• Half-Life 2: Enhancement Mod (V2)
    2,440 replies, posted
[QUOTE=Ereunity;39676986]Mossman nags at Alyx for saying "Let's have some fun with the Gravity Gun." "The Zero-point Energy Field Manipulator is not a TOY Alyx." She effectively fills the 'mother' role in the dysfunctional Black Mesa family. Eli's the daddy, Kliener the grandfather, Magnusson that [I]really annoying[/I] uncle everyone has.[/QUOTE] Dog is the overly loyal family pet And Gordon is the new friend who was invited over and suddenly realised "Holy shit my friend's family is nuts" Starring Eddie Murphy, coming to cinemas 'when it's done'
Is Barney the cool brother? He seems like the cool brother type.
[QUOTE=Mr. Someguy;39677065]Is Barney the cool brother? He seems like the cool brother type.[/QUOTE] Barney's the asshole who never keeps promises to buy alcoholic beverages.
Barney the alcoholic!
Also are you guys gonna make more textures for shipping containers? Northern Petrol is nice and all, but holy damn why do they own 80% of the shipping containers in Eastern Europe? :v:
[QUOTE=Mr. Someguy;39677065]Is Barney the cool brother? He seems like the cool brother type.[/QUOTE] The cool older brother who got sent to the military, but always sneaks off home
[QUOTE=Ereunity;39676986]Mossman nags at Alyx for saying "Let's have some fun with the Gravity Gun." "The Zero-point Energy Field Manipulator is not a TOY Alyx." She effectively fills the 'mother' role in the dysfunctional Black Mesa family. Eli's the daddy, Kliener the grandfather, Magnusson that [I]really annoying[/I] uncle everyone has.[/QUOTE] Kleiner's actually the uncle character, remember the drawing in his lab that Alyx apparently made when she was a child? It says '[I]uncle[/I] Kleiner'. [editline]2013[/editline] [t]http://img21.exs.cx/img21/6533/d1_trainstation_050003.jpg[/t]
[QUOTE=Fat-Corgi-Guy;39677119]Kleiner's actually the uncle, remember the drawing in his lab that Alyx apparently made when she was a child? It says '[I]uncle[/I] Kleiner'.[/QUOTE] I wasn't talking about canon, I was talking the roles they fulfil in the gameplay towards Alyx and the player. Of course he'd be referenced as "Uncle Kliener" he's not actually her uncle. Her mother died, portal storms are ravaging the planet, aliens are everywhere and there's a combine invasion. Eli was simply trying his best to give her some kind of family.
[QUOTE=Ereunity;39677158]I wasn't talking about canon, I was talking the roles they fulfil in the gameplay towards Alyx and the player. Of course he'd be referenced as "Uncle Kliener" he's not actually her uncle. Her mother died, portal storms are ravaging the planet, aliens are everywhere and there's a combine invasion. Eli was simply trying his best to give her some kind of family.[/QUOTE] I know he's not her real uncle, I'm just saying he seems to adopted the role of uncle towards Alyx. To me, he seems like the role of the crazy uncle rather than the role of the 'grandfather'. Magnusson's less of the uncle, and more the distant relative that not many like, who's always grumpy. He's not really an [I]uncle[/I] character.
[QUOTE=Mech Bgum;39677234]It was a joke, right? Stop digging.[/QUOTE] So I can't post my opinion on something, even if it's a joke? [img]http://r11.imgfast.net/users/1114/30/81/38/smiles/878948377.png[/img]
[QUOTE=Fat-Corgi-Guy;39677417]So I can't post my opinion on something, even if it's a joke? [img]http://r11.imgfast.net/users/1114/30/81/38/smiles/878948377.png[/img][/QUOTE] This is Facepunch. Either agree with the majority or get out. v:v:v
I still think we should add Gonomes The headcrabs have been in the cities for a while, despite the Metrocops and their best efforts. They would've had the time necessary to reach the new stage. And on the topic of zombies, again, they should all look different. The scarring and deformities could be in different locations, the headcrab could be a different size, etc And we definitely need a zombie skin with the gaping chest maw, its an iconic thing about the character. Seriously, don't keep it gone, its like removing the Vortigaunt's electricity or a Houndeye's eyes [editline]22nd February 2013[/editline] In fact, give every species some variation. Give any alien species at least 4 separate skins/models showing some differences between them, purely cosmetic. Might take a while, but it'd really help with immersion
[QUOTE=ojcoolj;39677722]I still think we should add Gonomes The headcrabs have been in the cities for a while, despite the Metrocops and their best efforts. They would've had the time necessary to reach the new stage. And on the topic of zombies, again, they should all look different. The scarring and deformities could be in different locations, the headcrab could be a different size, etc And we definitely need a zombie skin with the gaping chest maw, its an iconic thing about the character. Seriously, don't keep it gone, its like removing the Vortigaunt's electricity or a Houndeye's eyes In fact, give every species some variation. Give any alien species at least 4 separate skins/models showing some differences between them, purely cosmetic. Might take a while, but it'd really help with immersion[/QUOTE] I agree again about the Gonomes. There would be like 2 skins, and 5 simple bodygroups for the standard zombies, the others don't really need alternate skins, or if they did there'd only be 2 variations, not 4. My reasoning is because it would take up 4Xs the space, and it's not entirely necessary. The open hole in their chest could just be modeled to have the rib bones sticking out like teeth, creating a mouth look, and it wouldn't [I]have[/I] to be animated. We wouldn't give every species variations in bodygroups and skins, one is because it would take up more space than it's worth, and it would also take a lot longer to get the mod finished.
