[QUOTE=WolfeClaw;39244574]It seems as though there's no one I remember still playing this. Either way I'd like to get back to playing in a group of Facepunchers again. Just re-installed ArmA II and OA as well as updated DayZ, Lingor and Namalsk.
I haven't played for a while but I remember a fair bit. Anyone up for grouping up? (I'll be a fresh spawn.)
[editline]16th January 2013[/editline]
Oh dang, that's one way to get noticed. Page king. :v:[/QUOTE]
I'll happily group with you.
[QUOTE=WarRocker32;39245012]I'll happily group with you.[/QUOTE]
How'd you like to do this? I'm just sitting in the Mumble awkwardly at the moment if you wanna talk through there.
I might join up with you, too, if you don't mind. Been meaning to play DayZ again for ages now.
Oh boy, did I say something stupid to get those funny ratings? :v:
You guys have put me on edge now. :tinfoil:
EDIT: Me and LuckyLuke are circle-jerking in the mumble. Get in here, scrubs.
Why did the original gang have to grow up and get lives, none of them want to come on anymore :'(
[QUOTE=LuckyLuke;39246830]Why did the original gang have to grow up and get lives, none of them want to come on anymore :'([/QUOTE]
hey i'll play, at some point
i'm still cool right?
[QUOTE=latin_geek;39247094]hey i'll play, at some point
i'm still cool right?[/QUOTE]
Of course
Wow. This Mumble chat sure is [I]fucking entertaining![/I]
It's would be [B]awesome[/B] if more people joined so we could get a [B][I]RADICAL[/I][/B] game going [insert exclamation mark here for effect]
[url]http://www.gamersgate.co.uk/DD-ARMA2OA/arma-2-operation-arrowhead[/url]
Worth it? I've heard it's harder to install Day-Z on a non-steam copy of ARMA?
[URL="http://www.reddit.com/r/dayz/comments/16mq1u/before_the_holidays_rocket_asked_for_harder_and/"]ROckET AmA![/URL]
highlights
[QUOTE][B]Do you think SA will come before April?[/B]
Yes I think so, but anything could happen and usually does. We'll know more when the results of the tech test are out. Any dates before then would be pure speculation, and my last speculation didn't work out so good.
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[B]Any possible date or time frame for the closed test? Last week you said it would start imminently, so I was wondering how soon that was.[/B]
We're down to the last few things to fix before the first test servers pop online and we run the first full servers. Slowly we'll hand out the first keys and get a few servers running. Then we will reassess. It could go really well and we open up quickly, or it could go badly. Don't expect the tech test to be fun, or very pretty. It's a tech test, any game design that makes it into that will be a bonus.
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[B]Rocket, when ArmA 3 comes out, are you going to mod DayZ into it or let the community do it?[/B]
My real hope, is that the next "DayZ" comes out and get's it's big break in ArmA3. I made a space mod for ArmA2 that I never released, maybe I might make that for ArmA3! I guess someone will mod DayZ for ArmA3 and it will probably be great for it, that's the awesome thing about this community.
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[B]I was wondering if you plan to implement a sewer system via instancing in the major cities of Chernarus+?[/B]
I really want too. We'd need to do some magic though (or instancing... but only I am really happy with instancing as a solution at the moment! the programmers want to do it properly).
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[B]Will the ragdoll system be initially available in the SA or you'll implement it later? I have fears about this because of the complexity of the RV engine. Keep up the good work, Rock on![/B]
No ragdoll currently, it is a significant amount of work and one we haven't done yet. We looked at it, even tried some, but it was just going to cause far too much delay.
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[B]Is the idea of making security systems for underground structures still in? I remember you mentioned that if you ever get objects as their own entities going that you might be able to "program" them. .. i.e. grenade attached to a door etc[/B]
I'm playing a lot of Space Station 13 at the moment and it is giving me some tremendous inspiration for ideas for base construction. But expect this more towards the end of this year. We have much ground to cover first.
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[B]Has a chainsaw been added yet?[/B]
Nope, not yet. We've only really started on item art asset development recently, as we just confirmed all our desired item architectural changes are possible.
