• World of Tanks - Chinese Bootleg Edition
    5,683 replies, posted
Personally I've lost about 150 efficiency. That's quite sad.
I lost like 15, going from 1428 to 1413. Suck it up, capfags :v:
Am I the only one who doesn't care or show off about efficiency?
Where's the new efficiency calculator?
[QUOTE=O'Neil;39528625]Am I the only one who doesn't care or show off about efficiency?[/QUOTE] It's pretty ridiculous to brag about such high efficiencies, because A) stat padding, and B) as long as you're above 1200-1300 or so eff, you're a good player anyway.
[QUOTE=scout1;39528691]Where's the new efficiency calculator?[/QUOTE] Just where it was [url=http://wot-news.com/stat/calc/en/ru]before[/url]. It gives you both new and old value. The page seems to be struggling, tho. Maybe due to nerdrage. [editline]9th February 2013[/editline] [QUOTE=MadCatMkII;39528746]It's pretty ridiculous to brag about such high efficiencies, because A) stat padding, and B) as long as you're above 1200-1300 or so eff, you're a good player anyway.[/QUOTE] Yeah, this change was done primarily to prevent stat padding. And there are already even more advanced formulas, like WN6, which are even far harder to fool without actually doing well. What you said is true, tho, and I think that most facepunchers are pretty far into the good zone, anyway.
I finally have the JagPzIV. Let the nipple rubbing commence.
Storm says that while they're increasing the Panther series' lfp angle, they're also reducing its thickness. So in the end the buff does jack shit. In fact if you're shooting at the lfp from below it'll be even easier to pen. [editline]9th February 2013[/editline] Classic WG troll German buffnerf.
[QUOTE=Mr. Rolenys;39527180]SU-152 get. I'm thinking I should've gone with German TDs instead. This is the slowest and clumsiest tank I've ever driven but I hope the modules make it somewhat bearable at least.[/QUOTE] I was a little iffy with my SU-152 first, but now I play it whenever I want to have a good trolling match. I almost feel bad when a tier 6 pops out from behind cover and he dies instantly without even firing a shot.
[QUOTE=Orkel;39528999]Storm says that while they're increasing the Panther series' lfp angle, they're also reducing its thickness. So in the end the buff does jack shit. In fact if you're shooting at the lfp from below it'll be even easier to pen. [editline]9th February 2013[/editline] Classic WG troll German buffnerf.[/QUOTE] From 65mm to 62mm if they are doing historical changes.
[QUOTE=Orkel;39528999]Storm says that while they're increasing the Panther series' lfp angle, they're also reducing its thickness. So in the end the buff does jack shit. In fact if you're shooting at the lfp from below it'll be even easier to pen. [editline]9th February 2013[/editline] Classic WG troll German buffnerf.[/QUOTE] ...jesus christ.
[QUOTE=Orkel;39528999]Storm says that while they're increasing the Panther series' lfp angle, they're also reducing its thickness. So in the end the buff does jack shit. In fact if you're shooting at the lfp from below it'll be even easier to pen. [editline]9th February 2013[/editline] Classic WG troll German buffnerf.[/QUOTE] I could probably come with ideas for like dozen pictures I would post right now but I think it's not the best idea :v: I didn't really want to go down the Panther line, anyway. I will probably go for the Leopard instead.
[QUOTE=Atlascore;39529043]I love how German tank drivers get trolled constantly, I thought it would be American's that got screwed over, I guess that "russian bias" is stuck in 1944 mode. :v:[/QUOTE] I used to think that, but American tanks are overall pretty good. I'd say they're the easiest/best to play after the Russians.
[QUOTE=Why485;39529233]I used to think that, but American tanks are overall pretty good. I'd say they're the easiest/best to play after the Russians.[/QUOTE] Except M48 which got shafted ;_; I still love it but they just nerfed it way too hard.
I don't even play German tanks other than the VK3601 anymore. It's just not worth it.
[QUOTE=Why485;39529304]I don't even play German tanks other than the VK3601 anymore. It's just not worth it.[/QUOTE] Since you can fearlessly load HEAT, E-100 is massively fun, tho. The cost per point of damage isn't that bad at all even with HEAT and it can wreck shit. [editline]9th February 2013[/editline] Statistics wise it's the 3rd best performing tier 10 heavy in January. [editline]9th February 2013[/editline] Maus being right behind it. Right now, tier 10 heavies are being dominated by USA (lol T57 Heavy), followed by Germans and only then Russians, tailed by the "less important nations".
[QUOTE=Why485;39529304]I don't even play German tanks other than the VK3601 anymore. It's just not worth it.[/QUOTE] But the KT and E-75 are so good though.
And JagdPanther II is amazing.
[QUOTE=CommieTurtle;39529342]But the KT and E-75 are so good though.[/QUOTE] KT isn't that good nowadays with gold flying all around and loads of meds and arty.
Why does it always seem that whenever I get topgun or kamikaze or something its always the day after the operation is over? :suicide: AND I JUST DID IT AGAIN
[QUOTE=Awesomecaek;39529262]Except M48 which got shafted ;_; I still love it but they just nerfed it way too hard.[/QUOTE] It's not German and it's lagging behind slightly in the stats compared to the T-62A and even the BatChat, they'll buff it one of these days but it'll probably remain terrible for a very long time. [editline]9th February 2013[/editline] I wonder what's wrong with the WoT API, for some reason it just won't display damage per tank on some players or some tanks on a player's account I'm fairly sure [URL=http://worldoftanks.eu/community/accounts/500009722/api/1.8/?source_token=Intellect_Soft-WoT_Mobile-unofficial_stats]Orkel[/URL] did a whole lot more than 0 damage in his JPE-100 :v:
shitgameshitgameshitgameshitgame then another shit game i just get worse at this game as time goes on
I'm really starting to hate this sheriff event. Every single time the sheriff has been on the enemy team, he gets killed by our fucktarded arties. They don't deserve that 500 free gold, it just isn't fair that arty gets the whole credit for doing basically point and fucking click when the rest of the team is damaging and spotting the sheriff. AND YET AGAIN. 7th fucking time today that the sheriff has been killed by arty, and all those fucking pubbies going "Great job arty" WITHOUT BEING SARCASTIC! Because it takes so much skill to point and click.