Well, might as well add the alien grunt, the gargantua, and chumtoads! This is, after all, the [QUOTE=Chilean_Wolf;39539037]"Let's take everything that ever appeared in the Half-Life universe and cram it into Half-Life 2: The Mod".[/QUOTE]
[QUOTE=Chilean_Wolf;39678312]Well, might as well add the alien grunt, the gargantua, and chumtoads! This is, after all, the [QUOTE=Chilean_Wolf;39678312]"Let's take everything that ever appeared in the Half-Life universe and cram it into Half-Life 2: The Mod".[/QUOTE][/QUOTE] So, by adding 2,[I] maybe[/I] 3 enemies to HL2, along with 1 or [I]maybe[/I] 2 new weapons, that makes it a mod that has [I]"everything that ever appeared in the Half-Life universe crammed into it"?[/I] [t]http://board.freedomainradio.com/emoticons/eyeroll.gif[/t] I fail to see your logic.
Besides, Houndeyes and Bullsquids were major parts in Half Life 1 Not seeing them in Half Life 2 was a real downer
[QUOTE=Fat-Corgi-Guy;39678378]So, by adding 2, maybe 3 enemies to HL2, along with 1 or maybe 2 new weapons, that makes it a mod that has [I]"everything that ever appeared in the Half-Life universe crammed into it"?[/I] [t]http://board.freedomainradio.com/emoticons/eyeroll.gif[/t] I fail to see your logic.[/QUOTE] Most people think adding the gonome is a shit idea, and yet you still go for it. People have given you very valid reasons why it doesn't fit into HL2's gameplay and you ignore them.
[QUOTE=Chilean_Wolf;39678419]Most people think adding the gonome is a shit idea, and yet you still go for it. People have given you very valid reasons why it doesn't fit into HL2's gameplay and you ignore them.[/QUOTE] What valid reasons were they? [I]"It's not cannon"[/I] is not a valid reason, cause they are technically cannon, until said otherwise. Plus they'd actually make Revenholm interesting, something others have already agreed with me on.
[QUOTE=Fat-Corgi-Guy;39678462]What valid reasons were they? [I]"It's not cannon"[/I] is not a valid reason, cause they are technically cannon, until said otherwise. Plus they'd actually make Revenholm interesting, something others have already agreed with me on.[/QUOTE] Ereunity and Snood_1990 made some pretty valid points. And it wasn't just "it's not cannon".
[QUOTE=Chilean_Wolf;39678501]Ereunity and Snood_1990 made some pretty valid points. And it wasn't just "it's not cannon".[/QUOTE] why do you hate op4 enemies. too good enough for you? [B][I][U]EDIT:[/U][/I][/B] also lets add alien grunt, that can be a resistance member like in human error
I can understand why some people might not want them, but its not like they're replacing the poison Zombie. Gonomes and Poisons are different. Alright then. Who wants Gonomes? Not as a major enemy, maybe a few respawning ones in one of Ravenholm's maps Rate agree/disagree [editline]22nd February 2013[/editline] Besides Ravenholm was fun at the time, now its a boring zombiefest They're not even in huge numbers, the only zombie you have to worry about is the Poison one. But if we add more enemies in different patterns, you'll need to add more supplies And the plans for the maps, are you literally remaking the map from scratch or just editing the existing map?
[QUOTE=Dictator Dean;39678528] [B][I][U]EDIT:[/U][/I][/B] also lets add alien grunt, that can be a resistance member like in human error[/QUOTE] Thats a bit too far.\ [QUOTE=ojcoolj;39678530]I can understand why some people might not want them, but its not like they're replacing the poison Zombie. Gonomes and Poisons are different. Alright then. Who wants Gonomes? Not as a major enemy, maybe a few respawning ones in one of Ravenholm's maps Rate agree/disagree [editline]22nd February 2013[/editline] Besides Ravenholm was fun at the time, now its a boring zombiefest They're not even in huge numbers, the only zombie you have to worry about is the Poison one. But if we add more enemies in different patterns, you'll need to add more supplies And the plans for the maps, are you literally remaking the map from scratch or just editing the existing map?[/QUOTE] They should be REALLY rare, as in throughout Ravenholm there would be about 4 in total, and they'd basically be like minibosses. Also how about we take this dispute to[URL="http://forums.steampowered.com/forums/showthread.php?t=2503050"] Marc Laidlaw[/URL] and see if he has anything on this.
