• DayZ Mod V4 - Admins need more rights!
    4,393 replies, posted
Celebratory partybus is in order for the whitelist.
[QUOTE=tomavfc;38209556]Celebratory partybus is in order for the whitelist.[/QUOTE] I will be the driver And SupaFly will not halt FP Party Bus V10
Please to whitelist Rex Bosworth
[quote=rocket]Whatever you say it is, it isn’t tl;dr DayZ standalone will be based on a client-server architecture (more like an MMO), not the current ArmA2 architecture. Full text This blog post doesn’t contain any pictures, or videos, but I think it provides far more to excited on. When I read many comments regarding the choice of engine, it can be very frustrating. Up there with the endless debates of what is or is not alpha, is the maddeningly uninformed arguments about what does or does not constitute a “new engine”. I see people say that DayZ is based on the ArmA2 engine, or Take on Engine, or even the ArmA3 engine. I have been joking with team members on the project, that if we were to focus on making shader updates and not change anything else, everyone would be proclaiming that it was a “new engine”. This week saw our lead programmer outline a dramatic plan to change the face of DayZ and how it will hit the world at the end of this year. Simply put, the application will move into a traditional client-server relationship which the server makes most of the decisions. This is the common architecture behind virtually every MMO currently out there, and it will be DayZ’s architecture when it releases. How is this possible? Well, thanks to an extremely fortunate set of occurrences much thinking and some development had already occurred; the crack team of programmers behind Operation Flashpoint have been thinking about these things for many years. Combined, again, with the unique string of events putting me in the position to have the idea for DayZ, and everything to come together… one could be forgiven for thinking it sounds like fate! Currently ArmA is running simulation calculations on all clients and on the server as well. Clients have the power to make changes to their world. When the world is as complex and changing as that which DayZ creates, it has created an environment where hacking and performance issues abound. This is not an issue with ArmA, this is an issue of the designer (me) making a design that far outreaches it’s foundations. It is a testament to the Real Virtuality engine that this is even possible. So, what we are doing right now is removing these operations completely from the clients and ensuring the server runs the world. DayZ does not require the complex array of player and AI interactions that ArmA does, so these are all gone. What we are left with is a very heavily optimized solution where the server “call’s the shots” so to speak. For those with some understanding of such endeavours the significance of these changes will already be readily apparent. For those who do not, it is simple. we’re not just locking the application and data down any more, but we’re making the server the umpire. We’re ripping out everything not required and replacing it with an optimized solution that has players (the survivors) and AI (the zombies). Our zombies don’t need to conduct flanking maneuvers, they don’t need to reload their magazines. They are simple, and our architecture reflects that. Achieving this will be tough, as we are already crunching very hard. If this heavy optimization is as successful as it would rationally seem to be on paper, then we will be limited on player numbers not by performance, but map design. To ensure we are right, we will be running an architecture test at some point, soon. (the title for this post is a quotation attributed to Alfred Korzybski, philosopher and scientist, and for those not able to understand the subtext - it is a light jab at those professing to know much about engines, and alpha’s, what exactly they all mean)[/quote] [url]http://dayzdev.tumblr.com/post/34430567933/whatever-you-say-it-is-it-isnt[/url]
Whitelist Royale With Cheese, please.
Just had an awesome battle. We get pretty excited while we play which isn't everyone's cup of tea, but it's what's brought most of our subscribers so far. [media]http://www.youtube.com/watch?v=lpFe6xjSh0M[/media] Really annoyed that it ended how it did. Idk if that was the work of glitchyness, hackers, or just plain old lag/desync, but either way it sucks.
Can you whitelist ProjectPixel?
[QUOTE=i-am-teh-sex;38209583]I will be the driver And SupaFly will not halt FP Party Bus V10[/QUOTE] I will break everything and everybody.
Can you Whitelist Bandit please?
Whitelist going into affect in 10 minutes. edit: k, if you want to play you need to have a whitelist. I've whitelisted all of the people that asked for it.
RazzleDazzle
[QUOTE=LorencBag;38213564]RazzleDazzle[/QUOTE] Which one, the one with no spaces or the one with spaces. [editline]27th October 2012[/editline] Switch to Lingor = Agree Switch to Lingor+Realistic radios = Funny Don't change a thing = Disagree
Think i'll hop on after work for nostalgia's sake my name is still inebriaticxp, I think
[QUOTE=laserguided;38213596]Which one, the one with no spaces or the one with spaces. [editline]27th October 2012[/editline] Switch to Lingor = Agree Switch to Lingor+Realistic radios = Funny Don't change a thing = Disagree[/QUOTE] Funnied because radios sound cool. What exactly do you mean by it though? Like in ACRE?
I'd rather Namalsk It's better all around from what I've heard
Please whitelist me, Space
Don't do Namalsk the ambient noise is loud as fuck, drowns out everything else [editline]27th October 2012[/editline] which is a shame because it really is a good map otherwise
I spent 10 minutes driving around on the server by myself. Never have I ever felt so lonely. Or bored. The whitelist may have been a great aid in protection, but it absolutely [i]killed[/i] the population.
[QUOTE=Leo Leonardo;38217061]I spent 10 minutes driving around on the server by myself. Never have I ever felt so lonely. Or bored. The whitelist may have been a great aid in protection, but it absolutely [i]killed[/i] the population.[/QUOTE] Does not really help the population if people are constantly coming into the server and slaying people. Here are some statistics, All the regular players aren't hackers, the new players are always hackers.
[QUOTE=ruarai;38217129]what is the radio mod anyway?[/QUOTE] ACRE
My character is either really high, or someone's hacking because I'm pretty sure urals don't just fly down from the heavens and land perfectly fine to drive off into the sunset as ak's and m4a1's blanket it with bullets. Ah, isn't Namalsk just dandy?[IMG]http://i.imgur.com/fKr4b.jpg[/IMG]
-snip wrong thread-
[QUOTE=space1;38217741][IMG]http://i.imgur.com/fKr4b.jpg[/IMG][/QUOTE] Gee, thanks, would never of been able to spot the anomaly without the crudely drawn arrow and question mark. Fuck mate at least draw it well :v:
[QUOTE=BigBoom;38217759]Gee, thanks, would never of been able to spot the anomaly without the crudely drawn arrow and question mark. Fuck mate at least draw it well :v:[/QUOTE] [IMG]http://oi46.tinypic.com/tat46v.jpg[/IMG]
So here's the video I mentioned a few pages back where my friends and I decide to become asshole bandits and kill Eketro. This is the extent of our escapades. [media]http://www.youtube.com/watch?v=rhmAlh6gNbk[/media]
Snip. Didn't see your post :v:
Can I still get on the list? My in-game name is Zupadupadude(Joost)
I tried firing up namalsk, found a helicopter on a mountain and got lost on a long-ass road with no loot for miles :v:
I want to be whitelisted but my game name is 'Alex' and I know for a fact there are a number of people that go by that name :(
Join the server and I'll whitelist you. Just try to connect, it logs this. If you want in just join USPVT then post...
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