• World of Tanks - Chinese Bootleg Edition
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[QUOTE=ze beaver;39176977]You know, I had this terrible thought about what WG might do to get the M60 in along with all those other tanks they got modeled. As a Tier VII, our good old friend the M4 again, with a twist: [I]a Pershing turret[/I] [IMG]http://i.imgur.com/T4ZCn.png[/IMG] Good turret armor, shit hull armor and it's gonna be slow as shit with a good gun for its tier. The perfect companion to the T34. I don't know what they'd put as a stock turret, maybe the E8's with the M1A2? [/QUOTE] That's actually the Sherman prototype that was equipped with the M3 90mm that never entered service due to the retarded ass tank destroyer doctrine(Tanks were for infantry support while TDs like the Hellcat, Jackson, and Wolverine took on the tanks) which is also why the Pershing entered service so late in the war because the guy who was enforcing it, General Mcnair died in combat and had already been bypassed by Marshall and Eisenhower. Here's a picture of the real deal: [IMG]http://www.ww2incolor.com/d/571979-4/T26_turret_on_M4_chassis[/IMG] Probably based off the M4A3E2 Jumbo Chassis since I doubt a regular Sherman's suspension would've been able to handle the recoil from the gun or the weight of the turret. Could be the Easy Eight chassis as well.
answers [quote] [B]- there are no plans to change the shell mechanism into something more historical: whiners would whine anyway and the server load would be much bigger (Storm added "naturally not, for many reasons")[/B] - SerB states that everything is fine with API (SS: sorry, no idea what that is) - two-speed vehicle rotation is not planned for arty (SS: not sure this is correct, as the question isn't there whole - basically what some tanks had was that the turret rotation had two selectable speeds and the slower one was used for fine aiming - which was done generally manually anyway) [B]- currently, the work on new maps is stopped until the old ones are re-worked to the new render, but roughly 10 new maps are in various states of completion[/B] [B]- maps from South and central America ("Mexico") and "Savannah" are in plans, no exact number available on how many maps will come in 2013[/B] - it is not planned to raise the compensation for arty HP loss by teamkills (SS: the issue is, that hightier arty, although it has low HP, has high repair costs to prevent it from being profitable, so it has relatively more repair cost per HP than other vehicles. However, compensation for teamdamage is calculated for all the vehicles the same, thus when the arty gets teamkilled, it recieves much less compensation than a regular tank). [B]- it's not yet determined where in the German tree will the Durchbruchwagen go (possible that it will lead to heavy tanks)[/B] - SerB states that the VK2001 to be implemented can be found here: [url]http://de.wikipedia.org/wiki/Panzerkampfwagen_III#Nachfolger_VK_2001[/url] - SerB states there is even a Leopard prototype from Arbeitsgruppe C, but that's not for the weak and timid people It won't be implemented because it would be ridiculously difficult to balance [U][B]- Leopard 1 will game-wise be a hybrid of Batchat and T-62A[/B][/U] [B]- it's probably already decided which vehicle will open the new German branch, but SerB won't tell yet[/B] - it's possible KV-5 might appear again in the gift shop (no promises, also, this goes for RU server) - SerB states that if you manually set the WoT game to work on a "free" core (not running the operating system), the client will work better, but it doesn't guarantee you'll get better FPS, as that depends also on the graphics card [B]- there is a possibility the VK3002DB exp accumulated by players (SS: including me) will be useless because it might not be a part of the branch (SS: SerB went on a rant that the devs are not responsible for players assuming stuff before the patchnote release), Storm states only "when there is an official announcement, all will be revealed"[/B] - it's possible (on some open-topped) machines to kill crewmembers without even damaging the vehicle, as they are "sticking their heads out" and the shell hits them - Storm states that it's very important to have a solid videocard. As for RAM - 4GB should suffice - Storm states that the music is of good quality and there is enough of it, so why change it (as a reply on whether there will be new music added into the game) [B]- an allied tank shooting next to you or behind you won't demask you[/B] - artillery won't have its aiming made easier [B]- free camera, the ability to switch to any tank in replays: it will be implemented but not anytime soon, very difficult to implement[/B] - NO skill MM (yet again confirmed) [/quote]
So I decided to pick this game up again after not playing it for about 2 years. I managed to play a few games and scrape together enough for a Tier 3 Soviet SPG. One of the few first matches was just cruel. I was the only tier 3 on my team. There was an abundance of tier 5s and 6s on the enemy team, but whatever, I thought, I'll try my best. I settle down at the beginning of the match and I see a tier 6 heavy tank coming in from the right of the map. I fired at him no less than 6 times, but there's barely a dent in him. I checked after the game and saw that I had dealt a whopping 40 damage to him in the 6 hits I fired (and landed) at him. Is it just me complaining or is the matchmaking really cruel?
