• Half-Life & Portal series, general discussion (v3)
    2,834 replies, posted
[t]http://www.valvetime.net/attachments/jeremy_bennett_hl3_tshirt_rawish-jpg.23897/?temp_hash=519f89386d8de15965085dea84c104c3[/t] [t]http://cdn.head-fi.org/9/9e/9eeaf04f_HypeTrain.jpeg[/t] tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchtchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchukuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-tchuk-BUNK!!!
Let's just wait, quietly and patiently, and see if it happens. It either will or it won't, excitement or discussion won't change the outcome.
IIRC a guy made the HL3 shirts, and distributed them to Garry and a bunch of other people. I'm sure he got one and is wearing it for shits and giggles.
[QUOTE=artDecor;38977224]Half-Life/Black Mesa makes me feel like a kid Half-Life 2 makes me feel like a teenager Half-Life 2: Episode One makes me feel like a college student Half-Life 2: Episode Two makes me feel like an old man[/QUOTE] So Half-Life 2: Episode Three will make you feel dead?
[QUOTE=Marcolade;38983485]So Half-Life 2: Episode Three will make you feel dead?[/QUOTE] Considering he probably will be when it comes out...
By this point someone could make a "Waiting for Half-Life 3" book or musical or something. Reminds me of this blurb I read on reddit: [quote] [I]I know it's going to be[/I] [I]This year![/I] [I]We'll see those pictures![/I] [I]This year![/I] [I]Some cryptic scriptures![/I] [I]This year![/I] [I]I know what it holds for me! (for me! for me! and me!)[/I] [I]Half Life Threeeee![/I] [/quote]
[t]http://4.bp.blogspot.com/-H_4szTZ5vAg/TpaojDQYBsI/AAAAAAAAANg/eHHtkEdd1VM/s1600/IMG_3262.JPG[/t] The full pic. (Nice pink-haired chick, also)
[QUOTE=Zuimzado;38987124]By this point someone could make a "Waiting for Half-Life 3" book or musical or something.[/QUOTE] Waiting for Episode Three A Tragicomedy in Two Acts by samuel beckett
[QUOTE=EarlCdwards;38989972]Waiting for Episode Three A Tragicomedy in Two Acts by samuel beckett[/QUOTE] [img]http://i.imgur.com/LQBV0.png[/img] [quote]Wagner first conceived the work in April 1857 but it was not finished until [b]twenty-five years[/b] later.[/quote] edit: i realize it's old stuff
[QUOTE=Tulio;38990238][img]http://i.imgur.com/LQBV0.png[/img] Wagner first conceived the work in April 1857 but it was not finished until twenty-five years later.[/QUOTE]I've never felt a stronger urge to post the Gabe troll face.
[QUOTE=Tulio;38990238][img]http://i.imgur.com/LQBV0.png[/img] edit: i realize it's old stuff[/QUOTE] That can only be on purpose. I like how these guys create different jokes and such.
[QUOTE=kimr120;38992866]That can only be on purpose. I like how these guys create different jokes and such.[/QUOTE] What if he just likes the Opera?
[QUOTE=EarlCdwards;38989972]Waiting for Episode Three A Tragicomedy in Two Acts by samuel beckett[/QUOTE] It must be a thing. Actually, it would be nice if someone made some sort of "musical" about people waiting for Half-Life 3 and how their relationship develops throughout the years, their pain and sorrow as every year passes with no news making them better friends and giving them valuable life lessons, allowing them to discover more about others, about themselves, and about video games in general until the end, when the release date it's announced, at which point they realize the journey's been worth it, and no matter if the game sucks or not, the experiences and the fun they got out of the wait have changed them forever. A look at human relationships through fans waiting for a video game. And the last music is them reuniting on one of their friend's house, and it's a reprise of the first song (which takes place one month after episode two), pondering on how the game is going to be and singing [I]"As long as we're together/It doesn't matter what it'll be/As long as we're together (together, together, together- Source logo jingle plays)/Waiting for Half-Life Three"[/I] as it cuts to black. I think I'm looking too deep into this.
Any news about Half-Life 3?
