• Half-Life 2: Enhancement Mod (V2)
    2,440 replies, posted
Ok, let's stop the names. It should be decided [I]much[/I] later on, [I]if[/I] we're even going to change it.
I personally think it should be titled Half-Life 2: Electric Boogaloo. I also think this mod would be better with platform shoes.
Figured I'd bring this post to light, it might be helpful or relevant in some ways: [url]http://facepunch.com/showthread.php?t=1231468&p=39442868&viewfull=1#post39442868[/url]
[QUOTE=Mr. Someguy;39444792]Figured I'd bring this post to light, it might be helpful or relevant in some ways: [url]http://facepunch.com/showthread.php?t=1231468&p=39442868&viewfull=1#post39442868[/url][/QUOTE] Last I tested, most of this was fixed. I'll double check right now. [editline]asdf[/editline] Some of them are still present.
Trying out the Episode 1 build [t]http://cloud-2.steampowered.com/ugc/900987249388180731/BF31CB0B980886CCCCF471EC85BF1C49C8BBC8C1/[/t] [t]http://cloud.steampowered.com/ugc/900987249388185552/814707A24077666F974C822ED00C675C31F6B909/[/t] Huh...
Like I said before, Half Life 2 : Male Enhancement
[QUOTE=Mr. Someguy;39444792]Figured I'd bring this post to light, it might be helpful or relevant in some ways: [url]http://facepunch.com/showthread.php?t=1231468&p=39442868&viewfull=1#post39442868[/url][/QUOTE] Feels good that most of the problem doesn't show up at my build of HL2!
[QUOTE=The Vman;39445821]Trying out the Episode 1 build [t]http://cloud-2.steampowered.com/ugc/900987249388180731/BF31CB0B980886CCCCF471EC85BF1C49C8BBC8C1/[/t] [t]http://cloud.steampowered.com/ugc/900987249388185552/814707A24077666F974C822ED00C675C31F6B909/[/t] Huh...[/QUOTE] Alyx is using bluetooth it seems. :v:
[QUOTE=Mr. Someguy;39444792]Figured I'd bring this post to light, it might be helpful or relevant in some ways: [url]http://facepunch.com/showthread.php?t=1231468&p=39442868&viewfull=1#post39442868[/url][/QUOTE] lemme go through that one by one, -movement (ken added bunny hopping back in yay!) -eyes (I think gman was always like that) -radiosity (fixed since we are using the alien swarm compiler) -HDR skyboxes were bugged because the HDR one was chopped in half, while the LDR one was square. (easy fix) -Inconsistent HDR (easy fix) -Vehicle physics (not my area, I have no idea how to fix) -Ugly tearing (could be an engine error) -fog (we can fix that easy) -random invisible zombie (could be an engine error, as the zombie is spawned) -stuttering (not sure what causes this. I'll take a look) -expensive water (we can fix the texture and force cheap, or we can fix the terrain to support expensive) -bad prop fading (easily fixable) -bad sequences (not sure what causes that I'll look in the map files) -vortiguant charge (coding error most likely) -train doesn't spawn (I'll see what I can do about it) -citizen doesn't open door (I've seen citizens do it before, could be just this once it didn't work, I'll try to fix that) -gravity gun pickup (I'll try to fix, but I've never seen this error before?) -alyx says lines twice (I'll see what I can do) -metrocops searching for player (mapping error, I'll try to fix) -zombies not moving (mapping error, I'll try to fix) -citizens have alyx gun (I'll keep that in unless you don't want me to) -dropships do not shoot (coding error) -HUD (coding error) -airboat flashlight (coding error) -texture changes (easy fix) -random orient change (I don't see any issues....) -texture change (what do you want me to replace it with?) -missing decal (easy fix) -sounds (I'll see what I can do) Hope that covers most everything as most of it is a mapping error.
I can fix the vehicle physics.
[QUOTE=Mr. Someguy;39444792]Figured I'd bring this post to light, it might be helpful or relevant in some ways: [url]http://facepunch.com/showthread.php?t=1231468&p=39442868&viewfull=1#post39442868[/url][/QUOTE] I haven't tested extensively, but at least 80-90% of those things are already fixed in our mod.
