• World of Tanks - Chinese Bootleg Edition
    5,683 replies, posted
I have written a post on tumblr, on which I have expressed my opinion concerning the issues which are troubling Facepunchers who are playing World of Tanks - one of which is artillery. Since the post is long you can read it [url=http://venessalimbot.tumblr.com/post/41194321873/world-of-tanks-downfall]here[/url], so that it doesn't stretch the thread. I have written not only about artillery, but also on grinding, gold currency, hidden tank statistics and dicerolls. I believe that in its current state, World of Tanks is barely playable, and the developers aren't doing much to resolve it. I do not know about you, but it bothers me a bit. If I have already spent money on this game, why am I not entitled to a fair game? Same goes for the players who didn't pay. I understand that there isn't much I can do by just ranting on the internet, but I believe that as customers, paying or nonpaying, we can at least attempt to make them change the game for the better. And if all fails, we can wait until a very certain similarly themed game is released.
[QUOTE=Kilgore 2nd;39316901]Ask DKM saber, he can verify the amount of times I get hit by arty when I shouldn't. Even random arty shots seem to hit me. Like round start, random arty shots seem to hit me, not even breaking map objects giving myself away.[/QUOTE] I play a lot of games with Kilgore. And i can say that Kilgore is somehow an arty magnet and gets hit in the most ackward places. Even if i am in a worse position right next to him it's usually him that get's first.... odd man
[quote][B]Storm writes on the topic of maps for the third time [/B] A reaction and summary of cca 500 player posts written under the previous article [B]"Negative vote" leaders (maps considered worst by players)[/B] - Dragon's Ridge (bad gameplay in general, only a small part of the map used) - Port - annoying tank "rocking" when driving over the railway all the time, annoying "maze" of railroad wagons, upper spawn area easily scoutable (lighteable) by scouts on the bridge, lower spawn area too difficult to scout and to shoot at - Serene Coast - too few ways to attack, often ends up in a "standoff", the hill is dominating too much - South Coast - generally considered as "bad", many players are annoyed by the map being labyrinth-like - Widepark - railroad camping, arties die too fast, the upper side gets scouted too quick [B]Negative moments of the other maps, that are frequently mentioned by players[/B] - Ruinberg - make the roads straighter (SS: possible sense also "not so full of holes") and to remove the broken terrain in the east open part - Karelia - too much broken terrain (SS: "bumpy") - Abbey - too bumpy on the left flank (SS: Russians call it "the ear"), one base can be scouted easier than the other - Prokhorovka - too bumpy, players complain mainly about the field part - El-Halluf - too bumpy on the slopes, too little cover from arty - Redshire - too little cover from arty after the middle "ridge" was lowered, the northern side is dominating - Highway - southern team has it more difficult to go to the city, there is the railroad and not enough cover for one side - Cliff - players are annoyed by the fact that scouts can reach the mountain now - if the teams generally have slow tanks, a scout from the northern team can easily get on the top of the mountain and light up the entire map from there [B]Most frequent wishes[/B] - open maps such as the Steppes [B](what the fuck no) [/B]- more sand and snow maps - more clean city maps, such as the Himmelsdorf - many players wish special maps designed for the new modes [B]Individual bugs[/B] - crossing the railway - there was already one case of fail on the test server where on the Ensk map, while crossing the railroad, you rock the tank so much that actually you get stuck under one of the rails, this is just an example of railroad bugs - small tanks, such as the Somua get stuck on the railways often, M41 got also stuck badly in some situations Also unpopular is the inability to destroy the house accessories, such as the stairs, ladders etc., it's considered a nonsense that stairs can stop a 50 ton tank going full speed ahead. And also the indestructible tractor. SS: So much for the article, this whole thing (asking players what they want) is Storm's own private initiative - after that, he'll take the results as an input for the map-making developer section. The results of this debate will be discussed with the mapmakers tomorrow. Russians also cry out for more "Russian-themed" maps, but that's not really considered as the maps are made for all the regions. [/quote]
I had this awful idea of an urban scenario, ala 1930s Chicago. Streets just big enough to turn around in, plenty of flanking routs and an L-Train path for lights. I'm also retarded, so whatever.
