[QUOTE=Lupin;39353270]This Chinese T34/85 is so inferior to the Russian one. Horrible top gun, almost literally no gun depression. It's terrible.[/QUOTE]
The 85 is pretty decent and no depression is basically a Chinese "feature" on all tanks it seems.
[QUOTE=zom_bie;39353302]The 85 is pretty decent and no depression is basically a Chinese "feature" on all tanks it seems.[/QUOTE]
Win-rate's still pretty high in it (62% so far), but that gun depression certainly isn't making the grind any fun. :v:
[quote]Purchased:
'AMX 13 90' successfully purchased. You have spent credits: 2*370*000.[/quote]
Finally.
[QUOTE=Lupin;39353387]Win-rate's still pretty high in it (62% so far), but that gun depression certainly isn't making the grind any fun. :v:[/QUOTE]
Yeah it isn't really a fun grind. Once you get some decent turret armour you can kind of hide your hull behind some terrain and dish out a lot of damage thanks to the high-damage guns (mainly the 122 on the heavy line). Most of the time it's a weird tree because the mediums have high turret armour but no depression (I'm pretty sure it's less than the Russians) so all you can do is try find some small bumps in the terrain.
T-62A bought. Now I have T-62A, T-54 and Type 59 of the T-54 family. So I guess I'll have to grind the Chinese mediums next so my T-54 family will be complete.
[QUOTE=Calkkuna;39352939]I'm starting to get fucking annoyed of the T14, the gun is absolutely worthless.
If I face a well armored tank I'm pretty much fucked unless I use glod ammo, and using just 5 glod ammos make me lose money, even with premium.
It just doesn't make any money if I want to actually do well.
Fucking KV-1 and their bullshit armor.[/QUOTE]
funny you talk about the kv-1 armor being bullshit when i couldn't even pen a t14 no matter where i shot with my M8A1 until he turned his turret around to shoot at a t-50.
to your point of the gun being useless against heavy tanks, have you tried shooting the flat areas on the hull? you should easily be able to pen a kv-1 with AP if you shoot anywhere but it's turret or tracks.
[QUOTE=loe;39353732]funny you talk about the kv-1 armor being bullshit when i couldn't even pen a t14 no matter where i shot with my M8A1 until he turned his turret around to shoot at a t-50.
to your point of the gun being useless against heavy tanks, have you tried shooting the flat areas on the hull? you should easily be able to pen a kv-1 with AP if you shoot anywhere but it's turret or tracks.[/QUOTE]
Dude I know the weakspots of a KV-1 but if that sonovabitch angles the hull even slightly its DING DING DING DING baby.
Penning the frontal roadwheel with APCR is nigh impossible too.
I dont know how you guys prefer the m22 locust over the t 15.
The only things better about the m22 is the pen and the max speed but it isn't as mobile as the t 15.
Oh and did FP servers just crash?
[QUOTE=Wiseman400;39352359]Out of all the tanks i've played there is one that stands out as the worst for me, arl v39, a tier 6 td that starts with a tier 3 gun when stock, no armor, big ass weakspot that you can't hide and even when fully upgraded its not any fun.
Other than that there is some particular branches you should avoid at all cost, and that's the artillery branches.[/QUOTE]
I dunno why everyone hated that I found it fun with the 105. And nowadays you can slap gold shells on it and do extra damage with the 105 (it gets 330 with gold shells, as opposed to 300).
[QUOTE=Raidyr;39352670]The biggest tip I can give to new World of Tanks players is to mind your positioning and be patient. A huge part of the game is about being at the right place at the wrong time, or atleast not being at the wrong place. Stay back, watch chokepoints, learn how parts of the map cover you from enemy artillery, and don't rush. Typically games aren't won by a hot shot tank driver using lightning quick reflexes and good aim but more a slow, methodical, organized push by a team who knows where to be and when.[/QUOTE]
I'd like to note that aggressiveness is always a great asset. Forcing tanks to hold up in a place for a minute, or pushing them into a less viable position is sometimes worth it.
