This is awesome and I support it.
I'm a particle artist but I'm not currently doing any work for anyone due to IRL bullshit, however I do offer you a gift.
[url]http://www.garrysmod.org/downloads/?a=view&id=89082[/url]
Revamped bullet impact effects (unless you already have your own effects for this in which case I'll go slink away)
You guys are allowed to edit/redistribute these with your mod freely because this looks fucking boss and I approve of what you're doing, maybe if I get some time off I'll come back and offer you some other particle effects.
[QUOTE=Butthurter;39652466]did you forget to include the eye textures
[t]http://puu.sh/25qTv[/t][/QUOTE]
[B][U][I]MAKE US WHOLE GORDON!!![/I][/U][/B]
[QUOTE=Empty_Shadow;39652532]This is awesome and I support it.
I'm a particle artist but I'm not currently doing any work for anyone due to IRL bullshit, however I do offer you a gift.
[URL]http://www.garrysmod.org/downloads/?a=view&id=89082[/URL]
Revamped bullet impact effects (unless you already have your own effects for this in which case I'll go slink away.
You guys are allowed to edit/redistribute these with your mod freely because this looks fucking boss and I approve of what you're doing, maybe if I get some time off I'll come back and offer you some other particle effects.[/QUOTE]
A little late to the party broski, but it's still a kind gesture!
[media]http://www.youtube.com/watch?v=iKiF_1ZdO4A[/media]
[QUOTE=The Vman;39652599]A little late to the party broski, but it's still a kind gesture!
[media]http://www.youtube.com/watch?v=iKiF_1ZdO4A[/media][/QUOTE]
Interesting choice with the metal impact, makes me think of UT a bit. I'm more of a fan of sparks myself (tbh I have a spark fetish when it comes to particles, I put em everywhere)
Your dirt/concrete impact is very nice however, I really like how it looks :)
I have some of my more recent particle effects on my dropbox somewhere, if you want I can give you a copy of them so you can study them to get some ideas and learn some techniques. There's a lot of cool stuff I've learned how to do and I like to share it.
[QUOTE=Empty_Shadow;39652532]This is awesome and I support it.
I'm a particle artist but I'm not currently doing any work for anyone due to IRL bullshit, however I do offer you a gift.
[url]http://www.garrysmod.org/downloads/?a=view&id=89082[/url]
Revamped bullet impact effects (unless you already have your own effects for this in which case I'll go slink away)
You guys are allowed to edit/redistribute these with your mod freely because this looks fucking boss and I approve of what you're doing, maybe if I get some time off I'll come back and offer you some other particle effects.[/QUOTE]
the glass and spark effects from that are just pure sexy.
especially because the sparks and pieces of glass collide with walls.
[QUOTE=Empty_Shadow;39652532]This is awesome and I support it.
I'm a particle artist but I'm not currently doing any work for anyone due to IRL bullshit, however I do offer you a gift.
[url]http://www.garrysmod.org/downloads/?a=view&id=89082[/url]
Revamped bullet impact effects (unless you already have your own effects for this in which case I'll go slink away)
You guys are allowed to edit/redistribute these with your mod freely because this looks fucking boss and I approve of what you're doing, maybe if I get some time off I'll come back and offer you some other particle effects.[/QUOTE]
Aren't those just the default particle impacts from Source 2007?
[QUOTE=Empty_Shadow;39653152]Interesting choice with the metal impact, makes me think of UT a bit. I'm more of a fan of sparks myself (tbh I have a spark fetish when it comes to particles, I put em everywhere)
Your dirt/concrete impact is very nice however, I really like how it looks :)
I have some of my more recent particle effects on my dropbox somewhere, if you want I can give you a copy of them so you can study them to get some ideas and learn some techniques. There's a lot of cool stuff I've learned how to do and I like to share it.[/QUOTE]
We could do a trade. I could show you some of mine and you could show me some of yours. I always enjoy taking a look at other people's fx work!
[QUOTE=Karmal Khan;39653322]Aren't those just the default particle impacts from Source 2007?[/QUOTE]
rtfm
[QUOTE=Empty_Shadow;39653471]rtfm[/QUOTE]
what
[IMG]http://cloud-2.steampowered.com/ugc/578981777485999389/F9F3EA1EF63726CA5D894C451C7805CCCBC6E7BE/[/IMG]
[IMG]http://cloud-2.steampowered.com/ugc/578981777486001821/7446DE99B88F0A6A64BCD3655E0960CA734527FA/[/IMG]
Depth of Field with a low quality shader, and a not-working-well auto-focus system.
[QUOTE=Mr. Someguy;39653490]what[/QUOTE]
Read the fucking manual.
His effects are really good (I've been using them for years)
Quick video:
[video=youtube;6o1Ep89yIiA]http://www.youtube.com/watch?v=6o1Ep89yIiA[/video]
Sorry for no audio (and the animations being really fucked up)
[QUOTE=Fat-Corgi-Guy;39651978][B]NOTE[/B]
I have released Alyx, Barney, and G-man's skins on the Open Source Filmmaker forums, due to requests.
[url]http://steamcommunity.com/groups/OpenSourceFilmmaker/discussions/2/846945955285856173/[/url][/QUOTE] what about a gmod version
[QUOTE=Dictator Dean;39653787]what about a gmod version[/QUOTE]
They should work if you put them directly in gmod.