[QUOTE=Chilean_Wolf;39678501]Ereunity and Snood_1990 made some pretty valid points. And it wasn't just "it's not cannon".[/QUOTE] [QUOTE=Ereunity;39669487]Backstory is that headcrabs evolved when they came to earth. The are now nearly twice the size as they were in Xen and have branches into 3 different varieties. 1) "Classic" feeds off living and dead flesh using it's host as a tool 2) "Fast" leeches all the nutrition it can from a body before leaving it 3) "Poison" clumps together in groups of 3-4 and use a body to produce poisonous venom to subdue further hosts while one actively feeds off the host. You don't need to add more to the backstory. Gameplay can be changed on the mapping level to make zombies less predictable and "Easy".[/QUOTE] Headcrabs are still roughly the same size they were in HL1. Your explanation is good for the fast and poison Headcrabs, but it's not technically cannon. The whole headcrab host mutation story is still cannon, so are Gonomes. I'm not adding anything to the back story- I'm just adding something already in the backstory into the game again. Changing the gameplay at the mapping level won't do much at all- it's the actual enemies themselves, not the map, or layout of the enemies. [QUOTE=Snood_1990;39669498]Not so keen on the Gonome idea myself, if you think about it it's the 'tank' of the headcrab species and right now the Poison Zombie fulfills that role. Also owing to the fact that it's from a HL expansion that may or may not be considered official.[/QUOTE] Not really, the poison zombies are no tanks, they're slower than the other zombies, and mostly use the headcrabs on their backs for fighting enemies, usually missing you. To me, they're incredibly easy. Gonomes on the other hand are faster, shoot ranged projectiles that are harder to dodge, and are all-in-all much more of a 'tank' than the poison zombies. They're [I]a lot[/I] more lethal to the player.
[QUOTE=Fat-Corgi-Guy;39678462]What valid reasons were they? [I]"It's not cannon"[/I] is not a valid reason, cause they are technically cannon, until said otherwise. Plus they'd actually make Revenholm interesting, something others have already agreed with me on.[/QUOTE] You're changing the story of that area somewhat. Adding in something which wasn't there. You could try to use it to explain the presence of headcrabs in the cave but that is already explained by the massive combine shelling there.
[QUOTE=mdeceiver79;39678615]You're changing the story of that area somewhat. Adding in something which wasn't there. You could try to use it to explain the presence of headcrabs in the cave but that is already explained by the massive combine shelling there.[/QUOTE] It didn't really have a "story" it was a place that got shelled, we literally know nothing more The dialogue implies the shelling wasn't recent, and since the Gonomes in Opposing Force were formed in less than a day or two, it implies the growth is pretty fast On the subject of Ravenholm, I would like to see a Gonarch in the caves somewhere, an unfightable one of course, but that's already been shot down :/
I stand by my opinion that I'd prefer 100% new zombie types.
[QUOTE=mdeceiver79;39678615]You're changing the story of that area somewhat. Adding in something which wasn't there. You could try to use it to explain the presence of headcrabs in the cave but that is already explained by the massive combine shelling there.[/QUOTE] I'm not changing the story of Ravenholm at all, for all you know there are gonomes there already, you just never see them. The whole story of Ravenholm is that it was shelled a while ago by the combine, and a crazy old monk lives there, who likes to shoot zombies. Now my guess is that between Grigori shooting the zombies, and from them fighting amongst them selves for whatever food there is, their numbers were kept in-check. That's why there's a lot less than you'd think there would be in a zombie town at first, and no Gonarchs. But there's probably some that survived to [I]'adolescence'[/I] (Gonomes). I don't get why you think I'm trying to use Gonomes and headcrab mutation to explain the headcrabs being there... [img]http://r11.imgfast.net/users/1114/30/81/38/smiles/878948377.png[/img]
If anything it would be silly to not have Gonomes in, since Ravenholm must've been shelled at least a week before Gordon arrived, and a lot of zombies turned into Gonomes in under the 2-day timeframe for Opposing Force
[QUOTE=ojcoolj;39679115]If anything it would be silly to not have Gonomes in, since Ravenholm must've been shelled at least a week before Gordon arrived, and a lot of zombies turned into Gonomes in under the 2-day timeframe for Opposing Force[/QUOTE] I don't know about what others think, but to me the Gonome concept doesn't sound like belonging in Half-Life at all. Adding some of them in HL2 seems as much of a stretch to me as adding Race X enemies in. [editline]22nd February 2013[/editline] Ignoring the fact Race X enemies aren't supposed to remain on earth if OP was considered fully canon, of course.
To be fair, nothing saying they're not still on Earth. It's confirmed that Shephard didn't kill every Race X alien. The aliens would've had enough time to get out of the facility and away from the Nuclear Blast. In fact, withstanding a nuclear blast might even be one of their abilities
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