[QUOTE=Banned?;28416311]:psyduck:
This is why I don't play Magic anymore.[/QUOTE]
I don't quote myself often but I feel the need to elaborate.
Like, to me, this shit is impossible to accomplish without directly buying the cards themselves, and that to me is not fun. I also don't think on a level that is needed to make it in boosters drafts. I liked getting the cards, I liked making the decks and playing people in the lunchroom at high school. Anything else is just...woah.
Like the shit above.
[QUOTE=KorJax;28414917]Get this card and everyone will hate you forever in any multiplayer game:
[img_thumb]http://magiccards.info/scans/en/zen/25.jpg[/img_thumb]
[/QUOTE]
Man, fuck luminarch ascension.
Guess what else the owners of Magic own...
[sp]Ponies![/sp]
:tiphat:
Wooho, finally a magic thread. Love the game!
Where the fuck are all my land cards
The only ones I can find are in my deck
[editline]4th March 2011[/editline]
[QUOTE=Banned?;28416582]I don't quote myself often but I feel the need to elaborate.
Like, to me, this shit is impossible to accomplish without directly buying the cards themselves, and that to me is not fun. I also don't think on a level that is needed to make it in boosters drafts. I liked getting the cards, I liked making the decks and playing people in the lunchroom at high school. Anything else is just...woah.
Like the shit above.[/QUOTE]
Nothing wrong with playing casually with friends
I just got back from a tourney tonight, lol.
I've spent way too much money on this so far.
<3 Vampires
I liked to play using Black + Blue.
:h: this game.
I've played a samurai deck since high school ( I started playing at Mirodin / Kamigawa ) that has been reconstructed multiple times. It was mono white for the longest time, then red / white, then red / white / black.
Currently it's five color because I'm indecisive and it helps me get around being screwed for mana. I recently ( months ago ) played against one of my friends from high school and blew his mind when I played Terminate to destoy one of his control creatures, Debtor's Knell to pull it out of his graveyard, and some mana-fixers to use it's abilities.
I also have a card that makes people who play black decks quit.
[img]http://magic.tcgplayer.com/db/cards/2636.jpg[/img]
I literally have to keep it in the sideboard or nobody wants to play with me :(.
And since it's origins are a white deck, I have some fun life gain stuff.
[img]http://magic.tcgplayer.com/db/cards/10991.jpg[/img][img]http://magic.tcgplayer.com/db/cards/10596.jpg[/img] [img]http://magic.tcgplayer.com/db/cards/10182.jpg[/img]
[img]http://magic.tcgplayer.com/db/cards/17107.jpg[/img]
Aria and Endurance are sideboarded as well because they aren't reliable wins.
And then there's just some of the fun creature combos from Kamigawa.
[img]http://magic.tcgplayer.com/db/cards/12193.jpg[/img][img]http://magic.tcgplayer.com/db/cards/12074.jpg[/img][img]http://magic.tcgplayer.com/db/cards/12004.jpg[/img][img]http://magic.tcgplayer.com/db/cards/12454.jpg[/img][img]http://magic.tcgplayer.com/db/cards/12310.jpg[/img]
I know it's standard over-powered japanfan stuff in the block, but it plays really well with other blocks.
Consider:
[img]http://magic.tcgplayer.com/db/cards/11939.jpg[/img][img]http://magic.tcgplayer.com/db/cards/12062.jpg[/img]
[img]http://magic.tcgplayer.com/db/cards/11046.jpg[/img][img]http://magic.tcgplayer.com/db/cards/11137.jpg[/img]
I rest my case.
I'd play more but I'm not really in contact with any of my friends who play any more.
I play MTG from time to time. I even go to Friday Night Magic once in awhile. I've been playing since around Prophecies, if I remember correctly. I really love this game but... one thing that really pissed me off were "Mythic Rares". Because we needed rares that were more rare than other rares right? The guys who spend $500 on cards a month will whomp your ass, even in Standard. Doesn't make sense at all. Way to go Wizards.
[QUOTE=KorJax;28412517]I have an old pre-constructed white-red deck I got from a friend a few years ago (one you can buy in stores that's ready to play) featuring Time Counters as it's major strong point. Time counters basically mean the creatures you summon are REALLY cheap and really powerful, but go away after X or so turns. Trick is, the deck also had a lot of abilities that put your own creatures back into your hand so you had to constantly be bouncing your own creatures while playing them over and over to reap the benefits of their strength. Was pretty powerful.[/QUOTE]
You should use Ghost Away/Eternal Witness combo for that time counter deck. Or if you want to play Standard, use Venser's abilities to temporarily exile your creatures and return them to play with fresh time counters.
[QUOTE=Xyzzy;28414542]I've come to the conclusion that blue decks are the least fun deck to play against. Seriously, one of my friends plays a blue/white/black artifact deck, and he has a combo that makes people quit because it's impossible to counter.
