Crysis is one of my favorite games. Crysis 1 was great, apart from my GPU crying. Crysis 2 was ok, the controls were a bit easier, hopefully Crysis 3 is going to end up a bit more like crysis 1, I still look at that game and replay it just because of the story and how it plays out.
If anything the Crysis 1 suit was clunky.
N1 felt organic after awhile while the N2 feels more like a vehicle to me
[QUOTE=redBadger;37216825]If anything the Crysis 1 suit was clunky.[/QUOTE]Just needs better hotkeys. Double tapping melee change to str, double tap shift speed mode, then maybe assigned hotkeys for stealth and armor, seeing as they're more passive.
[QUOTE=Lizzrd;37217093]Just needs better hotkeys. Double tapping melee change to str, double tap shift speed mode, then maybe assigned hotkeys for stealth and armor, seeing as they're more passive.[/QUOTE]
Middle mouse button is much more quicker and convenient.
After about 30 minutes I could nearly instantly switch abilities using the ring menu. I was a bit saddened that option was gone. Though the fact that strength and speed were integrated and not suit modes was what disappointed me most personally. I hate wasting energy if I want to run a bit or jump without power mode. And why was armor switched to an active ability?
[QUOTE=itisjuly;37217159]After about 30 minutes I could nearly instantly switch abilities using the ring menu. I was a bit saddened that option was gone. Though the fact that strength and speed were integrated and not suit modes was what disappointed me most personally. I hate wasting energy if I want to run a bit or jump without power mode. And why was armor switched to an active ability?[/QUOTE]
There's still middle mouse button mode switching in C2.
[editline]13th August 2012[/editline]
But they somehow made it clunky to use.
personally i dont see why they cant implement BOTH nanosuit control schemes
[QUOTE=SinineSiil;37217181]There's still middle mouse button mode switching in C2.
[editline]13th August 2012[/editline]
But they somehow made it clunky to use.[/QUOTE]
They made it clunky to use by making it work with a xbox controller and then porting that one to the pc version.
[QUOTE=Gunsmith;37218167]personally i dont see why they cant implement BOTH nanosuit control schemes[/QUOTE]
Both would be awesome. That said i would not mind the N2 that much, if they got rid of the camera lock on sprint and made the power mode seperate. maybe optional since i have no idea if the controller buttons are all bound up.
[QUOTE=Lizzrd;37217093]Just needs better hotkeys. Double tapping melee change to str, double tap shift speed mode, then maybe assigned hotkeys for stealth and armor, seeing as they're more passive.[/QUOTE]
you know they have this it's called fast suit modes or something? but it sucks anyway double tapping is tedious and annoying imo
crysis wars was best - simply assignable hotkeys for each mode, set it to 1,2,3,4 and you're done
Wow they finally got the decency to pick up a hunter / hunted mode. Looks good, wont get me to buy though.
[URL="http://bit.ly/RMZxgz"]http://bit.ly/RMZxgz[/URL]
Q&A chat with Cevat from earlier today
Awesome, so sprinting no longer consumes energy. Halle-fucking-lujah.
Also, just an opinion here but I think anyone hoping for more gameplay elements from the original Crysis is going to be rather disappointed. They've shown gameplay and so far it looks like it'll play like C2 with larger environments.
Also in my own opinion; this is not entirely a bad thing. We can all agree that C2 can't really compare to the original, but that isn't to say that C2 was a bad game by any way, shape or form. I loved the verticality of much of the level design and it seems that Crytek have expanded on that as they've widened the enviros. Throw in Hunter Mode and I believe I can safely say that this will be an improvement on Crysis 2.
shitting in a bucket would be a marked improvement over Crysis 2.
im more interested in C3 then I was a few months ago but im still skeptical.
Same.
I do like the hunter mode though, used to do that all the time in C1 with friends.
[QUOTE=Gunsmith;37345636]shitting in a bucket would be a marked improvement over Crysis 2.[/QUOTE]
The way you talk about it you'd think it had murdered your family and sodomised your dog or something :v:
[QUOTE=zpiscool;37354036]The way you talk about it you'd think it had murdered your family and sodomised your dog or something :v:[/QUOTE]
pretty much this yes, much like the matrix sequels it takes what you have excitedly experienced before and ultimately taints the franchise, you can try to ignore it but deep down you know it still exists.
[QUOTE=Gunsmith;37384402]pretty much this yes, much like the matrix sequels it takes what you have excitedly experienced before and ultimately taints the franchise, you can try to ignore it but deep down you know it still exists.[/QUOTE]
Out of curiosity; what exactly were you expecting with Crysis 2? I can't imagine you'd have gotten your hopes up too much from any previews or trailers seeing how you hold the first game in such high regard and the fact that Crytek confirmed fairly early on that it wouldn't be nearly as open-ended as C1.
Hell I'm pretty sure Crytek actually stated at some point that C2 was meant to be a reboot of the franchise.
I thought Crysis 2 was really damn good. Maybe not as open as 1 bit good. The games have some pretty spiffing sci-fi lore behind them. I spent a lot of time drooling over all the things the nanosuit can do. Reading the book helped too. Alcatraz made more sense when you could actually read what he was thinking.