[QUOTE=Orkel;39179451]answers[/QUOTE] Leopard I please god yes
[QUOTE=Samiam22;39179487]So I decided to pick this game up again after not playing it for about 2 years. I managed to play a few games and scrape together enough for a Tier 3 Soviet SPG. One of the few first matches was just cruel. I was the only tier 3 on my team. There was an abundance of tier 5s and 6s on the enemy team, but whatever, I thought, I'll try my best. I settle down at the beginning of the match and I see a tier 6 heavy tank coming in from the right of the map. I fired at him no less than 6 times, but there's barely a dent in him. I checked after the game and saw that I had dealt a whopping 40 damage to him in the 6 hits I fired (and landed) at him. Is it just me complaining or is the matchmaking really cruel?[/QUOTE] It's because you are an SPG. Everyone hates you, even MM.
[QUOTE=Orkel;39179451]answers [B]- Leopard 1 will game-wise be a hybrid of Batchat and T-62A[/B] [/QUOTE] So it'll have the armor and mobility of a batchat while having an equivalent of T-62A's gun?
[QUOTE=Samiam22;39179487]So I decided to pick this game up again after not playing it for about 2 years. I managed to play a few games and scrape together enough for a Tier 3 Soviet SPG. One of the few first matches was just cruel. I was the only tier 3 on my team. There was an abundance of tier 5s and 6s on the enemy team, but whatever, I thought, I'll try my best. I settle down at the beginning of the match and I see a tier 6 heavy tank coming in from the right of the map. I fired at him no less than 6 times, but there's barely a dent in him. I checked after the game and saw that I had dealt a whopping 40 damage to him in the 6 hits I fired (and landed) at him. Is it just me complaining or is the matchmaking really cruel?[/QUOTE] Funnily enough, low tier artillery is the hardest level of artillery to play (minus SU-26) [quote]- SerB states there is even a Leopard prototype from Arbeitsgruppe C, but that's not for the weak and timid people It won't be implemented because it would be ridiculously difficult to balance[/quote] Tears.
[quote]Storm states that the music is of good quality and there is enough of it, so why change it (as a reply on whether there will be new music added into the game)[/quote] I'd forgotten there was even music in this game. I disabled it in the first few days of playing (as I do in a lot of games).
