• Assassin’s Creed III
    2,867 replies, posted
[QUOTE=Bombadecasa;38555110]Hey, I was thinking of whipping out my brass knuckles and going out on black friday to get a copy for steam. If I buy it retail from the store can I add it to Steam? I'd really like the ease of using steam so if anyone can answer my question I'd be grateful. Thanks in advance.[/QUOTE] No, if you buy it retail and not on Steam you can only register it on Uplay.
[QUOTE=jonoPorter;38555128]No, if you buy it retail and not on Steam you can only register it on Uplay.[/QUOTE] Would I be able to play with people who had it on Steam? And also does anyone know if Steam does cyber monday?
[QUOTE=Bombadecasa;38555190]Would I be able to play with people who had it on Steam? And also does anyone know if Steam does cyber monday?[/QUOTE] Why wouldn't you be able to play with people who have it on steam ?
[QUOTE=FpShepard;38555351]Why wouldn't you be able to play with people who have it on steam ?[/QUOTE] Certain games (at least older ones) don't run off of steam matchmaking.
[QUOTE=Bombadecasa;38555403]Certain games (at least older ones) don't run off of steam matchmaking.[/QUOTE] Yeah and most games on steam don't have steam matchmaking in it :v:
Has there been any updates about the multiplayer connectivity issues?
[QUOTE=Marden;38545489]Just something I did for PS contest and thought it was on topic. [IMG]http://i.imgur.com/syGdY.png[/IMG][/QUOTE] Someone mind explaining these pictures for me? i seem to be missing it.
[QUOTE=Cheeseist;38556715]Someone mind explaining these pictures for me? i seem to be missing it.[/QUOTE] [url]http://www.facepunch.com/showthread.php?t=1224961[/url] [editline]22nd November 2012[/editline] Original [img]http://puu.sh/1tdia[/img]
Well this is great. Suddenly when launching my game through Steam the UPlay launcher is asking for my CD key again and when I enter it it says already in use and now I can't play. Anyone know how to fix this? Tried reinstalling the game and UPlay. Needing two launcher clients to play a game is a pain in the ass. [IMG]http://i.imgur.com/8XINP.png[/IMG]
Does anyone have a savegame for near the start of Sequence seven? Mine magically deleted. I REALLY NEED HELP HERE GUYS
[QUOTE=RichyZ;38557936]ubi has only recently made a couple of tweets about it, generic "we are looking into it" shit, and they have yet to actually issue a statement about it or post on the support forums[/QUOTE] That's nice. I'd like to actually be able to play the multiplayer before I lose interest.
oh man OH MAN you can draw dicks in the snow
the same it takes to screw in a lightbulb
[QUOTE=FpShepard;38554474][media]http://www.youtube.com/watch?v=7VW-6gMJ6ao[/media][/QUOTE] Anyone know where this came from? I'm assuming it's a clip taken from somewhere.
I also didn't get why there's a "freeplay" after the ending. I mean, in the previous games it was like "Hey, Desmond, we're moving so you might want to spend time having fun in Animus". [sp]But now that Desmond is dead, who's the guy exploring memories? Desmond's father?[/sp]
The ending really reminded me of the final choice in [sp]Bastion.[/sp]
[QUOTE=gudman;38560230][sp]But now that Desmond is dead, who's the guy exploring memories? Desmond's father?[/sp][/QUOTE] there's 12 minutes of activity in the brain before death. think about it. [sp]his mind was falling apart and really fucked cause he used the animus so much[/sp]
Does anybody else have shit framerate? I'm mad they didn't include more options for graphics other than NORMAL and HIGH for Shadows, Textures and Environment. Have to lower my Resolution to the lowest possible on my 1920x1080 monitor, and with no windowed mode it's just really dumb. This gives me...maybe 20 FPS? 25 if I'm lucky.
My sequence 7 save just... disappeared. :suicide:
So I was fighting some guys near the docks and they jumped into the water and killed themselves, also in one of those stealth missions I accidentally shot a guard with the pistol, he was standing behind another guard, the other guard didn't even notice the guy die AND the sound of the pistol. 11/10 A.I
how is the pc port?
