[QUOTE=Calkkuna;39598056]WoT has historical accuracy?
Wow.[/QUOTE]Yes, but only the Germans
[QUOTE=O'Neil;39598050]Finally! My shirt is coming...though I think I got the size wrong...how big is an american large?[/QUOTE]
Google estimates chest size 42-44 inches.
[QUOTE=cccino;39598074]Google estimates chest size 42-44 inches.[/QUOTE]
Awesome, it fits. Even though I'm a rather thin man to begin with...now to wait for it to come across the ocean...
What is the best method to record a battle with Fraps?
As in speed and size for using later so I can attempt to be cool like goon and make a funny?
Old WoT threads are a sea of :colbert: and :frog:
[editline]15th February 2013[/editline]
Also test is not working, fuck you wg
I spent like 9 hours on off trying to download that :V
Bugger
[Quote]The Churchill Gun Carrier will be unlocked from Churchill I, not Churchill VII - the way it is on the test server now is a bug.[/quote]
Two weeks ago bought the Churchill I back after announcement that CGC would be researchable from there. Put 30k XP on it in preparation.
Read last night that it was on test server being researchable for 67k XP from Churchill VII.
Re-bought Churchill VII and new crew last night at cost of 1m credits or so so that I could start by doing 3X special. Played one game on El-Halluf where two allied scouts capped in 3 minutes so got 1100 XP with premium (took 3 minutes to get to see an enemy tank).
Bugger & Bollocks.
Shit, someone post when test goes back up, im off to go grind this IS
[QUOTE=Crumpet;39598599]I spent like 9 hours on off trying to download that :V[/QUOTE]
Have you switched off torrents on the game load/portal screen ? (ie...you should).
[QUOTE=Rollup;39598794]Have you switched off torrents on the game load/portal screen ? (ie...you should).[/QUOTE]
How?
[QUOTE=Zakhodit;39598512]What is the best method to record a battle with Fraps?
As in speed and size for using later so I can attempt to be cool like goon and make a funny?[/QUOTE]
I record at full size and framerate, then just use the avi. Helps that I have a 2 TB drive for that stuff and a decently fast processor. If you're just storing them, I would recommend encoding to a better lossy format like x264. ([URL="http://handbrake.fr/"]Handbrake [/URL]makes basic transcoding like that pretty easy.)
[editline]15th February 2013[/editline]
[QUOTE=Crumpet;39599055]How?[/QUOTE]
Press the settings icon on the launcher (looks like a wrench I think, upper right) uncheck "enable torrent"
I've just noticed that my win rate is now 48%
I am, officially, a bad player now.
I just don't understand why.
I analyze my playing, whenever i lose, die or even receive damage i think "oh i shouldn't have done this, i should have gone there, i could have done that, was this my team's fault? could i have done anything?" and most of the times, the answer points to team failure, yet, i don't understand, i am part of that failure and finding my OWN failure amongst all this crap is hard.
When you win, it's not because you did good, it's because the other team did worse, you can't rely on that data.
When you lose, it might by your mistake, or your team's mistakes, it's also hard.
And i try to analyze all that, i try t learn but it's impossible.
It has even made me worse.
World of tanks is a game that, in thinking your actions and trying to plan them ahead, makes you worse.
I
i just don't know...
I don't know what the fuck i am supposed to do
how 2 tank?
Edit:
The thing is, this kinda makes me a little sad inside.
I play world of tanks casually, i've been around ever since the earlier days of closed beta and my highest tier tank is an e-75, i just play it here and then, but WoT is my backup game
whenever i'm tired of something, WoT is a game i retreat to, whenever i'm bored, whenever i have nowhere else to go on the computer, WoT welcomes me with open arms.
I don't mind all it's randomness, i don't mind how bad it is, i would never dare say "fuck this game" and pretend to leave just to come back later, no, i like it, i think i take my time with it nicely and slowly, i enjoy it.
But knowing that i'm this bad at my main is somewhat painful, it's like if i can't be good at my main thing, how will i be with my other stuff?
[QUOTE=LtBubbles;39599147]I've just noticed that my win rate is now 48%
I am, officially, a bad player now.
I just don't understand why.