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[B]Do you have anything in the works for more obtainable skins like the hero and bandit skins?[/B]
You can cloth yourself in custom items for each body part. So effectively, you create your own skin. We're still looking at options for humanity and we aren't tied down to a system yet.
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[B]can we expect some unannounced surprises in the standalone release?[/B]
Absolutely. For the next 12 months at least, probably beyond that.
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[B]From my point of view, one big issue of Arma/the mod is that a camo-player being 20 meters away is way harder to see, then the same player being 400 meters away. Same goes for loot on current crash-sites etc. Mainly because of the rendering distance of vegetation. Are you aware, and do you agree that this is quite important? Any plans on how to address it?[/B]
It is important, we're aware of it - but we haven't got it planned to be addressed yet. We're still on these major, sweeping, architectural changes.
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[B]I've been quite impressed by seattle map in TOH. Would it be possible to rework the map to make it playable in DayZ?[/B]
It's very impressive map, but the issue is more it was designed for something specific (helicopters). DayZ needs interiors, they're really important. I think DayZ needs a new map, BI made, that features a western city... let's just say I have plans :)
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[B]Are we going to be able to hide from zombies in trees and bushes? Swarm of zombies, I'll just sit in this bush until they give up.[/B]
Yes. Although for a few months expect these new mechanics to spontaneously break and hilarity ensu
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[B]Has Marek Spanel (CEO at Bohemia Interactive Studio for those who don't know) played the mod/sa and given any feedback on it?[/B]
Marek has been extremely involved since very early in DayZ (since shortly after it's release really). He continues to be a key contributing member of the team both at a management/steering level and also with design.
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[B]How do you deal with the stress of the game? When you get overloaded with Questions and the difficulties with the development etc, whats your method of keeping things together?[/B]
Bizzarely enough, aside from running or one of my hobbies like mountaineering or wakeboarding (which I can rarely do here) - the greatest stress relief comes from modding someone elses game. I love KSP and love modding for it, and I am really in love with Space Station 13 at the moment, and loving making new maps and editing/modding it. There is something inherently beautiful about modding that I just love. I probably was having a slow-moving nervous breakdown towards the end of last year, really. But this year has been great, the progress has been outstanding and all the huge gambles we took architecturally last year have started paying off.
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[B]With implementation of clothing slots, what type of range of clothing has the team discussed and what kind factors have gone in on the decision process? (ex camouflage, body & head armor, degrading rates,)[/B]
All of the above!
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[B]How do you intend to build upon the vehicle system and how you repair vehicles. Will it be a standard hunt for parts or will you be able to remove a few working parts from other damaged vehicles to rebuild your own?[/B]
Not initially, vehicles will remain very, very basic. But later we will add great depth to the parts mechanic something like a "vehicle construction" system. This will be our first foray into "endgame" type content, after we have stabilized the build.
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[B]Will there still be a 'dot' system and will it potentially still allow ESP hacks (which are hard to detect)?[/B]
I want to remove the crosshair but I suspect we will have it configurable by servers. Same with 3rd person, but no firm decision is made yet we need to test everything out with you guys first. Hacking is something we will have to work on for the life of the product. I.e. forever. We just have to try this new architecture and continually innovate, adapt to the change of pace. That's just the reality of the world.
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[B]Are you still considering underground bases? It was mentioned early on but not so much since.[/B]
Once we have things really stable and solid, like a really good experience (I estimate loosely on my return from Everest in June), I think we will start with base construction. I've been playing A LOT of space station 13 and it has given me some great ideas.
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[B]The end game. While 'surviving' is a big part of the game, there is a point where you have little more to do apart from hunting down other people or continuing to hoard things. Is there something in the works for people to aspire to? Something like 'If you want to go to this island, you have to survive x days' or another survival based benefit? (even small achievements) I'm looking it from the perspective of longevity rather than having the game degrade into a FPS with cities, zombies and flares. tl;dr - I'm geared up rocket, Do I go out shooting people dfens style endlessly or live in the forest like a hermit? Is there something more to aspire to?[/B]
Firstly, once we have DayZ stabilized into something reasonable - we will look at some advanced vehicle stuff. I.e. sort of vehicle construction, adding different parts to vehicles etc... Then towards the end of the year, probably, looking at base construction as an entirely new game mode.
