• World of Tanks - Chinese Bootleg Edition
    5,683 replies, posted
28k exp to go until the Centurion Comet has served me well.
Really enjoying the Wolverine with the M1A1 gun
31xp required to unlock VK4502P fffffffffffffffffffffffffffffffffff
I thought earning exp was weighted on how much damage you did in a single round compared to doing just some of the other things like take hits or detecting.
Is the T-50-2 being removed from the game or is it's spot on the tree just being replaced with something else?
replaced
[QUOTE=Kilgore 2nd;39160386]31xp required to unlock VK4502P fffffffffffffffffffffffffffffffffff[/QUOTE] VK A is miles better than the VK B though
20k exp until centurion hngngngngng turbogrind ENGAGE
[QUOTE=Bumgall;39160882]VK A is miles better than the VK B though[/QUOTE] not really, 4502A is really under-gunned and under armored, it's not a bad tank but it doesn't even have the long 105 that the Kt gets. the 4502B gets the same 128 that the E-75 gets, and it also has pretty good armor when angled, it's lower glacis is pretty tough to pen.
[QUOTE=Trunk Monkay;39160967]not really, 4502A is really under-gunned and under armored, it's not a bad tank but it doesn't even have the long 105 that the Kt gets. the 4502B gets the same 128 that the E-75 gets, and it also has pretty good armor when angled, it's lower glacis is pretty tough to pen.[/QUOTE] E-75 has slope, VKB has raw armor values. E-75 is more effective though.
[QUOTE=Crumpet;39160072]kv2 or kv1s go[/QUOTE] Get both eventually. The KV-152 is still great fun.
The 4502B also has a shitty lower hull that can be penetrated by anything with 198mm of pen (aka T7 heavies). Meanwhile the E-75's lower glacis dings shit with 220mm of pen reliably and 240+ with some angling while having side armor of the gods. Oh and the mobility, don't forget the mobility.
VKB is one of those obsolete super old tanks that WG totally forgot about. They don't give a fuck.
[QUOTE=Orkel;39161037]VKB is one of those obsolete super old tanks that WG totally forgot about. They don't give a fuck.[/QUOTE] Just like the Maus :v:
I tried the SU-122-44 on test server. Considering I had like, 400 ping because I was installing TERA in the background, I really enjoyed it. It's zippy and considering it's T7, with a 122, with good matchmaking it would rip shit. It probably does.
[QUOTE=ze beaver;39161051]Just like the Maus :v:[/QUOTE] But they gave it 200+ hp!!!! It's obviously balanced now with that health buff, infact I think it might even be op against the other tier 10s, especially the is-7.
Yeah i'll definatly be getting E75 first at least. Just wanted to unlock the P/B whatever so I could sell my A and not have to worry about that tree and free up a garage slot VKA wasn't a bad tank although it suffered in tier X games due to the shitter gun even though it has the same turret as the KT so probably could've quiet easily mounted the same 225pen gun but think my average xp in the thing was just under 1000 which aint too bad. Time to work on the KT, only have like 40k or so to unlock the E75 which shouldn't take that long.
[QUOTE=WoodenSpoon;39160754]Is the T-50-2 being removed from the game or is it's spot on the tree just being replaced with something else?[/QUOTE] Replaced with the MT-25, specifically
Woo, I broke 10k battles! ...and yet I still don't have a tier 10. I'm literally up to tier 7 on every line except arty, but then I get bored and move to another tank line.
[QUOTE=lintz;39161105]I tried the SU-122-44 on test server. Considering I had like, 400 ping because I was installing TERA in the background, I really enjoyed it. It's zippy and considering it's T7, with a 122, with good matchmaking it would rip shit. It probably does.[/QUOTE] It does. Granted, I find that you do better (if you have a brain) in test than in real servers. That does not change anything, though. It has good armor, good slope, a good gun, and mostly favorable matchmaking.
[quote]- [B]SerB states that players with low winrate and high amount of battles played aren't necesserily bots or afkers, "some of them simply play bad"[/B] - SerB notes that (related to the mobility of the Type 59), it wasn't generally changed - Q: "Is there an automatic system tracking illegal mods?" A: "No comment" - 2D hitskins are allowed, because "a normal player knows where to shoot and they won't help a noob anyway" - SerB states that the amount of platoons overall has increased (SS: not sure if he's being ironic or not) [B]- the arty hardcap will "most likely" be removed after 0.8.3 (SS: SerB doesn't however say WHEN after 0.8.3, previously the removal of the hardcap was mentioned in connection with the tier 10 arty implementation) - SerB further states: "It's going to be removed after the battle balances are returned to normal"[/B] [B]- SerB has candidates for high tier multiturret vehicles[/B] - the weight of the E-50 turret was calculated according to the data from Jentz and Doyle - the combined optics equipment works always, not only when the vehicle is moving - the amount of arty won't be capped in companies and clanwars - free camera in post-mortem mode is not planned - garage battles won't have special bigger maps - historical battles won't have special "historical" maps available only for that mode - no questions about the ingame complaint system will be answered, as devs don't want players to develop algorhytms to circumvent it [B]- the devs have the idea that the maps might appear in different seasonal versions (for example summer and winter Lakesville with a frozen lake etc.) - doesn't have a high priority[/B] - an introduction of a branch of vehicles almost always influences the winrate of other tanks a little, but not much - it's not planned to introduce an option where you can't shoot your teammates (SS: like a firing block) - it's not planned to introduce hangar options (upgrades) that reduce the repair costs of a vehicle - the time gap between the base capture and transition to hangar does not depend on the serverload, according to