Ok, let's stop the names. It should be decided [I]much[/I] later on, [I]if[/I] we're even going to change it.
I personally think it should be titled Half-Life 2: Electric Boogaloo.
I also think this mod would be better with platform shoes.
Figured I'd bring this post to light, it might be helpful or relevant in some ways: [url]http://facepunch.com/showthread.php?t=1231468&p=39442868&viewfull=1#post39442868[/url]
[QUOTE=Mr. Someguy;39444792]Figured I'd bring this post to light, it might be helpful or relevant in some ways: [url]http://facepunch.com/showthread.php?t=1231468&p=39442868&viewfull=1#post39442868[/url][/QUOTE]
Last I tested, most of this was fixed.
I'll double check right now.
[editline]asdf[/editline]
Some of them are still present.
Trying out the Episode 1 build
[t]http://cloud-2.steampowered.com/ugc/900987249388180731/BF31CB0B980886CCCCF471EC85BF1C49C8BBC8C1/[/t]
[t]http://cloud.steampowered.com/ugc/900987249388185552/814707A24077666F974C822ED00C675C31F6B909/[/t]
Huh...
Like I said before, Half Life 2 : Male Enhancement
[QUOTE=Mr. Someguy;39444792]Figured I'd bring this post to light, it might be helpful or relevant in some ways: [url]http://facepunch.com/showthread.php?t=1231468&p=39442868&viewfull=1#post39442868[/url][/QUOTE]
Feels good that most of the problem doesn't show up at my build of HL2!
[QUOTE=The Vman;39445821]Trying out the Episode 1 build
[t]http://cloud-2.steampowered.com/ugc/900987249388180731/BF31CB0B980886CCCCF471EC85BF1C49C8BBC8C1/[/t]
[t]http://cloud.steampowered.com/ugc/900987249388185552/814707A24077666F974C822ED00C675C31F6B909/[/t]
Huh...[/QUOTE]
Alyx is using bluetooth it seems. :v:
[QUOTE=Mr. Someguy;39444792]Figured I'd bring this post to light, it might be helpful or relevant in some ways: [url]http://facepunch.com/showthread.php?t=1231468&p=39442868&viewfull=1#post39442868[/url][/QUOTE]
lemme go through that one by one,
-movement (ken added bunny hopping back in yay!)
-eyes (I think gman was always like that)
-radiosity (fixed since we are using the alien swarm compiler)
-HDR skyboxes were bugged because the HDR one was chopped in half, while the LDR one was square. (easy fix)
-Inconsistent HDR (easy fix)
-Vehicle physics (not my area, I have no idea how to fix)
-Ugly tearing (could be an engine error)
-fog (we can fix that easy)
-random invisible zombie (could be an engine error, as the zombie is spawned)
-stuttering (not sure what causes this. I'll take a look)
-expensive water (we can fix the texture and force cheap, or we can fix the terrain to support expensive)
-bad prop fading (easily fixable)
-bad sequences (not sure what causes that I'll look in the map files)
-vortiguant charge (coding error most likely)
-train doesn't spawn (I'll see what I can do about it)
-citizen doesn't open door (I've seen citizens do it before, could be just this once it didn't work, I'll try to fix that)
-gravity gun pickup (I'll try to fix, but I've never seen this error before?)
-alyx says lines twice (I'll see what I can do)
-metrocops searching for player (mapping error, I'll try to fix)
-zombies not moving (mapping error, I'll try to fix)
-citizens have alyx gun (I'll keep that in unless you don't want me to)
-dropships do not shoot (coding error)
-HUD (coding error)
-airboat flashlight (coding error)
-texture changes (easy fix)
-random orient change (I don't see any issues....)
-texture change (what do you want me to replace it with?)
-missing decal (easy fix)
-sounds (I'll see what I can do)
Hope that covers most everything as most of it is a mapping error.
I can fix the vehicle physics.
[QUOTE=Mr. Someguy;39444792]Figured I'd bring this post to light, it might be helpful or relevant in some ways: [url]http://facepunch.com/showthread.php?t=1231468&p=39442868&viewfull=1#post39442868[/url][/QUOTE]
I haven't tested extensively, but at least 80-90% of those things are already fixed in our mod.