[QUOTE=Bbarnes005;39177790]That's actually the Sherman prototype that was equipped with the M3 90mm that never entered service due to the retarded ass tank destroyer doctrine(Tanks were for infantry support while TDs like the Hellcat, Jackson, and Wolverine took on the tanks) which is also why the Pershing entered service so late in the war because the guy who was enforcing it, General Mcnair died in combat and had already been bypassed by Marshall and Eisenhower. Here's a picture of the real deal: [IMG]http://www.ww2incolor.com/d/571979-4/T26_turret_on_M4_chassis[/IMG] Probably based off the M4A3E2 Jumbo Chassis since I doubt a regular Sherman's suspension would've been able to handle the recoil from the gun or the weight of the turret. Could be the Easy Eight chassis as well.[/QUOTE] Its not based on the E2 chassis, its based off the M4A3 one. [img]http://upload.wikimedia.org/wikipedia/commons/2/2e/M4A1_to_M4A3_tank_animation.gif[/img] A gif showing the difference between appearances. Looks like a jumbo but really isnt. Speaking of Shermans using 90mm's they should really put in the M36b, was a Sherman with a slugger turret. [img]http://www.militaryimages.net/photopost/data/969/m36b1.jpg[/img]
[QUOTE=Azaz3l;39179559]So it'll have the armor and mobility of a batchat while having an equivalent of T-62A's gun?[/QUOTE] Probably high DPM though, it will be a high DPM paper racecar. Sounds fun to me.
[QUOTE=Bowser_nl;39179814]Probably high DPM though, it will be a high DPM paper racecar. Sounds fun to me.[/QUOTE] German T10 with high DPM? don't think so. betting on 2400 or so
Best satire post I have ever seen on the world of tanks forum. [quote][b]WoT sinks to a new low - condoning violence against minorities[/b] As an enlightened, rational human being, I pride myself on my tolerance and ability to empathize with the more oppressed members of society. Until recently, I felt World of Tanks exemplified the spirit of la revolucion , in fact, it acted as a role model for our youth in a time where regression to violence is fast becoming the norm. Being the esteemed member of the community that I am, I have monitored this game for a long time, however, recent developments have given cause for me to condemn the deafining silence that is now awkwardly resonating in a public sphere, a forum for discussion where before such actions would be universally condemned and resigned to the garbage bin of history, but now, where these same ideas are met with rousing, thunderous applause and outbursts of the vilest reactionary sorts. Where once brotherhood and co-operation reigned, now only exists the deafening silence of guilty conscience, absolved by the cheap, hollow rhetoric that espouses divisive ideology. I speak of course, about the cult of personality and the hatred of artillery that has facilitated an environment where people like myself cannot voice our beliefs without the implicit threat or fear of violence. This has culminated in institutionalized repression and even LIMITS, yes LIMITS and quotas on how many individuals can freely participate in this game. Far from being repudiated, these thoughts are encouraged, and numerical oppression is frequently glorified. The instutionalized violence and assault on liberty has not stopped here, no - now the majority seeks to tyrannized the minority in numerous amounts of ways The minority(artillery) can no longer defend itself - we are seeing numerous actions taken to prevent the just and righteous method of one defending their most valued possession - their life. -Artillery recieving HP nerfs - making it more vulnerable and reliant on an increasingly hostile community that eschews any moral responsibility. In addition, we notice that artillery is being singled out yet again for these nerfs - where are the nerfs to HT,MT,TDS and scouts? This is not equitable, nor is it fair, it is just another example of discrimination in the gameplace. -Artillery recieving traverse and reticle bloom nerfs - how can artillery hope to defend, or even fulfil its increasingly crowded niche role of fire-support when maps are becoming smaller (widepark, serene coast etc), with more cover (port) and future designs on adding more cover (EU QnA) to existing maps, as scouts and mediums gain more and more avenues to ambush the most vulnerable of us without having the risk of facing massive retaliation - indeed, many suggest that aritllery be stripped totally of the right to self-defence, as we speak, threads pop up glorifying this violation of principles. -Artillery being marginalized to a degree where their participation in civil discussion is a token presence - somehow 5+ arty a game is disgusting and is something that must be clamped down on, yet no one complains when double standards are applied, I see 5+ HTs and TDs in a game, I am appalled by the lack of diversity, yet if