the devs this gap is not a good thing - the most used camo is the summer one, as the summer maps are the most numerous - when shooting the mantlet of the gun, most of the "non-penetration" hits are caused by hitting the barrel. Mantlets are penetrated - correctly according to the game mechanics - most of the time[/quote] [quote] - the rumor that the contract for the game is written for 5 years and then the development will stop is false (there was a rather funny string of questions, ending with SerB going into full ragemode: "there has to be a brain in the head - without it the thinking doesn't work and (from that) comes the spamming, whine and crap") - Q: "Will KV-5 get a new gun?" A: "Will you bring up here all the retarded rumors, or only half of them?" - there are various reasons for (for example) the D-25 gun not penetrating the T49 mantlet - impact under high angle, hitting the gun itself etc. [B]- fun fact: tracks can absorb (the way SerB calculated it) up to 18 thousand HP per battle[/B] - according to devs, antialiasing works normal atm - there might be a better render of metal glints and reflections "if needed/possible" - it's possible "camouflage by vehicles" will be added (SS: guess - special camos for each vehicle? not sure what SerB means by that) - currently, the arty view size (scale) does not correspond to the scale shown on the minimap, will be fixed - complete list of 0.8.3 changes - when the patch goes out - the French have enough vehicles for two more lines (med and heavy), but those are not ready yet, more details when SerB decides what goes where - "historical battles" have, according to SerB one problem: in theory everyone wants them but in reality, noone will play them [B]- SerB states that the trees released on WoT Wiki are not up to date[/B] - it IS possible not to penetrate external modules (for example Maus has the tracks armor of 70mm) - the mods have a rough idea of how many people are using mods, but they won't comment on how they got them - there is no official statement on gold ammo for credits yet, but most likely it will stay - the arty and tank shells have the same penetration model, they also lose penetration with distance (AP shells) - French T7-8 medium premium tank? "no comment" - there is no plan to show the trajectory angles of shells (SS: some shells - mostly from howitzers - fly in higher arcs, but how high - that won't be indicated) - the next premium tier 8 medium tank will belong to the "nation that needs it" (SS: related to the question whether it'll be a Chinese vehicle) and it will be similiar to the Type 59 prototype - there will be further graphics optimalisation - the devs are satisfied with the 2x-XP-per-first-battle system - the Chinese tier 6-8 light tanks have the same MM as their French light counterparts [B]- the rising number of artillery does influence the future map design[/B] - it's not planned to indicate (extra reward) the tank that did the most damage to the enemy - there are no incendiary shells in the game "because the devs didn't implement them" (SS: what an enlightening answer) - rough history of the "121" tank - an attempt to create a worthy opponent for the T-62 with the limited resources available, there might even be a book on these Chinese projects - there are no plans to create a separate "superheavy" class of tanks (devs considered that, but decided not to do it) [B]- the work on the new MM is underway[/B] - devs don't think that the Dragon's ridge player experience is bad - new maps are being developed (again, no specifics) - no tier 11 planned - IS-6 won't get an armor buff - the clan functions are being worked on, no more details - the Russian and Chinese versions of IS-2 were roughly equal - Karelia is the oldest map, then came Malinovka and Himmelsdorf - the game mechanics work absolutely the same in all the modes (companies, random, training...) - stock tanks do NOT have a better MM than fully equipped tanks (SS: this was tried, didn't work) - there is no gun in the game, that could reliably penetrate the Superpershing thru its thickest armor (the frontal armor screens), you have to aim for the weakspots [B]- Japanese tanks are going to be unique[/B] (SS: reaction on the rumor they will "feel" like German tanks) - Japanese branch will have no King Tiger equivalent[/quote] I don't think either of these were posted.
Fuck it, time for reminiscence! [QUOTE] [B]Good ol' MM.[/B] [IMG]http://i565.photobucket.com/albums/ss98/gufu1992b/shot_011-1.jpg[/IMG] [B]Also, good ol' pre 50% crews.[/B] [IMG]http://i565.photobucket.com/albums/ss98/gufu1992b/shot_007-1.jpg[/IMG] [/QUOTE] [quote] [B]THE ZALGOING![/B] [IMG]http://i565.photobucket.com/albums/ss98/gufu1992b/shot_008-1.jpg[/IMG] [IMG]http://i565.photobucket.com/albums/ss98/gufu1992b/shot_009-1.jpg[/IMG] [IMG]http://i565.photobucket.com/albums/ss98/gufu1992b/shot_013-1.jpg[/IMG] [/quote]
[QUOTE=gufu;39161856]Fuck it, time for reminiscence![/QUOTE] The fuck happened in the bottom screenshot?
Amplar just got his Amx50-100 and has been messing around making his skin and wanted me to post it. [img]http://puu.sh/1LNhz[/img] [img]http://puu.sh/1LNiW[/img] [img]http://puu.sh/1LNkY[/img] [url]http://www.gamefront.com/files/22834364/karbines+amx50-100+skin.rar[/url]
I liked it until I saw the shark mouth give her the baguette
What is that new MM about?
Anyone up for su-122 rape platoon on na? i'm castallo
aw yus centurion researched grinded 47k exp today, phew now to get ~1mil more creds with prem tanks to buy it (tomorrow, its 5am atm)
[QUOTE=Orkel;39162752]aw yus centurion researched grinded 47k exp today, phew now to get ~1mil more creds with prem tanks to buy it (tomorrow, its 5am atm)[/QUOTE] <3 cent.
[QUOTE=DaMastez;39161855]- the French have enough vehicles for two more lines (med and heavy), but those are not ready yet, more details when SerB decides what goes where[/QUOTE] Come ooooon AMX 30. Or AMX 13 105. Or anything. I love my baguette tanks too much...
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