He has a card that makes all cards on the field artifacts (Mycosynth Lattice), while spells that aren't in play are colorless. Now that the entire field is a handful of terrifying robot monstrosities, here comes the big finisher: Indomitable Archangel. This bastard of a Mythic rare gives all of the cards he owns shroud.
At this point, my teammate and I are freaking out, because we know that he's got some trump card that's going to wreck our shit. I desperately attack with my 13/14 Kitsune Mystic (flying, trample, lifelink. :v: enchantments) which buys us some time, dropping his team's lifetotal down to 20 and raising ours up to 63. Next turn, he exiles Kitsune Mystic and all of its enchantments, callously counters my Thorn Elemental. At this point, we're sunk.
Turn after that, what does he bring out? Memnarch? His Leyline of Singularity + Empress Galina combo?
No.
Motherfucking Platinum Emperion.
Now, he never has to block with anything. We can't target his Platinum Emperion with the Terashi's Grasp I had in my hand, cause it has shroud from Indomitable Archangel. We can't target Indomitable Archangel, cause it has shroud because of itself. Needless to say, we forfeited.[/QUOTE]
Oh man, I just played with my friend's deck the other day. Blue/artifact. Let me pull up the cards it uses:
[img]http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=45478&type=card[/img][img]http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=89018&type=card[/img]
These are the key cards. These two effectively bring the game to a halt. So far, the only way around it I've seen (aside from popping the artifacts) is to attack with a 0 power creature and then use Ninjitsu or a similar ability to put another card into play attacking.
[img]http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=191315&type=card[/img][img]http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=205043&type=card[/img][img]http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=208221&type=card[/img][img]http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=146166&type=card[/img]
Once these start to come down, the milling begins. Most players only last a few turns to this onslaught.
My cube is awesome. There are so many casual baddies in here...
Saying that "blue decks aren't fun" to play against then going on to talk about how you stacked enchantments on a creature...
My head hurts so bad.
Sure ok have fun. Just don't bitch when my EDH deck has ancestral recall.
I've got some friends I play this with, very fun imo.
[QUOTE=FlakAttack;28418708] Once these start to come down, the milling begins. Most players only last a few turns to this onslaught.[/QUOTE]
Throw memory erosion and Glimpse of the Unthinkable in and you will have everyone hate you.
[QUOTE=Kogitsune;28419352]Throw memory erosion and Glimpse of the Unthinkable in and you will have everyone hate you.[/QUOTE]
Oh trust me, even the guy with the Sliver deck hates me. Speaking of which... I fucking hate slivers.
[QUOTE=Banned?;28416582]I don't quote myself often but I feel the need to elaborate.
Like, to me, this shit is impossible to accomplish without directly buying the cards themselves, and that to me is not fun. I also don't think on a level that is needed to make it in boosters drafts. I liked getting the cards, I liked making the decks and playing people in the lunchroom at high school. Anything else is just...woah.
Like the shit above.[/QUOTE]
The majority of the pre-built decks you can buy are generally very good, so if you just want to get into the game just play with prebuilts. It's what I did years ago (and borrowed some of my friend's decks to play with to mix it up).
Sure if you want to make your own deck on a specific theme (like a wolf deck or a cleric deck in my case) then you'll need to buy individual cards but it's not that much money if you don't only get uber cards and it can be more fun to see how something you made works out.
If that's not your thing, then getting pre-builts is just as fun to play with. You can get a prebuilt deck for $15-$20 or so, so it's not that much money (probably cheaper elsewhere too).
[editline]4th March 2011[/editline]
[quote][img]http://magic.tcgplayer.com/db/cards/12310.jpg[/img][/quote]
Whhhaaaaaattt
(protip: legend rule states that you can't have more than one Legendary permanent with the same name on the field at the same time, and if that happens both permanents must be sacraficed)
[quote][img]http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=89018&type=card[/img][/quote]
I don't see how that would put the game in a standstill.
Your opponents don't remove thier hands from the game - only YOU do. That's what it means when it says "Your hand", as it refers to it's controller.
This plus that "Can't attack" combo is great, but there are lots of ways to get rid of things without creatures, and lots of ways to prevent an attack that doesn't require you to have no hand. I personally never try and play a deck without some removal cards, so I'd simply remove that Ensaring Bridge artifact. This also makes the opponent really weak because they are at the mercy of anything you play since he can't counter or use instants to stop anything you do.
[img]http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=159742&type=card[/img] [img]http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=5564&type=card[/img]
If a card you control generates tokens do you own them?
( cumulative upkeep: Put an age counter on permanent, pay upkeep cost for each age counter or sacrifice creature )
[QUOTE=KorJax;28420808]I don't see how that would put the game in a standstill.
Your opponents don't remove thier hands from the game - only YOU do. That's what it means when it says "Your hand", as it refers to it's controller.