After playing the JagdPanzer IV, I'd argue while it is fairly disappointing compared to the StuG, it still is a decently playable tank destroyer and I often do fairly well in it.
[QUOTE=Unib5;39354492]After playing the JagdPanzer IV, I'd argue while it is fairly disappointing compared to the StuG, it still is a decently playable tank destroyer and I often do fairly well in it.[/QUOTE]
It's playable with 88mm ACPR only.
[QUOTE=scout1;39354426]
I'd like to note that aggressiveness is always a great asset. Forcing tanks to hold up in a place for a minute, or pushing them into a less viable position is sometimes worth it.[/QUOTE]
Oh yeah for sure, thanks for mentioning it. In general I'd play slower but definitely don't be afraid to exploit weaknesses perceived in the enemy line. Who dares wins, just dare carefully.
[QUOTE=Raidyr;39354571]Oh yeah for sure, thanks for mentioning it. In general I'd play slower but definitely don't be afraid to exploit weaknesses perceived in the enemy line. Who dares wins, just dare carefully.[/QUOTE]
Generally if you're not advancing, not shooting, not aiming, not reloading, and not maneuvering, you're doing it wrong.
Unless you are holding the enemy up by sitting at a corner with 10 HP and a 152mm HE shell while they bicker amongst themselves who should go first. That's ok too.
We have a famous rapper in Holland who's originally from Poland. He was on TV yesterday wearing this shirt that said Siema in giant letters. Needless to say I cried myself to sleep.
answers
[quote]- Japanese tree: "when it's done it's done"
[B]- there might be new premium arty vehicles, but not hightier ones[/B]
[B]- SerB does play random battles on RU server, unfortunately it happens that when he appears in battle, his team goes "OMG WE GOT SERB NOW WE KILL EVERYONEOMG!!!!11111"[/B]
- ST-I won't be included in the "Lion of Sinai" medal, but it's possible Chinese IS-2 will
[B]- there is a possibility that the field of Malinovka will be re-worked (SS: as in "made more bumpy") ("if it needs to be reworked, we'll do it")[/B]
- Q: "Will the second heavy French tank branch start from M4 (1945)?" A: "We'll see" - no info about when it'll come ("WIDID")
- the MM doesn't "prefer" any battle mode, if you have encounter and assault enabled, on average (SS: !!!!) they should be roughly equal
- SerB states that vast majority of lags is caused by ISP's, SerB advises the players to use "pingplotter" (SS: is that a word for packet tracing?)
- SerB doesn't use interface mods
[B]- there is no difference (in splash) when the arty HE shell hits a spot near a tank and the tank is standing in water or on hard ground (SS: in other words, water does not reduce splash)[/B]
- there won't be another "Lion of Sinai"-like archievement for middle-east battles (Centurions...)
- Q: "Why won't there be a Stalingrad map? So that tollerant Europeans aren't offended?" A: "No, so idiots don't ask stupid questions such as 'why is there a map named Stalingrad in the Moscow CW province?' However, idiots will always find things to whine about."