OPEN maps?!
[QUOTE=lintz;39317509]OPEN maps?![/QUOTE] At first glance, for Tier ones, it would work with things like Malinovka. But once you get past T3, Malinovka barely shows up and doesn't work for the sizes of the tanks.
Ah I give up. Every game is tier 10 in my tier 8s. Can't be bothered anymore
Campinovka doesn't work for any tier it's a fucking awful map that should never have existed because all it promotes is camping the entire game or attempting to go up the hill (normally one or the other and hardly ever both in any working actualities)
[quote]- Cliff - players are annoyed by the fact that scouts can reach the mountain now - if the teams generally have slow tanks, a scout from the northern team can easily get on the top of the mountain and light up the entire map from there [/quote] So much people don't know about the southern path up the mountain it's crazy. I mean, come on - it's not explicitly marked by a road, but I reckon it's even more protected than the northern path as you scurry up because noone expects you and it's behind a hill. [editline]22nd January 2013[/editline] Also, what about Steppes? It's one of my favorite maps in the game - campers sit in the middle and get owned by artillery, heavy tanks can go on a frontal brawl in the valley and flankers have a little dogfight near the rocks. About the only thing annoying about it is artillery and otherwise it's a fairly skill and strategy-based map.
[QUOTE=Goblin_5;39312985]Since we are posting first model kits [IMG]http://i47.tinypic.com/9jnci9.jpg[/IMG][/QUOTE] Speaking of first model kits, Im about 2/3s of the way done with my TOTALLY-NOT-AN-IS-3 [t]http://i.imgur.com/xxGxxSE.jpg[/t] Still need to paint/wash the tesla cannon, then weather the whole thing. thankfully I know someone who knows what they are doing so they told me how to THIN MY PAINTS.
[QUOTE=Timebomb575;39317823]Speaking of first model kits, Im about 2/3s of the way done with my TOTALLY-NOT-AN-IS-3 [t]http://i.imgur.com/xxGxxSE.jpg[/t] Still need to paint/wash the tesla cannon, then weather the whole thing. thankfully I know someone who knows what they are doing so they told me how to THIN MY PAINTS.[/QUOTE] What is this even? The suspension looks way different also the frontal slopes, oh my.
[quote]- Dragon's Ridge (bad gameplay in general, only a small part of the map used)[/quote] The fix? Move the spawns.
[QUOTE=Azaz3l;39317871]What is this even? The suspension looks way different also the frontal slopes, oh my.[/QUOTE] Its an IS-48 from the Dust: Warfare tabletop game its basically a giant uparmored IS-3 with a lightning cannon on it [t]http://img.photobucket.com/albums/v429/BulldogUK/SSUTanks11_zpsade9bd22.jpg[/t]
[QUOTE=Timebomb575;39317823]Speaking of first model kits, Im about 2/3s of the way done with my TOTALLY-NOT-AN-IS-3 [t]http://i.imgur.com/xxGxxSE.jpg[/t] Still need to paint/wash the tesla cannon, then weather the whole thing. thankfully I know someone who knows what they are doing so they told me how to THIN MY PAINTS.[/QUOTE] how to thin paints
[QUOTE=Timebomb575;39317951]Its an IS-48 from the Dust: Warfare tabletop game its basically a giant uparmored IS-3 with a lightning cannon on it [t]http://img.photobucket.com/albums/v429/BulldogUK/SSUTanks11_zpsade9bd22.jpg[/t][/QUOTE] Knew that looked familiar even without the tesla gun. I just got a bunch of Dust german infantry(laser and recon) and some tamiya 1/48 panzergrenadier kits for detailing. [IMG]http://i47.tinypic.com/o0ozb.jpg[/IMG]
[QUOTE=rampageturke 2;39318045]how to thin paints[/QUOTE] Add water until it's roughly the consistency of milk.
