[QUOTE=Dictator Dean;39665856]do you really want to start a debate[/QUOTE]
[QUOTE=Dictator Dean;39665906]fakefactory also had his own mod but he just put a bunch of sluts in it[/QUOTE]
[QUOTE=Dictator Dean;39665946]what does that even mean [IMG]http://facepunch.com/fp/emoot/v.gif[/IMG][/QUOTE]
Sigh
[QUOTE=Dictator Dean;39665906]fakefactory also had his own mod but he just put a bunch of sluts in it[/QUOTE]
Because I had a poll on the last thread, and 50 people voted to have the cross version, that makes me FF? Nice logic mr. Vulcan.
[QUOTE=Griffster26;39665944]Eh I was really seeing what was available.
But since it seems that character modelling is apparently the only thing open I really don't have much to do.[/QUOTE]
What are your skills? Art? Mapping? Texturing? Coding? ect. We can really use all the help we can get, though I also don't want to just recruit anyone, as then we'd have so many members that we'd have trouble communicating with eachother.
[QUOTE=Fat-Corgi-Guy;39668332]Because I had a poll on the last thread, and 50 people voted to have the cross version, that makes me FF? Nice logic mr. Vulcan.[/QUOTE]
[IMG]http://i59.photobucket.com/albums/g287/therobothand/theapple_122.jpg[/IMG]
[highlight](User was banned for this post ("Reaction image" - Craptasket))[/highlight]
[QUOTE=Fat-Corgi-Guy;39668332]Because I had a poll on the last thread, and 50 people voted to have the cross version, that makes me FF? Nice logic mr. Vulcan.
What are your skills? Art? Mapping? Texturing? Coding? ect. We can really use all the help we can get, though I also don't want to just recruit anyone, as then we'd have so many members that we'd have trouble communicating with eachother.[/QUOTE]
i can code
[editline]21st February 2013[/editline]
[QUOTE=ojcoolj;39668393]stupid[/QUOTE]
stop
What are the plans, if any, for the Ichthyosaur? Considering the model used in HL2 was very incomplete
[QUOTE=Meatpuppet;39668395]
stop[/QUOTE]
Stop having fun or?
[editline]21st February 2013[/editline]
Also, the zombies, if they haven't been discussed already, should be in various states of disarray. If 10 people get a cold, they don't all get the exact same symptoms exactly. I'd assume that would also be true for Zombies. It would really fit the grotesque horror to see various zombies in different stages of mutation, some even still partially human
[QUOTE=The Vman;39665585][media]http://www.youtube.com/watch?v=13OImENwY_s&feature=youtu.be[/media]
The muzzleflash gets lost a bit in the low framerate (damn fraps) but the fire and explosions still show up fine.[/QUOTE]
Looks really good but it irritates me how the smoke just goes through the wall, any chance of soft particles?
The blood puffs should be removed because that isn't very realistic.
Pretty much no species has any individualization at all
They all look identical, its just really off to me
I mean, how would they identify each other?
Most animals and creatures we see in the wild have many different species, all with variations in skin/fur colour, behavior, calls and cries, mating etc.
For example, why does every single Bullsquid have the exact same appearance? Judging by the patterns, they're the sort of species who has different dorsal markings for each individual, like Spinda from Pokemon, and also different skin colours for different environments or castes, if you know what I mean. Like the original pink-ish and yellow "Bullchickens" and even the reddish HL2 Bullsquid.
[QUOTE=ojcoolj;39668413]
Also, the zombies, if they haven't been discussed already, should be in various states of disarray. If 10 people get a cold, they don't all get the exact same symptoms exactly. I'd assume that would also be true for Zombies. It would really fit the grotesque horror to see various zombies in different stages of mutation, some even still partially human[/QUOTE]
I'd like to see various models/skins for the zombies, at least. Every zombie (of a certain type) shouldn't look exactly the same.
[QUOTE=Marcolade;39668817]I'd like to see various models/skins for the zombies, at least. Every zombie (of a certain type) shouldn't look exactly the same.[/QUOTE]
We're having skingroups for the zombies, and maybe some bodygroups too (for missing arms, more guts, less guts, ripped pantlegs, ripped sleeves, jacketed, jacket less, Rebel clothed, etc.).
Will we get any Metropolice Zombies in C17?
[QUOTE=Mr. Someguy;39669032]Will we get any Metropolice Zombies in C17?[/QUOTE]
Maybe in EP1, it seems to me the cops would be very careful with the headcrabs to not get turned into a zombie, or if one did, they'd be killed of pretty fast by another squad of CPs.
I was thinking of adding Gonomes though.
[QUOTE=Fat-Corgi-Guy;39669078]Maybe in EP1, it seems to me the cops would be very careful with the headcrabs to not get turned into a zombie, or if one did, they'd be killed of pretty fast by another squad of CPs.
I was thinking of adding Gonomes though.[/QUOTE]
but zombines... I think they'd do the same?
I don't think it'd be far fetched for CP's to get crabbed, after all they started firing those rockets into the city. Other than that, CP's aren't well trained, they're not much better than Rebels in most regards.
As for Gonomes, I think I would keep them out of the mod. They weren't in HL or HL2, and going by HL2, Headcrabs seem to just strip the body of as many nutrients as they can before eventually abandoning it.
[QUOTE=Fat-Corgi-Guy;39669078]Maybe in EP1, it seems to me the cops would be very careful with the headcrabs to not get turned into a zombie, or if one did, they'd be killed of pretty fast by another squad of CPs.
I was thinking of adding Gonomes though.[/QUOTE]
Gonomes? Is that really necessary?
