• World of Tanks - Chinese Bootleg Edition
    5,683 replies, posted
[QUOTE=Trunk Monkay;39391709]So world of tanks for an ipad or other tablet? sounds awful.[/QUOTE] Meh why not? I dont have an iFag but i think they should do it like the arty gameplay. Then the artyhipsters might drop wot for that:)
The 380mm HE rocket was filled with [B]125kgs[/B] of explosive. Apparently the sturmtiger also had a rocket with shaped charge warhead capable of penetrating 2,5m of reinforced concrete. RIP.
[QUOTE=scout1;39414718]Even assuming 10 cap points a game (an absurdly high prediction), that'd only count for 1500 eff and if he idles the rest of the game... that's all he's getting.[/QUOTE] At tier 8, getting 4000 damage almost equivalent (50 more) to getting 10 cap points; which is easier to get, 4000 damage or 10 cap points? Heck, getting 100 cap points is worth more than spotting the entire enemy team then killing them (all 15) for a total damage of 24,750. Sure, 1500 eff isn't massive, but that makes them a great player according to efficiency. Yes, I'll agree averaging 10 cap points is hard, but averaging 4000 damage is a lot harder and contributes a whole hell of a lot more. Also, I'll be the first to admit my argument is simplistic at best, but without cap/def/spotting points (which are all arguable easy to pad), a player has to do ridiculously good every single round to stay anywhere close to unicum status.
almost got the T25/2 researched. is it worth getting?
[QUOTE=Blind Weasel;39415687]almost got the T25/2 researched. is it worth getting?[/QUOTE] after the awesome hellcat, both t25/2 and t28P are shit, only the E4 is good
I heard somewhere that WN6 (which doesn't include cap points at all) is going to be added to XVM and replace efficiency as the default rating some time soon. Also it decreases emphasis on spotting, and increases rewards for damage, kills, and includes winrate to a small degree, with additional checks to make it difficult to farm.
[QUOTE=Orkel;39415789]after the awesome hellcat, both t25/2 and t28P are shit, only the E4 is good[/QUOTE] I found the T28prot awesome and great fun to play. T25/2 is average, plays more like a paper medium then a TD.
[QUOTE=acidcj;39415811]I heard somewhere that WN6 (which doesn't include cap points at all) is going to be added to XVM and replace efficiency as the default rating some time soon. Also it decreases emphasis on spotting, and increases rewards for damage, kills, and includes winrate to a small degree, with additional checks to make it difficult to farm.[/QUOTE] And punishes playing low tiers
[QUOTE=acidcj;39415811]I heard somewhere that WN6 (which doesn't include cap points at all) is going to be added to XVM and replace efficiency as the default rating some time soon. Also it decreases emphasis on spotting, and increases rewards for damage, kills, and includes winrate to a small degree, with additional checks to make it difficult to farm.[/QUOTE] It made me go from 1960 efficiency to 2180 WN6 or something close to that
[QUOTE=Orkel;39415789]after the awesome hellcat, both t25/2 and t28P are shit, only the E4 is good[/QUOTE] I've done pretty darn well with the T28P. Once you get used to its armor you can start dinging pretty well and the gun can pen anything but the front of a tier 10. I believe I have 55% win rate with 143k xp.
[QUOTE=DaMastez;39415471]At tier 8, getting 4000 damage almost equivalent (50 more) to getting 10 cap points; which is easier to get, 4000 damage or 10 cap points? Heck, getting 100 cap points is worth more than spotting the entire enemy team then killing them (all 15) for a total damage of 24,750. Sure, 1500 eff isn't massive, but that makes them a great player according to efficiency. Yes, I'll agree averaging 10 cap points is hard, but averaging 4000 damage is a lot harder and contributes a whole hell of a lot more. Also, I'll be the first to admit my argument is simplistic at best, but without cap/def/spotting points (which are all arguable easy to pad), a player has to do ridiculously good every single round to stay anywhere close to unicum status.[/QUOTE] You're vastly overestimating how much people cap. I play very aggressively and my average cap points is like 1.67.
[QUOTE=Crumpet;39416084]And punishes playing low tiers[/QUOTE] Efficiency rating rewards you for being that one dick playing thousands of battles in his Minimaus while printing top guns. Fucking pedobears.
would the 57 or 76 be better for a T-34? just rebought mine to continue the soviet medium grind
[QUOTE=Saza;39416430]would the 57 or 76 be better for a T-34? just rebought mine to continue the soviet medium grind[/QUOTE] 57mm
is the T-34 a good tank? Considering getting it.
