How the hell do you people even pull that off? The only glitch I know was the one where you drive an ELC into a bunker and become a giant artillery shell, of course they fixed it. ._.
[QUOTE=Monk37900;39139134]How the hell do you people even pull that off? The only glitch I know was the one where you drive an ELC into a bunker and become a giant artillery shell, of course they fixed it. ._.[/QUOTE]
very heavy tanks and lots of horsepower
I know this question gets asked a lot but can anyone recommend a good a good engine sound pack? There should be some list of recommended mods on the frontpage of the thread.
[QUOTE=Datsun;39139260]I know this question gets asked a lot but can anyone recommend a good a good engine sound pack? There should be some list of recommended mods on the frontpage of the thread.[/QUOTE]
[url=http://forum.worldoftanks.com/index.php?/topic/128222-gnomefathers-engine-pack/]Gnomefather's engines[/url]
[url=http://forum.worldoftanks.com/index.php?/topic/172548-gnomefathers-historical-gun-sounds-mod/]Gnomefather's guns[/url]
[QUOTE=MadCatMkII;39139289][url=http://forum.worldoftanks.com/index.php?/topic/128222-gnomefathers-engine-pack/]Gnomefather's engines[/url]
[url=http://forum.worldoftanks.com/index.php?/topic/172548-gnomefathers-historical-gun-sounds-mod/]Gnomefather's guns[/url][/QUOTE]
Gnomefather's engine was horrible the last time I tried it, my mle 46 sounded like a overly enthusiastic lawnmover even when standing still.
50 100 was turned into an annoyed mosquito and every tank's driver didn't have any idea how to shift gears.
[QUOTE=Calkkuna;39139380]every tank's driver didn't have any idea how to shift gears.[/QUOTE]
This is because WG doesn't know how the fuck to set up sound cues. Gnomefather did as best he could, which is 10000000000000000000000 times better than WG could with what we're given for now.
[QUOTE=MadCatMkII;39138610][img]http://localhostr.com/file/930/h9W1W339DT7n/Maus-crushing-bt2-complete.gif[/img]
Sooooo... That just happened.[/QUOTE]
Any special trick to pull this off? What precisely triggers it besides obviously driving on the stairs?
Me and a friend tried with the following: Tog II, e75, 50 120, 13 90, super pershing, t50, and panther and we couldn't get anything to launch.
[QUOTE=Doom14;39133683]I'm WoT free for a couple months now. Giving my account to a friend really helped. Yeah, I sunk some stupid amount of money in it - but it was fun while it lasted.
That said, any other tank-y games if I want to scratch that armored itch? Preferably not F2P Pay2EaseGrind games like WarThunder. It doesn't even have to be tanks per say, but Naval Ops Warship Gunner 2 was short and got too wacky with the lasers and twin-hull battleships. :v:[/QUOTE]
Darkest Hour is insanely good for realistic WW2 tanks. If you want modern day tanks, the best is SB Pro PE but that's really a very small community because just to get a new copy is 125 USD, and each update is 25 USD I believe.
[QUOTE=MadCatMkII;39139474]This is because WG doesn't know how the fuck to set up sound cues. Gnomefather did as best he could, which is 10000000000000000000000 times better than WG could with what we're given for now.[/QUOTE]
Well the best he did wasn't good.
It just became awkward, I'd rather have the stock tractor sounds instead of revving the tanks like they are hotrods.
[QUOTE=Calkkuna;39139669]Well the best he did wasn't good.
It just became awkward, I'd rather have the stock tractor sounds instead of revving the tanks like they are hotrods.[/QUOTE]
[media]http://www.youtube.com/watch?v=QCCCKiQWMRM[/media]
This just in, tanks are loud as fuck and often times DO sound like hotrods.
The AMX 50 100 sounds are terribad though.
It's way too high pitched, it's not like it had a gas turbine running at 10 000 RPM in it ffs.
He didn't quite catch the noise of those interwar war 4-6 cylinder engines either
[MEDIA]http://www.youtube.com/watch?v=dqMJWTFTGM4[/MEDIA]
The Pz IV's engine isn't noisy enough, the track clunking is all I hear.
Oh and the T14 shouldn't be [B]THAT[/B] loud, it's still a god damn Sherman even if WG gave it an unrealistic engine.
I think a very, very simple way to buff the AMX 12t, 13 75 and 90 would be to let them equip vertical stabilizers. At least let them be able to go toe to toe with the T71 and not miss every damn shot.
[QUOTE=ze beaver;39139791]The AMX 50 100 sounds are terribad though.
It's way too high pitched, it's not like it had a gas turbine running at 10 000 RPM in it ffs.
He didn't quite catch the noise of those interwar war 4-6 cylinder engines either
The Pz IV's engine isn't noisy enough, the track clunking is all I hear.
Oh and the T14 shouldn't be [B]THAT[/B] loud, it's still a god damn Sherman even if WG gave it an unrealistic engine.[/QUOTE]
But you see, there may be many videos of engine sounds, but you have to remember that Gnomefather can use only the high quality audio ones, which vastly limits his selection. Also Shermans with the V12s were loud as fuck. Also also Wargaming OWNS THEIR OWN TANKS so there's really no reason they can't, other than laziness.
