Best cure to getting people to stop playing with you is to play with decks that are more unpredictable, for both you and your opponents. Not only is it fun as hell to play with decks like this (because every time you play with it, it'll be a little bit different), but you aren't garunteed to crush everyone you play like you would with a really efficient decks that is designed to just accomplish one win condition and get to that win as soon as possible.
For example I have a rainbow deck that's perfect for this. It's not nearly as "efficent" as my Wolf creature deck, and not nearly as impenatrable as my cleric deck, but it's got a fun random factor to it that makes it possible to beat, but still good enough to win with it. A lot of what makes "efficent" decks good is that it minimizes the "random" factor, and makes them as predictable as possible for you, so you know exactly when you're going to roll out the winning moves. This is also why blue decks are really popular for tourny's and stuff, because many of their cards focus on that playstyle. But it's also a playstyle that gets people to never want to play with you casually, and also is really boring to play with as well, because you know exactly how your moves will turn out and exactly what your strategy is.
[QUOTE=Jrwiley;35116904]Still a little shaky on a couple rules. If I have a card that gives me colorless mana, does that mana only stay till the end of the turn or does it stay in my pool for the rest of the game. Same goes for creatures that have the ability to give me a certain color.[/QUOTE]
Only till end of turn.
Your Mana Pool = how much mana you have for that turn. When you start your turn, your mana pool is always empty, and you can't do anything. So to get mana added to your pool, you typically use Lands. When you tap a land, you actually add that color's mana added to your pool. So a forest adds 1 green mana to your pool for the turn. A creature that gives you mana does the same.
A colorless mana the same thing as any other type of mana, except you can only use it for colorless mana costs. I.E. you can't use colorless mana from your mana pool to bring out something that costs 1 green mana.
[QUOTE=KorJax;35117145]
Only till end of turn.
Your Mana Pool = how much mana you have for that turn. When you start your turn, your mana pool is always empty, and you can't do anything. So to get mana added to your pool, you typically use Lands. When you tap a land, you actually add that color's mana added to your pool. So a forest adds 1 green mana to your pool for the turn. A creature that gives you mana does the same.
A colorless mana the same thing as any other type of mana, except you can only use it for colorless mana costs. I.E. you can't use colorless mana from your mana pool to bring out something that costs 1 green mana.[/QUOTE]
Thanks a lot. That clears up quite a bit.
Just noticed this thread. I started playing Magic about two weeks ago after my friends picked it up as well. I'm currently using a blue/green deck that I modified out of a Grave Power Dark Ascension intro deck. It's serving me well, but my friend has this annoying as fuck themed deck comprised entirely of <5 mana cost spirit creatures that all give each other boosts. Starting to piss me off just a bit.
[editline]13th March 2012[/editline]
Also, Korjax, I agree completely on the random deck thing, I don't know if I'll ever make a themed/efficient deck unless I plan to do a tournement or something, playing with a deck that I just keep continually evolving with cards from boosters and just cards that from my collection that I want to try out is way more interesting to me then having a deck that I know what's going to come up no matter what.
I really hate Praetors, they really ruined EDH.
It's not really fun when everyone runs the praetors (the sphinx of fact or fiction is also really annoying).
I mean yes, they print cards that appeal to their commander decks so they can sell more products, but do they really need to break formats?
[QUOTE=KorJax;35117145]
Only till end of turn.
Your Mana Pool = how much mana you have for that turn. When you start your turn, your mana pool is always empty, and you can't do anything. So to get mana added to your pool, you typically use Lands. When you tap a land, you actually add that color's mana added to your pool. So a forest adds 1 green mana to your pool for the turn. A creature that gives you mana does the same.
A colorless mana the same thing as any other type of mana, except you can only use it for colorless mana costs. I.E. you can't use colorless mana from your mana pool to bring out something that costs 1 green mana.[/QUOTE]
Your mana pool actually empties at the end of each phase unless you've got something that makes it so it doesn't, e.g. Omnath
[editline]13th March 2012[/editline]
[QUOTE=suppertime;35117742]I really hate Praetors, they really ruined EDH.
It's not really fun when everyone runs the praetors (the sphinx of fact or fiction is also really annoying).
I mean yes, they print cards that appeal to their commander decks so they can sell more products, but do they really need to break formats?[/QUOTE]
Well, as great as the Praetors are for EDH, Elesh Norn is frequently used in standard Reanimator and Pod decks. She's absolutely devastating against aggro.
Within my playgroup, unless it's a Sheoldred, Praetors never stay on the field for more than a turn rotation, although sometimes we'll let a Jin slide when the ones who could do something about it have a reliquary tower and a consecrated sphinx out.
[QUOTE=Jack_Thompson;35118490]Your mana pool actually empties at the end of each phase unless you've got something that makes it so it doesn't, e.g. Omnath
[editline]13th March 2012[/editline]
Well, as great as the Praetors are for EDH, Elesh Norn is frequently used in standard Reanimator and Pod decks. She's absolutely devastating against aggro.