I analyze my playing, whenever i lose, die or even receive damage i think "oh i shouldn't have done this, i should have gone there, i could have done that, was this my team's fault? could i have done anything?" and most of the times, the answer points to team failure, yet, i don't understand, i am part of that failure and finding my OWN failure amongst all this crap is hard.
When you win, it's not because you did good, it's because the other team did worse, you can't rely on that data.
When you lose, it might by your mistake, or your team's mistakes, it's also hard.
And i try to analyze all that, i try t learn but it's impossible.
It has even made me worse.
World of tanks is a game that, in thinking your actions and trying to plan them ahead, makes you worse.
I
i just don't know...
I don't know what the fuck i am supposed to do
how 2 tank?[/QUOTE]
48% is the average rating, you have to remember that 2% are draws.
Are people just getting the gun carrier because it is the ugliest freaking tank in the game? Or am I missing something...cuz stat wise it isn't all that great.
[QUOTE=Orkel;39599206]48% is the average rating, you have to remember that 2% are draws.[/QUOTE]
Yes but, i've been 50% once.
I've, in fact, been 50% for a good deal of time.
Yet, when i noticed i was starting to lose more, i started thinking "i can't let this shit happen, i'll fucking react and prevent myself from getting shittier"
It didn't work.
I dunno, maybe i'ts just a phase..
[QUOTE=Squad1993;39599227]Are people just getting the gun carrier because it is the ugliest freaking tank in the game? Or am I missing something...cuz stat wise it isn't all that great.[/QUOTE]
It looks cool as fuck what are you talking about
[QUOTE=LtBubbles;39599147]I've just noticed that my win rate is now 48%
I am, officially, a bad player now.
I just don't understand why.
I analyze my playing, whenever i lose, die or even receive damage i think "oh i shouldn't have done this, i should have gone there, i could have done that, was this my team's fault? could i have done anything?" and most of the times, the answer points to team failure, yet, i don't understand, i am part of that failure and finding my OWN failure amongst all this crap is hard.
When you win, it's not because you did good, it's because the other team did worse, you can't rely on that data.
When you lose, it might by your mistake, or your team's mistakes, it's also hard.
And i try to analyze all that, i try t learn but it's impossible.
It has even made me worse.
World of tanks is a game that, in thinking your actions and trying to plan them ahead, makes you worse.
I
i just don't know...
I don't know what the fuck i am supposed to do
how 2 tank?[/QUOTE]
While it's true that your team contributes to a significant part of your winrate (that is why everyone's WR is so close to 50%), there are significant things that you as an individual can do to influence the game.
I think, to get better@tanks, here are some things that you can work on.
Tank vs Tank deathmatching:
Are you angling? That can provide a significant boost to your armor and affect the damage that you take.
Using your speed as an advantage? Size of the tank? Often you can confuse your enemy or cause them to miss a shot in a close fight by maneuvering fast and watching where their gun is pointed.
Shooting weak spots? Actually aiming? If you find yourself bouncing frequently or getting a significant amount of no-damage penetrations, focus on where you are aiming. Of course, dice rolls still play an important part, but that doesn't mean you can't influence the odds.
In general, avoid engaging an equal enemy tank 1v1 because even if you win, you'll have lost a significant amount of your health.
Multiple tanks:
Focus fire, one enemy at full health is much less of a threat then two enemies at half health. (One gun vs two guns)
Also, know when to run away. No point suiciding on a flank that has already been lost.
Are you blocking friendly tanks from shooting at what you're shooting at? (bad)
Are you blocking the movement of enemy tanks so that your teammates can get a shot? (good)
The map:
Do you know the map? Which terrain is destructible? How steep a hill is? Can you go hull down behind it?
Are you safe from arty?
Where do enemy tanks like to go?
Tanks as RTS:
More tanks can overwhelm a weaker force while minimizing damage to themselves.
Stick with other tanks, going rambo gets you killed while not contributing much to the team.
Watch the minimap, reinforce areas that are getting overwhelmed.
If one area is just a camping match, while the other side of the map is actively fighting, the side that is actively fighting could use the help more than the camping side.
Or, sometimes someone needs to make a push and sacrifice some of their health to prevent a stalemate. If you can run past the enemy lines, they get massively confused and end up getting attacked from front and behind. (Risky!) Sometimes you can even escape enemy tanks by running past them. (That's a little counter-intuitive)
Flank and scout!