[B]- Chinese players do ask about more Chinese maps, but they don't ask Wargaming, they ask WG's Chinese partners[/B]
[B]- British TD and arty branches are ready and will be introduced one after another, Chinese TD's (SS: and arty? not clear) have vehicles missing in mid tiers, the Chinese will have a TD based on the M5 Stuart that will quite possibly use its radio and engine (SS: it's basically a Stuart tank with turret removed and a 57mm gun (SU-76 style) installed in the frontal part), it's possible some other modules from other lowtier tanks will be used in the TD line also[/B]
[B]- it's not yet decided whether and how crew perks/skill will work in historical battles[/B]
- it's possible Panzer B2 will appear in the gift shop (SS: Russian GS that is) during some special events, not guaranteed however
[B]- (Premium) Type 59 might have its MM weight changed "if necessery"[/B]
- drawing distance (SS: NOT view range) depends on the angle and direction you are looking at (diagonally it's longer), it is however the same on all the maps
[B][U]- SerB states that (Russian) players making clans with names like Totenkopf, Leibstandarte and Das Reich will not be banned straight away, because they are usually just little kiddie idiots. If they keep doing that, they get banned[/U][/B]
- SerB is a Russian citizen - he doesn't have clear preference between Russia, Belarus and Ukraine, he might write a memory book when he retires
- autoaim works on both client- and server-side, it's practically useless when the target's movement is perpendicular to yours
[B]- confirmed: new arty pieces (when the arty branch is prolonged to tier 10) do not have to be inserted after tier 6 or 7, but anywhere really, it's also not guaranteed that the economical model (profit, costs) of current tier 8 arties will remain the same at tier 10[/B]
- the average age of WG employees is 25-30, but the developers are somewhat older
- regarding the MM, MM does not guarantee you will get the opposite vehicles of the same weight, only the total team MM weights have to match
[B]- other ideas of arty change were considered (SS: changes in the satellite view etc), but those were deemed bad[/B]
- new decals and writings might be introduced, possibly as awards (for something)
- ammo size is generally historical, with a few balance exceptions
[B]- Leopard 1 will have the L7A3 gun, it will have "magical" golden HE rounds (SS: earlier HESH was mentioned), that will comply with [U]Wargaming's[/U] historical data (SS: the underlining made by SerB)[/B]
- FCM50t has the profitability comparable to other tier 8 premium tanks
- Lowe won't be replaced by another tank (SS: no idea where that came from), players won't be able to sell premium tanks for gold
- Chinese IS-2's frontal armor angle is 60 degrees, the 90mm frontal armor is historical and so is the depression
[B]- Q: "Will there be other German post-war vehicles apart from Leopard?" A: "If you find some right ones, we'll implement them"[/B]
[B]- Russian WoT portal has the new version of US and French trees (Changes: French - 2nd medium line is gone, [U]US - Christie tanks are gone[/U])[/B]
[B]- SLI support is being developed[/B], the number of the patch where it will be is going to be announced
- there are no plans for 2nd tier 1 tanks
[B]- Q: "Will there be a change in the high tier battle economy?" A: "If necessery - and we define what's necessery"[/B]
- SerB would like to have a project with a clearly defined "end" (when everything is done and implemented), he states that it is unfortunately not possible
[B]- there might be a transition from the French heavy branch to the TD branch[/B], not clear how
- some map elements are not penetreable (for example telephone booths) because it is technically difficult to implement, but it might be implemented in the future, it's not considered critically important for the gameplay
- T-34-2 is unlikely to get buffed at this point
- it's possible Soviet IS-2 will appear as a tier 8 heavy tank [/quote]
goodbye christie tanks
[QUOTE=Orkel;39355364]- (Premium) Type 59 might have its MM weight changed "if necessery"[/QUOTE]
Oh hell no. The Type 59 doesn't need better MM, especially now that they buffed the gun a little.
[QUOTE=Orkel;39355364]US - Christie tanks are gone[/QUOTE]
Well, I guess we can still hope they introduce them with the M60 line. But the removal of the AMX 30 line is just... weird.
[QUOTE=ze beaver;39355471]Oh hell no. The Type 59 doesn't need better MM, especially now that they buffed the gun a little.
[/QUOTE]
I think he specifically meant MM weight, not MM tiers. The pz38h is weighted heavier than tier 3s, for example, but has MM tiers 2-3.
[QUOTE=ze beaver;39355471]Oh hell no. The Type 59 doesn't need better MM, especially now that they buffed the gun a little.[/QUOTE]
It has tier 8-9 MM right now, it might get worse.