[QUOTE=Timebomb575;39317951]Its an IS-48 from the Dust: Warfare tabletop game its basically a giant uparmored IS-3 with a lightning cannon on it [t]http://img.photobucket.com/albums/v429/BulldogUK/SSUTanks11_zpsade9bd22.jpg[/t][/QUOTE] First thing that came to mind: [T]http://media.moddb.com/images/groups/1/1/897/tesla1.jpg[/T]
[quote]- Russian server new player record is 728k at the same time - the Tiger(P) might appear in historical battles, because one vehicle fought in real life (SS: I hope I translated this correctly) - it's not clear whether there will be more "boss battle" events (SS: regarding the White Tiger event where 15 T-34's fought against the special Tiger P), not specifically denied however - there will probably be no developer plan published for 2013 (Serb thinks it's not really needed) - there is no way of detecting whether the camo bonus on the fallen tree is "working", Serb states "use common sense" (SS: it was answered earlier that the camo bonus of the fallen tree activates only when the tree hits the ground and "stops" moving - and only for the crown part of the tree) - SerB doesn't watch WoT streams - it is possible that the whole German arty branch might be lifter up by one tier when the tier 10 arties come (eg. new vehicles get inserted at tier 2-3), it's also possible that ALL arty vehicles might be rebalanced in connection with that - SerB answering to a player complaining about the Chaffee not having any advantages over T71: "Neither of them has any significant advantage regarding their sum of characteristics. If there were any advantages found, the characteristics would get changed. There is no need to lobby on their behalf, we are not the US Congress." - the devs are tracking average battle time, it's roughly 7 mins and it didn't change too much in last year - the type of shells loaded has no influence on the vehicle's MM (SS: if you load gold ammo, you won't get worse MM) - regarding Chinese crew radioman perks - they always apply on the person that is responsible for the radio (historically), f.x. Type 62 - the commander etc. [B]- Leopard 1 will most likely have the L7A1 gun (the same as the FV4202 has), it will probably fire HESH shells as gold ammo[/B] - the chat quickcommand "ready!" is not planned for near future - there are "several millions" of players, who play the game at least once per month, but the exact numbers aren't disclosed apart from the public PR releases [B]- when tier 10 arties are introduced, the XP and credit price of the whole branch unlock will be roughly the same as with the other branches[/B] - SerB states that the players do prefer the tanks of their own nation (Russians the Russian tanks, Germans the German tanks etc.) [B]- it's not excluded more TOG-2-like tanks (WW1 relics, slow, lot of HP) will be introduced[/B] - no plans to increase the crew rank beyond "Major" - no hardcap (SS: as in maximum number per battle) planned for light tanks (because they have the same gameplay as other tanks and because SerB views the hardcap as a temporary and bad solution) - Storm earlier said there would be a solution for light tanks, but that's more along the lines of "the same amount of scouts per battle" [B]- according to SerB, all the server populations had their difficulties: "Americans don't like challenges, Russian servers had performance issues and the Chinese love pay-to-win".[/B] - player rating re-work? "if we plan to do it, we'll tell you sooner or later" [B]- the new German medium line won't have its modules unified with other German lines, as the guns and the engines are quite different[/B] - Q: "EU server has march for 8.4 and the RU server has february, will you troll us every month like that?" A: "Will you troll us every day by not reading previous answers and posting bullshit?" - the Chinese tier 2 Vickers' cylindrical turret is historical - the prepared Stalingrad map is meant for WoWp, not WoT (SS: there were rumors of Stalingrad map being prepared)[/quote] [QUOTE=fishyfish777;39317793]So much people don't know about the southern path up the mountain it's crazy. I mean, come on - it's not explicitly marked by a road, but I reckon it's even more protected than the northern path as you scurry up because noone expects you and it's behind a hill. [editline]22nd January 2013[/editline] Also, what about Steppes? It's one of my favorite maps in the game - campers sit in the middle and get owned by artillery, heavy tanks can go on a frontal brawl in the valley and flankers have a little dogfight near the rocks. About the only thing annoying about it is artillery and otherwise it's a fairly skill and strategy-based map.[/QUOTE] Cliff is so unbalanced it's ridiculous; the north team can get to the upper part (and more importantly the center "donut") so much quicker than the southern team. It being easier to get up the hill on north's side (while not safer) is just the cherry on top for north side. Steppes is bad because there's little arty cover and tanks are almost forced to fight in places arty can hit even on the 1 2 line.
