• Half-Life 2: Enhancement Mod (V2)
    2,440 replies, posted
[QUOTE=Marbledemon;39586545]Alright, took a bit longer than expected (Fucked up the func_occluders), but here's the first version (still WIP) of d1_trainstation_04: [T]https://dl.dropbox.com/u/36921974/Hammer/trainstation4/sdk_d1_trainstation_040002.jpg[/T][/QUOTE] If I may offer some observations: The transition from window to sloping roof is a bit jarring; the textures aren't quite right. Perhaps add a small brush below the window, something like this? [t]http://www.mayang.com/textures/Architectural/images/Roofing/slate_roof_gabled_window_6210291.JPG[/t] I'm just being picky with this last bit, but the two ledges below the windows are different size. Could they be made the same? [quote=Marbledemon;39586545] [T]https://dl.dropbox.com/u/36921974/Hammer/trainstation4/sdk_d1_trainstation_040005.jpg[/T] The idea with the running citizens is pretty good actually, I'm gonna see how I could implement them. As usual, post criticism/ideas or anything else you'd like to add.[/quote] I don't know if this is an issue you'd solve as a mapper, but the tiled ground texture is pretty noticeable. I guess that'll be solved with the new textures? As someone else pointed out earlier, the ground could be broken up a bit with "city debris", leaves and litter and so forth. [sp]Running citizen blagging a TV? There's your reference to Get Your Free TVs as well[/sp] I can't pick up on anything else being out of place. Very nice work, looking forward to more from you!
[QUOTE=QwertySecond;39597890]If I may offer some observations: The transition from window to sloping roof is a bit jarring; the textures aren't quite right. Perhaps add a small brush below the window, something like this? [/QUOTE] Thanks for the feedback ;) I'm gonna try to implement the metal thingy below the window, could be solved with decals or something. The NPCs with the TVs are actually a nice idea, gonna see how we're going to implement them, as we'd need new animations for that, but it's a really nice touch. The ground textures are going to be way more detailed, it's nothing I could colve right now, but I'm definitly going to spruce that area up a little bit ;)
[QUOTE=Marbledemon;39600082]Thanks for the feedback ;) I'm gonna try to implement the metal thingy below the window, could be solved with decals or something. The NPCs with the TVs are actually a nice idea, gonna see how we're going to implement them, as we'd need new animations for that, but it's a really nice touch. The ground textures are going to be way more detailed, it's nothing I could colve right now, but I'm definitly going to spruce that area up a little bit ;)[/QUOTE] There's 2 maps that take place in that area, so you'd need to make changes to both.
[QUOTE=glitchvid;39600125]There's 2 maps that take place in that area, so you'd need to make changes to both.[/QUOTE] Or combine both maps into 1 so you'd only have to make the changes once.
[QUOTE=Fat-Corgi-Guy;39600629]Or combine both maps into 1 so you'd only have to make the changes once.[/QUOTE] Pretty sure the 1st time round has a kill trigger at ground level, and the 2nd time has some damaged buildings
[QUOTE=Fat-Corgi-Guy;39586061]Sadly, it doesn't work with decals from what I've heard.[/QUOTE] I can't think of a reason why. What about overlays?
[QUOTE=The Jack;39600750]I can't think of a reason why. What about overlays?[/QUOTE] He means the decals when u shoot a wall I think. A way round it MIGHT be to somehow add the heightmap of the "decal" to the height map of the target texture before you parallax it. I'm not sure if its possible though and would probably be expensive.
decals have no heightmaps though [editline]15th February 2013[/editline] [QUOTE=Ken Chan;39585812][IMG]http://cloud.steampowered.com/ugc/577855333421249905/CDB16EF37F4BBC1202199E0168BDB6E0B0D17191/[/IMG] Hmm tasty.[/QUOTE] you should modify the alpha of the hole (if you're still including it) so it actually looks like a hole [editline]15th February 2013[/editline] the closest thing you would get to 3D decals would be clever use of the decal modulate shader
[QUOTE=Meatpuppet;39602148]decals have no heightmaps though [/QUOTE] I'm suggesting making a custom shader for the decal (and probably the surface it hits also)
[QUOTE=mdeceiver79;39602361]I'm suggesting making a custom shader for the decal (and probably the surface it hits also)[/QUOTE] i would just be easier and less buggy/laggy to use the decal modulate shader but ok
[QUOTE=Fat-Corgi-Guy;39600629]Or combine both maps into 1 so you'd only have to make the changes once.[/QUOTE] One of them is before nova prospect, and the 2nd is after: so the combine walls caused a lot of destruction. it would be unfavorable.
