[QUOTE=munky91;35186261]Alright. I tested your deck out, and found the strong points were gaining health from ivory tower (combined with limited ability to damage, thanks to counters), and balance (one of the best cards to use ever.)
Weak points included: Getting rid of any number of smaller creatures. Balance was about your only option unless you managed to get all of the stasis into effect (which was uncommon, I felt.)
Going with your theme, I'd recommend using:
Crucible of Worlds (don't worry about burning off your lands, so you can balance the hell out of your opponent)
[URL="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=129480"]http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=129480[/URL]
Zuran Orb (Burn the hell out of your land)
[URL="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=212628"]http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=212628[/URL]
Trinket Mage (Find zuran orb / Feldon's cane / ivory tower)
[URL="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209040"]http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209040[/URL]
Balance
It's just too good, which is why it was banned all over the place. Should also help fight off those infect creatures you're having issue with.
Cards I would recommend axing:
Soldevi Digger & Despotic Scepter. I never found myself needing them. Also howling mine. I felt like I had enough draw opportunity without it, but that one's really more up to your preference.
And a final note. You may well have noticed, but I felt I should point it out just in case. Your Vedalken Mastermind can bounce your stasis back to your hand, allowing you to untap every turn while your opponent can't. You could do this starting on your third turn.
Of course, I may have played it wrong, and have a terrible read on your deck. So all of this is from what I gathered with a short while spent playing with it.[/QUOTE]
I like most of those suggestions but I think Despotic Scepter is a very strong back up against things like them unsummoning my Vedalken Mastermind in response to me bouncing the Stasis so when that happens I can just kill stasis instead of having to get a large mana disadvantage.
I suppose I could swap it into the sideboard though since it is quite situational. About Soldevi I think it is useful when going against large decks, although those are rare, so into the sideboard with it too. About Howling mine though, I find a good amount of decks these days run quite offensively, and being able to get all the cards I need to lock them down fast is very essential. Although running 4 might be a bit much so I'll trim it down to 2.
Also I don't think I'll run a Trinket Mage because his job can be replaced by removal spells and then just stalling it out till I get those cards by drawing.
I updated the deck with the changes: [url]http://tappedout.net/mtg-decks/stasis-test-1/[/url]
I'm a little confused. When they "remove" (kill, unsummon, whatever) the vedalken, you want to kill your stasis? But you've already bounced it back to you; why kill it if you'll have it in your hand anyways? And then what mana disadvantage?
For the howling mine, don't forget your opponent is grabbing extra cards too. Though, if you feel your extra cards will outdo theirs in the time-window you're looking for, then it's perfect - you get the cards you need, and the game will go faster as you reach your infinite loop.
[editline]18th March 2012[/editline]
[QUOTE=zakedodead;35186882][url]http://tappedout.net/mtg-decks/myr-deck-57/[/url][/QUOTE]
At first glance, you have a high mana cost for your cards / abilities.
What exactly are you going for?
[QUOTE=munky91;35187236]I'm a little confused. When they "remove" (kill, unsummon, whatever) the vedalken, you want to kill your stasis? But you've already bounced it back to you; why kill it if you'll have it in your hand anyways? And then what mana disadvantage?
For the howling mine, don't forget your opponent is grabbing extra cards too. Though, if you feel your extra cards will outdo theirs in the time-window you're looking for, then it's perfect - you get the cards you need, and the game will go faster as you reach your infinite loop.
[editline]18th March 2012[/editline]
At first glance, you have a high mana cost for your cards / abilities.
What exactly are you going for?[/QUOTE]
It's loosely based around the myr infinite mana combo, but the myr do a pretty good army of smalls as a backup, and I like the rainbow color part also.