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[B]Can we expect any new guns/gear upon foundation release?[/B]
yes lots
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[B]Will each gun have their own unique sound in SA? I ask because it can be frustrating not knowing if I'm being shot at by an M24 or a DMR. Knowing the difference would help me know if I should make a break for it or not.[/B]
Ermm... sound isn't something we've played with alot yet. It's something we can easily improve - we want the freedom now to innovate, which means not getting locked down because we created certain content. The pace of our innovation is insane at the moment and is entirely changing the landscape of the future content changes.
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[B]You compare the SA to Minecraft a lot in terms of the foundation release and then content updates thereafter, alpha pricing, etc. Are there any plans in the forseeable future for a one-time or yearly Minecon-style DayZ event?[/B]
Probably, no plans as yet. I would say by June we have a good picture on the success of DayZ as a whole and sometime around then we'll have a good think about the future.
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[B]How long is the invite only SA test going to last before it opens up to the rest of us?[/B]
As long as it takes to smooth out the architectural issues.
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[B]the price[/B]
Cheap for a start, rising in price during development.
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[B]How often will updates come out ?[/B]
Daily/weekly. Pushed through steam as delta updates (<3 you steam!)
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[B]Will there be some kind of report system in case of hackers ?[/B]
TBC, likely something we will have to work on improving for the entire life of the product.
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[B]To what extent will customization go, e.g clothing, character[/B]
clothing, full range of selections: Head, eyes, torso, pants, feet, gloves, vest, backpack.[/QUOTE]
[QUOTE]I'm playing a lot of Space Station 13 at the moment and it is giving me some tremendous inspiration for ideas for base construction.[/QUOTE]
oh god, oh man.
Oh god
DayZ with SS13-style bases
I think I just came
What are SS13 bases? Never heard of it.
[editline]17th January 2013[/editline]
nvm lel
base building, endgame features, character customization
i am moist
Oh man
My first Namalsk experience was a doozy
Got chased around by a script kiddie in the woods, alternating between the CoDzombies theme and the rape scene from Deliverance on mic
Was pretty creepy at first until I shot him a bunch and realized he was invuln
Then I fell down a cliff and died
Respawned, swam 300meters out to a dingy, drove to military camp, applied mad heatpacks and acquired an M4A1
[QUOTE=WolfeClaw;39247828]Wow. This Mumble chat sure is [I]fucking entertaining![/I]
It's would be [B]awesome[/B] if more people joined so we could get a [B][I]RADICAL[/I][/B] game going [insert exclamation mark here for effect][/QUOTE]
I'd be happy to join. I just have the teensy-weensy issue of my wireless card shitting itself and dying every few minutes. Any times in particular that everyone's going to be on?
I remember watching this thread when the mod was in its infancy and I heard about the Cult of The Holy Sky Mother; what ever happened to that?
[QUOTE=The Letter Q;39251281]I'd be happy to join. I just have the teensy-weensy issue of my wireless card shitting itself and dying every few minutes. Any times in particular that everyone's going to be on?[/QUOTE]
I don't even think there is a time when everyone gets on and plays. I've been sat in the mumble for over 5 hours now and a few people have joined and left. Haven't started playing or anything. :v:
I'm good to play whenever.
EDIT:
I only just noticed you joined and disconnected from the mumble twice. plz come bck bbe </3
wolfe
you made me want to play dayZ with fp again
you big dumb wolf
I'll be in the mumble whenever I see peeps
I cannot drive in this game
Found a random truck by a military camp, hopped in
Start driving along a cliffside road
Think to myself "Let's look at the view"
Car veers over cliff, smashes into tree
I manage not to die on impact, instead get to watch my bleeding unconscious self lie on the ground till I flatline
And I had an RPK too =[
[editline]17th January 2013[/editline]
I just
I just nearly goddamn screamed
I'd just respawned
Was heading for a military base, and I'm getting my bearings on my browser map, alt tab back in...