[QUOTE=MadCatMkII;39139727][media]http://www.youtube.com/watch?v=QCCCKiQWMRM[/media]
This just in, tanks are loud as fuck and often times DO sound like hotrods.[/QUOTE]
This is just in, they don't sound like lawnmovers with high pitch screeching when they sit still.
Gnomefather's sounds were nowehere close that, the gear shifting was irregular as fuck and made it really fucking weird.
[editline]8th January 2013[/editline]
[QUOTE=Error_404;39139823]I think a very, very simple way to buff the AMX 12t, 13 75 and 90 would be to let them equip vertical stabilizers. At least let them be able to go toe to toe with the T71 and not miss every damn shot.[/QUOTE]
Nah, gun buff is that they need, but it's still kinda BS how the americans get vert stabs on their wooden mockup tanks but the high tech french baguette slingers don't.
[QUOTE=MadCatMkII;39139875]But you see, there may be many videos of engine sounds, but you have to remember that Gnomefather can use only the high quality audio ones, which vastly limits his selection. Also Shermans with the V12s were loud as fuck. Also also Wargaming OWNS THEIR OWN TANKS so there's really no reason they can't, other than laziness.[/QUOTE]
Of course he can't sample audio from a Youtube video, or basically any video. But the current sounds are very far from reality (or something that won't burst my eardrums) and could be improved upon. Personally I'd rather hear the tractorbusdieselgasolineturbine sounds we have right now.
Also the Sherman only had V8 engines, or 9 cylinder radials. The GAA was originally a V12 but that was for aircrafts and probably wouldn't fit in a medium tank without getting an engine deck the size of Texas (see T29).
[editline]8th January 2013[/editline]
[QUOTE=Error_404;39139823]I think a very, very simple way to buff the AMX 12t, 13 75 and 90 would be to let them equip vertical stabilizers. At least let them be able to go toe to toe with the T71 and not miss every damn shot.[/QUOTE]
The problem here is that the AMX 13/90 doesn't need a buff, at all.
Except maybe some kind of Warp Drive to avoid getting rammed to death by AMX 50Bs which somehow go faster than you down a hill.
[QUOTE=ze beaver;39139914]
The problem here is that the AMX 13/90 doesn't need a buff, at all.
Except maybe some kind of Warp Drive to avoid getting rammed to death by AMX 50Bs which somehow go faster than you down a hill.[/QUOTE]
AMX 13 90 doesn't need a buff, no, but even with my 13 90 I'm still frightened of the M71's superior mobility and accuracy on the move.
[editline]Baguettes[/editline]
Le baguette sniper. Everyone underestimates the baguette with 212 pen and a 7.25 second reload time.
2436 damage speaks for itself.
[img]https://dl.dropbox.com/u/5976204/en_baguette.jpg[/img]
Also, one last 'why the fuck'... why does 'accelerate crew training' apply to only one crew member at a time? Considering how god damn long it takes to level up crew skills past the first level, it seems like a bit of a dick move.
It gives extra xp to the crew member with the lowest xp.
[QUOTE=Error_404;39139823]I think a very, very simple way to buff the AMX 12t, 13 75 and 90 would be to let them equip vertical stabilizers. At least let them be able to go toe to toe with the T71 and not miss every damn shot.[/QUOTE]Always love how people think about equipment like this.
Players think V Stabs are awesome.
WG nerfs accuracy on the move and let you equip V Stab and the crowd go wild with joy.
Any tank that can't equip V Stab is better, because WG have to balance aim time without one, leaving you a slot for something else.
Perspective.
[QUOTE=lintz;39140219]It gives extra xp to the crew member with the lowest xp.[/QUOTE]
I know how it works, I'm just wondering why it doesn't accelerate [i]all[/i] of them. Especially in tanks where you've got 5-6 crew members.
[QUOTE=Rollup;39140271]Always love how people think about equipment like this.
Players think V Stabs are awesome.
WG nerfs accuracy on the move and let you equip V Stab and the crowd go wild with joy.
Any tank that can't equip V Stab is better, because WG have to balance the accuracy on the move without one, leaving you a slot for something else.
Perspective.[/QUOTE]
You've got a point there, but I'm still relatively new to this game, so I don't know how accurate the guns on the 13 90 were before the latest few updates.
[QUOTE=Error_404;39140274]You've got a point there, but I'm still relatively new to this game, so I don't know how accurate the guns on the 13 90 were before the latest few updates.[/QUOTE]
It's always been fairly inaccurate on the move. They didn't want to make it too easy mode for drive past cylinder ganking.
edit : Just got the T71 at the weekend. Great fun even with the stock gun. Small and agile with stock engine too. Much better that AMX 75, and nearly as good as the AMX 90. I expect they will do something about that balance soon.
[QUOTE=MadCatMkII;39139727][media]http://www.youtube.com/watch?v=QCCCKiQWMRM[/media]
This just in, tanks are loud as fuck and often times DO sound like hotrods.[/QUOTE]
I fap to this video every night, but Gnomefathers doesn't come close to this awesomeness tbh.