[img]http://magiccards.info/scans/en/pr/56.jpg[/img]
I stopped playing this game around when the new age era layout came out([img_thumb]http://www.wizards.com/magic/images/tournamentcenter/2007/gameday_reya.jpg[/img_thumb])
I have many fond memories of playing this game and assembling ridiculous decks for it(I bought cards in bulk from quitters to save money, saved a fuck of a lot and acquired a lot of cards that way)
Haven't played for a long time sadly. Most of my friends sort of outgrew it and I only have 3 friends now that I play with once in a while just because it's such a fun game, we always play with new decks we've made sometime in between us playing once like a half year :(
Also pictured: My firstly acquired "OP" card(In that era of the game, creatures weren't so ridiculously powerful)
[QUOTE=KorJax;35182212]I think its funny that artifact creatures used to be balanced against the fact that they can be cast with all mana colors and are immune to stuff like fear etc by being inherently more expensive, yet current artifact creatures basically are just as powerful as standard colored ones for the same cost
Lol
I mean seriously? 3 colorless mana for a 2/2 artifact creature (nevermind that artifact creatures tend to be like slivers in how they interact with each other) that gives ALL artifact creatures flash?
Lets not even get into that darksteel sentenal with flash, vigilance AND indestructability. That fucker can't die, is always avalable for defense, and can be played at any time by default. 6 mana is a lot for a 3/3, but when it's colorless mana AND with all those abilities?[/QUOTE]
Except artifact creatures die to cheap and extremely common removal.
Also none of the artifacts I posted ar ethat powerful, shimmer myr is nice but it's not that dangerous, especially when it can get shocked, shattered, doom bladed, bounced or any of that jazz.
And indestructible on artifacts is hardly that good considering the ludicrous amounts of exile target artifact cards there are, on top of that infect has rolled around to utterly ruin their power, and trample makes indestructible pointless anyway. Besides that there's only 1 indestructible creature with flying and none with reach.
On top of that they're usually really expensive, and 1 drops are basically non-existant, I had to buy the servitors and workers online because there's basically no 1 drop critters in the new mirrodin block.
Anyway, artifacts are awesome and cool and shiny and metal, why shouldn't they be usable?
Sentinel was broken in limited, up in constructed
[QUOTE=munky91;35187236]I'm a little confused. When they "remove" (kill, unsummon, whatever) the vedalken, you want to kill your stasis? But you've already bounced it back to you; why kill it if you'll have it in your hand anyways? And then what mana disadvantage?
For the howling mine, don't forget your opponent is grabbing extra cards too. Though, if you feel your extra cards will outdo theirs in the time-window you're looking for, then it's perfect - you get the cards you need, and the game will go faster as you reach your infinite loop.
[editline]18th March 2012[/editline]
At first glance, you have a high mana cost for your cards / abilities.
What exactly are you going for?[/QUOTE]
Actually now that I think about it you are right, there isn't a problem. I was thinking that when he leaves play his bounce would be removed from the stack (don't know why I thought that haha).
And for howling mine I don't think giving the other player a card advantage will do too much harm especially since I run a good amount of ways to counter their threats.
[QUOTE=Jack_Thompson;35178232]We were playing EDH last night and my friend imprinted a counterspell onto an isochron scepter >:([/QUOTE]
[QUOTE=Calkkuna;35178254]That's really lame.[/QUOTE]
I have a friend that imprints Counterspell onto Isochron Scepter every game.
I'm able to deal with that shit with every color now.
[QUOTE=doom1337;35193155]Actually now that I think about it you are right, there isn't a problem. I was thinking that when he leaves play his bounce would be removed from the stack (don't know why I thought that haha).
And for howling mine I don't think giving the other player a card advantage will do too much harm especially since I run a good amount of ways to counter their threats.[/QUOTE]
Howling Mine is genius for milling purposes when you can make sure you opponent(s) never have more than 1 mana of any color available.
You'll also need to have a couple of those zero cost artefacts that removes size-cap of your hand
Howling mine tends to make other players happy during a multiplayer match, then you simply mill them of cards by making them draw, they don't want to hurt you because you're "helping" them, nobody ever realizes.
Goddamnit, I was going to buy a Guildpact booster display box with my friends from a local store but while we were wondering if we got the money for it they had been sold out.
I was so looking forward for it ;_;
[QUOTE=kaskade700;35202434]Howling Mine is genius for milling purposes when you can make sure you opponent(s) never have more than 1 mana of any color available.
