[QUOTE=.EDI;39147850]I hope this doesn't end up like cinematic mod.[/QUOTE]
Trust me, if it did, I would :suicide: myself.
[QUOTE=Fat-Corgi-Guy;39147861]Trust me, if it did, I would :suicide: myself.[/QUOTE]
Make sure you don't make Alyx into a hooker, I know it's a slippery slope, it can be hard to tell where you stand on it. Just remember, if you end up turning the fast zombie into a naked woman with fangs, you'll know you've gone over the edge.
[QUOTE]Alright guys, I did some concepts for the coast by sketching around on the HL2 map overview, please post your criticism or further ideas.
The image is about 12 mb with a resolution of 8300 x 5700, so click here[/QUOTE]
Thats not combine rail road, it's just a bridge :) In 2007 i tried to recreate this:
[IMG]http://img441.imageshack.us/img441/9172/snag0195.jpg[/IMG]
Art:
[url]http://half-life.wikia.com/wiki/File:Wasteland_bridge.jpg[/url]
I think this whole 'dirty Barney' thing has just gone too far.
Go back to how he was and let's just assume he knows how to wipe his face on a rag or something, holy moly.
[QUOTE=Sobek-;39148484]I think this whole 'dirty Barney' thing has just gone too far.
Go back to how he was and let's just assume he knows how to wipe his face on a rag or something, holy moly.[/QUOTE]
You do know the dirty version is just for his 'street war' variant? Meaning it would only be in, what 2 spots in the game? Clean Barney's for the rest of the areas with him. Also that someone would be this dirty, if not a little more, if he was in an actual war for a week- even if he [I]did[/I] wipe his face.
[QUOTE=Fat-Corgi-Guy;39147579]A bit like this?
[img_thumb]http://i.imgur.com/m3k1B.jpg[/img_thumb][/QUOTE]
Is Barney a Chimney cleaner? All he needs now is one of those working class cap's from the late 1800's! I get the context in which its going to be used, and I'm sure it will work better there.
[QUOTE=The Vman;39143032]Funny you should mention that...
[t]http://i.imgur.com/JvQ0f.jpg[/t][/QUOTE]
Now that, is a real explosion! I love those tiny fire-flickers coming out of it too, as well as the shrapnel.
[QUOTE=Talonite;39149054]Is Barney a Chimney cleaner? All he needs now is one of those working class cap's from the late 1800's![/QUOTE]
Ok, why do so many people keep saying this???? The 'joke' is getting old. Go look at pictures of people's face who are in a war, they're dirty, gritty, smoky, and smeared.
Also if he was a chimney sweep, his face would be [I]a lot[/I] dirtier.
[QUOTE=Fat-Corgi-Guy;39149217]Ok, why do so many people keep saying this???? The 'joke' is getting old. Go look at pictures of people's face who are in a war, they're dirty, gritty, smoky, and smeared.
Also if he was a chimney sweep, his face would be [I]a lot[/I] dirtier.[/QUOTE]
I can kind of see what he's getting at. Many people, when they think of chimney sweeps, have this image in mind.
[IMG]http://4.bp.blogspot.com/-mrZ9FLy3z3E/TpkotQBRD2I/AAAAAAAAA2s/faMSYGmry1c/s400/Bert-mary-poppins.jpg[/IMG]
I think adding some sweat to Barney's face would do wonders in adding to the griminess. As it stands, his face does look dirty, but it somehow feels soft, like soot. Let me see if I can find an example of what I'm thinking.
EDIT: Actually, here's a decent example. This is Nathan Drake in Uncharted 3, at two separate points in the game.
[img]http://i1-news.softpedia-static.com/images/news2/Uncharted-3-Director-Talks-About-Creating-Interesting-Characters-2.jpg[/img]
[img]http://i.minus.com/jbmbwpy9naHgM0.jpg[/img]
The first one is probably closer to what you're going for, but you can see how dirt has accumulated in "natural" areas, and it's got a real nice roughness to it. The latter is more subtle, but you can clearly see dirt as well as several nicks and scrapes that add wear and character. Might be worth experimenting with!
