• Post ideas for games that you thought of but are never going to get made.
    74 replies, posted
I hope you guys know that Activision and EA are not developers but publishers. Also they've both published some good games, for example EA's Battlefield sereis or Need for Speed series and Activisions early Call of Duty games.
Amazing survival game like stranded only, amazingly beautiful, unique and downright awesome. topped off with awesomesauce multiplayer. I can dream.
Prositute MaMa for Nintendo Ds
[QUOTE=Donutsalad;22930126]Prositute MaMa for Nintendo Ds[/QUOTE]Wii would be better, with Motion controls :q:
An online game where you and a number of people are pitted in a [I]giant[/I] arena in the middle of the wilderness. It would be Survival Death match. Before each match, players would choose a number of perks, such as swords, bows, spears, camouflage, jumping, climbing, running, etc. They would then start in equal distances from each other around a pile of supplies that has things like bows, swords, food, water, medicine. You would basically have 2 options. You could either run towards the supplies and try to grab something, making you an easier target, or you could run off into the wild and try to fend for yourself. You would have to gather+hunt for food and find a water source. The arena would be littered with traps meant to keep the action up. Meaning that if there is no action for a set amount of time, a trap would activate, such as a forest fire, rock slide, avalanche, creatures being let loose, volcano, etc. If you keep up the action, you could be sent a parcel based on any needs you have. Such as if you're thirsty, a small parcel would drop via parachute to your location containing a water bottle or a means to locate or collect water. If you have a weapon proficiency but don't have the weapon for it, you might be sent a weapon. If you're sick, you might be sent some medicine. The last player standing, wins. [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/Map1234.png[/IMG][/URL] Here's an example arena. The orange dot is the supply stash, players spawn around it. The black circle around the map is the boundary. Arenas could feature deserts, total forest, beaches, deserted cities, arctic areas, etc.
Audiosurf for iPad Would kick ass :/
A Stranded II style game made by a big wig company with an arctic survival theme. A free roam exploration game (ala Elder Scrolls) that has an emphasis on vertical exploration with mountain climbing and flying aspects but doesn't remove importance from simple land exploration.
Take the Oblivion/Fallout 3 engine (Gamebryo i think it is) and make it star wars but rpg. Like KOTOR.
A game with the realistic wounds and resource management of S.T.A.L.K.E.R but instead of an open world a large area with a single objective you approach any way you want. Blow up a garage, assassinate a target, whatever.
[QUOTE=kevlar jens;22922859]Fuck shit up.[/QUOTE]
[QUOTE=Donutsalad;22930126]Prositute MaMa for Nintendo Ds[/QUOTE] [QUOTE=The mouse;22930753]Wii would be better, with Motion controls :q:[/QUOTE] [img]http://img156.imageshack.us/img156/3299/wiimotewtf.png[/img]
[QUOTE=Rubs10;22931633]An online game where you and a number of people are pitted in a [I]giant[/I] arena in the middle of the wilderness. It would be Survival Death match. Before each match, players would choose a number of perks, such as swords, bows, spears, camouflage, jumping, climbing, running, etc. They would then start in equal distances from each other around a pile of supplies that has things like bows, swords, food, water, medicine. You would basically have 2 options. You could either run towards the supplies and try to grab something, making you an easier target, or you could run off into the wild and try to fend for yourself. You would have to gather+hunt for food and find a water source. The arena would be littered with traps meant to keep the action up. Meaning that if there is no action for a set amount of time, a trap would activate, such as a forest fire, rock slide, avalanche, creatures being let loose, volcano, etc. If you keep up the action, you could be sent a parcel based on any needs you have. Such as if you're thirsty, a small parcel would drop via parachute to your location containing a water bottle or a means to locate or collect water. If you have a weapon proficiency but don't have the weapon for it, you might be sent a weapon. If you're sick, you might be sent some medicine. The last player standing, wins. [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/Map1234.png[/IMG][/URL] Here's an example arena. The orange dot is the supply stash, players spawn around it. The black circle around the map is the boundary. Arenas could feature deserts, total forest, beaches, deserted cities, arctic areas, etc.[/QUOTE] Reminds me of that book "Battle Royal"
Marathon 4...