[QUOTE=Vallux;37385141]I thought Crysis 2 was really damn good. Maybe not as open as 1 bit good. The games have some pretty spiffing sci-fi lore behind them. I spent a lot of time drooling over all the things the nanosuit can do. Reading the book helped too. Alcatraz made more sense when you could actually read what he was thinking.[/QUOTE]
The problem with the nanosuit in Crysis 2 is that it can't do shit. Sprinting consumes energy for what is essentially a light jog, two-three punches will kill any CELL operative so there's no incentive to drain your suit's entire energy supply to kill them with one, your jump has significantly less altitude to it. Yeah, lore-wise the suit can do some really neat things, but this isn't explored in the game at all, you can't exactly patch into a powergrid to restore your energy nor consume biomass to do the same. At no point in Crysis 2 did I feel like I was piloting a highly advanced nanosuit, it just felt like playing a regular grunt save for the ability to go invisible and absorb a ton of bullets. Don't get me wrong, I enjoyed my first playthrough of Crysis 2, but in hindsight it was incredibly... Shallow isn't the right word for it, but it felt soulless compared to the first. Crysis 1 is a game with an 8-12 hour campaign depending on how you play it, but I've played it for almost 60 hours because it's a game that's fun coming back to due to how much you can change up your playstyle from playthrough to playthrough. That's not to say that it doesn't fall into routines and patterns, but there's a lot more freedom to it than Crysis 2 had.
Multiplayer was liquid shit though.
Multiplayer was shit but I liked the singleplayer of 2.
Personally, I liked it more than 1 but 1 is still great.
[QUOTE=zpiscool;37384946]Out of curiosity; what exactly were you expecting with Crysis 2? I can't imagine you'd have gotten your hopes up too much from any previews or trailers seeing how you hold the first game in such high regard and the fact that Crytek confirmed fairly early on that it wouldn't be nearly as open-ended as C1.[/QUOTE]
I approached it the same way i did with Crysis 1, blind. i only knew of Crysis 1 when someone came to me and asked if i could run it on my rig. I did the same with C2 but wasn't expecting a giant throbbing donkey cock in the guise of a game I'd just forked over good money for.
the environments i could live with but the suit was just painfully unresponsive and flat that it became a chore to play. it now gathers dust on my shelf never to grace the presence of my HDD's again.
who the fuck in their right minds "reboots" a winning franchise just 2 games in?
If they kept the old nano suit and didn't make it such an ironic port it would have been 100% better.
How do you transition from the best looking PC game in the market, which innovated many new gameplay concepts and technologies, several years ahead of its time, to a watered down console title is beyond me.
They basically went full retard.
at least it was optimized to hell and back and still looked awesome; something all devs should do to their games
[QUOTE=Gunsmith;37389924]I approached it the same way i did with Crysis 1, blind. i only knew of Crysis 1 when someone came to me and asked if i could run it on my rig. I did the same with C2 but wasn't expecting a giant throbbing donkey cock in the guise of a game I'd just forked over good money for.
the environments i could live with but the suit was just painfully unresponsive and flat that it became a chore to play. it now gathers dust on my shelf never to grace the presence of my HDD's again.
who the fuck in their right minds "reboots" a winning franchise just 2 games in?[/QUOTE]Gimme an E!
Gimme an A!
What's that?
EA!
Not Crysis related, but I found it interesting:
[url]http://www.celteric.com/redemption.html[/url]
An ex-artist of Crytek put a huge amount of artwork on his site. These are from a cancelled game called Redemption, for X360 and PS3.
From what I can figure out, it would've been a Slovenian Alan Wake with mobsters instead of monsters.
[t]http://www.gamersbook.com/repository/images/_variations/4/7/47902a39ec30b922f9eef1b3ac6ed5ae_content_gallery.jpg?v=0[/t]
[t]http://www.gamersbook.com/repository/images/_variations/4/4/44f42aee2fb49884c77e445535d9dab6_content_gallery.jpg?v=0[/t]
[t]http://www.gamersbook.com/repository/images/_variations/2/c/2c7afaa44b98bf14865da8c59c66a89f_content_gallery.jpg?v=0[/t]
[t]http://www.gamersbook.com/repository/images/_variations/6/c/6c3126630866594fec23e97b3d6eca06_content_gallery.jpg?v=0[/t]
[t]http://www.gamersbook.com/repository/images/_variations/5/7/5776bc06ead321dd9ea3e3a91cc4395f_content_gallery.jpg?v=0[/t]
There are a lot more on the site.
I think that multiplayer Hunter shit, is pretty unfair. 2 hunters can easily slice through the troopers, while they aren't able to spot the Hunters...
[QUOTE=RocketRacer;37506865]I think that multiplayer Hunter shit, is pretty unfair. 2 hunters can easily slice through the troopers, while they aren't able to spot the Hunters...[/QUOTE]
I think I saw something like "EMP Grenade" which reveals cloaked Hunters in its explosion radius in the video.
It will still be pretty damn hard to fight back though.
[editline]2nd September 2012[/editline]
Not to mention dead Troopers respawn as Hunter :v:
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