I complain, individuals will jeer and snipe at me with catcalls originating from the gutters. It is a clear indication of how biased and polarized this society has allowed itself to become. -The SU-5 being touted as the vehicle which disproves all of this, is more evidence of the anti-artillery crowds gradual control and increasingly dictatorial chokehold on the narrative of this game, as they have infilitrated the higher echleons of Wargaming is now only apparent to the rest of us "pubbie masses". In fact, they choose perhaps the worst aritllery piece in the game and buff it amidst a a ocean of nerfs, a drop of pollutant in the otherwise pristine ocean of distilled hatred and vehemence for artillery, a pollutant that is supposed to convince us these changes are in the interest of balance and not pre-existing bias and conspiracy! -Gradual revocation of privileges - for example, the SU-26 an artillery workhorse that contributes immensly in fights, will be stripped of its HEAT ammo! Is there any other class of vehicle in this game that has to suffer the same indignity that us artillery players do? Enough is enough! What has to be done? Immediate rollback of all artillery nerfs planned for 8.3 as evidence of the goodwill and tolerance of the increasingly violent regime - this is unconditional. In addition, all plans for a "cap" are to be postponed indefinitely, such quotas bordering on classism have no place in civil society. More support for artillery players and equitable end-tier objectives - fast-tracking of a tier 10 aritllery program, normalization of XP and grind-times, more premium artillery vehicles apart from one token tier 4 pile of junk, more premium ammo options are simply the tip of the iceberg in our requests. Undue attention is lavished upon tankers, scout tanks are released with every patch, premium ones, autoloaders, heavy and mediums get novel ammunition types, benefit from power-creep and biased map-design, TDs get HP and Alpha which puts artillery to shame,, and us artillery players demand equal treatment. I condemn you and I condemn this society for allowing the situation to deteriorate to this level, I, along with other pro-artillery players will do our utmost best to stem the growing tide of divisive, hateful and vile rhetoric which has seized this game. -sincerely, DassemUltor [/quote] Its hilarious the people who answer thinking he is serious.
Got back on WoT after about 2 weeks, saw that I still had two days premium, decided to go turbo to get everything I can. It's amazing how good WoT feels after a break.
[QUOTE=Orkel;39179852]German T10 with high DPM? don't think so. betting on 2400 or so[/QUOTE] You're probably right since this is WG we are talking about, but who would want to play a tank that is basically a Batchat with a poor DPM, non-autoloader gun? I'd rather get a Batchat instead if that's the case.
For once I saw cooperation on a pubbie PzIV, we went side by side in Abbey and flanked the enemy hard. Then I saw him getting blown up by a SU-26 right in front of me at full speed. rip buddy, I'll never forget you ;_;
[QUOTE=Super2Donny;39180179]For once I saw cooperation on a pubbie PzIV, we went side by side in Abbey and flanked the enemy hard. Then I saw him getting blown up by a SU-26 right in front of me at full speed. rip buddy, I'll never forget you ;_;[/QUOTE] What was his name again?
[QUOTE=Kilgore 2nd;39180211]What was his name again?[/QUOTE] Let me correct that, I'll never forget his heroic action. :v:
Ahh. Finally I get my long deserved first Ace Tanker badge. [img]http://i.imgur.com/QeQO6.jpg[/img]
Are the network issues still unsolved? The game is almost unplayable lately.
[QUOTE=Super2Donny;39180421]Are the network issues still unsolved? The game is almost unplayable lately.[/QUOTE] Working for me now.
just grinded about 1 million credits in 2 hours. help
[QUOTE=Araknid;39180536]just grinded about 1 million credits in 2 hours. help[/QUOTE] you're hopeless at this stage
[QUOTE=Super2Donny;39180234]Let me correct that, I'll never forget his heroic action. :v:[/QUOTE]Correct answer was ..... [B]"I forgot"[/B]
[QUOTE=Bbarnes005;39177790] Probably based off the M4A3E2 Jumbo Chassis since I doubt a regular Sherman's suspension would've been able to handle the recoil from the gun or the weight of the turret. Could be the Easy Eight chassis as well.[/QUOTE] I know which Sherman prototype it is :v: It's exactly what I said. A Sherman with a Pershing turret (and obviouly the gun that comes with it). It's just a regular M4A3 chassis, it has a VVSS suspension. Considering the HVSS had a slightly higher load capacity, it's kinda weird but I guess they went with what they had on hand. Also the Jumbo wouldn't handle the recoil any better than the regular M4A3, in fact it'd be much worse since the suspension is already loaded to its maximum capacity.