[QUOTE=Wiseman400;39530401]I'm really starting to hate this sheriff event. Every single time the sheriff has been on the enemy team, he gets killed by our fucktarded arties. They don't deserve that 500 free gold, it just isn't fair that arty gets the whole credit for doing basically point and fucking click when the rest of the team is damaging and spotting the sheriff.[/QUOTE] they need to increase the gold given and make it so its distributed by the damage done to the sheriff rather than who killed it.
so far I've bought 230 E-100 heats, 150 APCRs for the hellcat and about 130 heats for german howitzers, still gotta grind a mil or so to get ~200 APCRs for my type 59 and T34 each, as in the long term it will result in much higher income. tehe~
Oh God, I hate to think what the cost would be if I tried to load T34 APCR.
Killed a GwPanther sheriff on himmelsdorf. In my JagdpantherII
we're going to try and do some company battles tonight from 8-9 est.
[QUOTE=Ogopogo;39531505]we're going to try and do some company battles tonight from 8-9 est.[/QUOTE] Absolutes?
[quote]- there are no more game modes planned (SS: apart from historical and garage battles), Storm states it's just too big an undertaking, while the developers have many small things to work on - in the hangar, a mechanism will be implemented to allow players to pre-set their tanks into groups for easier selection - the "bug" where the aim sticks to a nearby object and slides along them in arcade more (SS: nearby a building the aim goes up for example) cannot be fixed, as it is one of the fundamental flaws of the engine (SS: the issue originates in the fact that while the sniper mode works with the gun axis itself, the arcade mode doesn't, it works with different gun and camera angles and the corellation between them causes the issue) - the "invisible" flat rail wagons in Ensk will be made brighter - there will be a new "tank is burning" effect to make the fact the tank is on fire more clear, when it's done it's done - text chat in battle is not planned to be switcheable off, because it would reduce team interaction [B]- tracers will recieve a complete overhaul[/B] [B]- it could be possible to remove one map from the random pool - two and more create bad issues during the teammaking phase[/B] - the bug where when you buy gold ammo for silver and switch turret on the vehicle, the currency switches back to gold will be fixed in 8.4 [B]- Storm states that night battles look cool, but gameplay-wise they are really bad[/B] - there will be a sound effect remake, for example special sounds when tracks are hit, when gun is hit etc. - no random battles skill MM ever! - no solid gun barrels - vertical tech tree won't return - there will be no general limits on the amount of one type of vehicle in companies/CW/etc - Storm has an idea already how to fix the excessive gun swinging when the vehicle moves over broken surface - devs are okay with the amount of "paper" tanks and with the game economy - CS-strike modes (bomb-defuse, VIP assassination) cannot be handled by random players, the game is aimed at casuals, a part of the game playerbase never played games before - the platoon flood in some battles is not regarded as an issue - serial AFKers will be punished more, devs already worked out some measures to fight them - no special client version needed with lowered textures, Storm thinks it's enough to set the textures to minimum - tank position update frequency (so tanks don't "teleport") won't be changed - the plans to introduce popular mods directly into the game are being studied, it's not yet sure which mods, it's also not clear whether these mods will be introduced for everyone (SS: as in "maybe only for professional progamerer accounts?) [B]- no new shell types are planned[/B] - applique armor module won't come in 2013 - takes too much work - Storm likes the "Strategist music" battle chatter soundtrack, but states it's not for everyone and some find it distracting [B]- all tank visual models will be re-worked in the future for better detail[/B] - the premium hightier Soviet medium tank will be a T-44 prototype with 85mm gun, won't come in near patches, but it will come in 2013 (SS: So I was right :)) - teamdamage punishment system (from ramming) can't be fully automatic as it is impossible to always determine who's to blame - working lights on tanks (weather etc.) - not in forseeable future - ingame MP3 player won't be implemented - dynamic tank naming (SS: Panzer IV with short 75 = Ausf.D, with long Ausf.F2 etc) got scrapped, it would cause confusion - devs didn't get any proper suggestions how to handle the impact of heavy shells on very light targets (apart from the 3-caliber rule). A player suggested that during a ricochet of very large shell on thin armor, the shell does 25 percent of damage. Storm replies: "And players will whine: 'Why did the tank reflector/box/armor screen/crewmember/dog ate my shell damage?' It would lead to confusion. We thought about it and refused." - the battle start timer won't be made shorter, as many players use the time to identify the team and tactics - armor cracking (SS: thinner armor on spots that have been hit previously) won't be implemented - realistic engine sounds (from real tanks) - not anytime soon, as it is really too complicated, there are very few running condition tanks left - +-25 pen/dmg random factor won't change - crewmember models won't be implemented into the game - trollplatoons won't be disabled (eg. no limit on what tanks can platoon with what) [B]- multiturret mechanism is not planned until [U]2015[/U][/B] [B]- low-tier HEAT shells will get a nerf[/B] - Sixth sense won't be remade so it would keep the lightbulb icon lit for the whole time the tank is spotted, it would be imbalanced[/quote]
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