• World of Tanks - Chinese Bootleg Edition
    5,683 replies, posted
what
[QUOTE=NuclearDwarf;39356722]moar 1:72 armor latest WIPs [url]http://i.cubeupload.com/uaqJCn.jpg[/url] the shermans ingame has to be really underscale, look how tall it is bonus points if you can guess what that tank on the left is[/QUOTE] Not sure if anyone's replied yet but I believe the tank of the left side of the picture is the arse end of a Pershing
[img]https://dl.dropbox.com/u/6035324/T20.png[/img] Go-fuck-yourself mobile [editline]26th January 2013[/editline] [img]https://dl.dropbox.com/u/6035324/T20_2.jpg[/img] It keeps happening! FYI:T20
[QUOTE=dill6869;39360416]a team of heat bisons[/QUOTE] Why not HEAT Wespes? Though at that point, it's easier to just use T82's.
[QUOTE=Datsun;39359496]- French tree new premium SPG's: R35 AC and ACL135[/quote] nooooo, they're making the French Brick on Treads a premium tank
Need a better Redshire strat for that side of the map. We keep driving for 10 seconds and stopping then getting hit by artillery because they already took ground and sat there invisible. Also being artillery is a pain in the ass now. I don't know if I should try to predict the mediums or save the shell if they are driving around scouting. I tried to hit them last match, fired all of two shells, didn't do more than 300 damage with either.
Thinking about the problems with our clan wars strategy. #1) Lack of intel. We need more medium/light tanks to scout and act as a buffer force. As light/medium tanks do not close with one another unless they want to risk being tracked and killed, they will stay at range relying on support to take you out (unless there is a disparity in the tiers), leaving your own stationary tanks unspotted. #2) An entirely static defense. Our strategy is generally designed around entirely fixed points. On maps where there is ample cover and protection, this works, but on ones like tonight, where there is not, it is not a satisfactory solution. A strong defense, entirely stationary is strong, but brittle. #3) A force tailored towards attack, relying upon defense. It is odd saying this, but we would have been better off charging than sitting still. 90% of the time it can be assumed we are going to be outgunned with artillery. What any battle comes down to, in the end, a contest of DPM. Artillery do not have high DPM, but they can apply it almost anywhere on the map. Coupled with a lack of a screening element, we will lose each and every time we sit on the defense. Take tonight's battle for instance. Our force would have been good on a city map, but not on open maps like Redshire. We got bombarded by artillery, while barely making contact with the enemy in any significant manner. Instead of exploiting our greater health reserves and higher LOS DPM, we remained still, letting them dictate the means of engagement. When I was up in the north, I may have been with little support, quite far ahead, I actually managed to break even in relation to my health. I landed five to six shots on their screening elements, two separate batchats. In the end, I may have been killed by a group, but had I even one more tank with me, they would have been a lot more hesitant to do so. That is something interesting about screening elements. They will destroy a defensive force, stall other screening forces, but they HAVE to fall back from a strong push.
More problems I found from listening in for like 5 minutes: Lack of a clear commander. There should be one commander telling everyone what to do, and then they should do it even if it results in them dying. Trust the commander. Lack of clear battle communication. The mumble is full of crap unrelated to the battle, and while you might be having fun, it's reduces your effectiveness. Lack of tank selection. Other clans are filled with 100 people with four or five tier 10s. That just puts you at a plain old disadvantage. Just 15 minutes ago we had a team full at 15/15 with a mix of TDs, heavies, and arty. With 6 minutes until the CW match began, every single TD and heavy turned into a tier 10 medium with 30 seconds. Lack of strategies and practice. Playing CW more will help to fix this. Or practice rooms, but those aren't fun.
