• Natural Selection 2: Onos edition
    2,166 replies, posted
I really never bother to use hydras most of the time as a gorge. They're pretty shit tbh. A marine can easily take down hydras, if he got backup, they're getting shreded. And hydras don't stop the bad habit of marines ignoring everything to get one gorge kill, even in they die in the process. Web was a good counter for this in NS1.
Marines should get stuck on a clog when they bump into it like a bunch of retards, would give the gorge a pseudo-trapper ability, since he's support based, place clogs, bait marines, army of skulks come in as they get stuck in clogs.
I've been waiting to pick this up because I figured it'd go on sale during the Steam sale. Do any of you guys think it will, or is it too early-on in release to warrant a discount?
[QUOTE=Bragdras;38539638]Marines should get stuck on a clog when they bump into it like a bunch of retards, would give the gorge a pseudo-trapper ability, since he's support based, place clogs, bait marines, army of skulks come in as they get stuck in clogs.[/QUOTE] Clogs would have to have a (relatively short) build time then because right now they're instant and that would be bad. [editline]21st November 2012[/editline] I mean only like 3-5 seconds [editline]21st November 2012[/editline] Why all the Hydra hate? I find that three of them together attacking one player can do a notable amount of damage. Not something I'd ignore. They're great for delaying pushes long enough to get some support if none is nearby.
[QUOTE=SystemGS;38540827]I've been waiting to pick this up because I figured it'd go on sale during the Steam sale. Do any of you guys think it will, or is it too early-on in release to warrant a discount?[/QUOTE] They confirmed on their twitter that the game won't go on sale this month.
I don't know what happened last night, but all of a sudden i played really good and did that ninja-gorge thing, sneaking in the vents and bombing everything, preventing them from pushing, saved one of our hives from 2 exos and a fuckload of marines!
[QUOTE=Happy Goblin;38537770]What about Hydras? Either i'm using them all wrong, or they are worthless, and i bet it's the first one.[/QUOTE] Hydra's are useful againsts blind Marines. Though most things are.
Gonna play some, add me on steam if you wanna join me guys :D
wut [url]http://www.steamgifts.com/giveaway/TWWRs/natural-selection-2[/url]
Played with a comm as rine, Asked for flamers, and he just said they were a waste of resources. Thats not true is it ? :(
[img]http://puu.sh/1tmli[/img] *bump* [B]OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOPS.[/B]
[QUOTE=Happy Goblin;38562210]Played with a comm as rine, Asked for flamers, and he just said they were a waste of resources. Thats not true is it ? :([/QUOTE] I have never actually used flamers as a marine but from an alien point of view I can tell you those things are absolutely horrifying when combined with a jetpack and seem to burn up skulks in a second or two.
Flamers are supportive i feel, they are good for chasing onoses and fades, since it drains energy
Flamethrower + jetpack + welder = godlike support. I'm an unstoppable killing machine when I have that combo. I've killed many onos going solo with that set up.
And flamethrowers have been buffed? flamethrower are extra good against cysts and some structures?
[QUOTE=Sprelle;38562670]And flamethrowers have been buffed? flamethrower are extra good against cysts and some structures?[/QUOTE] Not recently, no. Cysts/Clogs/Bone Walls have always taken most damage from fire IIRC
Wow I just used xenocide and it doesn't do anything. It does like what 100 damage?
[QUOTE=Silly Sil;38564559]Wow I just used xenocide and it doesn't do anything. It does like what 100 damage?[/QUOTE] Hopefuly they will make it useful again. I remember the hilarity of skulks Jihading entire squads of marines in NS1. Good times..
Yep flame+jet pack is my best combo. It kills cysts nearly instantly so I'll shoot though tunnels and kill all the cysts and maybe a few skulks. I can even one on one fades with it because I fly above their head burning em. Good times good times!! I also see allll these complaints on the official forums about balance and it seems about right to me.
I don't think it's that balanced. The longer the game takes the more changes the marines have. Aliens must win before the late-game starts or they are in deep shit. That's not balance.