[QUOTE=redBadger;38562577]how is the pc port?[/QUOTE] Apparently lots of people have problems but I thought it would be worth to mention that it runs flawless for someone (me).
Just got it for PC. I can't even play the game. Every time I start single player , it gives me a black screen and crashes. I can play multiplayer just fine though.
Patch just released for PS3 and 360.
[QUOTE=geel9;38557739]Does anyone have a savegame for near the start of Sequence seven? Mine magically deleted. I REALLY NEED HELP HERE GUYS[/QUOTE] [QUOTE=Helvetica;38561170]My sequence 7 save just... disappeared. :suicide:[/QUOTE] This can't be coincidental.
[QUOTE=Sommoch;38562833]Patch just released for PS3 and 360.[/QUOTE] What's inside?
How can the MP be dead day one? I can't find any games. I love the MP...
[QUOTE=SweFox*;38564796]How can the MP be dead day one? I can't find any games. I love the MP...[/QUOTE] Because many people who have the PC version can't play the multiplayer for no apparent reason. And Ubisoft has been rather quiet about it.
[QUOTE=GetBent;38564815]Because many people who have the PC version can't play the multiplayer for no apparent reason. And Ubisoft has been rather quiet about it.[/QUOTE] I have been in a couple of matches, would love to play more of it. I guess we gotta wait.
[QUOTE=TyHap;38563024]What's inside?[/QUOTE] [quote]Multiplayer Multiplayer Modes - ASSASSINATE – Instances where it was possible for players to kill players that were not their target in Assassinate have been corrected. - ASSASSINATE – Bodyguards no longer fail to stun when they are locked by the pursuer of the player they protect. - DEATHMATCH – In Fort Wolcott, fixed a bug where players would remained stuck on warmup screen. - MANHUNT – The cooldown boosts for loss streak bonus are not permanently active for all abilities during a manhunt round anymore. Multiplayer Abilities - Loss Streak now correctly triggers when players lose their contracts five times in a row. - Disruption now breaks the hitting player’s lock. - The Smoke Bomb’s drop behavior has been updated. It now drops at the user’s feet instead of dropping in front of them. However, if players drop it from a ledge, it will drop below them. - Throwing Knives used against players hiding in haystacks will now make them get out of this haystack. - Using Throwing Knives against a target now prevents the target from contesting the kill. - Players are no longer stuck after using the Money Bomb from a ledge. Multiplayer Ladders - Several issues which occurred when players would quit a Manhunt pre-session lobby and join their friends the same session later have been corrected. - After a session ends on a draw, both teams will now receive the same rate for Abstergo ladder, instead of one team getting a winning rate and the other getting a losing rate. - Players are now granted Abstergo points normally even if one or several players get the idle state at the end of the session (The idle players do not get any Abstergo points) Multiplayer Misc - It is now possible for players to lock their target when their target has just stunned them. - Changing the ability set three times during a game can no longer reset the ability’s cooldown. - The X icon no longer inaccurately persistently displays. - It is no longer possible for players to get up and perform a kill under certain conditions while they’re vulnerable. - Transitions to join Multiplayer sessions after an invite now work correctly. - Warm up games are no longer interrupted when the host player leaves. - It is now possible to stun a vulnerable pursuer. - The X icon no longer displays above the pursuer’s previous target when they have been stunned after being vulnerable. Singleplayer Platform: All Location: Sequence 1 – 12 Mission – “A DEADLY PERFORMANCE” – Mission result screen could show an incorrect sync reward Mission – “A DEADLY PERFORMANCE” – Players could be stuck in the opera if they backtracked in a certain way after killing the target. Mission – “INFILTRATING SOUTHGATE” – Target would not be spawned if the player failed to perform a meat shield during the firing line tutorial Mission – “INFILTRATING SOUTHGATE” – Fixed multiple bugs where the guard on the boat could walk in circles, stay stuck or jump on the railing. Mission – “JOHNSON’S ERRAND” – Fixed floating muskets after a cinematic. Mission – “JOHNSON’S ERRAND” – Moved HUD icon on the explosive barrel on the ground instead of above the cart, because that’s what the player needs to shoot. Mission – “JOHNSON’S ERRAND” – prevent the player from using hide spots during part the mission