[QUOTE=Fat-Corgi-Guy;39149217]Ok, why do so many people keep saying this???? The 'joke' is getting old. Go look at pictures of people's face who are in a war, they're dirty, gritty, smoky, and smeared.
Also if he was a chimney sweep, his face would be [I]a lot[/I] dirtier.[/QUOTE]
It wasn't directed as a criticism, and I said that I could understand it in the context it would be shown, it justs looks a bit out of place in Kleiners lab.
Thanks for explaining what I was trying to get at JeanLuc761, much appreciated :smile:
[QUOTE=Talonite;39141827]
Two suggestions, if your porting this over to the Alien-swarm build of Source, could the Gman opening sequence be remade in Source-film-maker to show effects not possible in game (or hard to implement)? I might be wrong but I seem to remember it was around then that you could play video files with a func in hammer.
[video=youtube;hSwN_ukIHII]http://www.youtube.com/watch?v=hSwN_ukIHII [/video]
(It's been touched up on with a video editor... But it's an example :smile: )
[/QUOTE]
Oh hey, that's my video! On another note about the G-man introduction sequence, maybe you guys could tweak it a bit by adding in some env_projectedtextures on G-man. If you notice in Episode 2, Valve actually used some env_projectedtextures in the [URL="http://www.youtube.com/watch?v=aejntEMJdZM"]"Heart to Heart" scene[/URL]. It seems like you guys have improved the quality of dynamic lighting judging from some of your earlier screenshots. Of course, good luck wading through Valve's scripts for modifying that intro.
Band of Brothers has lots of good examples for dirty faces, if you're having trouble, maybe look at some of those for inspiration?
Here's 6 close ups I've gathered from imfdb:
[t]http://www.imfdb.org/images/a/a9/BOB02.jpg[/t][t]http://www.imfdb.org/images/d/dc/WintersPotatoMashers.jpg[/t][t]http://www.imfdb.org/images/8/8a/ComptonThompson.jpg[/t][t]http://www.imfdb.org/images/b/bb/Bob4m3.jpg[/t][t]http://www.imfdb.org/images/1/12/BOB1f06.jpg[/t][t]http://www.imfdb.org/images/7/79/BoB_332.jpg[/t]
[QUOTE=Mr. Someguy;39149759]Band of Brothers has lots of good examples for dirty faces, if you're having trouble, maybe look at some of those for inspiration?[/QUOTE]
They're good examples, but you also have to remember that Uncharted and Band of Brothers mostly take place in lush field/jungle areas, where as HL2's wars are in the streets of city 17, which are surprisingly clean. There won't be that much dirt/mud, like on those guys, it's going to be more soot, ash, and gravel/grit.
[QUOTE=pvt.jenkins;39139634]detail maps with low res textures, look pretty awful imho.
Games that recently came out still use detail maps BF3, deus ex: HR etc.[/QUOTE]
Sorry, I should have added that it's still okay to use with modern games because it is better to have a texture that is 2048² or 4096² with detail rather than a bunch of 8192² textures.
[QUOTE=vexx21322;39150598]Sorry, I should have added that it's still okay to use with modern games because it is better to have a texture that is 2048² or 4096² with detail rather than a bunch of 8192² textures.[/QUOTE]
I've worked on some of the textures in here; and I've been keeping mine 2048², I've left $detail out, but depending on how Corgi sees them; I might have him add $detail if he wishes.
woa this is awsome, also valve could come out with hl3 anytime between now and ∞ so....
this looks awsome
[QUOTE=Fat-Corgi-Guy;39147579]A bit like this?
[img_thumb]http://i.imgur.com/m3k1B.jpg[/img_thumb][img_thumb]http://i.imgur.com/P6qf0.jpg[/img_thumb][img_thumb]http://i.imgur.com/niNdU.jpg[/img_thumb][/QUOTE]
Yeah, you're getting the right idea, it's starting to look more believable. I think if you toned down the dirt a bit more in some spots it'd look perfect.
I can't embed images because I'm on my iPad Right now, so I'll just link you to some good references you can use to get a nice effect.
