• NationCraft v.2 - The Phoenix Project (Media Release - 1st March)
    1,321 replies, posted
its good but you will have to walk to far you need to make a "run" button or some kind of transport
[U][media][/U][URL="http://youtube.com/watch?v=8hdGpYa1TVc"]http://youtube.com/watch?v=8hdGpYa1TVc[/media][/URL] Hows this for, say, Red? I'm not liking it the best as I did when I made it...I might remove some sounds that played at the same time because they were just bad.
This is what I was thinking for Blue Nation architecture. Full Building: [media]http://i1208.photobucket.com/albums/cc375/TheAmazingBouncinBrainTumor/javaw2011-02-2608-59-20-73.jpg[/media] Entrance: [media]http://i1208.photobucket.com/albums/cc375/TheAmazingBouncinBrainTumor/javaw2011-02-2608-59-28-41.jpg[/media] Inside: [media]http://i1208.photobucket.com/albums/cc375/TheAmazingBouncinBrainTumor/javaw2011-02-2608-59-37-58.jpg[/media] Windows from inside: [media]http://i1208.photobucket.com/albums/cc375/TheAmazingBouncinBrainTumor/javaw2011-02-2608-59-41-85.jpg[/media] Tower from inside: [media]http://i1208.photobucket.com/albums/cc375/TheAmazingBouncinBrainTumor/javaw2011-02-2609-00-05-40.jpg[/media] Full building from side: [media]http://i1208.photobucket.com/albums/cc375/TheAmazingBouncinBrainTumor/javaw2011-02-2609-00-26-33.jpg[/media]
The tower part looks silly, the bottom is okay though, replace the smoothstone with snow and you get the general style, try and make it fit into a snow biome, camoflage is good.
Right, I have thrown out a few designs of a few Blue Nation building, these are only a very basic idea I have come up with and i will be able to refine them with a few suggestions from everybody here. I understand that their is a lack of snow but i belive that for a fort that you would want to have more stoping the attackers then a wall of snow, the homes and less valuble stuff with in the wall could be made from snow but not the walls them self. First a small replica of what I have made in the way of fortifications: [IMG]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled2.png[/IMG] A look at the gate house, the wall and a tower. [IMG]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled3.png[/IMG] A close look at the gatehouse, a little bit of decoration near the top and a fence preventing people fall ing from the top and providing a little bit of cover. [IMG]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled4.png[/IMG] A look at the space at the top of the gatehouse providing a lot of space for people to stand and fire arrows at attackers, part of the design of this will need to be changed to help provide cover from attacking archers in the way i will show next. [IMG]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled5.png[/IMG] In this one you can see that at the edge of the walls it rises in a tiered fashion thus allowing archers to stand with the minimum amount of them exposed to archers. And crouched archer will be hide behind stairs and move without being seen firing arrows at attackers with impunity. [IMG]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled6.png[/IMG] A look in the tower. Again the idea of the tiered steps allows again the archer to move and attack with out being seen allowing archers to fire at attackers with out threat. [IMG]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled7.png[/IMG] A look at the top of the tower which show I have taken a little liberty with the idea that Blue don't use stone as it does not cost much for the builders to do and it makes the tower much better. [IMG]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled8.png[/IMG] Now we have had a look at the way the castles and such at build but time for roads! Again i have used the idea that archers can fire from the side of the road with out exposing them self to much, I have chosen to reduce the affectively of the road defence by digging it into the road which does not effect the use of the road to much but it does make it look better. [IMG]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled9.png[/IMG] Now normal roads are all well and good for town to town transport but for the capital of a nation you want something a bit more opulent and more effective, now I have a hate rage of sky roads and this one more so then most but as long as it's no built to high they are not that bad. The problem with this one is that it will be a very costly thing to build but i believe the effect it has it worth it. The blue wool is there because the top of the tower of wood bugged me and it show that it’s a Blue Nation road [IMG]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled10.png[/IMG] [IMG]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled11.png[/IMG] The method i have used in almost all the building shown allow for the protection of archers and this is no exception, the glass gives a feel of opulence and make it feel more like the grand road it's meant to be. [IMG]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled12.png[/IMG] [IMG]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled.png[/IMG] The last two images show the idea i have built into most of the buildings and how effective it is. All you need to do it first fire a arrow and take it's range and then move into the safety that the tiered system provides and fire like hell, the second image provided a image of what it can do and if that was a group of archers firing on a Blue archer on the road the attacking archers would not stand a chance.