[editline]8th January 2013[/editline]
It's probably the poor syncing of revs and shifting that makes me dislike it.
[QUOTE=Lupin;39139598]Any special trick to pull this off? What precisely triggers it besides obviously driving on the stairs?
Me and a friend tried with the following: Tog II, e75, 50 120, 13 90, super pershing, t50, and panther and we couldn't get anything to launch.[/QUOTE]
Since the turret of the tank does not collide with terrain, the only tank that will work, outside of TD's will be the Maus. In any of these situations, you compress the suspension (in that case between the edge of the roof and the staircase, seemingly storing energy in the tracks. Eventually it becomes to great and everything goes to hell.
[QUOTE=Ogopogo;39140926]Since the turret of the tank does not collide with terrain, the only tank that will work, outside of TD's will be the Maus. In any of these situations, you compress the suspension (in that case between the edge of the roof and the staircase, seemingly storing energy in the tracks. Eventually it becomes to great and everything goes to hell.[/QUOTE]
Alright that makes sense, thanks.
[QUOTE=Calkkuna;39139669]Well the best he did wasn't good.
It just became awkward, I'd rather have the stock tractor sounds instead of revving the tanks like they are hotrods.[/QUOTE]
If you really wanted realistic tank noises, you'd have to hear a revving sound every single time you rotate hydraulic controlled turrets. And you'd have to hear revving sounds while standing still longer times as the battery is drained by the electronics and has to be recharged by generator that uses the motor as a source of power.
And about gear shifting sounds, don't really know about shifting gears in ww2 tanks other than Tigers and Panthers having Pre-selectors, but I guess most of the soviet tanks have non-synchronous gearboxes, which makes the gear shifting a bit more complicated than you'd think. I myself commandered an MT-LBv (1960s technology) and had to drive it for a single day, and it has a non-synchronous gearbox.
To shift up, you first have to gain enough speed and pretty smooth ground so that your speed won't go down too much. Then you have to hold down clutch which is quite heavy, then select neutral gear, then release the clutch, then hold down the clutch again, select the gear you want to, then release the clutch and if your speed didn't go down too much you now have shifted up.
To shift down, you first have to gain again enough speed and smooth ground. Then hold clutch down, select neutral, release clutch, apply some gas to bring up motor RPM, but not too much, then hold clutch down, select gear, then release clutch and if you didn't slow down too much you just shifted down.
And to make it even worse, the gears in the gearbox might still rotate at different speeds when trying to select the next gear. This makes it so that when trying to select the gear, the stick fights back and you have to use sheer force to get it to the gear you want to. And now imagine this to a not well upkept wartime T-34 which already has easily breaking gearbox and clutch.
I actually found a video of tanks moving on public roads and happened to find myself commandering there.
[url]https://www.youtube.com/watch?feature=player_detailpage&v=a7bHPT-FdbE#t=237s[/url]
On that video you can see the MT-LBv with crew that has been using the tank for half a year. The gear is shifted 2 times and you can see it from the tank front moving up after the shift when the driver applies more gas. The tank is moving on the asphalt which makes it easier to maintain enough speed for the shifts. I am that tall guy on top of the tank. You can also see the gear shifting from more upclose from the tank that comes after my tank.
The gear change method before synchromesh gears was called 'double declutching'. You're matching the rotational speed of the two cogs in the gearbox manually. All cars were like this too.
Guessing that synchromesh was developed post-war, and rarely applied to heavy vehicles until much later due to reliability issues.
edit : the gnomefather noise of the AMX50 120 (and probably others) is the sound that double declutching to stop makes. You can hear it come out of gear, then the engine rev, then lower gear engaged and then idling in neutral. I expect that tracked vehicles use engine breaking like this most often.
answers
[quote]- SerB states that it's not possible to implement an option where you "freeze" your account for a given time (5 months were mentioned by the asking player) - however, you can write a support ticket, they might be able to help you
- the reduction of arty splash will be detailed in the final patchnotes
[B]- SerB states there will be no incomplete branches (SS: they have to either end with tier 10, or by merging into another branch)[/B]
- the parameters of the Assault game mode won't be changed in near future (SS: a player complained that this mode is too heavily defense-biased)
[B]- according to Storm, the fact whether the vehicles are historical or not (like, whether they really existed) has the same priority as the other parameters for new vehicles (as a reaction on why there are so many prototypes)[/B]
[B]- the IS-3 turret size is a bit smaller than it should be, it'll be fixed - the ST-I size is okay however[/B]
[B]- "battles without arty" mode is not planned[/B]
- a mode where you directly select the map you want to play in random is not planned
- it is not planned to have the test server accounts with all the tanks in the garage and equipment on them, for "some technical reasons"
[B]- no night maps in 2013
- no rocket tanks in 2013
- SerB gets occasionaly recognized on the streets[/B]
- no plans to remove the small time gap between the last tank destroyed/battle capped and return to the hangar [/quote]
Ok so, somebody please teach me how to use the amx 13 90, it's been so long since i've last used an amx and it was back in when 13 75 was tier 6.
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