This plus that "Can't attack" combo is great, but there are lots of ways to get rid of things without creatures, and lots of ways to prevent an attack that doesn't require you to have no hand. I personally never try and play a deck without some removal cards, so I'd simply remove that Ensaring Bridge artifact. This also makes the opponent really weak because they are at the mercy of anything you play since he can't counter or use instants to stop anything you do.[/QUOTE]
You'd basically have to purpose build a deck to beat it. Even if you popped all of the ensnaring bridges (and the player ran out of ways to pull ensnaring bridges back out of the library/graveyard... will take quite some time) the deck's real workhorse is the milling it does to you. So far, only red decks and very fast white decks have any real chance of beating it, and they will likely only have a few turns to do so. Forced fruition will drown a red deck and once the bridge and cloister go down, white is tied up tight.
I suppose you could use power 0 creatures and hit them with instants to beef them up before damage... also as mentioned before, Ninjitsu combined with power 0 creatures works. Tap-to-deal-damage also works. But again, you would pretty much be building a deck to purposely counter this one style of play, which is going to get you killed in a tournament.
[QUOTE=FlakAttack;28422258]You'd basically have to purpose build a deck to beat it. Even if you popped all of the ensnaring bridges (and the player ran out of ways to pull ensnaring bridges back out of the library/graveyard... will take quite some time) the deck's real workhorse is the milling it does to you. So far, only red decks and very fast white decks have any real chance of beating it, and they will likely only have a few turns to do so. Forced fruition will drown a red deck and once the bridge and cloister go down, white is tied up tight.
I suppose you could use power 0 creatures and hit them with instants to beef them up before damage... also as mentioned before, Ninjitsu combined with power 0 creatures works. Tap-to-deal-damage also works. But again, you would pretty much be building a deck to purposely counter this one style of play, which is going to get you killed in a tournament.[/QUOTE]
Why not wait for you to play bottled cloister, remove your hand from the game at the end of the turn, and then destroy the cloister? Unless it was ruled otherwise, your hand is now gone from the game forever.
Just bought a Scars of Mirrodin booster display with a friend, hoping for some good rares, gonna open it tomorrow.
Also, [i]hot[/i] bitch:
[img]http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=195402&type=card[/img]
[QUOTE=KorJax;28420808]
Whhhaaaaaattt
(protip: legend rule states that you can't have more than one Legendary permanent with the same name on the field at the same time, and if that happens both permanents must be sacraficed)
[/QUOTE]
Mirror Gallery is what makes my Honden deck work so well.
[url]http://magiccards.info/query?q=honden+&v=card&s=cname[/url]
Awesome op
I play a rainbow deck, I just grabbed the Premium Slither starter deck recently and have been trying to expand on it. Decent deck, I'm really loving poison.
[img]http://www.gatheringmagic.com/wp-content/uploads/2009/07/Packaging801.JPG[/img]
Foils are the devil. They definitely seem to have been cheaply constructed compared to normal cards.
I custom made my own badass looking pure black deck with Demon of Death's Gate and others.
Badass that is until I got anally raped by someone else
building a custom deck out of cool things just isn't viable and I don't play much anymore :saddowns:
[QUOTE=Kogitsune;28422346]Why not wait for you to play bottled cloister, remove your hand from the game at the end of the turn, and then destroy the cloister? Unless it was ruled otherwise, your hand is now gone from the game forever.[/QUOTE]
If losing a hand in a blue deck cripples you, you're doing it wrong.
[QUOTE=FlakAttack;28424845]If losing a hand in a blue deck cripples you, you're doing it wrong.[/QUOTE]
I'm more pointing out what seems like a pretty obvious flaw with the card to me. Also consider that some blue decks have cards that focus around having large hands. Of course, why would they have this card in that kind of deck to begin with?
I played this a college with a group, then I was sick for a week, when I came back they all had blue shithead decks and countered/controlled all my creatures. :/ took the fun out of it for me.
[QUOTE=CaF;28426346]I played this a college with a group, then I was sick for a week, when I came back they all had blue shithead decks and countered/controlled all my creatures. :/ took the fun out of it for me.[/QUOTE]
Play more creatures. Too fast too strong. For them to counter / control.
[QUOTE=suppertime;28428589]Play more creatures. Too fast too strong. For them to counter / control.[/QUOTE]
He has a point though, blue pretty much sucks the fun out of it.
So its like pokemans?
Magic The Gathering: The Card Game: The Video Game.
My question is, why wasn't it a video game earlier? Would be awesome on a handheld against a proper AI. Like that old pokemon card game video game.
[QUOTE=BANNED USER;28428726]Magic The Gathering: The Card Game: The Video Game.
My question is, why wasn't it a video game earlier? Would be awesome on a handheld against a proper AI. Like that old pokemon card game video game.[/QUOTE]
I FUCKING LOVED THAT GAME
I'm still sad that the sequel never made it to the US
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