Assymetric warfare, aliens gotta take out the marines before they get foothold. I don't see how that's not balanced tbh. Marines take longer to build up, but they're worth it, aliens don't need too much buildup but they're better than marines early game so if they manage to rush in on their base immideately they'll win.
[QUOTE=Lizzrd;38574007]Assymetric warfare, aliens gotta take out the marines before they get foothold. I don't see how that's not balanced tbh. Marines take longer to build up, but they're worth it, aliens don't need too much buildup but they're better than marines early game so if they manage to rush in on their base immideately they'll win.[/QUOTE] Well there you go that's not balance. You have balance when both sides are on equal footing during early, mid and late game.
No that's balance in all instants. Which is also pretty boring in such a game.
[QUOTE=Lizzrd;38574232]No that's balance in all instants. Which is also pretty boring in such a game.[/QUOTE] Come on why? It's most interesting when both sides have equal chances and the difference will come only from players. You won't have situation like "okay 30 minutes have passed, lets surrender now, no point playing beyond this point", of course I'm exagerating but you know what I mean. It's most interesting when everything can happen throughout entire game due to wits of players. It's boring when the game is predictable.
I just want to see a way to make a comeback if a team is about to lose. [editline]24th November 2012[/editline] Some kind of temporary invulnerability that only works on infestation and costs 30-50 resources or something [editline]24th November 2012[/editline] No idea what the marine counterpart could be
[QUOTE=Darkwater124;38574691]I just want to see a way to make a comeback if a team is about to lose. [editline]24th November 2012[/editline] Some kind of temporary invulnerability that only works on infestation and costs 30-50 resources or something [editline]24th November 2012[/editline] No idea what the marine counterpart could be[/QUOTE] Mammoth tank. But yeah its really hard to implement stuff like that and expect it to get purely defensive executions, like the infestation thing that can be abused heavily offensively if you try
[QUOTE=GoldenBullet;38574923]Mammoth tank. But yeah its really hard to implement stuff like that and expect it to get purely defensive executions, like the infestation thing that can be abused heavily offensively if you try[/QUOTE] Maybe only on Hive infestation then
[QUOTE=Silly Sil;38574636]Come on why? It's most interesting when both sides have equal chances and the difference will come only from players. You won't have situation like "okay 30 minutes have passed, lets surrender now, no point playing beyond this point", of course I'm exagerating but you know what I mean. It's most interesting when everything can happen throughout entire game due to wits of players. It's boring when the game is predictable.[/QUOTE] It's not predictable in any way with the asymmetric balance, if you balance both teams perfectly then you might aswell play marine vs marine
[QUOTE=Eltro102;38575614]It's not predictable in any way with the asymmetric balance, if you balance both teams perfectly then you might aswell play marine vs marine[/QUOTE] What are you talking about? What do you mean by asymmetric? That there aren't counterparts on both sides or the fact that one side is stronger in the early game and weaker and in late game? If you mean the former then I don't understand your argument. Starcraft2 has 3 races that have different tactics but is pretty much balanced in early, mid and late game and that's what's great about this situation, the clock doesn't matter you don't know who's gonna win. If you mean the latter then how is it not predictable? Say aliens are good in early game but weaker in late game. You look at the clock and if it's beyond lets say 30 minutes you know that aliens have a slim chance of winning. How is it not predictable? And what do you mean by "if you balance both teams perfectly then you might aswell play marine vs marine" I don't get it. What's your point? That it's gonna be boring? Again look at starcraft. And don't tell me that games where you can say "okay we've lost the initial push, surrender" are more "interesting".
aliens aren't stronger early game, aliens are strongest when they have better evolutions and traits before marines, and this is usually celerity before marines level 1 and from then on it's pretty even till end game. Marines are only stronger end game if they can get exos and support quickly, meaning they have a load of res towers and this is pretty unlikely position to be in, unless they're already on their way to winning. Aliens may be more powerful when rushing at the very start and pretty resistant to rushes in the first few minutes but after that they are little-to-no more powerful than marines from start to end. NS2 depends pretty much completely on player skill and this is what make games end early and also what causes people to quit if the game drags on - they know that the game will just drag on and on because the teams are relatively matched, not one team being overpowered in any way.
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