[QUOTE=Snood_1990;39449257]I can fix the vehicle physics.[/QUOTE]
pleeeaaase do.
Also, I gotta ask (again for the third time). Is there any chance we'll see this in Biohazard's ASW deferred renderer? Seriously, imagine Grigori's reveal in Ravenholm with a [B]real[/B] volumetric spot light!
Also, has anyone tried contacting this guy?
[video=youtube;M6vhfW4TEQI]http://www.youtube.com/watch?v=M6vhfW4TEQI[/video]
It pains me to say, but I think we'll have to get rid of this guy:
[img]http://farm4.staticflickr.com/3195/2963209998_45d1fb38ce_z.jpg?zz=1[/img]
:v:
[QUOTE=Snood_1990;39449897]It pains me to say, but I think we'll have to get rid of this guy:
[img]http://farm4.staticflickr.com/3195/2963209998_45d1fb38ce_z.jpg?zz=1[/img]
:v:[/QUOTE]
why, you only see him once, and that's the back side.
[QUOTE=Stiffy360;39449956]why, you only see him once, and that's the back side.[/QUOTE]
If you think about it, he's a pointless game asset. He's meant for when citizens are seen from afar, but LODs handle that use anyway.
Wouldn't be Half-Life without cheaple.
Alright guys, come on.
[QUOTE=Snood_1990;39450006]If you think about it, he's a pointless game asset. He's meant for when citizens are seen from afar, but LODs handle that use anyway.[/QUOTE]
if you get rid of him you ruin hl2 forever
reminds me of David Blaine
Doesn't he also turn the corner and start floating?
but i love cheaple :()
Fat-Corgi, if you haven't already, put a rule in the OP about debating over titles
I wouldn't mind if the mods enforced a minor, 12 hour ban for anyone who suggests a title for "Off-Topic/Spam"
It clogs up the posts, and your jokes are not funny
[QUOTE=Snood_1990;39449897]It pains me to say, but I think we'll have to get rid of this guy:
[img]http://farm4.staticflickr.com/3195/2963209998_45d1fb38ce_z.jpg?zz=1[/img]
:v:[/QUOTE]
Just replace him with this:
[t]https://dl.dropbox.com/u/34886768/Pictures/Random/cheaple.jpg[/t]
[url]http://www.garrysmod.org/downloads/?a=view&id=78623[/url]
If you get permission from [url=http://facepunch.com/member.php?u=86796]-Rusty-[/url]
[QUOTE=highvoltage;39450505]Just replace him with this:
If you get permission from [url=http://facepunch.com/member.php?u=86796]-Rusty-[/url][/QUOTE]
Or I could just make my own skin once the hd models are done...
[QUOTE=xalener;39449577]pleeeaaase do.
Also, I gotta ask (again for the third time). Is there any chance we'll see this in Biohazard's ASW deferred renderer? Seriously, imagine Grigori's reveal in Ravenholm with a [B]real[/B] volumetric spot light!
Also, has anyone tried contacting this guy?
[video=youtube;M6vhfW4TEQI]http://www.youtube.com/watch?v=M6vhfW4TEQI[/video][/QUOTE]
If this gets blown over again I'll leave you alone about it.
Edit: Snood, why do you do this to me?
[I]
why?[/I]
[img]http://img836.imageshack.us/img836/75/citizenenhanced.jpg[/img]
HD male citizen WIP.
camel toe
Why don't you use Enhanced citizens?
the cheaple always scared the complete shit outta me.
[editline]2nd February 2013[/editline]
those eyes man
[QUOTE=Snood_1990;39451315][img]http://img836.imageshack.us/img836/75/citizenenhanced.jpg[/img]
HD male citizen WIP.[/QUOTE]
The wrinkles on his clothes look... inverted.
They look like flesh wrinkles where the "apex" of the dip pinches in. Cloth wrinkles have a smooth apex with sharp edges.
[QUOTE=Griffster26;39452112]Why don't you use Enhanced citizens?[/QUOTE]
Because what would be the point of the mod if we just reuse all the mods other people made? It's defeating the entire purpose of high-quality models for a new engine.
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