Within my playgroup, unless it's a Sheoldred, Praetors never stay on the field for more than a turn rotation, although sometimes we'll let a Jin slide when the ones who could do something about it have a reliquary tower and a consecrated sphinx out.[/QUOTE]
It's more frustrating online when some people build really janktastic decks, like they'll play blue with no counter spells and no interaction, so my decks have to answer 3 player's worth of threats.
[QUOTE=doom1337;35116015]One guy complains about every deck I use because they are "annoying". The same guy is the guy who runs the mill deck with 4 painter's servant, 4 Grindstone, and 4 Jace, Memory Adept.
He also complains when I target his plainswalker and always says he would have won if I didn't :v:[/QUOTE]
Why does he have 4 painter's servant and 4 of the same planeswalker!? You should only need two of each in a deck if that, if you know their strengths.
[QUOTE=Zernbrog;35129169]Why does he have 4 painter's servant and 4 of the same planeswalker!? You should only need two of each in a deck if that, if you know their strengths.[/QUOTE]
4 jace > 2 jace,
4 jace > 4 most any other card
[QUOTE=suppertime;35129268]4 jace > 2 jace,
4 jace > 4 most any other card[/QUOTE]
i'd agree with you only if you were talking about jace, the mind sculptor
I made a black white life deck to try and spice things up.
The funny part is mixing these two together:
[URL="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=220172"]http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=220172[/URL]
[URL="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=244679"]http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=244679[/URL]
I'm sure there's better stuff, but I try to make T2 decks, and a life deck is hard to do there.
[editline]14th March 2012[/editline]
Does anybody know how to stop super aggressive infect decks?
They seem to just knock me out in 3-4 turns every time. All I can think of to fight them is a control deck, but I don't want to play control decks.
[editline]14th March 2012[/editline]
I'm posting a lot, because I didn't know this thread existed and I'm excited. But, would anybody look into full decks and critique them? I've got a lot, but it seems most discussion is about combos with a few cards, not whole deck themes.
No big deal if not, but I didn't want to post a (larger) wall of text that nobody wants to read.
[editline]14th March 2012[/editline]
[QUOTE=TheWhiteFox1;34946567]Just started playing this about a month ago. I'm absolutely terrible at it though, as my friend managed to beat me with a white deck, that gave him about 15 mana in the first 4 turns, and enchanted a single creature to a 15/15 before I even managed to attack.
Does anyone know good cards for a red deck?[/QUOTE]
It really depends on what you're going for.
[url]http://gatherer.wizards.com/[/url] will essentially filter out all of the terrible cards for you (anything with an equal cost to P/T ratio and no abilities, for instance), making searching for cards much easier. Be sure to organize by community rating. Although, don't just stick to the first few pages either.
In general, red focuses on cheap, quick cards. It excels in early or late game (deck depending), but tends to have harder transition.
Usually, I'd say keep a few bolt spells in any red deck. They deal 3 damage to target [anything], and are super cheap. So, you can knock out an enemy spellcaster, snipe a hurt player, or finish off a big bad beast.
Another red trait is creatures that do well when dying. For instance, goblins that deal one damage to target [anything] after dying. Early on, that means nobody will want to block them, since their one combat damage may kill something, and then their death damage can target another thing. So I'd say stock up a few of those.
Another early player problem is playing with all expensive cards. This sounds like your problem, since by turn 4 you didn't have anything on the field to damage your opponent, and you had a red deck. Unless you're going for a mana heavy deck (elves, mana-gen sorceries), try to keep your average cost under three, preferably closer to 2. Then, try to have some cards that do stuff with your mana, so you can dump your extra if need be (instants, creatures with mana abilities).
Last post in this wall of text, I promise!
[QUOTE=munky91;35131799]Does anybody know how to stop super aggressive infect decks?
They seem to just knock me out in 3-4 turns every time. All I can think of to fight them is a control deck, but I don't want to play control decks.
[/QUOTE]
most of the time the gameplan against infect is to hold out and stabilize which means you deny their threats (chump blocks/spot removal/countermagic) until you can safely play your own win conditions
i've basically outlined a control strategy, but you will definitely have a harder time trying to out race infect than holding out against them
[QUOTE=Kabuto;35130513]i'd agree with you only if you were talking about jace, the mind sculptor[/QUOTE]
4 of any other jace is still good, because they still do stuff and they still kill other jaces
Just made this for a thread in /tg/
Can anyone guess what it is?
[img]http://i.imgur.com/5SDwI.jpg[/img]
turntable basilisk
Skrillex without makeup?
Can anyone give me some tips for my deck? I'm pore so don't go suggesting Mox.
[url]http://www.mtgvault.com/ViewDeck.aspx?DeckID=287823[/url]
What format do you play?
[editline]14th March 2012[/editline]
4x Rancor
[QUOTE=Cam00;35135768]Can anyone give me some tips for my deck? I'm pore so don't go suggesting Mox.
[url]http://www.mtgvault.com/ViewDeck.aspx?DeckID=287823[/url][/QUOTE]
Your deck seems split between creatures that can die and come back, and creatures that benefit from things being dead. It seems to be leaning towards dying and coming back, so I'll base my input on that.