The 59-16's topgun is fucking horrific. 85 penetration on a tier6? Really? Can't even penetrate the ass of pretty much any tank you are matched up again. I've gone back to the stock 57mm. At least that gun can penetrate stuff.
[QUOTE=Bowser_nl;39355581]The 59-16's topgun is fucking horrific. 85 penetration on a tier6? Really? Can't even penetrate the ass of pretty much any tank you are matched up again. I've gone back to the stock 57mm. At least that gun can penetrate stuff.[/QUOTE]
Go for scouts and arties not for other tanks (if you do, use gold)
[img]http://localhostr.com/files/hmkaEOD/shot_026.jpg[/img]
Best community.
[QUOTE=MadCatMkII;39355681][img]http://localhostr.com/files/hmkaEOD/shot_026.jpg[/img]
Best community.[/QUOTE]
Inb4 you tell him it was japan and his reply, "Same thing."
[highlight](User was banned for this post ("inb4" - Orkel))[/highlight]
I dunno, I find the Type's mm fine as is because I tend to do a completely equal amount of damage per match using either the type or the suprapershin because the type really isn't able to withstand much more than a tier 8 heavy most of the time while the SP can peek out into the line of fire a lot more often
the recent "buff" made the gun depression atrocious as well which is horrible in a tank that utilizes turret armor a lot
[QUOTE=fishyfish777;39356565]I dunno, I find the Type's mm fine as is because I tend to do a completely equal amount of damage per match using either the type or the suprapershin because the type really isn't able to withstand much more than a tier 8 heavy most of the time while the SP can peek out into the line of fire a lot more often
the recent "buff" made the gun depression atrocious as well[/QUOTE]
I thought the left the gun depression to -7 (which is fucking retarded, it should be -5) because the Russian WoTards complained too much in the forums.
Anyway, the Type 59 is about as useful as a T-44 to a team, I don't see why its weight should be higher or lower just because 70% of the people who play it can't even use a mouse without punching themselves in the face.
Speaking of MM weight, why don't they just move the 38H to Tier III already, they did it for the Type 62 (even though it wasn't really OP back then) but they won't do it for a 5$ trolltank? It's a pain in the ass how the MM fucks up every once in a while and places a 38H in a Tier II match, only on one side, with pretty much nothing to counter it since the Tetrarch population is so low.
found this on the forums
[img]http://imageshack.us/a/img824/2751/shot134z.jpg[/img]
moar 1:72 armor
latest WIPs
[img]http://i.cubeupload.com/uaqJCn.jpg[/img]
the shermans ingame has to be really underscale, look how tall it is
bonus points if you can guess what that tank on the left is
[h2]
WARGAMING CHANGED THE BATTLE TIMES TO 21:00EST/18:00PST INSTEAD OF 20:00EST/17:00PST
PLEASE BE IN MUMBLE AT THAT TIME SO WE CAN CHECK WHEN THE BATTLES START
WE GOT THIS MOTHERFUCKERS, BE THERE
[/h2]
also answers
[quote]- visibility checks have the same frequency in sniper and arcade mode, they are performed by the server and the server doesn't care, whether you are in sniper or arcade mode, that's a client function
- "teleporting" and "appearing" tanks are usually caused by packet loss, Storm advises to check connection
- the devs haven't dealt yet with the issue that enemy tank silhouette is not highlited when the tank takes cover behind another dead tank wreck
- different viewpoints and targetting enemies in arcade mode that you can't target in snipermode comes from the fact that both arcade mode camera and sniper mode camera use different axis (in sniper mode the axis is identical to the axis of the gun).
- Storm will check reports of a bug that when a tank is moving behind certain obstacles (wooden fense and the wire fence in Port map mentioned), it moves jerkily, eg. "teleports" or "jumps" (but Storm thinks this is caused by some other factor, not the obstacles themselves)
- autoaim doesn't aim at the center of the silhouette, it aims at the point, around which the gun of the vehicle rotates (tanks have it in the turret, TD's in the hull).