[QUOTE=Konakona940;28296992]Right, I have thrown out a few designs of a few Blue Nation building, these are only a very basic idea I have come up with and i will be able to refine them with a few suggestions from everybody here. I understand that their is a lack of snow but i belive that for a fort that you would want to have more stoping the attackers then a wall of snow, the homes and less valuble stuff with in the wall could be made from snow but not the walls them self. First a small replica of what I have made in the way of fortifications: [img_thumb]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled2.png[/img_thumb] A look at the gate house, the wall and a tower. [img_thumb]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled3.png[/img_thumb] A close look at the gatehouse, a little bit of decoration near the top and a fence preventing people fall ing from the top and providing a little bit of cover. [img_thumb]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled4.png[/img_thumb] A look at the space at the top of the gatehouse providing a lot of space for people to stand and fire arrows at attackers, part of the design of this will need to be changed to help provide cover from attacking archers in the way i will show next. [img_thumb]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled5.png[/img_thumb] In this one you can see that at the edge of the walls it rises in a tiered fashion thus allowing archers to stand with the minimum amount of them exposed to archers. And crouched archer will be hide behind stairs and move without being seen firing arrows at attackers with impunity. [img_thumb]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled6.png[/img_thumb] A look in the tower. Again the idea of the tiered steps allows again the archer to move and attack with out being seen allowing archers to fire at attackers with out threat. [img_thumb]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled7.png[/img_thumb] A look at the top of the tower which show I have taken a little liberty with the idea that Blue don't use stone as it does not cost much for the builders to do and it makes the tower much better. [img_thumb]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled8.png[/img_thumb] Now we have had a look at the way the castles and such at build but time for roads! Again i have used the idea that archers can fire from the side of the road with out exposing them self to much, I have chosen to reduce the affectively of the road defence by digging it into the road which does not effect the use of the road to much but it does make it look better. [img_thumb]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled9.png[/img_thumb] Now normal roads are all well and good for town to town transport but for the capital of a nation you want something a bit more opulent and more effective, now I have a hate rage of sky roads and this one more so then most but as long as it's no built to high they are not that bad. The problem with this one is that it will be a very costly thing to build but i believe the effect it has it worth it. The blue wool is there because the top of the tower of wood bugged me and it show that it’s a Blue Nation road [img_thumb]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled10.png[/img_thumb] [img_thumb]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled11.png[/img_thumb] The method i have used in almost all the building shown allow for the protection of archers and this is no exception, the glass gives a feel of opulence and make it feel more like the grand road it's meant to be. [img_thumb]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled12.png[/img_thumb] [img_thumb]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled.png[/img_thumb] The last two images show the idea i have built into most of the buildings and how effective it is. All you need to do it first fire a arrow and take it's range and then move into the safety that the tiered system provides and fire like hell, the second image provided a image of what it can do and if that was a group of archers firing on a Blue archer on the road the attacking archers would not stand a chance.[/QUOTE] 1 bucket of lava = whole building gone
[QUOTE=rampageturke 2;28297086]1 bucket of lava = whole building gone[/QUOTE] Looks like we have a new super weapon, boys!
1) Don't quote the whole post 2) We're going to figure out a way to nerf fire against blue buildings, since they'll primarily be wood. Designing them from wood is A-OK and what you should be doing.
[QUOTE=rampageturke 2;28297086]1 bucket of lava = whole building gone[/QUOTE] I would hope that Lava burning buildings would be disabled to prevent the Red Nation gaining to much of an advantage in that respect seeing as the Blue antion does not have much else to work with other then snow and wood.
