• DayZ Mod V4 - Admins need more rights!
    4,393 replies, posted
Private hive <3 [img_thumb]http://localhostr.com/files/FFHm8Iy/capture.png[/img_thumb] [img_thumb]http://localhostr.com/files/pVZGYno/arma2oa%202012-09-21%2017-41-45-15.png[/img_thumb] [img_thumb]http://localhostr.com/files/JMFXpXJ/arma2oa%202012-09-21%2018-45-44-88.png[/img_thumb]
[QUOTE=hamberglar;37757104]He was a complete and total drama queen.[/QUOTE] Eh I can believe it honestly.
[QUOTE=Agoat;37757107]Is this game still worth getting into?[/QUOTE] You have to know how to get entertainment and experience out of, I guess. [B]EDIT:[/B] What the fuck why do so many people have anime avatars what the fuuuuck
[QUOTE=T-Sonar.0;37757089]Yeah... she is?[/QUOTE] I honestly believe nc pulled that whole trans shit just to piss more people off because noone serious about it is that fucking annoying about it
[QUOTE=BigBoom;37757169]You have to know how to get entertainment and experience out of, I guess.[/QUOTE] What?
[QUOTE=Agoat;37756865]I'm so close to buying Arma 2 for this, but $30 is a little much for me to gamble on right now. I might wait for a sale, but I know Halo 4 will take up a ton of my time. Are there any deals going on anywhere, I'd happily spend $15-20 right now.[/QUOTE] You might want to go the [URL="http://kodabar.blogspot.dk/2012/05/how-to-install-dayz-with-arma-2-free.html"]Arma II Free route[/URL], where you only have to pay $20 for the expansion. In this case, some textures will have [URL="http://kodabar.blogspot.co.uk/2012/08/dayz-graphics-comparison-arma-2-free.html"]a lower resolution[/URL].
Its a good purchase if you plan on playing ARMA 2 afterwards.
[QUOTE=zugu;37757198]You might want to go the [URL="http://kodabar.blogspot.dk/2012/05/how-to-install-dayz-with-arma-2-free.html"]Arma II Free route[/URL], where you only have to pay $20 for the expansion. In this case, some textures will have [URL="http://kodabar.blogspot.co.uk/2012/08/dayz-graphics-comparison-arma-2-free.html"]a lower resolution[/URL].[/QUOTE] That's actually really cool. My PC isn't particularly powerful, but it's running the Operation Arrowhead demo just fine. There's a very good chance I'm going to do this. [QUOTE=zombojoe;37757286]Its a good purchase if you plan on playing ARMA 2 afterwards.[/QUOTE] I haven't been terribly interested in ARMA 2 before this mod.
[QUOTE=Agoat;37757178]What?[/QUOTE] As in, don't expect to be having fun all the time. This game can throw some bullshit at you, and reality will always bite you in the ass. But it is well worth it. [B][U]EDIT:[/U][/B] If you want a crash course in the ins and out of DayZ then I'll run you through it, at least you've played ARMA, I don't need to explain all mechanics to you and whatnot
I love it when you can find someone friendly. Specially when they have endgame gear.
[QUOTE=BigBoom;37757327]As in, don't expect to be having fun all the time. This game can throw some bullshit at you, and reality will always bite you in the ass. But it is well worth it. [B][U]EDIT:[/U][/B] If you want a crash course in the ins and out of DayZ then I'll run you through it, at least you've played ARMA, I don't need to explain all mechanics to you and whatnot[/QUOTE] I was looking to jump into the game world and learn everything as I go outside of controls and basics. I need to stay hydrated, so I need to know how to drink water. Anything outside of thing I wanted to learn as I played.
[QUOTE=Agoat;37757348]I was looking to jump into the game world and learn everything as I go outside of controls and basics. I need to stay hydrated, so I need to know how to drink water. Anything outside of thing I wanted to learn as I played.[/QUOTE] First thing first: Take the Arma 2 tutorials, because the controls are inintuitive and clunky as all shit. Also, see if you can get familiar with the inventory system. When in doubt, right click items.
[QUOTE=LorencBag;37757331]I love it when you can find someone friendly. Specially when they have endgame gear.[/QUOTE] Then their end game gear becomes your end game gear.
A dude in a helicopter picked me up, the other door gunner killed a guy who had swag loot, silenced m4a3 with grenade launcher and everything else. so his next step was to pick a fight with another helicopter then bail out directly over elecktro, the helicopter hits me and I twirl down into an open field by the fire hall. somehow i'm still alive with all my shit
I still wonder why Rocket does not implement shacktacs @stmovement addon to DayZ since it stops the clunky movement in buildings. It's only a few kb like about 400kb and people still cry about the arma engine beeing so bad and clunky, it's easily changable by small mods like the stmovement one. What DayZ needs is JSRS, ACE (my god all these amazing sounds and weapons) Blastcore and suddenly everything is more intense but sadly most DayZ players that only bought arma for that never realise how much you actually can improve your game experience.
how does it change the movement?
[QUOTE=Beacon;37759429]how does it change the movement?[/QUOTE] It prevents the game from feeling less like you're constantly walking in peanut butter. Stuff like guns getting caught in doorways and walls is prevented. It also makes movement around walls much easier.