You'll also need to have a couple of those zero cost artefacts that removes size-cap of your hand[/QUOTE]
I haven't found a problem with my handsize honestly even after having to discard to seven on most of my turns after I get a lockdown going, but after a bit more playtesting I think keeping those howling mines in might be beneficial so I can win faster. I also noticed that If I lock them down with Zuran Orb + Crucible of Worlds and only have 1 mana available I lack a way to get a turn going so I might keep the Despotic Scepter in my sideboard
[QUOTE=doom1337;35203775]I haven't found a problem with my handsize honestly even after having to discard to seven on most of my turns after I get a lockdown going, but after a bit more playtesting I think keeping those howling mines in might be beneficial so I can win faster. I also noticed that If I lock them down with Zuran Orb + Crucible of Worlds and only have 1 mana available I lack a way to get a turn going so I might keep the Despotic Scepter in my sideboard[/QUOTE]
That's a clever combo :)
Last time I used Howling mine in a deck was in a pure black zombie deck with 4 Undead Warchiefs, 4 Dark Rituals, my two Bad Moon and a fair amount of low cost zombies with cool abbilities(Tap to regenerate target zombie, Discard a card to search for a zombie card etc.)
In that Deck I used the Howling mine because of a lack of black draw cards in my collection and because I always had mana leftover.
[QUOTE=kaskade700;35204010]a lack of black draw cards in my collection[/QUOTE]
When I first read your comment I nearly flipped out, then I noticed the "[i]my collection[/i]" and yeah, my WBG EDH deck regularly outdraws bad blue decks. Witches ain't shit man.
[QUOTE=suppertime;35204747]When I first read your comment I nearly flipped out, then I noticed the "[i]my collection[/i]" and yeah, my WBG EDH deck regularly outdraws bad blue decks. Witches ain't shit man.[/QUOTE]
Black draw power can get scary as shit since they have things like 2 mana for two cards
[QUOTE=suppertime;35204747]When I first read your comment I nearly flipped out, then I noticed the "[i]my collection[/i]" and yeah, my WBG EDH deck regularly outdraws bad blue decks. Witches ain't shit man.[/QUOTE]
No idea what setup WBG EDH is since a quick google made me realize I didn't know a single one of the cards
On the subject of blue decks I remember a mate of mine having a deck which could practically take turn upon tuen after ~5 turns if he got off to the right start.
Many hairs was pulled.
Anybody with T2 decks?
[media]http://www.youtube.com/watch?v=T96mUv1NcgM[/media]
Skip to 0:49 to see MaRo to fall on the ground.
[QUOTE=suppertime;35204747]When I first read your comment I nearly flipped out, then I noticed the "[I]my collection[/I]" and yeah, my WBG EDH deck regularly outdraws bad blue decks. Witches ain't shit man.[/QUOTE]
Haha, I've never really needed those draw cards for black though, always went with that sorcery card with an imp with it's finger on fire that cost two black mana and lets you search your library for any card :v:
[QUOTE=doom1337;35204978]Black draw power can get scary as shit since they have things like 2 mana for two cards[/QUOTE]
Syphon Mind is way better.
Just found my first mythic rare card
Oh boy
[QUOTE=Zombii;35209180]Just found my first mythic rare card
Oh boy[/QUOTE]
My first mythic was a foil Blightsteel.
I still regret that trade, god fucking damnit.
I've gotten a mythic rare (or two!) out of every fat pack I've bought.
[QUOTE=Calkkuna;35209221]My first mythic was a foil Blightsteel.
I still regret that trade, god fucking damnit.[/QUOTE]
I'm just happy that it's a green, so I can actually use it.
It's a Primeval Titan for anyone wondering
[QUOTE=Zombii;35209642]I'm just happy that it's a green, so I can actually use it.
It's a Primeval Titan for anyone wondering[/QUOTE]
I love/hate the titans.
They're fucking powerful, maybe even too much.
[editline]20th March 2012[/editline]
I'd love if they'd make some multicolor titans though.
Enemy colors or something
Mythic rare = pay to win rare more like
[QUOTE=suppertime;35210466]Mythic rare = pay to win rare more like[/QUOTE]
[url]http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197869[/url]
:v:
[editline]20th March 2012[/editline]
also [url]http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=244691[/url]
[editline]20th March 2012[/editline]
or [url]http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=227080[/url]
[QUOTE=Calkkuna;35210589][url]http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197869[/url]
:v:[/QUOTE]
Oh man, that guy. I loved playing him in my old black deck.
ITT: good rares didn't exist until their set symbol was red instead of gold.
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