MystCraft - Trapped in the plane of infinite mushrooms for eternity
261 replies, posted
[QUOTE=Kylel999;38665153]How come in every age I generate, I randomly set on fire for about 5 seconds every 15 seconds?[/QUOTE]
You are making unstable worlds. Get underground or a buildign with a roof and the effect will go.
I'm trying to get Mystcraft and ExtrabiomesXL to work together, but I keep getting block conflicts. They're both installed in the forge mod folder, like the installation directions say, but I'm still getting conflicts.
Anyone have any idea on how to fix this?
[QUOTE=tyanet;38665605]I'm trying to get Mystcraft and ExtrabiomesXL to work together, but I keep getting block conflicts. They're both installed in the forge mod folder, like the installation directions say, but I'm still getting conflicts.
Anyone have any idea on how to fix this?[/QUOTE]
Weird, I have them together and they work fine.
So how do I make stable worlds then?
Anyone have easy full instructions for this mod? I never really use mods because I find installing them to be very tedious. Why can't they be just drag and drop like for Source games?
[QUOTE=ElectricSquid;38667464]Weird, I have them together and they work fine.[/QUOTE]
What versions of minecraft, mystcraft, extrabiomes, and minecraft forge do you have?
[QUOTE=matt000024;38668852]Anyone have easy full instructions for this mod? I never really use mods because I find installing them to be very tedious. Why can't they be just drag and drop like for Source games?[/QUOTE]
0) Run the minecraft launcher, go to option and select Force Update.
1) Go [url=http://www.minecraftforge.net/forum/index.php/topic,5.0.html]here[/url] and download the Latest forge.
2) Open your minecraft folder (by going to Texture packs, open Texture Pack folder, and then go up a folder) and go to /bin. Open Minecraft.jar with 7zip or whatever program you choose.
3) Extract everything inside the forge .zip into minecraft.jar
4) Run Minecraft once to autocreate the folders necessary for step 5.
5) Download Mystcraft from [url=http://binarymage.com/]here[/url]. Put the entire .zip inside your /mods folder.
Can't get much simpler than that unfortunately. If you want easy mod installation wait for Minecraft 1.6 and Mod API.
[QUOTE=tyanet;38668869]What versions of minecraft, mystcraft, extrabiomes, and minecraft forge do you have?[/QUOTE]
I don't know the precise version numbers; unfortunately I don't pay attention to the specifics like that when I install or download. I am running 1.4.5 for Minecraft in general, though.
[editline]1st December 2012[/editline]
[QUOTE=matt000024;38668852]Anyone have easy full instructions for this mod? I never really use mods because I find installing them to be very tedious. Why can't they be just drag and drop like for Source games?[/QUOTE]
If you get MCForge, as Artix has directed, then you can drag/drop install. Closest you're going to get to that.
[QUOTE=ElectricSquid;38669144]I don't know the precise version numbers; unfortunately I don't pay attention to the specifics like that when I install or download. I am running 1.4.5 for Minecraft in general, though.[/QUOTE]
The minecraft forge version number is on the minecraft mainscreen, and the versions of Extrabiomes and Mystcraft are in the .zip folder names. Would you mind looking for me?
[QUOTE=tyanet;38669328]The minecraft forge version number is on the minecraft mainscreen, and the versions of Extrabiomes and Mystcraft are in the .zip folder names. Would you mind looking for me?[/QUOTE]
MC Forge version 6.4.0.397
ExBXL version 3.5.0a
Mystcraft version 0.9.4.05
Perhaps you can help me in turn; I know that this isn't the IndustrialCraft 2 thread but I tried installing it today and it doesn't even show up for me. I installed Modloader then MC Forge as it said, and all my other mods run fine and the game works perfectly but IC2 is conspicuously absent.
