Half-Life & Portal series, general discussion (v3)
2,834 replies, posted
[QUOTE=Killer monkey;39648888]The leak says gluon gun oh baby yes[/QUOTE]
Gluon gun powered by combine dark energy things.... Game over man! game over!
[QUOTE=Killer monkey;39648888]The leak says gluon gun oh baby yes[/QUOTE]
A Super Charged Gluon Gun would be the greatest thing ever.
Anyway, I finally started HL2: EP1, and I like the destroyed setting a lot. I think it's better than City 17 anyway.
I feel like I'm beating a dead horse here, but the subject still seems alive enough to talk about it.
First of all, Margarita was one of the test games done internally by VALVe alongside such classics as Two Robots, One Wrench and F-Stop. It was mostly AI stuff and testing like that, which is why there's a ton of npc's and ai_addons relating to weapons. It has it's own FGD actually, inside most leaks and SFM. My guess is that this is actually part of a valveleakware troll or VALVe merged the projects internally because Blob stands for Blobulator, which was also tech shown off at this fest. Maybe it will be used in the next Half-Life game.
As for SOB, I'm not sure if we've had this before or not, but I've definitely seen it before somewhere. Func_nebula and info_nebula were probably there to form the world around it, where the func_nebula and info_nebula would be linked (albeit I don't know how) and the cloud would be formed inside the func_nebula brush with particles. sob_npc_ship should be pretty obvious, and hey, maybe you were supposed to command a team with it. I am curious about that sob_prop_attachment thing because that would be so helpful to many moders who don't want to add on a prop attachment through code.
Also, it should be noted that SOB includes ep3.fgd, so I'm guessing this ep3.fgd may be a shared file for new tech in Source.
[QUOTE=Killer monkey;39648888]The leak says gluon gun oh baby yes[/QUOTE]
Sorry to burst your bubble but the gluon gun was used on the buggy and has been in every Source game still (as an actor entity but not a proper first person weapon)
[QUOTE=Gamerman12;39650206]I feel like I'm beating a dead horse here, but the subject still seems alive enough to talk about it.
First of all, Margarita was one of the test games done internally by VALVe alongside such classics as Two Robots, One Wrench and F-Stop. It was mostly AI stuff and testing like that, which is why there's a ton of npc's and ai_addons relating to weapons. It has it's own FGD actually, inside most leaks and SFM. My guess is that this is actually part of a valveleakware troll or VALVe merged the projects internally because Blob stands for Blobulator, which was also tech shown off at this fest. Maybe it will be used in the next Half-Life game.
As for SOB, I'm not sure if we've had this before or not, but I've definitely seen it before somewhere. Func_nebula and info_nebula were probably there to form the world around it, where the func_nebula and info_nebula would be linked (albeit I don't know how) and the cloud would be formed inside the func_nebula brush with particles. sob_npc_ship should be pretty obvious, and hey, maybe you were supposed to command a team with it. I am curious about that sob_prop_attachment thing because that would be so helpful to many moders who don't want to add on a prop attachment through code.
Also, it should be noted that SOB includes ep3.fgd, so I'm guessing this ep3.fgd may be a shared file for new tech in Source.
Sorry to burst your bubble but the gluon gun was used on the buggy and has been in every Source game still (as an actor entity but not a proper first person weapon)[/QUOTE]
Isn't the one on the buggy the tau cannon?
[editline]20th February 2013[/editline]
Also I am still wondering how they were planning on running SOB inside Source, though I bet they were just doing engine modification either for much larger map sizes, map streaming or something.
[QUOTE=Gamerman12;39650206]
Sorry to burst your bubble but the gluon gun was used on the buggy and has been in every Source game still (as an actor entity but not a proper first person weapon)[/QUOTE]
That's the [URL="http://half-life.wikia.com/wiki/Tau_Cannon"]tau cannon[/URL] not the [URL="http://half-life.wikia.com/wiki/Gluon_Gun"]gluon gun[/URL]
[QUOTE=Gamerman12;39650206]
Also, it should be noted that SOB includes ep3.fgd, so I'm guessing this ep3.fgd may be a shared file for new tech in Source.[/QUOTE]
That would go with the idea that EP3/HL3 would have a new engine.