to avoid a possible mission break. Mission – “THE SOLDIER” – Fixed a missing audio line. Mission – “THE SURGEON” – Fixed a bug where the eavesdropping tutorial couldn’t be completed if the mission was restarted. Mission – “THE SURGEON” – Fixed NPC not reacting to the player’s presence during the steal tutorial. Mission – “THE SURGEON” – Fixed optional objectives that could fail too easily. Mission – “WELCOME TO BOSTON”- When replaying the mission, when asked to buy a sword and pistol, those items would already be purchased. Mission – “WELCOME TO BOSTON” – Fixed Possible mission break if the player shoots the horse he’s supposed to ride. Mission – “UNCONVINCED” – Fixed a bug where the player could enter the tavern too early and break the mission. Mission – “UNCONVINCED” – Blocked accidental blending during the tavern fight, which could break the mission. Mission – “FEATHERS AND TREES” – Fixed a bug where the optional objective “Do not touch the ground” could fail too easily. Mission – “HUNTING LESSONS” – Fixed the issue where the bear could flee and eventually freeze. Mission – “A BOORISH MAN” – After the mission, the candelabra would display an interaction effect while the secret door to the basement was already opened. Mission – “RIVER RESCUE” – Blocked the player from diving in the river too early which could break the mission. Mission – “STOP THE PRESSES” – Cinematic could sometimes not trigger, breaking the mission. Mission – “THE HARD WAY” – Fixed the optional objective “Do not take any damage” that would fail if the player hits rocks even if it doesn’t deal damage to the ship Mission – “ON JOHNSON’S TRAIL” – Fixed issue where Chapheau could become inactive if the player dragged the fight far from where it started. Mission – “THE ANGRY CHEF” – Fixed issue where the “limit health loss” optional objective would wrongly fail if the player reloads a checkpoint or dies. Also fix the displayed limit to 33% as that’s what’s actually used. Mission – “THE ANGRY CHEF” – fixed missing butcher hatchet during cinematic if blood option is turned off Mission – “BRIDEWELL PRISON” – Closed the cell doors while being escorted to prevent the player from getting stuck in them Mission – “BRIDEWELL PRISON” – fixed voices becoming muffled mid-eavesdropping Mission – “SOMETHING ON THE SIDE” – Fixed missing ocean during the chase Mission – “SOMETHING ON THE SIDE” – Made the chase part easier Mission – “A BITTER END” – Fixed a camera glitch if the player reloads last checkpoint during a certain cinematic Mission – “A BITTER END” – Fixed a glitch that could happen if the player restarted the mission during a specific cinematic Mission – “FATHER AND SON” – Fixed a bug where the guard you’re supposed to kill would not reappear if the player starts fighting him and then runs away. Mission – “FATHER AND SON” – The mission could not be completed if the guard the player kills the target he’s supposed to steal using a stealth kill from bench or a rope-dart hanging move. Mission – “MISSING SUPPLIES” – Disabled a patrol that would almost guarantee failing the mission if they detected and started fighting Haytham Mission – “ALTERNATE METHODS” – Made the chase section easier Mission – “BROKEN TRUST” – fixed a bug where the player could be stuck on a horse if he exited and re-entered the Animus at a specific moment Mission – “LEE’S LAST STAND” – removed a destructible barrel that could cause problems if used as part of a contextual counter-attack. Mission – “CHASING LEE” – Adjusted difficulty on the Charles Lee chase Mission – “LAID TO REST” – Fixed a bug where the mission could be failed if redcoats start fighting the mission targets Location: Side Quest - BOSTON BRAWLERS – Mission “PETER BUNYON”, prevent the player from hiding, which would break the mission - BOSTON BRAWLERS – Mission “THE TOURNAMENT”, fixed a bug where the player could blend with spectators and break the mission - BOSTON BRAWLERS – Prevent using anything else than the fists during all fistfights - Boston Liberation Missions, North District – fixed an issue where some events would not complete properly if the player used an assassin recruit to kill the target. - COLLECTIBLES – fixed some chests that were not properly aligned when lock picking - COLLECTIBLES – removed the glow effect from chests during lock picking - COURIER MISSIONS – fixed a bug where mission update popup messages could be missing or wrong when delivering letters - FORT ST-MATHIEU – fixed a bug where the player could respawn inside the fort’s reset zone, which could break the fort’s logic - FRONTIERSMEN – Challenge 