• Magic: The Gathering
    1,323 replies, posted
Tokens count, I believe.
they were handing out free planeswalker starter decks at paxeast lblblblblblblblblbllblblb
Yes, the tokens would trigger the Alarm. All the tokens come into play at once, though it will trigger for each token. This means you could respond in the meantime with more copying from Echo Mage. Assuming he controlled a silver myr, he could get an arbitrarily large amount of Chronozoa tokens in one turn. (note there is no "infinite" in MTG. You must specify a valid number.)
I love reacting to so-called 'infinite' creature decks with something like Wrath of God.
[QUOTE=suppertime;28551628]Sovereigns of Lost Alara want a word. That enchantment isn't playable, out side of the sovereigns combo deck. Which isn't so much as a combo deck as a Bant deck that can kill you almost instantly. Remember Sovereigns putting it into play won't trigger the annihilator. But even a fucking BoP will scare you shitless if you slam a Sovereigns down. [editline]11th March 2011[/editline] Glorious Anthem is pretty miserable. Now days creatures are strong enough on their own so you rather cast another creature than an enchantment. P Arena is still broken[/QUOTE] I haven't played since Shards (And skipped Shadowmoor), so I don't really know what new cards are floating around now a days. I've played several games where Glorious Anthem and the likes have been the last little push over the edge to spiral me downwards. In a white weenie deck, +1+1 to all of your creatures can go a long way. Especially if you get more than one out. Anything strong will probably be removed and you'll just get battered away. Since most decks like this win fast, it makes their early game all the stronger. It's really a pain when used right. I just looked up what Sovereigns does, and that card looks like it could be pretty scary. The only thing is that I'm not really into combo decks. I really love beatem up decks. Aggressive black decks are by far my favorite.
[QUOTE=Fork-H;28593292]By the time I had all this stuff out, I had enough mana to hardcast Rite of Replication with the kicker twice. So, copying the high tide twice wasn't a problem, nor was paying for the kicker on the copied rites. The opponent was kinda just like "...The fuck." Took a look at Intruder Alarm, that'd make the deck [i] ridiculous[/i]. I never really attack with the Chronozoas until I have masses of them, so it wouldn't really effect me. Hilarity would ensue. As for Cloud of Faeries, I myself am not a fan of using infinite combos, so I won't go in that direction.[/QUOTE] Pretty sure that you can't kick the copy. It's just put on the stack and not cast. [editline]13th March 2011[/editline] [QUOTE=BeardyDuck;28593509]they were handing out free planeswalker starter decks at paxeast lblblblblblblblblbllblblb[/QUOTE] I have all those decks. Got 'em from my store. They're all bad. The blue one has pre-ordains so if you need those try and get a few. Good for teaching noobs how to play. [editline]13th March 2011[/editline] [QUOTE=Debauchery;28594325]I just looked up what Sovereigns does, and that card looks like it could be pretty scary. The only thing is that I'm not really into combo decks. I really love beatem up decks. Aggressive black decks are by far my favorite.[/QUOTE] The traditional sovereigns deck was more midrange. 4x sovereigns (sometimes 3) and 2x of that stupid enchantment. Run with 4x birds, etc, bant tri lands, it's not so much as a combo but play sovereigns and swing for the lulz.
[QUOTE=KorJax;28593434]Doesn't a token being generated count as "brought in play" though? Or is something only considered "brought into play" when played from your hand?[/QUOTE] Chronoazoa says "When Chronozoa is put into a graveyard from the battlefield, if it had no time counters on it, put two tokens that are copies of it onto the battlefield." Thus, the tokens are "put into play" and it would trigger intruder alarm's effect. ("put ... onto the battlefield" is the new wording to replace "put into play". Otherwise functions identically) Using intruder alarm with creatures with powerful abilities that require tapping could actually be beneficial, because every time you cast a creature or otherwise put a creature into play, you could use the abilities again. So if you have 3 creatures out that tap for mana, tap them for mana, and then cast a creature, all creatures untap again. If you were to build a Myr deck with Intruder Alarm, you could use something like Myr Propagator and Myr Galvanizer with the mana generating Myrs (or other creatures) to create a really nasty combo. Also useful if you have creatures with flash and need to untap creatures to block. Another great way to use intruder alarm would be with bounce, like Venser, and build a deck around cards with abilities that work as they come into play (like Eternal Witness). Could add Ghostway to that for extra lulz, and hit the table with a Wrath of God while your creatures are exiled. Also, one thing to watch out for with those chronozoas: the token copies don't create other copies when they die. Tokens don't go to graveyard so the effect never activates. [QUOTE=Seiteki;28593609]I love reacting to so-called 'infinite' creature decks with something like Wrath of God.[/QUOTE] A counterspell would be the only effective counter to this. I've looked up a few things: Ghostway (and similar bounce) will destroy the tokens anyway (exiled/bounced tokens just cease to exist as a state-based action), protection from *colour* won't save you from it (or similar mass removal)... maybe if you found some magical way to make all your creatures indestructible... or temporarily make them not creatures... not sure if you could do that on such a huge scale though.
[QUOTE=suppertime;28594520]Pretty sure that you can't kick the copy. It's just put on the stack and not cast.[/QUOTE] Considering it's an exact copy of the spell, you should be able to, right? [editline]13th March 2011[/editline] [QUOTE=FlakAttack;28594665] Also, one thing to watch out for with those chronozoas: the token copies don't create other copies when they die. Tokens don't go to graveyard so the effect never activates.[/QUOTE] ...[i]balls.[/i] That is seriously my entire deck just obliderated. Spent forever on that thing. It was my [i]baby[/i]. Upset.
