just had a pretty horrible game because of one person
he was playing earthshaker, deleted our invokers shit, and proceeded to feed all of our characters after we all left (invoker abandoned) to make himself look better.
why the fuck would someone do shit like that? why is the dota community so toxic at times?
[QUOTE=Hobbax;39187569]i've seen a magina with 4 recipes of manta style he said "dude we all was noobs in the beginning but we can learn some day"
obviously lost that game because magine fed 2-19 :/[/QUOTE]
Well, if he was trully new then it's understandable and it shouldn't go in this thread.
Now, if you told him about his mistake and tried to help ("You are doing it wrong you fucking noob" and nothing else is not "helping".) , but he refused to do anything, then it's more that welcome.
[QUOTE=stealth_camo;39190547]just had a pretty horrible game because of one person
he was playing earthshaker, deleted our invokers shit, and proceeded to feed all of our characters after we all left (invoker abandoned) to make himself look better.
why the fuck would someone do shit like that? why is the dota community so toxic at times?[/QUOTE]
why do you care what he did after it was safe to leave and you all had left, except for that ES?
[editline]12th January 2013[/editline]
also speaking of techies, the landmines do not block camps, nor do neutral creeps trigger them to explode?
[url]https://dotabuff.com/matches/98323172[/url]
the slardar on the other team had the audacity to call me a feeder noob
Drow stroked his own dick all game long by constantly trash talking
Drow pickers are scum of earth, seriously.
[QUOTE=Gekkosan;39192339]why do you care what he did after it was safe to leave and you all had left, except for that ES?
[editline]12th January 2013[/editline]
also speaking of techies, the landmines do not block camps, nor do neutral creeps trigger them to explode?[/QUOTE]
because we wanted to make sure that he actually deleted it, because after we accused him he said nothing
so we watched him do it
The pudge on my lastest match. He was an awful player in more that once sense.
He went mid against me (Rubick). I harrassed and denied a lot of his stuff and around lvl 4 he left the lane to roam and never came back.
By the time I was level 9 he was still level 5.
When one of us lost connection we paused and he started unpausing every time we did. (The enemy team said they'd report him, I hope they did.) Atleast the DC came back before getting marked.
He couldn't do ganks, every time he'd try to gank anyone he showed himself as if he didn't know our vision ranges (he probably didn't.)
He only got 3 kill: A firstblood he stoled with hook while "ganking" top, a kill on me he took from his dying teammates, and I can't quite remember the other one.
He ended with lvl 11, and 5k of gold.
[QUOTE=Captain Chalky;39192694]How would that be balanced? Stack a camp in the enemy jungle, stack mines, make the presence of the stacked camp obvious to the enemy and then sit back and relax while their carry gets blown up trying to kill the camp. Bonus points if you end up getting the kills on the creeps.[/QUOTE]
Well, Techies [i]are[/i] the premier anti-junglers :v:
[QUOTE=Captain Chalky;39205359]Are you telling me you can actually do that? Please no.[/QUOTE]
Well, his mines prevent neutral camps from spawning and an unaware jungler might not notice them until it's too late.
I don't think you can stack camps and then mine it, regular creeps can trigger the mines.
[QUOTE=Captain Chalky;39205893]Thank god.[/QUOTE]
Well, you Could use his barrels to mine the camps, but it's not realy worth the effort. Maybe mining the ancient camps and blow them up along with the unaware carry before they get to kill one creep. But it would only work once, because most players would either get a gem or sentry ward the spot.
A gem is required for techies. You need one ASAP or it's going to be a very long match :v:
And then they get a force staff.
So does techies have some extremely long auto-attack range?
[QUOTE=Gekkosan;39216660]So does techies have some extremely long auto-attack range?[/QUOTE]
He has 700 attack range. But he is also slower that crystal maiden.
Techies have 270 movement speed, to be exact.
Also, they only do like 30-something damage if I remember correctly. It's impossible to farm as them.
Techies are the slowest and weakest heroes in the entire game at level 1.
They also have turn rate 0 instead of 0,5 iirc.
[QUOTE=Rarara;39218099]Techies are the slowest and weakest heroes in the entire game at level 1.
They also have turn rate 0 instead of 0,5 iirc.[/QUOTE]
17 str is only fourth lowest health in the game though
and they have the highest base armour in the game at 7
[QUOTE=devon_wargod;39218201]17 str is only fourth lowest health in the game though
and they have the highest base armour in the game at 7[/QUOTE]
They are still super vulnerable to surprise stuns and magic.
[editline]14th January 2013[/editline]
Also, unlike almost every other hero with so little strength they have no stun, no escape mechanism, and no heal/live spell.
They got stasis wards and mines.. and Kamikaze I guess.
[QUOTE=Rarara;39218211]They are still super vulnerable to surprise stuns and magic.
[editline]14th January 2013[/editline]
Also, unlike almost every other hero with so little strength they have no stun, no escape mechanism, and no heal/live spell.