[QUOTE=Bredirish123;37759469]It prevents the game from feeling less like you're constantly walking in peanut butter. Stuff like guns getting caught in doorways and walls is prevented. It also makes movement around walls much easier.[/QUOTE] oh nice, that would be useful. indoor combat would be a lot better.
yeah as it is you can't leave a house or enter one without just walking straight, if you try to be all tacticool and peak around corners it won't let you. which is silly. [editline]22nd September 2012[/editline] Also I lit up a bunch of people trying to get onto a helicopter while it was landing on the school in elecktro. 5 minutes later "what a hacker with a silenced sniper, never miss bullshit" it was just an m4a3 silenced, and I missed quite a bit. [editline]22nd September 2012[/editline] Can you shoot door gunners or pilots out of a helicopter?
[QUOTE=Parakon;37759575]Can you shoot door gunners or pilots out of a helicopter?[/QUOTE] Yep, just shoot 'em in the noggon (or anywhere else, but the M240 in the way blocks anything). Also not surprised you were called a hacker, M4A1 SOPMODs (the SD and M203 versions of the M4A1) are hacked in. [QUOTE=Darkslicer;37759413]I still wonder why Rocket does not implement shacktacs @stmovement addon to DayZ since it stops the clunky movement in buildings. It's only a few kb like about 400kb and people still cry about the arma engine beeing so bad and clunky, it's easily changable by small mods like the stmovement one. What DayZ needs is JSRS, ACE (my god all these amazing sounds and weapons) Blastcore and suddenly everything is more intense but sadly most DayZ players that only bought arma for that never realise how much you actually can improve your game experience.[/QUOTE] >implying Rocket actually supports this mod now that his standalone has been given the all clear.
[QUOTE=BigBoom;37759790]Yep, just shoot 'em in the noggon (or anywhere else, but the M240 in the way blocks anything). Also not surprised you were called a hacker, M4A1 SOPMODs (the SD and M203 versions of the M4A1) are hacked in. >implying Rocket actually supports this mod now that his standalone has been given the all clear.[/QUOTE] A M4A3 CCO SD isn't hacked in, neither is a M4A3 Holo [without silencer]
[QUOTE=zupadupazupadude;37759855]A M4A3 CCO SD isn't hacked in, neither is a M4A3 Holo [without silencer][/QUOTE] [QUOTE=Parakon;37758616]silenced m4a3 with grenade launcher[/QUOTE] That's a SOPMOD not a CCO SD The CCO SD doesn't have a grenade launcher
Do zeds still walk through walls?
[QUOTE=zupadupazupadude;37759855]A M4A3 CCO SD isn't hacked in, neither is a M4A3 Holo [without silencer][/QUOTE] I don't believe I said they were...?
[QUOTE=LtKyle2;37760442]Do zeds still walk through walls?[/QUOTE] Sometimes. It depends on the "Wall". At the Barracks at the NW Airfield they'll walk through the doors and sometimes walls on the inside. Other surfaces they tend to still walk through though.
Is the m4A3 cco sd really a lot better than the m4a1 cco sd? I have the A1 [editline]22nd September 2012[/editline] Hey, not sure if late, but holy shit: Heard about that huge urban environment map, fallujah, right? It got released for DayZ: [url]http://dayzmod.com/forum/index.php?/topic/93863-new-dayz-fallujah-map-released/[/url] [editline]who[/editline] fuck my automerge
So this might be the wrong place to ask, but how would one port an arma2 map to work with dayz..?
[QUOTE=ben434;37762326]Is the m4A3 cco sd really a lot better than the m4a1 cco sd? I have the A1 [editline]22nd September 2012[/editline] Hey, not sure if late, but holy shit: Heard about that huge urban environment map, fallujah, right? It got released for DayZ: [url]http://dayzmod.com/forum/index.php?/topic/93863-new-dayz-fallujah-map-released/[/url] [editline]who[/editline] fuck my automerge[/QUOTE] It might be good, but with so much military loot it basically seems like permadeath PvP. Even more than Cherno already is. It's got me thinking that DayZ needs a Zone-style map. Something with plenty of cracks and crevices, and underground areas to find loot in or hide your stuff. A map with that kind of depth would be awesome in general. If not for the ArmA collision system, it might actually work.
[QUOTE=dogmachines;37762552]It might be good, but with so much military loot it basically seems like permadeath PvP. Even more than Cherno already is. It's got me thinking that DayZ needs a Zone-style map. Something with plenty of cracks and crevices, and underground areas to find loot in or hide your stuff. A map with that kind of depth would be awesome in general. If not for the ArmA collision system, it might actually work.[/QUOTE] We need a change, permadeath PVP is damn alright even more when it's on such a city! Heart pumpin' encounter every 2 hours on chernarus? Nope how about every 15 minutes on this new map? There is nothing else to do in the DayZ version that it is now, you don't need teamwork to get anything so that's why most people want the adrenalin by killing other people and this map is just what dayZ needs [B][I]"currently"[/I][/B] [editline]22nd September 2012[/editline] @stmovement (mod only 400kb big) removes all the stupid collision stuff, nothing blocks nothing here! Blaming the engine like it's unfixable is stupid. [editline]22nd September 2012[/editline] Ok the map itself is amazing but the one who scripted the almost non existant lootspawns made a horrible job. Can't find anything, running from building to building all empty.. annoying as hell.
[QUOTE=BigBoom;37761018]I don't believe I said they were...?[/QUOTE] Yeah, I read it wrong.
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