3, fixed a bug where objective “visit every tavern” would complete after visiting only 1 tavern - FRONTIERSMEN – mission “MONSTER OF THE SEA”, fixed a bug where sometimes eavesdroppings could not be completed - HUNTING SOCIETY – mission “THE MAN-EATER”, fixed a bug where the smaller locate zone would disappear if the player scans all clues outside of it - HUNTING SOCIETY – mission “THE PATRIARCH”, fixed a where the search zone could disappear from the map after interacting with the 1st clue - New York Liberation Missions – mission “PROTECT THE CLINIC”, fixed the mission not failing if the player goes too far from the area to protect. - New York Liberation Missions – West District, fixed a bug where the NPCs guarding the infected blankets could sometimes not be there. Location: Boston - Removed map icon on the door of Molyneux Tavern in Boston, until it is required by a specific mission Location: DLC - Fixed a bug where the wrong language could be selected even if the proper language DLC is installed Location: Epilogue - Animus Synching tutorial, forced subtitles on off-camera voice, so that the player doesn’t think the game is frozen Location: Frontier - Fixed a bug where players could respawn and desync immediately in a loop if he died in the Valley Forge region before unlocked. Also patches players which savegame are already stuck - Fixed a bug where the player could respawn under the ground in a loop, in two different places - Plugged a hole in the ground where players could fall through the map Location: Global - A text message is now visible on-screen at all times while a skippable cinematic is playing - Added a failsafe to the animals navigation, to prevent them from getting stuck - After the end credits, put the hood back up when not in Homestead - Disabled special attacks with heavy weapons on animals - Fixed a bug where the player could not equip a color change on the normal outfit from a shop if they are currently wearing a special outfit. - Fixed a bug where the player could not finish enemies on ground if they were thrown in deep snow - Fixed a bug where there wouldn’t be any reticle when precision aiming if the SSI option was turned off - Fixed a few rare bugs where the player could fall through the map while swimming or diving - Fixed various rare crashes - Greatly reduced the probability of animals to get stuck inside an object Location: Homestead - Fixed a rare bug where the Homestead upgrade progress could be lost after fast-travelling to the homestead - Mission “BOWLS BEGINNER” – Removed possibility to quit the bowls game after a reload, which would fail the mission. - Mission “CUTTING TIES”, fixed a bug where the NPC could react to fights or dead bodies and flee away, breaking the mission - Mission “NORRIS GOES COURTING”, fixed a bug where Norris would not reappear if the player goes too far from him. - Mission “THE PROPER TOOLS”, fixed multiple glitches where the Quest Log could become inconsistent - Mission “THE WEDDING”, fixed a missing audio line - Mission “THOUSAND-POUND IDEA”, fixed a bug where NPCs required for the mission could disappear and break the mission - Mission “TOOLS OF THE TRADE”, fixed mission not failing if Lance falls in the water - Mission “WHITE TROPHY”, make the cougar immune to explosions to prevent a possible mission break - Side-quest “ENCYCLOPEDIA OF THE COMMON MAN”, fixed a bug where the quest could sometimes not be completed Location: Menus - Added a wait message for some cases where the game could appear frozen if some servers are unresponsive - Animus Database, fixed updates of Kaniehtí:io entry that would be unlocked too early and spoil the fact that… [censored] - Fixed a bug where the player’s friends’ Uplay wall would get spammed by previously completed missions and sequences when the player reloads his game - Fixed leaderboards ranking the player as #1 when he’s actually alone on it - Homestead mission icons are now displayed on the map when selecting the “Missions” filter - Present pause menu, fixed a possible glitch if the player enters the controls section and leaves it very fast Platform: PS3 - Fixed wrong message after purchasing a DLC and leaving the store - Westpoint DLC – mission “A SPY AMONG US”, fixed a bug where required characters would disappear and not come back if the player went too far from them - Westpoint DLC – fixed a bug where the player could fall through the map by going through the gate while in conflict Platform: Xbox 360 Location: Menus - Removed Benedict Arnold icon from the map legend[/quote]
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