[QUOTE=Ogopogo;39362351]Thinking about the problems with our clan wars strategy. #1) Lack of intel. We need more medium/light tanks to scout and act as a buffer force. As light/medium tanks do not close with one another unless they want to risk being tracked and killed, they will stay at range relying on support to take you out (unless there is a disparity in the tiers), leaving your own stationary tanks unspotted. #2) An entirely static defense. Our strategy is generally designed around entirely fixed points. On maps where there is ample cover and protection, this works, but on ones like tonight, where there is not, it is not a satisfactory solution. A strong defense, entirely stationary is strong, but brittle. #3) A force tailored towards attack, relying upon defense. It is odd saying this, but we would have been better off charging than sitting still. 90% of the time it can be assumed we are going to be outgunned with artillery. What any battle comes down to, in the end, a contest of DPM. Artillery do not have high DPM, but they can apply it almost anywhere on the map. Coupled with a lack of a screening element, we will lose each and every time we sit on the defense. Take tonight's battle for instance. Our force would have been good on a city map, but not on open maps like Redshire. We got bombarded by artillery, while barely making contact with the enemy in any significant manner. Instead of exploiting our greater health reserves and higher LOS DPM, we remained still, letting them dictate the means of engagement. When I was up in the north, I may have been with little support, quite far ahead, I actually managed to break even in relation to my health. I landed five to six shots on their screening elements, two separate batchats. In the end, I may have been killed by a group, but had I even one more tank with me, they would have been a lot more hesitant to do so. That is something interesting about screening elements. They will destroy a defensive force, stall other screening forces, but they HAVE to fall back from a strong push.[/QUOTE] These. Also, we need to stop bringing ridiculously slow german heavies. They're useless now. [editline]25th January 2013[/editline] [QUOTE=acidcj;39362448]Lack of tank selection. Other clans are filled with 100 people with four or five tier 10s. That just puts you at a plain old disadvantage. Just 15 minutes ago we had a team full at 15/15 with a mix of TDs, heavies, and arty. With 6 minutes until the CW match began, every single TD and heavy turned into a tier 10 medium with 30 seconds.[/QUOTE] what do you mean here
[QUOTE=Zombii;39362467] what do you mean here[/QUOTE] You have like no arty and no batchats or T-62As or T57s or T110E3/4 etc Large groups of strategies are entirely unusable by FP because you don't have the tanks to execute them well
So I accidentally Tier 5+ battle alongside a platoon'd my friend whilst he is in an M3 Lee. He gets a kill on an ARL-44. Hgnngmdfgjfhg
[QUOTE=acidcj;39362526]You have like no arty and no batchats or T-62As or T57s or T110E3/4 etc Large groups of strategies are entirely unusable by FP because you don't have the tanks to execute them well[/QUOTE] yeah that's what I thought. Basically this is how it goes: 1. People join FP saying they'll get tanks 2. Never get tanks and never show up to clan battles if they do have them 3. Bitch and leave because they're not getting gold
[QUOTE=Zombii;39362467]These. Also, we need to stop bringing ridiculously slow german heavies. They're useless now.[/QUOTE] They are not useless, they just have to be deployed in settings where they can be played to their advantage, mainly city maps.
[QUOTE=Ogopogo;39362552]They are not useless, they just have to be deployed in settings where they can be played to their advantage, mainly city maps.[/QUOTE] Ok, this is true, but we rarely play city maps and take them even if they're useless in the setting.
[QUOTE=acidcj;39362448] Lack of a clear commander. There should be one commander telling everyone what to do, and then they should do it even if it results in them dying. Trust the commander.[/QUOTE] Goes both ways, people need to listen to the commander but commander needs to be worth listening to. It's stressful goon I can sympathize but when someone doesn't get your orders, stop pitching temper tantrums mid-match. It does nothing to solve the problem. Communication can break down anywhere between you thinking of the strategy and someone stopping their tank in the right coordinates. [QUOTE]Lack of clear battle communication. The mumble is full of crap unrelated to the battle, and while you might be having fun, it's reduces your effectiveness.[/QUOTE] Yes. Need less fluff. Obviously we are FP so it's always joke time and it doesn't need to be super serious but atleast come up with a plan first instead of spamming chat and making memes for 30 seconds and realizing their mediums are already on top of us [QUOTE]Lack of tank selection. Other clans are filled with 100 people with four or five tier 10s. That just puts you at a plain old disadvantage. Just 15 minutes ago we had a team full at 15/15 with a mix of TDs, heavies, and arty. With 6 minutes until the CW match began, every single TD and heavy turned into a tier 10 medium with 30 seconds.[/QUOTE] This isn't actually a bad thing; as far as I'm aware most heavies and TD's are pretty bad, and most of the teams we fight against (read: lose against) tend towards atleast one group of mediums consisting almost always of Batchats and T62As, for their mobility and camo. Our artillery is fine for the most part; 2 GWEs and 1 212 for counter. Having T92s would be a nice luxury but they aren't necessary I believe. [QUOTE]Lack of strategies and practice. Playing CW more will help to fix this. Or practice rooms, but those aren't fun.[/QUOTE] Also this. The fact that most of the people don't even know what map we are fighting on until we zone into it speaks volumes. There is just no way you can formulate a strategy for a map in the 30 second grace period that will outperform a strategy in place by an actual land-owning clan. I'm exactly a master strategician myself so I don't want to put anyone on the spot but just say in general maybe either picking regions we are definitely good at or, if we are going to do the same region over and over, have a defined strategy. Keep in mind that we have held territory before with worse comps. It's not impossible. We just need to sharpen up a bit.