Chieftain dug up something interesting. [quote]Bovvy didn't give up. ____________ Just to let you know that I have just come across a 15th December 1942 D.A.F.V. paper – they say that they have now reached a point where the main armament of the British tanks requires revision: A – high velocity weapons or B – concentrate on ` `dual purpose’ gun such as the 75mm Under A they mention that `…our policy implies the development of the 6-pdr tank gun, which has been discussed in terms of an 8-pdr, 10-pdr, 12-pdr, and 15-pdr, up to the point when the 17-pdr can be mounted in all our tanks.’ A later paragraph continues: `The 8-pdr version could not be mounted in existing 6-pdr mountings, nor owing to the length of the round, could 8-pdr APCBC be stowed in existing tank turrets. The Vickers 12-pdr version can be mounted in existing 6-pdr mountings…’ Basically, DAFV have recognised that they require option B with the addition of 17-pdr gun tanks to supersede the 6-pdr equipped ones – with 25% of gun tanks being adopted with the 17-pdr fitted. The 8-pdr gun was not seen as suitable because of mounting and stowage problems and the 12pdr gun whilst better than the 6-pdr did not offer the HE performance of the 75mm. They had recognised the US belief in the 75mm but also realised they needed a high velocity weapon as well. Additional material from ACIGS dated 17th Nov. 1942 Re: 8-pdr `The 8-pdr projects represented, in our view, the maximum increase in calibre possible with some promise to improve AP performance over the 6-pdr. In the meantime, we have developed a long 6-pdr with both higher velocity and also a heavier (7.2 lb)APCBC projectile with a big advance in performance over medium and long ranges.’ There were two 8-pdr projects – one short 8-pdr and one the long 8-pdr. The short gun failed because of stowage issues and the lack of APCBC rounds. The long gun failed due to the failure to balance it in the gun and the stowage and lack of APCBC rounds `There would have been no appreciable advantage gained over the 6-pdr firing APCBC by introducing the 8-pdr firing only AP or APC, even if special mountings could have been designed’ They estimated that even if these issues could be achieved they would only get a 10% gain in penetration over the 6-pdr. [/quote]
I just can't get over how shit the Pershing's 90mm is:suicide:
[QUOTE=DEANO90;39182096]I just can't get over how shit the Pershing's 90mm is:suicide:[/QUOTE] I found the pershing really really really mediocre. It's a tank that doesn't know its role. It's not agile enough for a medium, not armored enough for a heavy, and the gun seems really lacking.
[QUOTE=DEANO90;39182096]I just can't get over how shit the Pershing's 90mm is:suicide:[/QUOTE] well look at it this way, with APCR in historical battles you'll be able to pen KTs frontally.
It hardly ever penetrates, when it does, does no damage most of the time, accuracy is bleh. The annoying thing is, the gun on the m46 Patton has terra-bad accuracy, but I suppose it at least does damage. I think these tanks have to be in the right place at the right time or they just fail, big time
[QUOTE=ze beaver;39181959]I know which Sherman prototype it is :v: It's exactly what I said. A Sherman with a Pershing turret (and obviouly the gun that comes with it). It's just a regular M4A3 chassis, it has a VVSS suspension. Considering the HVSS had a slightly higher load capacity, it's kinda weird but I guess they went with what they had on hand. Also the Jumbo wouldn't handle the recoil any better than the regular M4A3, in fact it'd be much worse since the suspension is already loaded to its maximum capacity.[/QUOTE] Thought the issue was the high center of gravity which the sherman always has and the Pershing turret pushing that further.
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