[QUOTE=cr2142;39416455]is the T-34 a good tank? Considering getting it.[/QUOTE] With the 57mm it's decent. I've grinded it twice and it wasn't particularly awful. I liked it more than the T-34/85. [editline]30th January 2013[/editline] [QUOTE=Saza;39416430]would the 57 or 76 be better for a T-34? just rebought mine to continue the soviet medium grind[/QUOTE] Every tank that can use a 57mm you should use the 57mm.
[QUOTE=Orkel;39416175]It made me go from 1960 efficiency to 2180 WN6 or something close to that[/QUOTE] Well the two curves are slightly different [t]http://i.imgur.com/XDvrSRq.png[/t]
The one game I win is the one game where I'm at the bottom of the tier list. Shit teams galore today. It's not x3 weekend, wtf. Edit: And got outright team killed from 870 hp by a T34.
Holy crap I just cannot play today, it seems the higher tier I play at, the more fucking imbeciles there are. My win rate is literally ass because the people I get matched with couldn't find their ass if they had a 3 page fucking diagram.
[QUOTE=ze beaver;39416369]Efficiency rating rewards you for being that one dick playing thousands of battles in his Minimaus while printing top guns. Fucking pedobears.[/QUOTE] Too bad the minimaus is too slow to get top guns. (at least in my experience)
[QUOTE=acidcj;39415811]I heard somewhere that WN6 (which doesn't include cap points at all) is going to be added to XVM and replace efficiency as the default rating some time soon. Also it decreases emphasis on spotting, and increases rewards for damage, kills, and includes winrate to a small degree, with additional checks to make it difficult to farm.[/QUOTE] Still a worthless rating for me. It places very little emphasis on damage done upon spotting.
From 53% to 51% a single day in this tank. Impossible to get my x2 on my M6. What the actual fuck.
[QUOTE=Ogopogo;39416709]Still a worthless rating for me. It places very little emphasis on damage done upon spotting.[/QUOTE] Because, unfortunately, Wargaming provides no way to access that stat. I agree that it's an important statistic, but how can you use it if you can't see it?
[QUOTE=Ogopogo;39416709]Still a worthless rating for me. It places very little emphasis on damage done upon spotting.[/QUOTE] It's still blatantly obvious how it correlates to in-game player skill. I don't know about you, but it's so easy to see the difference between each level efficiency that players are at.
[QUOTE=Unib5;39416817]It's still blatantly obvious how it correlates to in-game player skill. I don't know about you, but it's so easy to see the difference between each level efficiency that players are at.[/QUOTE] Let me put it this way. If I were to stop playing my chaffee and play a week of damage dealing tanks and then looked at my stats for that period, my efficiency would be in the range of 1700-1900 (I did this about three weeks ago). I have 2150+ games in my chaffee, and about another 1000 in other light (scout) tanks. When you look at the stats which involve my normal chaffee play, 1300-1350.
Goddamn I can't play stug at all. [editline]30th January 2013[/editline] I'll just grind my premiums for it, thank god those exist.
[QUOTE=Zillamaster55;39416962]Goddamn I can't play stug at all. [editline]30th January 2013[/editline] I'll just grind my premiums for it, thank god those exist.[/QUOTE] The joys of grinding 350 health at a time against KV's.
[QUOTE=Unib5;39416817]It's still blatantly obvious how it correlates to in-game player skill. I don't know about you, but it's so easy to see the difference between each level efficiency that players are at.[/QUOTE] Once they are green or even 1100+, it hardly matters anymore since you know the team isn't braindead. For higher tier games anyway. I mean all it takes is to know if they are competent somewhat and that is really all you need.
[QUOTE=scout1;39416436]57mm[/QUOTE] [QUOTE=Raidyr;39416466] Every tank that can use a 57mm you should use the 57mm.[/QUOTE] thanks, advice noted; worth the 2k more (My T-34 was just missing the 57 for some dumb reason) to get I guess.
[QUOTE=Ogopogo;39416926]Let me put it this way. If I were to stop playing my chaffee and play a week of damage dealing tanks and then looked at my stats for that period, my efficiency would be in the range of 1700-1900 (I did this about three weeks ago). I have 2150+ games in my chaffee, and about another 1000 in other light (scout) tanks. When you look at the stats which involve my normal chaffee play, 1300-1350.[/QUOTE] Don't use XVM to see how good a player is, use it to see how bad a player isn't (if that makes sense). If you see a player with 5k games and 600 ef. you know you can't rely on him to properly do his job. If you see one with 5k games and 1300+ ef. you know he's probably good enough to do his job.
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