[QUOTE=ElectricSquid;38669397]MC Forge version 6.4.0.397
ExBXL version 3.5.0a
Mystcraft version 0.9.4.05
Perhaps you can help me in turn; I know that this isn't the IndustrialCraft 2 thread but I tried installing it today and it doesn't even show up for me. I installed Modloader then MC Forge as it said, and all my other mods run fine and the game works perfectly but IC2 is conspicuously absent.[/QUOTE]
The only thing I can really think of is that Industrial Craft itself is improperly installed. If's a mod folder mod, make sure it's in there. If it's a .jar mod, try reinstalling it. I've never really used big mods like Industrialcraft, so it can be a ton of things.
Did you get your IC2 mod from [url=http://forum.industrial-craft.net/index.php?page=Thread&threadID=8375]here[/url]? As far as I understand the IC2 wiki download is extremely behind, like 1.3.2 behind.
Put the entire .jar you downloaded into /mods.
[editline]a[/editline]
Though I am getting some serious issues between IC2 and Mystcraft with the most recent IC2 so that's a problem that's probably been reported and is being fixed.
I put the latest version of extrabiomes xl in my mods folder and I got an error on startup. The report was saying stuff about block ids overlapping between extrabiomes and mystcraft. What do?
[QUOTE=Kylel999;38673507]I put the latest version of extrabiomes xl in my mods folder and I got an error on startup. The report was saying stuff about block ids overlapping between extrabiomes and mystcraft. What do?[/QUOTE]
Remove one of the 2 mods (mystcraft has less blocks, so remove that), use NEI to dump block IDs and find unused IDs, then modify the mystcraft config to use those IDs and it should work.
[QUOTE=Artix3;38669013]0) Run the minecraft launcher, go to option and select Force Update.
1) Go [url=http://www.minecraftforge.net/forum/index.php/topic,5.0.html]here[/url] and download the Latest forge.
2) Open your minecraft folder (by going to Texture packs, open Texture Pack folder, and then go up a folder) and go to /bin. Open Minecraft.jar with 7zip or whatever program you choose.
3) Extract everything inside the forge .zip into minecraft.jar
4) Run Minecraft once to autocreate the folders necessary for step 5.
5) Download Mystcraft from [url=http://binarymage.com/]here[/url]. Put the entire .zip inside your /mods folder.
Can't get much simpler than that unfortunately. If you want easy mod installation wait for Minecraft 1.6 and Mod API.[/QUOTE]
Did everything exactly like this and it freezes at "updating minecraft" with the green bar at 90%, after installing forge. Uninstalled entire game, redownloaded and it still fucks up. Tried with and without modloader. No dice.
[editline]2nd December 2012[/editline]
fixed it, had to delete the mojang files from meta-inf
Man, Mystcraft seems to be on the bad side of all sorts of mods right now.
[QUOTE=AlfieSR;38674098]Remove one of the 2 mods (mystcraft has less blocks, so remove that), use NEI to dump block IDs and find unused IDs, then modify the mystcraft config to use those IDs and it should work.[/QUOTE]
How would I go about using NEI to dump block IDs?
[QUOTE=ElectricSquid;38676444]Man, Mystcraft seems to be on the bad side of all sorts of mods right now.
How would I go about using NEI to dump block IDs?[/QUOTE]
Open your inventory so NEI shows up, click Options, Block/Item ID Settings, and click Dump ID Map Now. It'll drop the ID dump in your .minecraft folder.
I know this is off-topic now. But in order to resolve ExtraBiomes not working with Mystcraft I tried to get NEI to work. So I installed NEI the way I was supposed to and the game crashes when I open my inventory.
Got lost without an overworld book thanks to my forgetfulness.
I've lost track of the number of worlds I've jumped between searching for a fissure.
Is there a specific writing symbol for those? Or are they just randomly placed?
EDIT:
Yup, looks like there is.
I'll find you star fissure I swear to god and when I do I am going to cannonball the SHIT out of you.
[QUOTE=Kylel999;38683421]I know this is off-topic now. But in order to resolve ExtraBiomes not working with Mystcraft I tried to get NEI to work. So I installed NEI the way I was supposed to and the game crashes when I open my inventory.[/QUOTE]
Did you remember the Chicken Core?