[IMG]http://i.imgur.com/vclBm6A.png[/IMG]
Once a blue moon fun will be had.
[QUOTE=Crumpet;39599055]How?[/QUOTE]Toggle on and off in top right hand corner of loading screen from memory. Switch torrents off and seems to work. I'm not a tech type, so no idea why, but sped up DLs a lot for me.
[editline]15th February 2013[/editline]
[QUOTE=Squad1993;39599227]Are people just getting the gun carrier because it is the ugliest freaking tank in the game? Or am I missing something...cuz stat wise it isn't all that great.[/QUOTE]1.Shortest route to higher tiers too.
2.British fugly is the new beautiful.
I think the new british TD's (except for those flower-cart looking tanks) are quite sexy, but I'm a bit mental.
[QUOTE=acidcj;39599299]While it's true that your team contributes to a significant part of your winrate (that is why everyone's WR is so close to 50%), there are significant things that you as an individual can do to influence the game.
I think, to get better@tanks, here are some things that you can work on.
Tank vs Tank deathmatching:
Are you angling? That can provide a significant boost to your armor and affect the damage that you take.
Using your speed as an advantage? Size of the tank? Often you can confuse your enemy or cause them to miss a shot in a close fight by maneuvering fast and watching where their gun is pointed.
Shooting weak spots? Actually aiming? If you find yourself bouncing frequently or getting a significant amount of no-damage penetrations, focus on where you are aiming. Of course, dice rolls still play an important part, but that doesn't mean you can't influence the odds.
In general, avoid engaging an equal enemy tank 1v1 because even if you win, you'll have lost a significant amount of your health.
Multiple tanks:
Focus fire, one enemy at full health is much less of a threat then two enemies at half health. (One gun vs two guns)
Also, know when to run away. No point suiciding on a flank that has already been lost.
Are you blocking friendly tanks from shooting at what you're shooting at? (bad)
Are you blocking the movement of enemy tanks so that your teammates can get a shot? (good)
The map:
Do you know the map? Which terrain is destructible? How steep a hill is? Can you go hull down behind it?
Are you safe from arty?
Where do enemy tanks like to go?
Tanks as RTS:
More tanks can overwhelm a weaker force while minimizing damage to themselves.
Stick with other tanks, going rambo gets you killed while not contributing much to the team.
Watch the minimap, reinforce areas that are getting overwhelmed.
If one area is just a camping match, while the other side of the map is actively fighting, the side that is actively fighting could use the help more than the camping side.
Or, sometimes someone needs to make a push and sacrifice some of their health to prevent a stalemate. If you can run past the enemy lines, they get massively confused and end up getting attacked from front and behind. (Risky!) Sometimes you can even escape enemy tanks by running past them. (That's a little counter-intuitive)
Flank and scout![/QUOTE]
I know all this, i angle my e-75 to near perfection, i usually have a lot of trouble with aiming thanks to stupid dicerolls and german guns not being as accurate as you would expect, but it's not a problem, my main problem is with the maps.
I have a set of maps that i have a little data stored on the back of my head saying "oh, you've tried this quite a few times and it worked reliably well, you should do it again" and so it is, and no problems are had.
But most maps go like this "uh... y'know boss, we've played this map quite a few times but we haven't yet figured out where the fuck you're supposed to go, everywhere pretty much you've got either brutally gunned down or fucked up by arty or just didn't do anything in the battle altogether"
It's amazing how many maps are like that for me.
Also i, since i play mostly with the e-75, mobility is kinda hard, i usually try to stay somewhere neutral, somewhere i can relocate to backup a pushing side in case shit gets down.
But then, i just end up trying to go everywhere and being useless as i'm the last one alive, with full health and gunned down by 11 enemy tanks.
I just dunno, i think i'll try to focus on solving the maps issue first, i'll try to make a list of tough maps for me and see what advice i can get from you guys and some of my friends.
By god IS stock is even worse than the 1S
[QUOTE=LtBubbles;39599420]I know all this, i angle my e-75 to near perfection, i usually have a lot of trouble with aiming thanks to stupid dicerolls and german guns not being as accurate as you would expect, but it's not a problem, my main problem is with the maps.