How is the at-15A
[QUOTE=acidcj;39362526]You have like no arty and no batchats or T-62As or T57s or T110E3/4 etc Large groups of strategies are entirely unusable by FP because you don't have the tanks to execute them well[/QUOTE] I don't know about no arty. Me, Ruth, and Beaver have been to, as far as I know, every clan battle with two GWE's and a 212. It's not the ideal because it's missing T92's but it's not like we have nothing A bigger problem is our lack of the two specific mediums you cited, though I dunno what T57's are like, tonight's battles were my first since 8.2 launched. Had to roll myself out of bed with a stomach virus; threw up during a countdown :v:
How about putting those E-50M's to use? I know we have plenty of them. Sure they may not be batchat's or T-62's, but over heavy and cumbersome tanks like the E-100 and maus on an open map, they would be worlds better.
[QUOTE=Raidyr;39362628]I don't know about no arty. Me, Ruth, and Beaver have been to, as far as I know, every clan battle with two GWE's and a 212. It's not the ideal because it's missing T92's but it's not like we have nothing A bigger problem is our lack of the two specific mediums you cited, though I dunno what T57's are like, tonight's battles were my first since 8.2 launched. Had to roll myself out of bed with a stomach virus; threw up during a countdown :v:[/QUOTE] Well you do have some arty, but no mlg pro clan goes into a CW match with a tier 7 arty. Also, you three arty are pretty much all the arty in the clan. There's no T92s or Bat Chat.155s which can be extremely devastating. FP just needs more top-tier tanks.
[QUOTE=acidcj;39362656]Well you do have some arty, but no mlg pro clan goes into a CW match with a tier 7 arty. Also, you three arty are pretty much all the arty in the clan. There's no T92s or Bat Chat.155s which can be extremely devastating. FP just needs more top-tier tanks.[/QUOTE] I'll buy back the AMX 12 and get the Lorraine. [editline]26th January 2013[/editline] Already 60,000 done on that grind
[QUOTE=Ogopogo;39362552]They are not useless, they just have to be deployed in settings where they can be played to their advantage, mainly city maps.[/QUOTE] Maus - Pointlessly slow HP blob. E-100 - Worse E4 more or less. E50M - Has no place in which it excels where another tank isn't better. JPE100 - Far too slow for its own good, might as well bring a 268, lose a bit of alpha, gain speed, rate of fire, and camo. That's not to say they can't be used, just that there are much more effective tanks for almost any position, so to see a Germany top tier used in clan wars (by a good team) is rare. Also, guys, not to be negative or anything, but in the end wherever you land you're going to end up fighting clans who have spent days, if not the entire week, preparing for these battles and have their choice of tier 10 vehicles, or at least more choices. So, when you show up with a few hours of prep at best and whatever tier 10's you happen to have at the time, you aren't likely to take land. That's not to say it won't happen, but the odds aren't in your favor. Honestly, if you're in the FP clan and want to actually participate in clan wars on a daily bases (and can devote enough time to do so), then I would suggest leaving the FP clan and finding an active clan wars clan.