Yes, I did.
fucking nausea, it's like the worlds have a 50% chance of including it? i swear it's super common and ruins so many cool ages
[QUOTE=Orkel;38690088]fucking nausea, it's like the worlds have a 50% chance of including it? i swear it's super common and ruins so many cool ages[/QUOTE]
Same thing here, and everything has eternal storms.
or is flat/a cave world.
That sort of reminds me... what do you guys use Mystcraft for in SSP worlds? I'm primarily a creative mode player, so I don't get a lot of the problems with shitty ages because I write myself ones with all the features I like, and then I go build in them. It also means stuff like Mining Fatigue or Nausea don't bug me quite as much (you can negate them temporarily with a milk bucket, btw).
The reason your getting nausea and other effects is because of mild instabilty
Instabilty can be caused by three things random symbols, stacking symbols, dense ores or accelerated symbol. if you want a world that doesn't make you sick, you will have to write one properly because for every symbol that is added randomly it adds 1 point to the instability score.
[QUOTE=Orkel;38690088]fucking nausea, it's like the worlds have a 50% chance of including it? i swear it's super common and ruins so many cool ages[/QUOTE]
I like the thought behind the addition of nausea/related effects but I really hate how common it is.
Untouched ages (a book you don't write in at all) are always highly unstable, which kinda sucks because I don't like hanging around in the same age forever, I like to go and explore new ages, and with every single one of the fuckers making me dizzy or take damage constantly it drives me nuts.
I have faith in the dev though and I'm sure he'll make it better over time. For now you can always edit the CFGs, I think you can remove nausea and co, if not you can definitely turn stability off entirely.
[QUOTE=Empty_Shadow;38699639]I like the thought behind the addition of nausea/related effects but I really hate how common it is.
Untouched ages (a book you don't write in at all) are always highly unstable, which kinda sucks because I don't like hanging around in the same age forever, I like to go and explore new ages, and with every single one of the fuckers making me dizzy or take damage constantly it drives me nuts.
I have faith in the dev though and I'm sure he'll make it better over time. For now you can always edit the CFGs, I think you can remove nausea and co, if not you can definitely turn stability off entirely.[/QUOTE]
Untouched ages are always highly unstable because instability is added whenever critical logic has to be added (or removed/modified, depending on the situation), on a blank book ALL of the critical logic has to be added so all of that missing logic causes a lot of instability. There is a cheat command to generate an entirely stable random world, and then you can give yourself the book to that dimension using another cheat command. I tend to craft a blank book, delete it, then give myself a book to a command-generated world because I consider that fair game. The symbols system is being looked over, though, such as re-writing ages and changes to what causes stability.
What does the "Accelerated" modifier do? Accelerate decay?
[QUOTE=ElectricSquid;38702681]What does the "Accelerated" modifier do? Accelerate decay?[/QUOTE]
Increases the number of random world ticks per second, so trees, cacti, wheat, etc grow faster, but redstone, IC2 machines, etc stay the same. If the decay is based upon random world updates, then yes the decay will be accelerated. The accelerated symbol doesn't add to instability, though, so it is possible to have a stable accelerated world. Also, the symbols stack.
[QUOTE=Falcqn;38702772]Increases the number of random world ticks per second, so trees, cacti, wheat, etc grow faster, but redstone, IC2 machines, etc stay the same. If the decay is based upon random world updates, then yes the decay will be accelerated. The accelerated symbol doesn't add to instability, though, so it is possible to have a stable accelerated world. Also, the symbols stack.[/QUOTE]
Accelerated does affect instability, but at a considerably minor rate compared to, for example, dense ores. Also accelerated does affect all decay instabilities, but not potions effects.
Accelerated is good for farming because it affects how quickly the tilled dirt gets watered and how quickly the given crop grows (including the growth of the melon/pumpkin block, not just the stem). It also affects how fast grass and mycellium spread to dirt blocks.
[editline]4th December 2012[/editline]
I really wish the Mystcraft wiki was more well documented over what symbol does what, including technical details, rather than trying to be mysterious and telling you to go figure it out yourself. It's fun at first but it took me forever to figure out Charged actually had nothing to do with creepers.
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