[B]- Russian tree on the RU server has new premium vehicles planned: SG-122 arty (basically a Panzer III hull with a 122mm howitzer), T-35 heavy, SU-76(I), SU-85I (these two will be gift tanks most likely) and ZIS-30 TD (SerB will tell whether it will be a regular or gift vehicle when it gets introduced)[/B]
[B]- US tree has a new premium arty planned: Sexton[/B]
[B]- French tree new premium SPG's: R35 AC and ACL135[/B]
[B]- Q: "Why does tank A have more HP than tank B?" A: "If you give us historical amount of that tank's hitpoints, we'll correct it immediately" [/B]
- Q: "I've read two branches of British TD's are going to be implemented, will they come at the same time? What will be the second British tier 10 TD?" A: "Wait for the patchnotes"
- devs are considering new Chinese tier 8 premium tank to implement (so they don't have to sell the Type 59), they recently discovered several possible candidates, but so far no details
[B]- SerB states that the Soviets did have turreted tank destroyers, namely the Object 416, based on the chassis of Object 112 (SerB states that Object 416 was a hybrid, it's possible to implement it both as medium tank and as a TD)[/B]
- the reason for ingame shell normalisation is "it's historical"
[B]- TS-31 tank destroyer won't be implemented, there is the T110E5 already on the spot it would fit[/B]
[B]- SerB states that the Kanonenjagdpanzer and Jagdpanzer Leopard aren't entirely appropriate for the game (because historically they were post war vehicles, but they don't really meet the criteria for hightier tanks)[/B]
[B][U]- Spähpanzer Kette (respectively its prototype called RU251) will be introduced, according to SerB it will be introduced before the Leopard 1 prototype as tier 8 LT[/U] (as for how the branch will look: "You'll see") (SS: interesting, it could end up being a combined branch). RU251 won't have the 90mm Bord K gun.[/B]
[B]- According to SerB, for now the arty nerfs do have the desired effect, not sure however if the nerfs are final[/B]
- SerB states that although timeframe is secondary when implementing a tank, vehicles such as ASU-85 are difficult to implement into branches as they don't fit
- European tree is not yet ready
- The option to install additional armor screens as an equipment is not yet ready either
- The British Mk.I tank has not yet been implemented, because the devs want to release it with both 57mm guns and not just with one, eg. required the multiturret implementation
- Russian tree and the USA tree could have 2nd arty branches, [B]but SerB states "are you sure we need more arties?"[/B]
- no tanks have special hidden "modifiers" that increase their ramming damage
- the new LT MM won't bind the amount of LT per team to the amount of arty per team
- Q: "Where did the French AMX M4 (1949) go?" A: "Nowhere for now"
- Chinese T-34 is missing some guns from the Russian original, as those were historically not available in China
[B]- Q: "SU-5 top mortar got nerfed too much? Explain!" A: "Oh poor, poor SU-5... *crying*"[/B]
- Physics interaction (for example Maus breaking houses, collapsing bridges by its weight...)? "We aren't too keen to have a "why does the Maus break the bridges under it" whine..."
[B][U]- Christie tanks (М1919, М1921, М1931, М1932, М1935) weren't abandoned[/U][/B] [/quote]
[editline]25th January 2013[/editline]
[img]http://horobox.reager.org/u/Orkel_1359221742.jpg[/img]
Spähpanzer Kette, confirmed as German T8 light. Won't have that gun however.
[QUOTE=Orkel;39356719]found this on the forums
[img]http://imageshack.us/a/img824/2751/shot134z.jpg[/img][/QUOTE]
What
[QUOTE=Orkel;39356759]
- US tree has a new premium arty planned: Sexton[/QUOTE]
Why is it on the US tree? It's probably a mistake since it'd make a whole lot more sense in the British tree (same with the Ram II).
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