I have a set of maps that i have a little data stored on the back of my head saying "oh, you've tried this quite a few times and it worked reliably well, you should do it again" and so it is, and no problems are had.
But most maps go like this "uh... y'know boss, we've played this map quite a few times but we haven't yet figured out where the fuck you're supposed to go, everywhere pretty much you've got either brutally gunned down or fucked up by arty or just didn't do anything in the battle altogether"
It's amazing how many maps are like that for me.
Also i, since i play mostly with the e-75, mobility is kinda hard, i usually try to stay somewhere neutral, somewhere i can relocate to backup a pushing side in case shit gets down.
But then, i just end up trying to go everywhere and being useless as i'm the last one alive, with full health and gunned down by 11 enemy tanks.
I just dunno, i think i'll try to focus on solving the maps issue first, i'll try to make a list of tough maps for me and see what advice i can get from you guys and some of my friends.[/QUOTE]
Just saying- if the dicerolls keep fucking you up on shots that you should be able to make, you should check that it is actually the dicerolls and not something else. I know personally that I thought I knew about weakspots (especially on the KV and IS lines) that didn't actually exist.
As for maps, more practice (more battles). Try going the way that you *don't* go all the time. Maybe something else will happen. If you have XVM, watch what the good players are doing. I gain new insights and find new spots all the time by doing this. (If you die early, you can also spectate them to see what's going on.)
One thing I can also recommend- try playing a different tank line. I spent so much time on the big, slow, American tank destroyers that I didn't really understand some mechanics and armor and gameplay of other tanks. Switch it up and you can gain new perspectives on maps, tactics, and how to play/shoot tanks.
[QUOTE=Crumpet;39599457]By god IS stock is even worse than the 1S[/QUOTE]
If you're not free XPing the turret, don't complain. Seriously, please don't judge a tank seriously until you've upgraded it sufficiently.
[QUOTE=LtBubbles;39599147]I've just noticed that my win rate is now 48%
I am, officially, a bad player now.
I just don't understand why.
I analyze my playing, whenever i lose, die or even receive damage i think "oh i shouldn't have done this, i should have gone there, i could have done that, was this my team's fault? could i have done anything?" and most of the times, the answer points to team failure, yet, i don't understand, i am part of that failure and finding my OWN failure amongst all this crap is hard.
When you win, it's not because you did good, it's because the other team did worse, you can't rely on that data.
When you lose, it might by your mistake, or your team's mistakes, it's also hard.
And i try to analyze all that, i try t learn but it's impossible.
It has even made me worse.
World of tanks is a game that, in thinking your actions and trying to plan them ahead, makes you worse.
I
i just don't know...
I don't know what the fuck i am supposed to do
how 2 tank?
[/QUOTE]
This game is as much about the meta game as anything else, which is to say it isn't all about just picking a good spot to go to and going from there, it's about, from the time you're loading in till the game starts, you should be analyzing the teams and deciding where to go and what to do.
What tanks do they have? What is the skill level of those players (if you have xvm)? What map, what side, what gamemode, etc...
All of those are useful factors and they determine not only where you go, but how you play when you get there, even before you know what exactly the enemy has on a side or position.
Some factors might seem simple, like mediums go on hills, td's snipe, etc... But, in knowing mediums go hill, and the enemy team has a lot of mediums, and your team doesn't, you can still go to the hill, but you must play much more defensive, much more ready to egress from the position than if you were sure you could beat any of their tanks to a position.
Beyond that, into the actual gameplay, it's about knowing when to move, when to leave, when to push, when to hold. That mostly comes with time, but always remember to never trust your teammates to do anything; some will fail at even the simplest task, let alone performing complex tactics such as advancing at the same time.
Perhaps what I'm about to say is cynical, but in game there's between 1 and 3 people I trust, that would be myself and my platoon mates (if I have any). That said, because I trust myself more than most any of the pubs, I use them as pawns; they (to me) are distractions, diversions, moving HP shields, although they don't know that because I'm not a dick about it (I don't block them or force them to do anything, I simply take advantage of the opportunities presented when they do something stupid rather than trying to save them from themselves). While that likely sounds quite bad, why should I (or you, or anyone really) lose HP and put themselves at risk because some pub made yet another stupid mistake?