[QUOTE=Snood_1990;39449257]I can fix the vehicle physics.[/QUOTE] pleeeaaase do. Also, I gotta ask (again for the third time). Is there any chance we'll see this in Biohazard's ASW deferred renderer? Seriously, imagine Grigori's reveal in Ravenholm with a [B]real[/B] volumetric spot light! Also, has anyone tried contacting this guy? [video=youtube;M6vhfW4TEQI]http://www.youtube.com/watch?v=M6vhfW4TEQI[/video]
It pains me to say, but I think we'll have to get rid of this guy: [img]http://farm4.staticflickr.com/3195/2963209998_45d1fb38ce_z.jpg?zz=1[/img] :v:
[QUOTE=Snood_1990;39449897]It pains me to say, but I think we'll have to get rid of this guy: [img]http://farm4.staticflickr.com/3195/2963209998_45d1fb38ce_z.jpg?zz=1[/img] :v:[/QUOTE] why, you only see him once, and that's the back side.
[QUOTE=Stiffy360;39449956]why, you only see him once, and that's the back side.[/QUOTE] If you think about it, he's a pointless game asset. He's meant for when citizens are seen from afar, but LODs handle that use anyway.
Wouldn't be Half-Life without cheaple.
Alright guys, come on.
[QUOTE=Snood_1990;39450006]If you think about it, he's a pointless game asset. He's meant for when citizens are seen from afar, but LODs handle that use anyway.[/QUOTE] if you get rid of him you ruin hl2 forever
reminds me of David Blaine Doesn't he also turn the corner and start floating?
but i love cheaple :()
Fat-Corgi, if you haven't already, put a rule in the OP about debating over titles I wouldn't mind if the mods enforced a minor, 12 hour ban for anyone who suggests a title for "Off-Topic/Spam" It clogs up the posts, and your jokes are not funny
[QUOTE=Snood_1990;39449897]It pains me to say, but I think we'll have to get rid of this guy: [img]http://farm4.staticflickr.com/3195/2963209998_45d1fb38ce_z.jpg?zz=1[/img] :v:[/QUOTE] Just replace him with this: [t]https://dl.dropbox.com/u/34886768/Pictures/Random/cheaple.jpg[/t] [url]http://www.garrysmod.org/downloads/?a=view&id=78623[/url] If you get permission from [url=http://facepunch.com/member.php?u=86796]-Rusty-[/url]
[QUOTE=highvoltage;39450505]Just replace him with this: If you get permission from [url=http://facepunch.com/member.php?u=86796]-Rusty-[/url][/QUOTE] Or I could just make my own skin once the hd models are done...
[QUOTE=xalener;39449577]pleeeaaase do. Also, I gotta ask (again for the third time). Is there any chance we'll see this in Biohazard's ASW deferred renderer? Seriously, imagine Grigori's reveal in Ravenholm with a [B]real[/B] volumetric spot light! Also, has anyone tried contacting this guy? [video=youtube;M6vhfW4TEQI]http://www.youtube.com/watch?v=M6vhfW4TEQI[/video][/QUOTE] If this gets blown over again I'll leave you alone about it. Edit: Snood, why do you do this to me? [I] why?[/I]
[img]http://img836.imageshack.us/img836/75/citizenenhanced.jpg[/img] HD male citizen WIP.
camel toe
Why don't you use Enhanced citizens?
the cheaple always scared the complete shit outta me. [editline]2nd February 2013[/editline] those eyes man
[QUOTE=Snood_1990;39451315][img]http://img836.imageshack.us/img836/75/citizenenhanced.jpg[/img] HD male citizen WIP.[/QUOTE] The wrinkles on his clothes look... inverted. They look like flesh wrinkles where the "apex" of the dip pinches in. Cloth wrinkles have a smooth apex with sharp edges.
[QUOTE=Griffster26;39452112]Why don't you use Enhanced citizens?[/QUOTE] Because what would be the point of the mod if we just reuse all the mods other people made? It's defeating the entire purpose of high-quality models for a new engine.
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