[QUOTE=DaMastez;39362717]Maus - Pointlessly slow HP blob. E-100 - Worse E4 more or less. E50M - Has no place in which it excels where another tank isn't better. JPE100 - Far too slow for its own good, might as well bring a 268, lose a bit of alpha, gain speed, rate of fire, and camo. That's not to say they can't be used, just that there are much more effective tanks for almost any position, so to see a Germany top tier used in clan wars (by a good team) is rare. Also, guys, not to be negative or anything, but in the end wherever you land you're going to end up fighting clans who have spent days, if not the entire week, preparing for these battles and have their choice of tier 10 vehicles, or at least more choices. So, when you show up with a few hours of prep at best and whatever tier 10's you happen to have at the time, you aren't likely to take land. That's not to say it won't happen, but the odds aren't in your favor. [b]Honestly, if you're in the FP clan and want to actually participate in clan wars on a daily bases (and can devote enough time to do so), then I would suggest leaving the FP clan and finding an active clan wars clan.[/b][/QUOTE] this is the fucking problem we can't GET THE TANKS WE NEED TO BE SERIOUS NOR CAN WE BE A DECENT FORCE IF EVERYONE LEAVES TO FUCKING OTHER CLANS it's not that we're not capable of being a good clan which can hold land it's that whenever we try and improve we lose half of our fighting force and no one wants to join back or join in the first place. we try and do strategy and prep ourselves but either no one shows up or no one gives a fuck. tl;dr it's not for lack of trying and this is the problem we face
Speaking of grinding high tier tanks though, that exposes a big logistical problem; we have a massive turnover rate. More than half of the people who played in tonights battles played in the very first clan matches. We simply do not have enough people grinding enough of the good tanks to fill out the roster. So we have to make shitty choices like T30 or JPE100. I could finish the E50M grind, my closest T10, which isn't even as good as the other mediums in clan wars, but who would play the artillery I just dropped? A big part of this has to rest on Wargaming's shoulders as well though too. Preaching the the choir but it's a complete joke that everyone knows how generally ineffective German tanks are, and by sheer coincidence a lot of FPers invested heavily in the line. It isn't their fault that WG can't do really simple balance like making the Maus an actual tanky tank but instead hanging historical realism around it's neck like an albatross. It shouldn't be a surprise whatsoever that 1960 MBTs are annihilating 1940s engineering failures.
[QUOTE=Zombii;39362762]this is the fucking problem we can't GET THE TANKS WE NEED TO BE SERIOUS NOR CAN WE BE A DECENT FORCE IF EVERYONE LEAVES TO FUCKING OTHER CLANS it's not that we're not capable of being a good clan which can hold land it's that whenever we try and improve we lose half of our fighting force and no one wants to join back or join in the first place. we try and do strategy and prep ourselves but either no one shows up or no one gives a fuck. tl;dr it's not for lack of trying and this is the problem we face[/QUOTE] If you want FP to be CW srs, make a FP social clan, and put requirements for the FP clan wars clan. (Non-premium tier 8 and 51%+ winrate)
[QUOTE=acidcj;39362814]If you want FP to be CW srs, make a FP social clan, and put requirements for the FP clan wars clan. (Non-premium tier 8 and 51%+ winrate)[/QUOTE] All of the people who do clan wars match this criteria. It's not like we have enough people to need to split anyway.
[QUOTE=acidcj;39362814]If you want FP to be CW srs, make a FP social clan, and put requirements for the FP clan wars clan. (Non-premium tier 8 and 51%+ winrate)[/QUOTE] we're planning to do this
[QUOTE=Raidyr;39362820]All of the people who do clan wars match this criteria. It's not like we have enough people to need to split anyway.[/QUOTE] But you feel special for being in the CW clan, and so you grind harder and show up to practices and battles. And if you're not in it, you gotta tryhard your way in. As is, the FP clan is pretty much always at 100 members so a second clan would be nice anyway
Actually it would make management a lot easier since it is more or less the same core 18 or 20 that show up every time.
I did my patriotic duty and showed up, but apparantley a T-54 is 2shitlord4clanwars so I bailed before the last battle. Also Mumble was causing my client to crash. :/ Unrelated: Anyone know why XVM would stop working all of a sudden? Clan icons show up, but eff. ratings and win percentages do not, sometimes they show up during the first battle of the day, but after that nothing, or it only shows mine. And to top off a fantastic evening full of shitlord teams, I get this fucking guy. [img]http://img819.imageshack.us/img819/2393/shitlords.png[/img] That 500+ team-damage he did was to me because I wouldn't let him get Top Gun, which he didn't even deserve because I witnessed two of his kills being tanks below 200HP.
[QUOTE=Zero-Point;39362880] Unrelated: Anyone know why XVM would stop working all of a sudden? Clan icons show up, but eff. ratings and win percentages do not, sometimes they show up during the first battle of the day, but after that nothing, or it only shows mine.[/QUOTE] I used to get that exact same problem and then I reinstalled XVM and it went away
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