control, but that's the thing about heuristic battlefield systems: They're build to adapt, so they adapt. Develop countermeasures to your countermeasures.
Hey, don't look so worried. I don't blame you; you didn't even know. Hell, I don't even blame them. I know the drill, I haven't changed that much. If I was in their shoes, I'd probably do the same thing.
Let's see if they learn from their mistakes, hmm?[/quote]
looking forward to using some alien pew-pew guns
also i'm liking how they inverted the dome thing from Cry1
new writer thank god
[editline]8th May 2012[/editline]
Crysis had shit writing and then they announce 'we have an actual writer for Crysis 2!!' and then the writing turns out even worse than the firsts. Seriously how hard is it to get a decent writer
i can't imagine this will be any better than crysis 2, especially with EA's meddling, we are gonna get worse graphics than 1, and i bet it will even be a console port, crysis is dead, other developers are going to have to take up cry engine
[QUOTE=Crunchyjoe;35870807]i can't imagine this will be any better than crysis 2, especially with EA's meddling, we are gonna get worse graphics than 1, and i bet it will even be a console port, crysis is dead, other developers are going to have to take up cry engine[/QUOTE]
D-
See me after class.
[QUOTE=Crunchyjoe;35870807]we are gonna get worse graphics than 1[/QUOTE]
if you're referencing the fact that Crysis 2 somehow had 'worse' graphics, then to hell with ye
2 wasn't photorealistic like 1 but hell it looked fucking great anyway. IMO the graphics were different, not worse. also, optimization
Now add dinosaurs and you got a better Turok (the one from 2008)
[QUOTE=Crunchyjoe;35870807]i can't imagine this will be any better than crysis 2, especially with EA's meddling, we are gonna get worse graphics than 1, and i bet it will even be a console port, crysis is dead, other developers are going to have to take up cry engine[/QUOTE]
That was the most retarded thing I read all day.
[QUOTE=Joazzz;35872218]2 wasn't photorealistic like 1 but hell it looked fucking great anyway. IMO the graphics were different, not worse. also, optimization[/QUOTE]
Yea, the DX11 patch and Hi-Res Textures were really good plus all of these recent Engine Tech.
I also liked how Cry2 looked more "colorful" than Cry1.
[QUOTE=Crunchyjoe;35870807]i can't imagine this will be any better than crysis 2, especially with EA's meddling, we are gonna get worse graphics than 1, and i bet it will even be a console port, crysis is dead, other developers are going to have to take up cry engine[/QUOTE]
Oh, by the way. EA is only the publisher of the Crysis Franchise, they have control over the game.
wouldn't the suit eventually run out energy as it uses up all of the Dude's body?
[QUOTE=Eltro102;35875777]wouldn't the suit eventually run out energy as it uses up all of the Dude's body?[/QUOTE]
Nah, it uses the body as raw material to repair itself and more important parts of Alcy
[quote]And what fuels this unmatched combination of power and
protection? Virtually anything. While the N2's primary
coupling is compatible with any BVN-series hydrogen cell,
the suit also acquires and stores energy automatically
from a wide range of ambient sources: kinetic motion,
passive solar/thermal, and atmospheric microwave to
name but a few. The standard-issue universal adapter
allows recharging from virtually any hardline electrical
source, domestic or military—and with CryNet's optional
Necro-Organic Metabolites plug-in (NOM), the N2 can
even extract usable energy from battlefield carrion![/quote]
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