[URL]http://www.123rf.com/photo_5939819_portrait-of-man-with-dirty-face-isolated-on-white.html[/URL]
[editline]8th January 2013[/editline]
Actually just use someguys photos, they're perfect. They may not fit the setting completely but you can take an artistic liberty for it. As long as it looks nice.
Baboom
[img]http://i.imgur.com/mt4m9.jpg[/img]
[QUOTE=The Vman;39151480]Baboom
[img]http://i.imgur.com/mt4m9.jpg[/img][/QUOTE]
Ooh, may I ask what that one's intended for?
[QUOTE=Karmal Khan;39151510]Ooh, may I ask what that one's intended for?[/QUOTE]
For explosions
[QUOTE=Karmal Khan;39151510]Ooh, may I ask what that one's intended for?[/QUOTE]
Hand grenade. Planning on doing separate explosions for each explosive.
[QUOTE=Marbledemon;39145679]Alright guys, I did some concepts for the coast by sketching around on the HL2 map overview, please post your criticism or further ideas.
The image is about 12 mb with a resolution of 8300 x 5700, so click here to view it. I'd recommend to download it (right click > save as), so you can zoom in on the details.
edit: fuck dropbox. [URL="http://www.mediafire.com/?wf0atgvbyocy1aw"]Mediafire zip[/URL]
As we're probably goign to remake the skyboxes, I also some suggestions/ ideas for the coast.
I always loved it's atmosphere, the desolated feeling, the overcast and dull sky, and I'd love to improve this setting even more.
Here are some images kinda describing what I mean:
-snip-
Some distant thunder, the chilly wind howling between the cliffs, seagulls, their screeching taken away by the wind... The waves splashing against the cliffs, omen of the upcoming autumn storms...
The Dear Esther Remake just captured this mood, and I'd love to reproduce it in Half Life.[/QUOTE]
I added some things to the overview based off of the map of the coast area found in game:
[img]https://dl.dropbox.com/u/34886768/coastmap_sheet.jpg[/img]
Here is my edit: [url]https://dl.dropbox.com/u/34886768/HL2_overview_Edit.zip[/url]
Its mostly just details and notes.
[t]http://static.glitchvid.com/mesg/shad/files/png/bw053a_nmcube.png[/t]
It won't be that shiny in-game, but I just finished it up.
Going to work on the variants of it tomorrow.
It could probably be shiny/reflective when in underground/sewer areas, on account of moisture.
[QUOTE=glitchvid;39151835]It won't be that shiny in-game, but I just finished it up.
Going to work on the variants of it tomorrow.[/QUOTE]
I always dreamed about parallax mapping in Source engine - with POM textures like this can looks incredible:
[t]http://imageshack.us/a/img585/5278/sppomcrysis2vdmb.jpg[/t]
[t]http://imageshack.us/a/img818/6440/img00329081.jpg[/t]
[t]http://imageshack.us/a/img585/199/img00329061.jpg[/t]
[t]http://imageshack.us/a/img197/4207/sppomcrysis3ii9q.jpg[/t]
I think i'm calling the grenade done. What should I work on next?
[img]http://i.imgur.com/nKjEf.gif[/img]
ooh i like the bit of blue right at the start
not sure if i like how the smoke looks tho, it should spread out a bit more and not be as thick me thinks
also i see you did the firey stuff with simple textures. i spent an hour trying to draw a custom fireball sprite, in hindsight it feels like i was wasting my time :v:
[QUOTE=Joazzz;39153167]ooh i like the bit of blue right at the start
not sure if i like how the smoke looks tho, it should spread out a bit more and not be as thick me thinks
also i see you did the firey stuff with simple textures. i spent an hour trying to draw a custom fireball sprite, in hindsight it feels like i was wasting my time :v:[/QUOTE]
Don't worry, the smoke dissipates. The gif is playing at about 1/4 speed so that's all just at the beginning of the explosion.
[QUOTE=The Vman;39153122]I think i'm calling the grenade done. What should I work on next?[/QUOTE]
Gunship/chopper destruction?
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