[QUOTE=Konakona940;28296992]Right, I have thrown out a few designs of a few Blue Nation building, these are only a very basic idea I have come up with and i will be able to refine them with a few suggestions from everybody here. I understand that their is a lack of snow but i belive that for a fort that you would want to have more stoping the attackers then a wall of snow, the homes and less valuble stuff with in the wall could be made from snow but not the walls them self. First a small replica of what I have made in the way of fortifications: [img_thumb]http://i646.photobucket.com/albums/uu189/Taintedmage/Untitled2.png[/img_thumb] [/QUOTE] I spy my design for my city :v: [media]http://thepointofbuilding.net/uploads/SS-2011-02-26_16.27.42.jpg[/media] [media]http://thepointofbuilding.net/uploads/screenie.png[/media] I don't mind though, use it all you want :buddy:
[QUOTE=Konakona940;28296992]Right, I have thrown out a few designs of a few Blue Nation building, these are only a very basic idea I have come up with and i will be able to refine them with a few suggestions from everybody here. I understand that their is a lack of snow but i belive that for a fort that you would want to have more stoping the attackers then a wall of snow, the homes and less valuble stuff with in the wall could be made from snow but not the walls them self. Too much wood. Green nation is wooded not blue.
[QUOTE=Profanwolf;28297161]I spy my design for my city :v: [media]http://thepointofbuilding.net/uploads/SS-2011-02-26_16.27.42.jpg[/media] [media]http://thepointofbuilding.net/uploads/screenie.png[/media] I don't mind though, use it all you want :buddy:[/QUOTE] It was just such a damn nice design that I needed to steal it, but I did change it a bit on the battlements to suit the need for protection of the archers.
[QUOTE=Brain Tumor;28297187] Too much wood. Green nation is wooded not blue.[/QUOTE] Just sayin', but I think Green Nation should integrate both wood and stone. I think Fire spreading should be disabled, though. Would be abused oh so much.
[QUOTE=Black-Ice;28297290]Just sayin', but I think Green Nation should integrate both wood and stone. I think Fire spreading should be disabled, though. Would be abused oh so much.[/QUOTE] Everything would be on fire within [B]minutes.[/B]
[QUOTE=Brain Tumor;28297187][QUOTE=Konakona940;28296992]Right, I have thrown out a few designs of a few Blue Nation building, these are only a very basic idea I have come up with and i will be able to refine them with a few suggestions from everybody here. I understand that their is a lack of snow but i belive that for a fort that you would want to have more stoping the attackers then a wall of snow, the homes and less valuble stuff with in the wall could be made from snow but not the walls them self. Too much wood. Green nation is wooded not blue.[/QUOTE] Green is bricks and smooth stone, blue is wood snow and glass.
[QUOTE=Brain Tumor;28297187] Green is bricks and smooth stone, blue is wood snow and glass.[/QUOTE] I think we should just add this to the OP so people like me who feel like designing somthing can see what blocks to use and what not to use for each nation.
[media]http://www.youtube.com/watch?v=8hdGpYa1TVc[/media] Might remove some overlapping sounds when they mix together. This is a possible idea for Red, as Hezzy suggested I use Snare drums.
[QUOTE=Konakona940;28296992]Right, I have thrown out a few designs of a few Blue Nation building, these are only a very basic idea I have come up with and i will be able to refine them with a few suggestions from everybody here. I understand that their is a lack of snow but i belive that for a fort that you would want to have more stoping the attackers then a wall of snow, the homes and less valuble stuff with in the wall could be made from snow but not the walls them self.[/QUOTE] This one's really cool.