Fuck idiots who go in to the forest in Murovanka.
[QUOTE=LtBubbles;39599420]I know all this, i angle my e-75 to near perfection, i usually have a lot of trouble with aiming thanks to stupid dicerolls and german guns not being as accurate as you would expect, but it's not a problem, my main problem is with the maps.
I have a set of maps that i have a little data stored on the back of my head saying "oh, you've tried this quite a few times and it worked reliably well, you should do it again" and so it is, and no problems are had.
But most maps go like this "uh... y'know boss, we've played this map quite a few times but we haven't yet figured out where the fuck you're supposed to go, everywhere pretty much you've got either brutally gunned down or fucked up by arty or just didn't do anything in the battle altogether"
It's amazing how many maps are like that for me.
Also i, since i play mostly with the e-75, mobility is kinda hard, i usually try to stay somewhere neutral, somewhere i can relocate to backup a pushing side in case shit gets down.
But then, i just end up trying to go everywhere and being useless as i'm the last one alive, with full health and gunned down by 11 enemy tanks.
I just dunno, i think i'll try to focus on solving the maps issue first, i'll try to make a list of tough maps for me and see what advice i can get from you guys and some of my friends.[/QUOTE]
Learning the maps is something that comes with time as much as anything else, it's something that comes with playing a lot, although playing with good players can help out in that area a lot (among other areas).
Regarding, just in general, not knowing where to go, well it to a degree comes back to the map, but it's also about where you're team is going.
If a bunch of them are going one way (and won't be able to hold any real push) it's generally a good idea to go that way if you're in a slow tank (because you can't flex back to help them if they need it). On the other hand, if you're in a faster tank, you could try pushing with the strong side and keeping an eye on the minimap to run back if the weak side gets pushed, but that really depends on the map as much as anything else, because on some maps RTBing is a lot easier than on others.
If you're on the NA server we could platoon up if you want, maybe I could help speed up the learning process (I'm not very good at putting what I do that seems to work into words, so it's hard for me to "teach" someone, but hey worth a try).
In other news, why the E50M was nerfed:
[t]http://3.bp.blogspot.com/-qEMsHDCTjbc/UR5tadO1L6I/AAAAAAAAANQ/uav5LYMSvSI/s1600/clipping.jpg[/t]
and some answers:
[quote]- it's not yet clear how much XP will the CGC cost- according to Storm, the FV215b 183mm gun is not overpowered: "Full damage is difficult to deal. The HESH shells don't use normalisation and they explode on tracks, gun, mantlet and spaced armor. And the vehicle itself is paper-armored. In regular random battles it will be very difficult to survive while dealing full gun damage.
- [B]Storm admits FV215b (183) might be overpowered in very skilled hands, but states the vehicle requires a lot of skill
[/B]- the re-worked Steppes are fine game-wise according to Storm (SS: players complained it has been too much "hillified", like Prokhorovka and El-Halluf, despite Storm writing earlier they wouldnt do such a thing)
- Sexton will be British when implemented, but will be tested as American (Storm claims he's not in a hurry to change it)
- British turret TD branch confirmed, unclear as to what vehicles will be implemented in it (SS: Storm is home sick apparently, he doesn't have the concept with him)
[B]- devs will most likely implement a feature where post-battle statistics will show damage dealt instead of XP earned, no ETA[/B]
- it's not possible to add the 75mm L/70 to VK2801, it doesn't fit
- the WoT bug with 310 series of Nvidia drivers is not Wargaming's fault, other games have issues too
- Storm says, that when the battle loads during the loading screen and when it reaches the end, nothing happens - it's the fault of installed mods in 99 percent of cases
[B]- Arizona and Savannah maps were completely scrapped[/B]
[B]- the current developer plan is to introduce one branch per 1,5 months[/B]
- Nvidia SLI system increases the FPS by 20-30 percent[/quote]
I see, though i'd like to point out the metagame is not exactly reliable tacticwise.
I've discussed this before, the game is too chaotic for you to forsee what's going to happen.
I've made so many plans before, thinking "oh so they have many mediums, i should avoid that place mediums go all the time"
Then bam, most of their mediums are actually somewhere completely unexpected and stupid.
The result, they get overwhelmed, but not before killing me that had planned everything but not expecting said mediums there.