Chinese heavy tanks are bad you say, retarded you are I say. [t]http://i.imgur.com/zXziHIl.jpg[/t]
this is just annoying the shit out of me now every game in my Churchill we win I end up getting no XP because I never actually manage to get anywhere in time to take a shot, and every game I do okay on ends up being a horrible loss.
my 1:72 soviets are ready [img]http://i.cubeupload.com/CuMmBK.jpg[/img] this thread is now World of Scale Armour
[url]http://worldoftanks.com/community/accounts/1003564384-MadMrX/[/url] 123 battles with: TOG, SU-122-44, DMax, PzIVS, T14, T-25, MatildaBP, Church III, 105 leFH18B2, Matilda IV, Ram II, and T-127. I'm crying.
[QUOTE=NuclearDwarf;39318436]my 1:72 soviets are ready [img]http://i.cubeupload.com/CuMmBK.jpg[/img] this thread is now World of Scale Armour[/QUOTE] I really need to get into model tanks now...
[QUOTE=NuclearDwarf;39318436]my 1:72 soviets are ready this thread is now World of Scale Armour[/QUOTE] 1:72? Puh-leeze [img]http://i60.photobucket.com/albums/h4/timebmb757/babyhetzer.png[/img] 1:144 scale BABY HEZTER is the guardian of my computer case
[QUOTE=NuclearDwarf;39318436]my 1:72 soviets are ready [img]http://i.cubeupload.com/CuMmBK.jpg[/img] this thread is now World of Scale Armour[/QUOTE] Not an IS-2 mod. 44, eww. They look pretty neat. Never made any 1/72 models myself, are these hard to paint since they are small?
[QUOTE=Timebomb575;39318593]1:72? Puh-leeze [IMG]http://i60.photobucket.com/albums/h4/timebmb757/babyhetzer.png[/IMG] 1:144 scale BABY HEZTER is the guardian of my computer case[/QUOTE] I would be afraid that thing would be accidentally crushed or lost. But for Christmas I got a model of a Chaffee, T-62, and Panzer IV D. They're all from a antique store that has a lot of old military stuff including plenty of models. I also got a incomplete Afrika Korps Panzerkampfwagen II
[QUOTE=Timebomb575;39318593]1:72? Puh-leeze [IMG]http://i60.photobucket.com/albums/h4/timebmb757/babyhetzer.png[/IMG] 1:144 scale BABY HEZTER is the guardian of my computer case[/QUOTE] If it loads heat rounds, no one will touch your computer case.
[QUOTE=NuclearDwarf;39318436]my 1:72 soviets are ready [img]http://i.cubeupload.com/CuMmBK.jpg[/img] this thread is now World of Scale Armour[/QUOTE] [t]http://puu.sh/1Rd1N[/t] Fight me IRL.
[QUOTE=Corezy;39318805][t]http://puu.sh/1Rd1N[/t] Fight me IRL.[/QUOTE] Fo' sure. [img_thumb]http://i.imgur.com/PTfKdHL.jpg[/img_thumb]
[QUOTE=Azaz3l;39318680]Not an IS-2 mod. 44, eww. They look pretty neat. Never made any 1/72 models myself, are these hard to paint since they are small?[/QUOTE] I'd say they're easier to paint than big models, simply because it's easier to make them look realistic. the only thing that's harder is to assemble the tracks, it can be a bitch and takes some time/patience
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