[QUOTE=Creeper;38976415]Two questions, was stuff broken in the big picture/controller support update? Like the Buggy being able to turbo in reverse. Though it may have been the Mac update and I just didn't realise. And how do I get rid of this shit? [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=112294093[/URL][/QUOTE] How do I get that selection screen? I want it!
[QUOTE=joneleth;38989868][t]http://4.bp.blogspot.com/-H_4szTZ5vAg/TpaojDQYBsI/AAAAAAAAANg/eHHtkEdd1VM/s1600/IMG_3262.JPG[/t] The full pic. (Nice pink-haired chick, also)[/QUOTE] Jeremy Bennett, why you do this to me!?!?
I had some amazing theory about Half Life that involves me looking way too deep into everything. "Gordon Freeman" is a long-time sleeper agent of the Gman, and the Black Mesa+City 17 incident is nothing more than a footnote of a long career. Let's note the name Half-Life, which we all know is the scientific term for the rate of decay, and let's ignore that definition. Instead, let's look at it as if his life is only half true, and that the other half of it is all lies and deceit set up as a cover identity for his mission. Let's note a few things here: 1. Gordon Freeman has perfect operating knowledge of modern weapons and tactical maneuvers in combat against trained US Marines. At no possible point in his background could he have been trained for combat in this depth and been fully educated and gotten a PhD in Theoretical Physics. 2. Gordon is a completely silent man who never speaks (Pretty much acknowledged in-universe by Alyx). Possibly may have a speaking impediment similar to the Gman (Who we all know speaks in a way that is very unnatural as if speaking is completely foreign to him). Would be a perfectly reasonable reason to never speak, as it would be a horrible way to blow one's cover. 3. Everything that occurs is almost too perfect. His identity is perfect. His background is perfect. Nothing to suspect, completely spotless. He's the poster-child for the best candidate for a job at Black Mesa. Then, when he's kicking ass and taking names, he's flawless as if he spent his entire life training for it, and noone is going to take a second notice at it with suspicion, because they don't care anymore when it's life or death situations. Well, except for Breen of course. But he's conveniently out of the picture now. Those three keys set up for Gordon Freeman to be a completely fake identity set up just for his mission to lure the Combine to Earth and then kill them as they are all sitting around in the Gman's planet-sized trap. For all we know, in the time of "stasis" between Half Life 1 and Half Life 2, the "Gordon" personality could have been shut down and replaced with a new identity until the time was right, which during that time he gathered even more experience in the 7 Hour War and fighting the Combine in a guerrilla war in the 20 years between both games (Which could be a great reason for why the Combine and Breen see Gordon as an immediate threat from the get-go in Half Life 2). As for the lack of aging between HL1 and HL2, this could be easily explained as him having no aging to begin with, same for the Gman who had no aging between HL1 and HL2 (In fact, the Gman seems to have reverse-aged between HL1 and HL2). Now, let's note that there could easily be other sleeper agents working in tandem with him. Barney, Kleiner, and the late Eli Vance. None of them know it of course, including Freeman. One important thing is the concept of "trigger phrases" which are often odd, irregular sentences that have little chance of being said accidentally by random people in the day-to-day cycle. Phrases like "Looks like you're in the barrel today", or "Wake up and smell the ashes" for Freeman, or the "Prepare for unforeseen consequences" for Eli to trigger the last part of his mission (Launching the missile to cut off the Combine in their home-dimension) before he is deemed irrelevant to the continued success of the mission and killed off when he is no longer useful. Let's look at this like this: Barney (Who is an activated sleeper for the Gman) says the phrase ("Looks like you're in the barrel today) to Freeman as his mission directs him. Gordon Freeman now goes from being an innocent scientist who thinks he's just doing his job so he can get paid and live his life, to being some hardened agent (One of many) of an inter-dimensional agency of assassins and spies who now follows his mission to cause the resonance cascade, break the dimension barriers keeping the Combine from pouring in, free the Vortigaunts (Who are one of the greatest threats to the Combine), bring a large Vortigaunt population to Earth (To fight the Combine), and get the Combine to jump on Earth where they are now going to be figuratively (And even literally) fucked sideways by the Gman's elaborate "underdog" trap on Earth. Not forgetting Adrian Shepard