That is but one example, that has happened so many fucking time.
"oh so this side of the maps is not completely covered from artillery fire, but it's sot stupidly hard to hit and far away from the real big tanks arties are supposed to hit, i don't expect to have problems with arty"
Bam, arty insists on doing pot shots on me, eventually taking the kill.
It's situations like this, in which my team wins but i end up being the useless little bit.
Look, i'll stop with the ranting, i don't want to sound butthurt, i'll just take little rest from WoT and try to digest the advices here, i just wanted to put on the table my point of view on a couple things and express my feelings while looking on ways to go around it, thanks for all the support guys.
[QUOTE=Unib5;39599605]If you're not free XPing the turret, don't complain. Seriously, please don't judge a tank seriously until you've upgraded it sufficiently.[/QUOTE]
'IS Stock is worse than 1S'
I am judging it stock, I know the IS is good, don't know where you got that from
[QUOTE=DaMastez;39599822]
- Storm admits FV215b (183) might be overpowered in very skilled hands, but states the vehicle requires a lot of skill[/QUOTE]
Riiiight.
I had a platoon of dumb russian 183s (all below 50% win rate) going valley on Abbey, alone against 3 E-100s, a T110 and an IS-7.
The T110 was spotted first, in the first minute, he died in exactly 2 seconds. The third 183 who still had a shell loaded fires HESH into the E-100, maximum damage roll and it burns a bit. By that time the 2 other 183s are loaded and fire into the IS-7, another 2 second death. Artillery takes out the 200 or so health E-100 while the 2 other E-100s proceed to get raped.
If anyone somehow thinks giving a tank such armor (no, I don't think the armor is OP, but it's too much for the other characteristics) along with decent mobility and an absolutely fucking rape gun that destroys T10 mediums in one shot is balanced, they can die in a fire (caused by a 183mm HESH round if possible).
[QUOTE=LtBubbles;39599848]I see, though i'd like to point out the metagame is not exactly reliable tacticwise.
I've discussed this before, the game is too chaotic for you to forsee what's going to happen.
I've made so many plans before, thinking "oh so they have many mediums, i should avoid that place mediums go all the time"
Then bam, most of their mediums are actually somewhere completely unexpected and stupid.
The result, they get overwhelmed, but not before killing me that had planned everything but not expecting said mediums there.
That is but one example, that has happened so many fucking time.
"oh so this side of the maps is not completely covered from artillery fire, but it's sot stupidly hard to hit and far away from the real big tanks arties are supposed to hit, i don't expect to have problems with arty"
Bam, arty insists on doing pot shots on me, eventually taking the kill.
It's situations like this, in which my team wins but i end up being the useless little bit.
Look, i'll stop with the ranting, i don't want to sound butthurt, i'll just take little rest from WoT and try to digest the advices here, i just wanted to put on the table my point of view on a couple things and express my feelings while looking on ways to go around it, thanks for all the support guys.[/QUOTE]
The meta game helps, a lot. Not just simple stuff like "mediums like to go here", but also things like knowing where the majority of players, in general, go and what tatitcs they generally use. Yes, looking at the enemies tanks and guessing where they will be is just that, a guess, and it shouldn't be used as the only factor when deciding where to go. But, it's a helpful "statistic" to determine.
Perhaps the best rule is to never put yourself into a position you can't get out of, and it's a very important and useful rule to follow, and yet at the same time it's a rule that's very hard to follow due to the dynamic and "random" nature of the game. To a degree, to get anything done, risks must be taken, even small ones, due to things like arty and camo, there can never be zero risk, but you can mitigate the risks you take in a number of ways, perhaps best is let your teammates take them for you, if possible.
Regarding arty in general, this will sound confusing (it's hard for me to put it to words), but I play ever game like there is no arty and the entire enemy team is arty at the same time. Which is to say I don't really worry about it, but I try to say safe from it. The simple fact is, on most maps, if arty wants to get you it will, so you might as well not waste half the game hiding in a corner because arty might shoot you. At the same time, if I can accomplish my goal while being mostly arty safe, all the better. Just in general, I try not to play my tanks on arty's terms because most of the time arty probably isn't even looking at me rather they are too worried about killing some poor low tier tank to pad their kills.
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