-whoops, snip-
[QUOTE=hogofwar;39650230]Isn't the one on the buggy the tau cannon?
[editline]20th February 2013[/editline]
Also I am still wondering how they were planning on running SOB inside Source, though I bet they were just doing engine modification either for much larger map sizes, map streaming or something.[/QUOTE]
I really dont know what SOB is besides some space game, but if it didnt have players walking around and no need of brushwork they could just make the models extremely small.
Ha! How have I not heard of Two Robots, One Wrench before?
[video=youtube;cD9g8Fu9vt4]http://www.youtube.com/watch?v=cD9g8Fu9vt4[/video]
[QUOTE=Maloof?;39650256]That's the [URL="http://half-life.wikia.com/wiki/Tau_Cannon"]tau cannon[/URL] not the [URL="http://half-life.wikia.com/wiki/Gluon_Gun"]gluon gun[/URL][/QUOTE]
Oh shit. My bad.
[QUOTE=Griffster26;39656808][IMG]http://24.media.tumblr.com/tumblr_mdt12lsKeb1qix34eo1_500.png[/IMG][/QUOTE]
I guess the smell of ashes come from the bacon he failed to cook?
[QUOTE=kimr120;39657161]I guess the smell of ashes come from the bacon he failed to cook?[/QUOTE]
Incense maybe?
One of my first PS images.
[IMG]http://th06.deviantart.net/fs71/PRE/f/2013/051/7/6/no_cake__by_matillion-d5vm1wx.png[/IMG]
[QUOTE=Matillion;39657591]One of my first PS images.
[IMG]http://th06.deviantart.net/fs71/PRE/f/2013/051/7/6/no_cake__by_matillion-d5vm1wx.png[/IMG][/QUOTE]
why does a robot need teeth, gloves, or an apron telling it what it apparently is
Portal 2 looks like it's getting more language support:
[URL="http://steamdb.info/app/620/#section_history"]10 minutes ago Changed Depots
BaseLanguages: english,german,french,spanish,russian › english,german,french,italian,koreana,spanish,schinese,tchinese,russian,thai,japanese,portuguese,polish,danish,dutch,finnish,norwegian,swedish,hungarian,czech,romanian,turkish[/URL]
[QUOTE=DevinWatson;39657956]Portal 2 looks like it's getting more language support:
[URL="http://steamdb.info/app/620/#section_history"]10 minutes ago Changed Depots
BaseLanguages: english,german,french,spanish,russian › english,german,french,italian,koreana,spanish,schinese,tchinese,russian,thai,japanese,portuguese,polish,danish,dutch,finnish,norwegian,swedish,hungarian,czech,romanian,turkish[/URL][/QUOTE]
Yes! English is still on there!
Who plays games with other language than English?
People who can't speak english?
[QUOTE=.EDI;39658807]Who plays games with other language than English?[/QUOTE]
Why wouldn't they?
[QUOTE=.EDI;39658807]Who plays games with other language than English?[/QUOTE]
I play Metro 2033 in Russian.
[QUOTE=Griffster26;39659376]I play Metro 2033 in Russian.[/QUOTE]
Shame that there ain't English subs for everything when you play it in Russian.
[QUOTE=kimr120;39659442]Shames that they're ain't English subs for everything when you play it on Russin. swag[/QUOTE]
What does this have to do with anything at all
[QUOTE=.EDI;39658807]Who plays games with other language than English?[/QUOTE]
obviously everyone speaks english everywhere in the world duh
[QUOTE=Perhaps;39659673][QUOTE=kimr120]Shames that they're ain't English subs for everything when you play it on Russin. swag[/QUOTE]What does this have to do with anything at all[/QUOTE]
what the fuck?
Half-life just updated about 3 hours ago. Are the music tracks acting weird for anyone else? If you go to a new level before one ends it just restarts the track. Was wondering why the menu music kept looping oddly when I started playing at c1a0.
-snip-
Sorry, you need to Log In to post a reply to this thread.