[QUOTE=Empty_Shadow;28295310]You are correct on red, netherack will be really common so we'll see some netherrack as a light source and probably lava too. Their buildings are usually squat, square and claustrophobic. Blue I'm not entirely settled on yet, I've gone for a circular design with logs, planks and snow and glass, however I'm not sure if it'll change. They have high ceilings usually, but that's not a requirement, they're also usually inset into the ground slightly. Green housing can be wood and stone, but usually most structures are smoothstone and bricks. Aboveground structures most of the time (with some exceptions )[/QUOTE] How about they have no exterior lighting either except for their watch towers? One i think it would look cool and two since they're so militaristic i think it would make sense for them to kind of "hide" their buildings
I still imagine Red to have the city design from earlier, with everything being spaced out, made from stone, and having little glass. This one minus glass [QUOTE=krail9;28274684]My thoughts on the red nation: [media]http://www.youtube.com/watch?v=2z97d_1-9II[/media][/QUOTE] That is the sexiest thing EVER
To be quite honest, I think my Blue & Red Man Land songs are fitting, it's just that Green needs a remake.
Here's an idea for a simple blue house. Dug partially into the ground to conserve heat: [IMG]http://i238.photobucket.com/albums/ff100/matty3962/random/2011-02-26_165956.png[/IMG] [IMG]http://i238.photobucket.com/albums/ff100/matty3962/random/2011-02-26_165952.png[/IMG] [IMG]http://i238.photobucket.com/albums/ff100/matty3962/random/2011-02-26_165919.png[/IMG] [IMG]http://i238.photobucket.com/albums/ff100/matty3962/random/2011-02-26_165912.png[/IMG]
I have a feeling this is going to be so overpopular, servers going to be full 24/7
Blues should take a page from Oblivion's Bruma, if anyone remembers it. That is, most of the main living areas are below ground level as to conserve heat or some shit.
[QUOTE=NATO.Caliber;28299511]Blues should take a page from Oblivion's Bruma, if anyone remembers it. That is, most of the main living areas are below ground level as to conserve heat or some shit.[/QUOTE] Or take a look at Viking architecture.
[QUOTE=Black-Ice;28296842] [URL="http://www.facepunch.com/"]View YouTUBE video[/URL] [URL=" [URL="http://youtube.com/watch?v=8hdGpYa1TVc Hows this for, say, Red? I'm not liking it the best as I did when I made it...I might remove some sounds that played at the same time because they were just bad.[/QUOTE] this is a funky beat yo
[QUOTE=Killerjc;28299992]this is a funky beat yo[/QUOTE] Sounds good, but as someone else said it should have army choirs and sound commy like. And blue should have like nordic feel, like some folk/viking metal songs. Don't know about green yet though.
[QUOTE=Black-Ice;28297472][media]http://www.youtube.com/watch?v=8hdGpYa1TVc[/media] Might remove some overlapping sounds when they mix together. This is a possible idea for Red, as Hezzy suggested I use Snare drums.[/QUOTE] Love this. Might want to add a 1-2 bar crescendo for the trumpets as it's hard on the ears for it to come in at like FF. Also bass drum on quarter notes would make it sound more of a war nation beat.
[QUOTE=selby3962;28298851]Here's an idea for a simple blue house. Dug partially into the ground to conserve heat: [img_thumb]http://i238.photobucket.com/albums/ff100/matty3962/random/2011-02-26_165956.png[/img_thumb] [img_thumb]http://i238.photobucket.com/albums/ff100/matty3962/random/2011-02-26_165952.png[/img_thumb] [img_thumb]http://i238.photobucket.com/albums/ff100/matty3962/random/2011-02-26_165919.png[/img_thumb] [img_thumb]http://i238.photobucket.com/albums/ff100/matty3962/random/2011-02-26_165912.png[/img_thumb][/QUOTE] Shit, that house is terribly similar to a house I made a while back: [img]http://uppix.net/6/b/f/47a60eda21caa87ca57b39013105c.png[/img] [img]http://uppix.net/8/5/c/1bedc7f63134c502742d89260e3f0.png[/img] [img]http://uppix.net/b/f/1/ee5bb62f49db375cfca50d896ef0e.png[/img] Only difference being mine is partially concealed in a hill.
Surveying red territory. [img]http://dl.dropbox.com/u/7559999/2011-02-25_20.06.10.png[/img]
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