Heres a idea I picked up from the Half Life general thread
How about we use the energy cores from the AR2 alt fire as ammo for the Gluon Gun?
[QUOTE=Chilean_Wolf;39669180]Gonomes? Is that really necessary?[/QUOTE]
imho headcrab zombies really aren't that difficult to catch out and kill anymore, but just one new enemy would mix up the whole of Ravenholm very nicely
[QUOTE=Cone;39669269]imho headcrab zombies really aren't that difficult to catch out and kill anymore, but just one new enemy would mix up the whole of Ravenholm very nicely[/QUOTE]
Exactly what I was thinking.
[QUOTE=Cone;39669269]imho headcrab zombies really aren't that difficult to catch out and kill anymore, but just one new enemy would mix up the whole of Ravenholm very nicely[/QUOTE]
Then you modify the gameplay of the levels at the map level, don't go adding a new enemy (Which would likely be unbalanced) and detract from the game.
And it still seems to me that it's adding stuff just for the sake of adding stuff.
[QUOTE=Chilean_Wolf;39669377]And it still seems to me that it's adding stuff just for the sake of adding stuff.[/QUOTE]
Adding in a Gonome would change up the gameplay, make it more interesting, more challenging, more fun, and would add to the back story of the headcrabs in HL2. That's adding stuff for the sake of adding stuff?
[QUOTE=Fat-Corgi-Guy;39669460]Adding in a Gonome would change up the gameplay, make it more interesting, more challenging, more fun, and would add to the back story of the headcrabs in HL2. That's adding stuff for the sake of adding stuff?[/QUOTE]
Backstory is that headcrabs evolved when they came to earth. The are now nearly twice the size as they were in Xen and have branches into 3 different varieties. 1) "Classic" feeds off living and dead flesh using it's host as a tool 2) "Fast" leeches all the nutrition it can from a body before leaving it 3) "Poison" clumps together in groups of 3-4 and use a body to produce poisonous venom to subdue further hosts while one actively feeds off the host.
You don't need to add more to the backstory.
Gameplay can be changed on the mapping level to make zombies less predictable and "Easy".
[QUOTE=Fat-Corgi-Guy;39669460]Adding in a Gonome would change up the gameplay, make it more interesting, more challenging, more fun, and would add to the back story of the headcrabs in HL2. That's adding stuff for the sake of adding stuff?[/QUOTE]
Not so keen on the Gonome idea myself, if you think about it it's the 'tank' of the headcrab species and right now the Poison Zombie fulfills that role. Also owing to the fact that it's from a HL expansion that may or may not be considered official.
[video=youtube;Ei0KtUc4GMU]http://www.youtube.com/watch?v=Ei0KtUc4GMU[/video]
I sure love posting random posts!
Although the DoF quality is kinda bad...
[QUOTE=Snood_1990;39669498]Not so keen on the Gonome idea myself, if you think about it it's the 'tank' of the headcrab species and right now the Poison Zombie fulfills that role. Also owing to the fact that it's from a HL expansion that may or may not be considered official.[/QUOTE]
Then change the geonome from less of tank to more of a bruiser and just use the geonome as a basis for the idea and it makes some sense since ravenholm has had a lot of time in isolation allowing headcrabs to progress the the next stage of their evolution if anywhere is gonna have different zombies it should be ravenholm.
Also any chance that zombies might have the mouth in their chest return? Helps headcrabs make more sense since they've obviously been on their specific hosts for a long time and require more than whats present in the body to sustain themselves as a parasite.
Is the body that was supposed to be under the bed going to be there?
[QUOTE=DigitalySane;39668451]Looks really good but it irritates me how the smoke just goes through the wall, any chance of soft particles?[/QUOTE]
Unless someone can fix source's pathetically short depthbuffer, I'm afraid not :C
[QUOTE=Griffster26;39668489]The blood puffs should be removed because that isn't very realistic.[/QUOTE]
So you want zero visual feedback when shooting someone?
That wouldn't be very satisfying.
[QUOTE=The Vman;39669779]Unless someone can fix source's pathetically short depthbuffer, I'm afraid not :C
So you want zero visual feedback when shooting someone?
That wouldn't be very satisfying.[/QUOTE]
Yeah I see what you mean.
[QUOTE=DigitalySane;39669573]Then change the gonome from less of tank to more of a bruiser. Just use the gonome as a basis for the idea - I mean gonomes makes some sense since Ravenholm has had a lot of time in isolation. That time allows headcrabs to progress the the next stage of their evolution, and time definitely passed in Ravenholm.[/QUOTE]
^ I totally fixed your run-on sentence. I don't mean to be a jerk but that was really, really confusing to read - please use periods next time.
In my opinion, Half-Life 2 doesn't need any extra enemies and I'm happy with the story as is.
[QUOTE=DigitalySane;39669573]Also any chance that zombies might have the mouth in their chest return? Helps headcrabs make more sense since they've obviously been on their specific hosts for a long time and require more than whats present in the body to sustain themselves as a parasite.[/QUOTE]
Zombies are never seen devouring corpses in HL2; the mouth is not only functionally pointless but its complete defiance of physical possibility in terms of human anatomy is quite a far stretch from the much less fantastic, grounded style of HL2 in comparison to the much more visually interesting and physiologically sound open chest cavity. It also might help to reiterate that the new zombie look is supposed to be based heavily on the Gaming Heads statue, which also features the cavity in place of the mouth.
[t]http://www.whatsyourobsession.com/images/2010/gaming-heads-headcrab-zombie-statue-4.jpg[/t]
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