• Half-Life 2: Enhancement Mod (V2)
    2,440 replies, posted
[QUOTE=Meatpuppet;39623181]is it the crowbar[/QUOTE] ye
isn't that the bugbait
Clearly, it's the crossbow.
I really like the current Alyx's face. If you ask me the scars aren't overdone, she isn't supposed to look like a fashion model. They are also very subtle so it's not disgusting either.
Alright guys, concept time! When looking through some videos of the Half Life 2 Beta, I noticed that in the original map for e3, you started Ravenholm from the water: [t]https://dl.dropbox.com/u/36921974/Ravenholm%20Concepts/e31.jpg[/t][t]https://dl.dropbox.com/u/36921974/Ravenholm%20Concepts/e32.jpg[/t] You then continue over an old, broken dock to the town: [T]https://dl.dropbox.com/u/36921974/Ravenholm%20Concepts/e33.jpg[/T] And there, you finally end up here: [T]https://dl.dropbox.com/u/36921974/Ravenholm%20Concepts/e34.jpg[/T] Does it remind you of something? [T]https://dl.dropbox.com/u/36921974/Ravenholm%20Concepts/2013-02-17_00001.jpg[/T][T]https://dl.dropbox.com/u/36921974/Ravenholm%20Concepts/2013-02-17_00002.jpg[/T] I could turn the right fence into an empty frame so you have to blast away the metal sheet to go through or something like that. So, my question is: Should this be added as a "secret" area? Should I expand that street with the old e3 map?
why not?
That shotgun oddly looks better than the current one Even if they both are virtually identical
[QUOTE=Fat-Corgi-Guy;39612929]...... Ariana Lima, Zoe Saldana.....whaaa-????? A new model as in, a '3d model', still based on the old one, not a new one as in completely new shape- that's just crazy.[/QUOTE] can kleiner be reimagined as zoe saladana? but keep kleiner's voice
[QUOTE=Snood_1990;39622613]Yeah looks like a particle, also guess what I'm working on: [img]http://img339.imageshack.us/img339/7794/physgun.jpg[/img] Excuse the fatty grip.[/QUOTE] You could look at the model that a valve employee made for a real life replica. It has a lot of unneeded parts for use in game, but it could be a good reference. [url]http://volpinprops.blogspot.com/2012/01/half-life-2-gravity-gun.html[/url]
[QUOTE=vexx21322;39623751]You could look at the model that a valve employee made for a real life replica. It has a lot of unneeded parts for use in game, but it could be a good reference. [url]http://volpinprops.blogspot.com/2012/01/half-life-2-gravity-gun.html[/url][/QUOTE] That's the reference I'm using. It's done, ish: [img]http://img191.imageshack.us/img191/7821/gravgunenhanced.jpg[/img]
[QUOTE=Snood_1990;39624085]That's the reference I'm using. It's done, ish: [img]http://img191.imageshack.us/img191/7821/gravgunenhanced.jpg[/img][/QUOTE] the prongs are way too big
[QUOTE=Dictator Dean;39624210]the prongs are way too big[/QUOTE] They're the same size as the viewmodel's.
The proportions are inaccurate but IMO it looks way cooler this way. [QUOTE=xalener;39616919]Well, they could harvest grooming tools from manhacks[/QUOTE] On the old subject of more diverse rebel bodygroups, I think it'd be cool to see some people walking around with shivs made out of manhack blades. Maybe shoved in their boots or attached to their vests or something.
[QUOTE=Snood_1990;39624085]That's the reference I'm using. It's done, ish: [IMG]http://img191.imageshack.us/img191/7821/gravgunenhanced.jpg[/IMG][/QUOTE] The main shaft/body area seems way too long but the details are nice.
The new Alyx is way too asian for my taste.
[QUOTE=swift;39624726]The new Alyx is way too asian for my taste.[/QUOTE] what's wrong with asians i love asian women
[QUOTE=Snood_1990;39624235]They're the same size as the viewmodel's.[/QUOTE] are you absolutely Sure?
[B]Small Update[/B] I tweaked the normal map a bit more. [img_thumb]http://i.imgur.com/zeNZFyA.jpg[/img_thumb][img_thumb]http://i.imgur.com/M5LufC2.jpg[/img_thumb][img_thumb]http://i.imgur.com/Jd4VMJq.jpg[/img_thumb] [img_thumb]http://i.imgur.com/mrLWxWo.jpg[/img_thumb][img_thumb]http://i.imgur.com/aXQYMrZ.jpg[/img_thumb][img_thumb]http://i.imgur.com/R9razsh.jpg[/img_thumb] top row is zoomed in, bottom row is taken from as close as you can get to the player without zooming.
The barrel looks way to long, though it may look different in a viewmodel.
[QUOTE=JustyB;39624575]The main shaft/body area seems way too long but the details are nice.[/QUOTE] It's the view model, it's that long so you can actually see the end in first person. The weapon model will be shorter.
[QUOTE=Cows Rule;39624991]The barrel looks way to long, though it may look different in a viewmodel.[/QUOTE] If you look at the original viewmodel it's like that.
[QUOTE=swift;39624726]The new Alyx is way too asian for my taste.[/QUOTE] her dad's black and her mom's Asian. Is she supposed to look fucking Irish? Alyx is (half, which is a good deal) asian. If they were rebuilding her according to "taste" then what's stopping anyone from just shoving Adriana Lima in there?
darken the skin below her nose and it'll be fine and by darken i mean make lighter
[QUOTE=Meatpuppet;39612408]lighten the skin below her nose[/QUOTE] [QUOTE=Meatpuppet;39625283]darken the skin below her nose and it'll be fine[/QUOTE] Make up your mind! :v:
i meant lighten holy shit
[QUOTE=Stiffy360;39625053]If you look at the original viewmodel it's like that.[/QUOTE] Damn you, first-person perspective! Anyway, I'm liking Alyx's normal map. Just needs a little more contrast for the eyebrows and lips.
[QUOTE=ojcoolj;39623588]That shotgun oddly looks better than the current one Even if they both are virtually identical[/QUOTE] It had a meatier gunshot sound and it looks less like plastic, the leak one that is.
[QUOTE=Meatpuppet;39625436]i meant lighten holy shit[/QUOTE] bed time?
Slightly off-topic but speaking of Alyx, it's just a little strange how she looks white in the new concept art: [T]http://i1201.photobucket.com/albums/bb344/BlackMesaLegacy/AlyxVanceHL3conceptart_zps74d98503.png[/T]
she looks pale, not white. Race is bone deep.
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