On the subject of effects
[t]http://cloud-2.steampowered.com/ugc/900989150817937003/DB63BAACA8D467B86139425E4A945A5310DF3F2B/[/t][t]http://cloud-2.steampowered.com/ugc/900989150817938514/0836507E7EAD106F4F341017C3CA1E748AFCB57D/[/t][t]http://cloud-2.steampowered.com/ugc/900989150817940727/23F6A9252A608CD2565D9EC38000634DDC57A2BB/[/t][t]http://cloud-2.steampowered.com/ugc/900989150817943142/98D8C5B7EA1F8D5A3F93274F11DFFB66D316D377/[/t][t]http://cloud.steampowered.com/ugc/900989150817944992/4D8F475A7EE4DB2F84AFDCB29FA5D1477DB8DBB2/[/t]
Glad I could help.
I think you should try to give the pulse weapons that triangular muzzle flash.
Examples:
[img]http://images1.wikia.nocookie.net/__cb20100312152327/half-life/en/images/4/4a/Nexus_fturret_shooting.jpg[/img]
[img]http://pnmedia.gamespy.com/screenshots/phl/93078848.jpg[/img]
[QUOTE=glitchvid;39653778]His effects are really good (I've been using them for years)
Quick video:
[video=youtube;6o1Ep89yIiA]http://www.youtube.com/watch?v=6o1Ep89yIiA[/video]
Sorry for no audio (and the animations being really fucked up)[/QUOTE]
the glass impacts look amazing but the metal impacts are rather... wimpy
[QUOTE=Butthurter;39652466]did you forget to include the eye textures
[t]http://puu.sh/25qTv[/t][/QUOTE]
No, the guy just didn't put the 'humans' folder where the eyes are stored in SFM, along with the 'Alyx' folder.
[QUOTE=Joazzz;39654312]the glass impacts look amazing but the metal impacts are rather... wimpy[/QUOTE]
They were bigger but after a lot of debate I toned them down.
There used to be a bigass flash, loads of sparks in all directions and some smoke. (also the sparks ricochet realistically :D)
now it's a small flash, some ricochet sparks and a teeny bit of smoke.
[editline]21st February 2013[/editline]
[url]https://dl.dropbox.com/u/516743/stuff.zip[/url]
Here's some of my recent work.
The bullet tracers use a system that was invented by Chris0312, I don't take credit for them but you can have a look at how they work, it's pretty insane.
Cannon muzzleflashes are moderately old but have a couple interesting ways to show smoke.
canyon rain is a weather effect that uses the player as a control point, hence rain only falls around the player which makes it a bit cheaper (it's still pretty expensive) also features rain splashes on objects in the world.
Engineer tool is a little bit of sparks n stuff nothing amazing tbh.
explosion nuke arty and seismic are 3 different explosions, they all have their own features, nuke is the oldest of the lot and has some stuff I don't really like as much any more, however I find it really hard to make a decent looking fiery cloud particle like you'd see on a nuke so I haven't really revamped.
Infantry weapons features some hand grenade explosions, all fairly old but still some stuff to look into.
Tank cannons/missiles/grenades contains my most recent work, there's lots of cool stuff in there (at least in my opinion) they also use a flash effect that doesn't render in the particle editor, you'll have to load up the effects ingame to see it. The flash effect renders as noz if the centre of the particle has LoS to the players camera, if not the effect doesnt render at all, which clears up the ugly cutting of large particles into the world, you might have solved the problem yourself but if you haven't yet, look at those particles to figure out how.
I'd recommend spawning some of them ingame to get a proper idea on how they look, the editor doesn't always do justice.
That's about it, have a look through hopefully you can learn some stuff.
These particles are all from Empires mod and they're my property/the Empires dev teams property so they're strictly for educational purposes, I don't think anyone here would want to steal content but I'm just making it clear.
[QUOTE=glitchvid;39653778][video=youtube;6o1Ep89yIiA]http://www.youtube.com/watch?v=6o1Ep89yIiA[/video][/QUOTE]
Glass impact looks amazing! Concrete impact is good, but I like Vman's better. As for the metal, I like both yours and Vman's. What would be awesome is to have a combination of the two. Vman's looks like a small explosion goes off every time you hit something, sorta cool, but needs to be toned down a bit, and yours I like the sparks a lot, but there'd need to be just a few more, and the point of impact looks a bit weak.
Quick poster of the 2 new models. Threw Gordon in there just because.
[img]http://i.minus.com/jbvYvRfryOqVsn.jpeg[/img]
[QUOTE=Hogie bear;39654927]Quick poster of the 2 new models. Threw Gordon in there just because.
[img]http://i.minus.com/jbvYvRfryOqVsn.jpeg[/img][/QUOTE]
Very cool!
Hint, remove the normal map on Gordon's face, it make him look like crap imo.
[QUOTE=The Vman;39653853]On the subject of effects
*pics*[/QUOTE]
I think all of those are too big and the pistol should have no muzzleflash at all if the model keeps the suppressor.
[QUOTE=Marden;39655365]I think all of those are too big and the pistol should have no muzzleflash at all if the model keeps the suppressor.[/QUOTE]
That's not a supressor.
It's a barrel weight.
[QUOTE=Marden;39655365]I think all of those are too big and the pistol should have no muzzleflash at all if the model keeps the suppressor.[/QUOTE]
How the hell do you mistake that for a supressor
[IMG]http://img401.imageshack.us/img401/3360/gravygunfinal.jpg[/IMG]
Base mesh done. Now to UV and texture it, oh boy.
Kinda unrelated to the mod, but I felt like skinning something, but didn't feel like doing stuff for the mod, so I started skinning DP's Gordon's head.
[t]http://i.imgur.com/TZhEqDP.png[/t]
Still have a lot of work to do, not to mention re-making the normal map.
[QUOTE=Dictator Dean;39653787]what about a gmod version[/QUOTE]
Take away a G-Mod users ability to automatically install content, they loose all common sense
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