They got stasis wards and mines.. and Kamikaze I guess.[/QUOTE]
[img]http://www.dota2wiki.com/images/7/71/Shadow_Fiend.png[/img]
[img]http://www.dota2wiki.com/images/8/8f/Sniper.png[/img]
[QUOTE=devon_wargod;39218281][img]http://www.dota2wiki.com/images/7/71/Shadow_Fiend.png[/img]
[img]http://www.dota2wiki.com/images/8/8f/Sniper.png[/img][/QUOTE]
Sniper has range, and I said ALMOST every hero.
Medusa and Kotl doesn't have anything either.
[QUOTE=Rarara;39218389]Medusa and Kotl doesn't have anything either.[/QUOTE]
[img]http://i.imgur.com/tnZ1P.png[/img]
[img]http://i.imgur.com/taqaB.png[/img]
[img]http://i.imgur.com/xmNQX.png[/img]
When someone tries to gank you, just run under your tower and kamakaze them.
[QUOTE=devon_wargod;39218443][img]http://i.imgur.com/tnZ1P.png[/img]
[img]http://i.imgur.com/taqaB.png[/img]
[img]http://i.imgur.com/xmNQX.png[/img][/QUOTE]
Mana shield is useless that early.
Blinding Light and Stone Gaze are level 6 abilities.
here's some other heroes with low str and no escaping/tanking ability
[img]http://www.dota2wiki.com/images/3/36/Drow_Ranger.png[/img]
[img]http://www.dota2wiki.com/images/1/13/Luna.png[/img]
[img]http://www.dota2wiki.com/images/f/f0/Venomancer.png[/img]
[img]http://www.dota2wiki.com/images/e/e7/Wisp.png[/img]
[img]http://www.dota2wiki.com/images/1/10/Crystal_Maiden.png[/img]
[img]http://www.dota2wiki.com/images/3/3c/Zeus.png[/img]
[img]http://www.dota2wiki.com/images/1/11/Shadow_Shaman.png[/img]
[img]http://www.dota2wiki.com/images/e/ec/Tinker.png[/img]
[img]http://www.dota2wiki.com/images/4/43/Silencer.png[/img]
[img]http://www.dota2wiki.com/images/3/37/Rubick.png[/img]
[editline]14th January 2013[/editline]
[QUOTE=Rarara;39218587]Blinding Light and Stone Gaze are level 6 abilities.[/QUOTE]
well if you're gonna put it like that then sniper doesn't have his range at all yet either
[QUOTE=devon_wargod;39218632]here's some other heroes with low str and no escaping/tanking ability
-snip-
[editline]14th January 2013[/editline]
well if you're gonna put it like that then sniper doesn't have his range at all yet either[/QUOTE]
Drow has slow, kind of weak
Luna has move speed and stun
Venomancer has super slow
Wisp has a bad stun
CM has a slow and a stun
Zeus has a nuke and ministun that is spammable
Shadow Shaman has Hex and Shackle
Tinker has laser that blinds the target and deals damage
Silencer has a nuke and silence/disarm but fairly bad at level 1
Rubick has a super good stun.
[QUOTE=Rarara;39218701]Drow has slow, kind of weak
Luna has move speed and stun
Venomancer has super slow
Wisp has a bad stun
CM has a slow and a stun
Zeus has a nuke and ministun that is spammable
Shadow Shaman has Hex and Shackle
Tinker has laser that blinds the target and deals damage
Silencer has a nuke and silence/disarm but fairly bad at level 1
Rubick has a super good stun.[/QUOTE]
drow turning around to reslow only a single person is just going to get her killed
luna can only stun one person
veno fair enough
wisp needs a teammate and to play aggressively to even get his stun which would just get him killed
cm fair enough
a ministun and nuke that can only hurt one person
hex only works on one person and shackles will get him killed
blind only works on one person
silencer can only silence and disarm a single person
rubick fair enough
I laughed when he said that Medusa's mana shield wasn't good early on. If it's level 3 or 4 then it's pretty fucking great and it's saved my ass at least a dozen times now.
Wisp does have a pretty alright escape though. If a teammate is nearby, he can tether himself to them from quite the distance away and get away pretty fast.
[QUOTE=Samiam22;39218803]Wisp does have a pretty alright escape though. If a teammate is nearby, he can tether himself to them from quite the distance away and get away pretty fast.[/QUOTE]
this requires a teammate so it's somewhat unreliable in pubs and stuff
[QUOTE=Rarara;39218587]Mana shield is useless that early.
Blinding Light and Stone Gaze are level 6 abilities.[/QUOTE]
mana shield isnt useless
-50% damage to a supports...50~ish damage?
+ base reduction
Spells early on aren't too nukey either, blocking 50% really helps
mana shield is her super imba carry ability like void's back track
but usually early on people level stats and snake for medusa, mana shield coming second, and medusa kind of NEEDS a free early farm.
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