And motherfucking Cthulu is standing right on top of me, and makes this disgusting roar, and I nearly shat my pants and ran up the mountain
He chased me for five fucking kilometers, before I found a camp with a barracks, I tried to enter, I turn around and empty my M9 mag into him, does nothing, try to grab a rifle on the ground, but I'm too slow and he mauls me in a second
[QUOTE=SiberysTranq;39252082]I just
I just nearly goddamn screamed
I'd just respawned
Was heading for a military base, and I'm getting my bearings on my browser map, alt tab back in...
And motherfucking Cthulu is standing right on top of me, and makes this disgusting roar, and I nearly shat my pants and ran up the mountain
He chased me for five fucking kilometers, before I found a camp with a barracks, I tried to enter, I turn around and empty my M9 mag into him, does nothing, try to grab a rifle on the ground, but I'm too slow and he mauls me in a second[/QUOTE]
welcome to namalsk motherfucker
I still think underground base construction is stupid
I've never seen a zombie movie where someone suddenly decides "ooh i'm gonna dig a big hole and sit in it"
Anyway, if such a zombie apocalypse did occur I would want a base where I have a good view of the surrounding area, not a fucking hole in the ground
Plus making an underground base that's more than just a big ditch takes loads of time and effort and really isn't worth it
If you're really that desperate to pretend to be a zombie-slaying hobbit I'd just use a mine or something already built
Just woke up.
As always I'll be sitting in the mumble if anyone wants to group up.
64.31.16.232:64748
[QUOTE=RobbL;39254750]I still think underground base construction is stupid
I've never seen a zombie movie where someone suddenly decides "ooh i'm gonna dig a big hole and sit in it"
Anyway, if such a zombie apocalypse did occur I would want a base where I have a good view of the surrounding area, not a fucking hole in the ground
Plus making an underground base that's more than just a big ditch takes loads of time and effort and really isn't worth it
If you're really that desperate to pretend to be a zombie-slaying hobbit I'd just use a mine or something already built[/QUOTE]
If a zombie apocalypse was to occur, somehow finding the means to an underground base would be amazing...the accessibility would be limited to humans as the means to get down there, ladder or otherwise, couldn't be utilized by zombies, and it'd be nearly impossible for bandits to find...dunno what you're smoking bro
Yeah come on people, get in the mumble, we're gonna get real lonely real quick.
64.31.16.232:64748
[QUOTE=WillerinV1.02;39254771]If a zombie apocalypse was to occur, somehow finding the means to an underground base would be amazing...the accessibility would be limited to humans as the means to get down there, ladder or otherwise, couldn't be utilized by zombies, and it'd be nearly impossible for bandits to find...dunno what you're smoking bro[/QUOTE]
Why wouldn't a zombie be able to enter? Zombies would be way more hazardous if they got into a cramped, dark underground base rather than a normal building anyway. Not to mention you'll need some source of light down there... are you going to be running a noisy gas-guzzling generator 24/7?
Honestly though, if I told you to go out into a field and build an underground complex I guess you wouldn't know where to start
I doubt everyone who survived the apocalypse would be some sort of mine engineer
Lastly, an underground base is no more harder to find than a normal building. If you're walking through a town you won't really be able tell which buildings are inhabited or not so there's not much difference
There should be loads of pre-made underground structure about anyway, even if they are stinky sewers
[editline]17th January 2013[/editline]
Id' just rather the DayZ team focus on building pre-made underground structures like mines, sewers, storm drain, cellars, caves, tunnels, underground car parks, ect
oh jolly dayz 2017 is on dayzcommander
lets do this
God damn it, joined a Chernarus server that was spammed with battleships everywhere. I died as soon as I spawned in. Lost my coyote backpack and nvgs(thats all that was really important that I had)
God damn hacker ruined our convoy fun times, got a grey screen saying "NO QUITTING" and then died.
[QUOTE=Confuzzed Otto;39255548]God damn hacker ruined our convoy fun times, got a grey screen saying "NO QUITTING" and then died.[/QUOTE]
That hacker fucking transformed me into a priest and made me hit myself like a zombie. Then, I died.
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