and Barney Calhoun of course, they carried out their own missions at Black Mesa as highly-trained sleeper agents (Voluntary or not, doesn't matter) that helped to facilitate Freeman's mission. Barney Calhoun was sent to make sure that a decent number of scientists escaped Black Mesa, so Freeman's story would be told so he would become an iconic figure to boost the Resistance's morale when it came time to spring the trap on the Combine. Shepard of course was sent to make sure the Xen part of the plan didn't go out of control. Gordon Freeman's opening of Xen made way for the Gene Worm which would terraform Earth to be inhabitable for Race X and Xen wildlife. Obviously this would be a problem for the plan, as the Combine wouldn't be interested in taking over a planet that has already had it's resources taken up by Xen. They didn't invade Xen for a reason, therefore, allowing Xen to terraform Earth would utterly defeat the point of breaking the dimensional barriers to begin with. Mission failed, try again on the next planet housing intelligent life, if you can find one. But then you ask, why wasn't Calhoun taken by the Gman at the end of his mission like Freeman and Shepard? That's simple. His mission wasn't over yet, and the Barney Calhoun identity remained relevant after that point (Up until the end of Episode 1, which he then dropped the Barney Calhoun consciousness/identity and became one of the generic rebels you meet at White Forest). Shepard's mission was complete as soon as he saved Earth from being terraformed, and he more than likely got his Adrian Shepard identity shut down and became one of the generic rebels fighting the Combine in Half Life 2, with his status as being Mission-Critical no longer in effect. Freeman was more than likely shut down and likely fought as a generic rebel himself for the next 20 years, until of course Freeman became mission-relevant again and was reactivated again with the "Wake up and smell the ashes" codephrase by the Gman as he (Or maybe even another agent of the Gman) was riding a train to City 17. [B]tl;dr[/B]: Freeman's feats and traits are a practical impossibility which can only be logically explained by him being trained for years in advance, with his identity as Dr. Gordon Freeman being a complete lie set up to allow him to get into places necessary to achieve his objective of bringing down the Combine. Well, that's my 2 million cents for now until I continue more on it. Now, don't you even fucking dare click the funny rating that your mouse is hoviering over right now, because I was serious about all that.
That's a cool theory and stuff, but to be honest I don't think Valve would pull something like that. You gotta remember that much of the appeal of Half-Life was that Gordon was just a regular scientist who became a big hero after a major catastrophe. But nice theory anyway.
wouldn't it be more logical (and obvious) if the "test chamberrrrrrrrrrrrrrrrrrrrrrrrrrrrrr" phrase was the trigger in HL1?
holy dickballls
That sounds like it could work, except for the fact that Barney's identity was shut down. The only reason we're positive that Barney was even at White Forest was because the subtitles showed his color, and I'm not sure that's an in-universe confirmation. Other than that, holy fucking christ.
I want what he's smoking!
He's smoking KNOWLEDGE
I have no idea what any of this is. Is it a good thing that I don't know shit about HL lore?
Here, sitting in a cold chair, without eat and drink, without go to the bathroom...waiting for Half Life 3
[QUOTE=TectoImprov;38997465]I have no idea what any of this is. Is it a good thing that I don't know shit about HL lore?[/QUOTE] Well, if you don't understand my theory, then why don't you pass the time by playing a little solitaire? I'm sure you'll understand it eventually.
wait, if hl2 has been in development for 6 years that means we get ep3 for 2013? because 2007 = 5 years (in 2013 it will be 6 years) 1998 and 2004 = 6 years or is very stupid what i'm saying?
[QUOTE=Hobbax;38997920]wait, if hl2 has been in development for 6 years that means we get ep3 for 2013? because 2007 = 5 years (in 2013 it will be 6 years) 1998 and 2004 = 6 years or is very stupid what i'm saying?[/QUOTE] just because activision releases a cod game every year doesn't meant that every other developer in the world has to adhere to a strict release schedule.
[QUOTE=Hobbax;38997920]wait, if hl2 has been in development for 6 years that means we get ep3 for 2013? because 2007 = 5 years (in 2013 it will be 6 years) 1998 and 2004 = 6 years or is very stupid what i'm saying?[/QUOTE] Because every game has the exact development cycle?
certified, the Black Mesa Incident was the result of sabotage, somebody turned off the dampening fields which is why the entire RC happened in the first place.
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