• World of Tanks - Chinese Bootleg Edition
    5,683 replies, posted
Having played TD's for many of my matches in WoT, I just try not to get shot at all.
[QUOTE=mecaguy03;39526353]Having played TD's for many of my matches in WoT, I just try not to get shot at all.[/QUOTE] Well, TD's tend to be flat or have speed to help them with that (higher tier TDs notwithstanding). It's a bit more difficult with a Battleship-sized tank.
Reposting for all KV drivers' benefits: [t]https://dl.dropbox.com/u/5976204/how_to_angle.jpg[/t] Even if you get tracked, just turn your turret to the side a little and wiggle it so they can't hit weak spots easily, and let your tracks eat up all that damage.
[QUOTE=Error_404;39526437]Reposting for all KV drivers' benefits: [img]https://dl.dropbox.com/u/5976204/how_to_angle.jpg[/img][/QUOTE] Gold rounds say they go through your mantlet and don't give a flying fuck. [editline]9th February 2013[/editline] Oh by the way I got a good idea yesterday. What if arty hits would be shown on the minimap? For example if arty tries to shoot a blind shot somewhere, and your teammates sees the explosion, it would be automatically shown on the minimap. That would give players an idea where the arty is currently focusing, and if its reloading. It would also make arty more careful about shooting because people would know when he reloads.
-nvm rage-
[QUOTE=Skwee;39523736]Yeah i hate province, you either die immediately or enjoy camping for the entire 15 minutes[/QUOTE] I just drew a game on province with 5 kills because the guys on my team wouldn't cap chi-ha and a Pz38t, start raging at me in my Pak40 because I told them to cap wtf I JUST WANTED TOP GUN [editline]9th February 2013[/editline] [QUOTE=fishyfish777;39526284]Although gold rounds flying about in heavier tanks is annoying, I find it far more annoying to not be able to do any sort of damage to higher tiers in some tanks with bad penetration values (especially when grinding through stock modules and shit tanks) Yes, I know, it kinda screws up balance and heavier tanks were effectively nerfed by credit gold. But on the other hand, World of Tanks is a [i]game[/i] - just sitting there unable to do any significant damage to anything without putting yourself at disproportionate risk for little benefit isn't fun gameplay. After all, the [i]entire premise[/i] of the tier spread is to let some players occasionally have an advantage anyway - so I'd gladly take the nerf to heavier tanks if it means that I can be helpful to my team 100% of the time instead of being nigh useless target practice in some matchups.[/QUOTE] God yes Stock grinds would be awful with no gold :c
Well I definately spotted my fair share. [IMG]http://i1356.photobucket.com/albums/q721/StevenH1994/shot_002_zpsb9d24370.jpg[/IMG] [IMG]http://i1356.photobucket.com/albums/q721/StevenH1994/shot_004_zps7b7a238c.jpg[/IMG]
SU-152 get. I'm thinking I should've gone with German TDs instead. This is the slowest and clumsiest tank I've ever driven but I hope the modules make it somewhat bearable at least.
[QUOTE=Mr. Rolenys;39527180]SU-152 get. I'm thinking I should've gone with German TDs instead. This is the slowest and clumsiest tank I've ever driven but I hope the modules make it somewhat bearable at least.[/QUOTE] Just keep the 152mm and spam HEAT everywhere. It's great fun.
its like a 15 sec reload on the 152 whats not to like?
[QUOTE=Mr. Rolenys;39527180]SU-152 get. I'm thinking I should've gone with German TDs instead. This is the slowest and clumsiest tank I've ever driven but I hope the modules make it somewhat bearable at least.[/QUOTE] Then you should have went with the other russian TD line.
[QUOTE=Tampong;39527399]Then you should have went with the other russian TD line.[/QUOTE] I'm kinda doing both at the moment, but the Su100m and Su101 are both pretty frustrating.
[media]http://www.youtube.com/watch?v=_X3iTAN6jFY[/media] I thought this round was kind of humorous. It starts off with everyone making tog jokes, and then after I went "BR HUEHUEHUE GIBE MONIES PLOS" everything spiraled completely out of control. The text is really the highlight of this video, so make sure its on 720p/fullscreen. As a bonus, I also managed to get three ramming kills during the chaos. Highlights: 1:26 First huehuehue 1:40 It spreads 2:33 RADIOMAN DIES AGAIN (This happens in nearly every video I upload) 3:40 HUEHUEHUEHUEHUEHUEHUEHUEHUEHUE 3:50 Super ram 4:20 Ram #2 4:40 Ram #3 Music's kind of dorky again, but I wanted something "mellow" for the beginning, and the second song is pretty much the official HUEHUEHUE song. Third song's just filler. :v:
I need to work on my heavy tank dueling. I always nerve out and miss the tank the completely at close quarters.
Is it just me or are T1 matches become suddenly more complex. I just got half of my health burnt out from my engine, which never happened to me in T1, and I also got crewed just after that.
[QUOTE=Zillamaster55;39527651]Is it just me or are T1 matches become suddenly more complex. I just got half of my health burnt out from my engine, which never happened to me in T1, and I also got crewed just after that.[/QUOTE] I got crewed in my first ever Tier I match in WoT, back in closed beta.