Remove necra disciple. His mana gen is not so great, and his ability to prevent damage doesn't fit with your deck.
Remove mortivore. His high cost means he should be an endgame idea, but your deck has too much reliance on reviving things. So, this card becomes an expensive and low powered creature.
Remove exoskeletal armor, for similar reasons to mortivore. No, it's not expensive, but it "costs" valuable space, which could be used for getting out more thematic elements.
Terramorphic expanse should go out and be replaced with woodland cemetery, which is a forest and a swamp in one.
Knock nimble mongoose out, for the similar reasons to mortivore.
Keep lumberknot. He's a great endgame, since he's hard to get rid of and gets bonuses from your theme. However, use 1 or 2 less.
With the amount of cards you've dropped, demonic tutor isn't overly helpful; drop it.
Agreed with suppertime, rancor would work well in your deck.
Ambush viper is essentially a creature killer spell, because it will almost always die after use. That said, you have a lot of creature control already in your deck, so consider losing it.
That should speed you up. You're below 60 cards now, so you'll need some new ones to fill in the blanks.
this game is pretty much the anti-pussy. you should only play if you don't mind never talking to girls
[highlight](User was banned for this post ("Why reply" - Craptasket))[/highlight]
[QUOTE=Dank Dave;35140479]this game is pretty much the anti-pussy. you should only play if you don't mind never talking to girls[/QUOTE]
Yeah sure.
Its not like there's 2 girls in the group I play with and there's a few guys with girlfriends.
But if in your mind "girls" are those 14-18 year old bitches that care about looks and social status more than anything then you are right.
[QUOTE=Calkkuna;35140589]Yeah sure.
Its not like there's 2 girls in the group I play with and there's a few guys with girlfriends.
But if in your mind "girls" are those 14-18 year old bitches that care about looks and social status more than anything then you are right.[/QUOTE]
enjoy your virginity lol
Man oh man dank dave sure told us
~snip~
[QUOTE=Dank Dave;35140479]this game is pretty much the anti-pussy. you should only play if you don't mind never talking to girls[/QUOTE]
All of my friends who do play magic are girls.
[url]http://www.mtgvault.com/ViewDeck.aspx?DeckID=287823[/url]
How does it look now?
I feel like a crotchety old man playing MTGO now. My decks are from like 2004 and I don't know what anything does anymore.
I used to be with it, but then they changed what "it" was. Now, what I'm with isn't it, and what's "it" seems weird and scary to me
Good, looks faster. Not sure if I like the demonmail. Again, a 4 cost is pretty hefty, and equipment cards are extra slow and dangerous to have in general. I'm not saying it is terrible, but keep an eye out and make sure it's doing what you want it to, otherwise chuck it.
Now, just test it out in some solitaire and see which cards are working and which aren't (which ones actually are played, stay alive / die as expected, and work as intended - beefing up because lots of things are dying.)
Some day, try and go back and make the other deck you had going, which relied on things remaining dead and in the graveyard. Those can be fun too!
[editline]14th March 2012[/editline]
[QUOTE=Fkpuz Version 1;35142763]I feel like a crotchety old man playing MTGO now. My decks are from like 2004 and I don't know what anything does anymore.
I used to be with it, but then they changed what "it" was. Now, what I'm with isn't it, and what's "it" seems weird and scary to me[/QUOTE]
Don't worry, it's the older decks that will do fantastically well anyways. Nothing like infinite turn loops and game breaking discard cards.
[editline]14th March 2012[/editline]
But yeah, the game's changed a lot over the years. Overall, I'd say it's more fun now than earlier.
[QUOTE=Fkpuz Version 1;35142763]I feel like a crotchety old man playing MTGO now. My decks are from like 2004 and I don't know what anything does anymore.
I used to be with it, but then they changed what "it" was. Now, what I'm with isn't it, and what's "it" seems weird and scary to me[/QUOTE]
One of my friends plays using old cards from the Revised Edition and ones around that time period, so it shouldn't be too hard to start playing again
[QUOTE=Fkpuz Version 1;35142763]I feel like a crotchety old man playing MTGO now. My decks are from like 2004 and I don't know what anything does anymore.
I used to be with it, but then they changed what "it" was. Now, what I'm with isn't it, and what's "it" seems weird and scary to me[/QUOTE]
Yeah the game now is sooooooo different.
[QUOTE=Fkpuz Version 1;35142763]I feel like a crotchety old man playing MTGO now. My decks are from like 2004 and I don't know what anything does anymore.
I used to be with it, but then they changed what "it" was. Now, what I'm with isn't it, and what's "it" seems weird and scary to me[/QUOTE]
The problem with MTG these days is that in a drive to get more players every damn year they fucking revise shit and add on a whole bunch of new rules/features/etc.
There are so many new creature types, abilities, rules, etc compaired to MTG2004 and MTG now that its insane
Infect, Eldrazi, Planeswalkers, Transformation cards (ones released just in the past year), planeshift, etc etc etc
Things were a lot simpler back in the day.
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