[QUOTE=FlakAttack;28594665]Also, one thing to watch out for with those chronozoas: the token copies don't create other copies when they die. Tokens don't go to graveyard so the effect never activates. [/QUOTE] So wrong. Tokens hit the graveyard and then cease to exist. They trigger all graveyard effects but cease to exist as a state based effect. Anything that triggers off a creature hitting the graveyard will work. But nothing can ever "see" a token in a graveyard (like zombify if it was casted at instant speed by say quicken)
[QUOTE=suppertime;28594824]So wrong. Tokens hit the graveyard and then cease to exist. They trigger all graveyard effects but cease to exist as a state based effect. Anything that triggers off a creature hitting the graveyard will work. But nothing can ever "see" a token in a graveyard (like zombify if it was casted at instant speed by say quicken)[/QUOTE] No longer upset. I love you.
[QUOTE=Fork-H;28594867]No longer upset. I love you.[/QUOTE] As I ponder how I'd make your deck I'm pretty sure I'd want Diplomatic Immunity to protect my Echo Mages. Only casting it if I have a counterspell obviously.
[QUOTE=suppertime;28594895]As I ponder how I'd make your deck I'm pretty sure I'd want Diplomatic Immunity to protect my Echo Mages. Only casting it if I have a counterspell obviously.[/QUOTE] I kinda just make sure I've always got a counterspell of some sort in-hand. Lots of "look at top x and put them back in any order". I once used Quicksilver Gargantuan on an Information Dealer, then kicked Rite of Replication on the gargantuan. By the end of the turn I had 11 wizards in play, five of which were 7/7. Top 11 cards of my library in any order, awe yeah.
Haha my friend today was missing a quarter to buy a pack so I gave him one in return for 1 random card I pulled out a Jace Beleren Needless to say he was pretty mad
[QUOTE=Jund;28595126]Haha my friend today was missing a quarter to buy a pack so I gave him one in return for 1 random card I pulled out a Jace Beleren Needless to say he was pretty mad[/QUOTE] That's a $10 quarter.
[QUOTE=suppertime;28594520]Pretty sure that you can't kick the copy. It's just put on the stack and not cast. [/quote] Kicker (as a yes/no value) is copyable, so the copies of a kicked rite are, by definition, already kicked.
[QUOTE=ace_of_spades;28595818]Kicker (as a yes/no value) is copyable, so the copies of a kicked rite are, by definition, already kicked.[/QUOTE] Uh no. Kicker is an alternate cost. Much like X. You can't copy X or kicker. [editline]14th March 2011[/editline] Well I'll be damned. 706.9. To copy a spell or activated ability means to put a copy of it onto the stack; a copy of a spell isn't cast and a copy of an activated ability isn't activated. A copy of a spell or ability copies both the characteristics of the spell or ability and all decisions made for it, including modes, targets, the value of X, and additional or alternative costs. (See rule 601, "Casting Spells.") Choices that are normally made on resolution are not copied
So the kick is copied? And the X on X spells is as well? Like, the kicked kicker is copied so the copy is already kicked, and the X paid mana is also copied so the X is already paid?
[QUOTE=Fork-H;28596027]So the kick is copied? And the X on X spells is as well? Like, the kicked kicker is copied so the copy is already kicked, and the X paid mana is also copied so the X is already paid?[/QUOTE] Sounds like it.
[tab]Eeexcellent.[/tab]
Me and some friends got in to this, it's a little pricey but fun. I recently made a Blue-Red deck that I like, but needs a little work. The only real problem is that Magic brings out the worst in people. One guy gets really smug, another becomes a douchebag, I get anger issues, etcetera.
Just made a relentless rats deck got 24 of them in it.
[QUOTE=RELAXiN;28596454]Just made a relentless rats deck got 24 of them in it.[/QUOTE] Oh wow, I hope it will work well!
[QUOTE=IAmAnooB;28596526]Oh wow, I hope it will work well![/QUOTE] I hoping it does, I put in a coat of arms and some cards to bring them back in it.
Thrumming stone + rats
[QUOTE=FlakAttack;28594665]A counterspell would be the only effective counter to this. I've looked up a few things: Ghostway (and similar bounce) will destroy the tokens anyway (exiled/bounced tokens just cease to exist as a state-based action), protection from *colour* won't save you from it (or similar mass removal)... maybe if you found some magical way to make all your creatures indestructible... or temporarily make them not creatures... not sure if you could do that on such a huge scale though.[/QUOTE] I was just saying the fact that you can take out a huge number of creatures, such as if someone declared hundreds of them, with a single spell. It's glorious.
man, i haven't played in forever but I still have my rad creatureless Archmage Ascension deck
Man i want this card in my artifact deck [img]http://www.cardkingdom.com/media/images/products/standard/137180_1.jpg[/img]
[QUOTE=Fadern;28598075]Man i want this card in my artifact deck [img_thumb]http://www.cardkingdom.com/media/images/products/standard/137180_1.jpg[/img_thumb][/QUOTE] My friend just does the effect on another mirrorworks for shits and giggles
This one's also quite awesome [img]http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=209009&type=card[/img] Could use another portal on it for dimensions within dimensions and shit What a headache
[QUOTE=RELAXiN;28596454]Just made a relentless rats deck got 24 of them in it.[/QUOTE] I've made one too, but it's still in prototype, and not completely a relentless deck (I only have ten of them). Be careful with Coat of Arms, it boosts opponents, too. [editline]14th March 2011[/editline] [QUOTE=suppertime;28597151]Thrumming stone + rats[/QUOTE] Speaking of, where's a good place to find cheap thrumming stones? :v:
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