Not that my stats are anything impressive but some of you may like to use this to show off [img]http://transsib-clan.ru/sig//sig2@1000942646@com@1@1@11111111111111@1111111111111@10111@-1@0.png[/img] Go here to set yours up: [URL="http://transsib-clan.ru/sig/"]http://transsib-clan.ru/sig/[/URL]
[QUOTE=Tampong;39527399]Then you should have went with the other russian TD line.[/QUOTE] Hah, from what ive seen and heard the newer soviet TD line is a bag of shit. But rolenys, enjoy that 100k XP grind to the BL10 when the get the ISU
[QUOTE=Zakhodit;39527999]Not that my stats are anything impressive but some of you may like to use this to show off [img]http://transsib-clan.ru/sig//sig2@1000942646@com@1@1@11111111111111@1111111111111@10111@-1@0.png[/img] Go here to set yours up: [URL="http://transsib-clan.ru/sig/"]http://transsib-clan.ru/sig/[/URL][/QUOTE] Läsve :v:
what kind of stupid fuck team gets capped on steppes right at the start
I've never believed in "shit teams magnet" but the KV-1S has made me into a believer. Despite the tank being ludicrously OP with that gun, its speed, and weird armor, it has a very low win rate (40%) for me because there's nothing you can do when your team sucks. Every single game is just tanks either sitting in base with thumbs up their asses or all of them going one side, or all of them charging single file into enemy fire.
[quote]Purchased: Shells Gr 39 H3A G (230 item(s)) successfully purchased. - Credits: 552,000.[/quote] So begins the gold ammo sale. Time to stock up some P2W! (those are for the e100)
I lost nearly 100 efficiency practically overnight. What the hell? How does that even happen? Meanwhile every other measurement has been going up pretty significantly.
[quote] 9.2.2013 - apparently there are not enough British turretted tank destroyers for a whole branch (Q: "Are the rumors that there aren't enough British turretted TDs unfounded?" A: "They aren't unfounded") [B]- SerB states that apart from the Luchs, the other vehicles being lifted up one tier didn't really have to be rebalanced, as they were balanced around tier 5 and 6 previously already (they were balanced one tier higher)[/B] [I]fucking retard[/I] - the reason the Panzer II and Panzer III/IV arty tree links were removed is that the devs don't like them, they consider them ugly, confusing and unnecessery [B]- German Leopard MT branch, French HT and MT alternative branches weren't scrapped, even though they were removed from the new tree, developers will simply add them in future patches[/B] [B][U]- FV215b TD doesn't have a fully treaverseable turret, it moves only to 45 degrees to each side, it has worse armor than FV215b HT and the gun has 1150 alpha, it's compensated by other characteristics (might not be final, tests will show)[/U][/B] - the reason the British TD branch wasn't published in advance was that it changed a lot in the process, the developers will continue in this trend [B]- Jagdpanzer E100 armor is bugged, it'll be fixed (SS: if I understand correctly, it's something about the welds and the spaced armor, which does work however)[/B] - tier 7 and 9 companies are not planned [B]- the changes in the German lower tiers are partially tied to the new German medium branch introduction, which will start from the VK2001DB (SS: don't worry, VK3002DB will be a part of it)[/B] - the British will have more researchable TDs (SS: turreted branch meant) [/quote]
[QUOTE=Why485;39528331]I lost nearly 100 efficiency practically overnight. What the hell? How does that even happen? Meanwhile every other measurement has been going up.[/QUOTE] They changed the formula.
because leopard = chaffee/t-50-2
[QUOTE=Awesomecaek;39528385]They changed the formula.[/QUOTE] What did they change?
[QUOTE=dill6869;39528389]because leopard = chaffee/t-50-2[/QUOTE] No, these were and still will be "tier 6". Even before, VK2801 was handled as tier 6, just like T-50-2 and Chaffee. Leopard and T-50 were handled as tier 5s. The tanks won't get buffs, but the matchmaking won't change for them either! They will be just like before. [editline]9th February 2013[/editline] [QUOTE=Why485;39528399]What did they change?[/QUOTE] Google translate because fuck the police: [quote]Efficiency rating, goodbye cheat Capture! And so, a few weeks ago was made a willful decision to change the formula to the current realities of the RE games, as still do not know when will be available to more detailed data on technology. Actually, two problems were solved, the first this cheat ratings using Capture, the solution to this problem was thought by me long time ago, but I did not dare to enter, because he hoped to still go to the RE2 with a large volume of data, the second problem which is presented players This overestimation rating in the sand, unfortunately, but this problem can not overcome, is the specifics of the game in the sand experienced player easier to express themselves, and the more powerful machines out there, but still have been slightly modified balanced ratios. Most of the players were not involved in winding rating will not notice changes, or see a slight fluctuation within 50 or -50 rating, the same who had high ratings due to the capture, a spike has been dropped. Showing of players out of the sandbox will be just a little closer to topam of medium and high levels. After two weeks, will be conducted full recalculation of percentages of players on the server. And so, here's the formula looks like now: DAMAGE * (10 / (TIER + 2)) * (0.21 + 3 * TIER / 100) FRAGS * 250 + SPOT * 150 + (Log (CAP + 1,1.732)) * 150 + DEF * 150; Decipher, the capture is now considered as - on the basis of the logarithm of 1.732 + 1 Middle capture all of it is multiplied by 150 p.s. I apologize for the mistakes that have been in the last few hours, a delicate adjustment formula.[/quote] [editline]9th February 2013[/editline] From what I remember the only real change is the "(Log (CAP + 1,1.732)) * 150 +". Capping points will simply have much less effect, now.
[QUOTE=Awesomecaek;39528411] From what I remember the only real change is the "(Log (CAP + 1,1.732)) * 150 +". Capping points will simply have much less effect, now.[/QUOTE] That makes a lot of sense then, because I think I had more cap points than normal.
[QUOTE=Lupin;39527441][media]http://www.youtube.com/watch?v=_X3iTAN6jFY[/media] Music's kind of dorky again, but I wanted something "mellow" for the beginning, and the second song is pretty much the official HUEHUEHUE song. Third song's just filler. :v:[/QUOTE] Matches like that where you actually don't get annoyed as hell by the community are the best. Anyways, mind if I ask what those 3 songs are called?
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