[QUOTE=glitchvid;39604459]One of them is before nova prospect, and the 2nd is after: so the combine walls caused a lot of destruction. it would be unfavorable.[/QUOTE] 1. Finish first map 2. Copy first map 3. Wreck it up 4. Alter gameplay elements 5. Done?
what about you can throw a tv at a citizen out the window, and you'll see him run away with it, and you get an achievement called "Free TV's"
Too bad you don't have the voice actor. It'd be funny if you could make the citizens scold you if you mess up their apartment, and if you keep doing it, they knock you out, drag you outside, and close / lock / barricade the door so you can't go back in :v:
[QUOTE=Mr. Someguy;39604867]1. Finish first map 2. Copy first map 3. Wreck it up 4. Alter gameplay elements 5. Done?[/QUOTE] Or you know, just apply the changes to both. (Actually, using instances would probably be the easiest way)
Alyx- WIP V15 (or somethin'): [IMG_thumb]http://i.imgur.com/JWwh0pj.jpg[/IMG_thumb] [I]please note this is a heavy WIP skin, subject to a crap load'a change.[/I]
[QUOTE=Fat-Corgi-Guy;39606337]Alyx- WIP V15 (or somethin'): [IMG_thumb]http://i.imgur.com/JWwh0pj.jpg[/IMG_thumb] [I]please note this is a heavy WIP skin, subject to a crap load'a change.[/I][/QUOTE] Theres something about her eyes that's really off. try darken them a bit.
They look a bit too green, compared to in-game. (which is hazel) But imo I wouldn't change the model too much, because you risk treading into fakefactory territory. Increase the poly count (those god awful low poly hands) and touch up the textures (face and neck don't match), that's what Valve was doing post HL2 rather than just create a new model from scratch. Just my thoughts.
they eyes on the left look too small for some reason
I think the eyes are just like that cuz of the model viewer. And I think the nose needs a bit of retexturing on the tip, the lightness is off and it distorts how we see the nose. And I think that the skin should be generally darker, you've got a lighter tan going on.
I'm pretty sure that the eyes will look darker ingame. You know, like with all the other ones so far.
Do I have to post an eye-texture comparison for her again???? Mine -[IMG_thumb]http://i.imgur.com/BtRc7Tk.jpg[/IMG_thumb][IMG]http://i.imgur.com/hBmDbBc.jpg[/IMG]-Valve [QUOTE=Barbarian887;39606697]they eyes on the left look too small for some reason[/QUOTE] Really? Cause I was thinking the eyes on the right looked in-humanly big... [QUOTE=SpotEnemyBoat;39606429]They look a bit too green, compared to in-game. (which is hazel) But imo I wouldn't change the model too much, because you risk treading into fakefactory territory. Increase the poly count (those god awful low poly hands) and touch up the textures (face and neck don't match), that's what Valve was doing post HL2 rather than just create a new model from scratch. Just my thoughts.[/QUOTE] Uuh, you do know that's what we're planning to do? I've posted about it before I thought.
why did you change it again it was fine last time
Corgi, could you do male07 next? :dance:
[QUOTE=Meatpuppet;39611056]why did you change it again it was fine last time[/QUOTE] Change what? The eye texture? I didn't change it at all, I was just re-posting the comparison. [editline]16th February 2013[/editline] [QUOTE=The Jack;39611603]Corgi, could you do male07 next? :dance:[/QUOTE] Depends if I can find a suitable face "model" for him.
no why do you keep working on alyx she was fine before
The eyes are fine, just make them look less bloodshot.
[B]UPDATE[/B] [IMG_thumb]http://i.imgur.com/6mDEp3i.jpg[/IMG_thumb] [I][B]eyes are darker in-game![/B][/I]
lighten the skin below her nose
Here's some in-game pics too. [img_thumb]http://i.imgur.com/thLv3JL.jpg[/img_thumb][img_thumb]http://i.imgur.com/Ak4TRir.jpg[/img_thumb][img_thumb]http://i.imgur.com/Dl8RDP1.jpg[/img_thumb][img_thumb]http://i.imgur.com/xCdTZx5.jpg[/img_thumb][IMG_thumb]http://i.imgur.com/zVDaVPF.jpg[/IMG_thumb]
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