Ah Shit! ZOMBIES ATE MY NIEGHBORS 2, Just imagine what that would look like, have it made by Bethesda or RockStar games
An MMORPG of a 1/3 scale model of North America where everyone lives virtual lives and can basically do whatever the hell they want.
[QUOTE=AutoTurret;22937089]An MMORPG of a 1/3 scale model of North America where everyone lives virtual lives and can basically do whatever the hell they want.[/QUOTE] Second Life?
[QUOTE=Rubs10;22931633]An online game where you and a number of people are pitted in a [I]giant[/I] arena in the middle of the wilderness. It would be Survival Death match. Before each match, players would choose a number of perks, such as swords, bows, spears, camouflage, jumping, climbing, running, etc. They would then start in equal distances from each other around a pile of supplies that has things like bows, swords, food, water, medicine. You would basically have 2 options. You could either run towards the supplies and try to grab something, making you an easier target, or you could run off into the wild and try to fend for yourself. You would have to gather+hunt for food and find a water source. The arena would be littered with traps meant to keep the action up. Meaning that if there is no action for a set amount of time, a trap would activate, such as a forest fire, rock slide, avalanche, creatures being let loose, volcano, etc. If you keep up the action, you could be sent a parcel based on any needs you have. Such as if you're thirsty, a small parcel would drop via parachute to your location containing a water bottle or a means to locate or collect water. If you have a weapon proficiency but don't have the weapon for it, you might be sent a weapon. If you're sick, you might be sent some medicine. The last player standing, wins. [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/Map1234.png[/IMG][/URL] Here's an example arena. The orange dot is the supply stash, players spawn around it. The black circle around the map is the boundary. Arenas could feature deserts, total forest, beaches, deserted cities, arctic areas, etc.[/QUOTE] God this sounds epic :o
CryStalker: Shadow of Chernobyl
Remember that show, Finder's Keeper from the late 80's on Nickelodeon? Finder's Keepers was the shit. Teams of like some ammount go through really messy rooms to find a single object. Simple but it was fun to watch and vicariously play. Anyway, my idea is really simple... Finder's Keepers: Source is a Half-Life 2: Episode Two modification based on the Source '07 engine. Teams of two search vigerously through physics based messy rooms to find ONE object. Each team consists of three people. Rooms are abnormally large and have lots of stuff in them. A round will take 3 minutes. Every fourty seconds the goal item will be swapped and the old one will be removed and replaced by a newly spawned item. Obviously it'll rely on on physics a lot so it may be pretty hardware intensive. But this could be compinsated with lack of visual aesthetic. I think it could be done fairly easy and has some really fun potential. I'm no lawman but the name would probably have to be changed to something. I suggest Locator's Obtainors. And it would have a really cool thing to it where it's set up like the old show. The "rooms" will have one wall missing where you can look out on the set. Comedically placed NPCs could be sitting on the bleachers. Make it happen! [editline]12:51AM[/editline] Wrote that on my Dtoid blog a few months ago, hence the weird formatting.
A dinosaur game where you play as a dinosaur and eat other people/dinosaurs and stuff. You start off small, but then the more you eat the bigger and more dangerous you become. Also a coliseum like game, like [URL="http://www.youtube.com/watch?v=eU2n481Heh8&feature=related"]Shadow of Rome[/URL], but with a better camera, controls, animations/euphoria, and over the top blood and gore ala Mortal Kombat or Happy Wheels. Just a few off the top of my head, I have a lot of ideas... some of them are simple like these, but a few are more complex. I've always wanted a dinosaur game though
[QUOTE=Killercat9;22924840]a not childish Spore[/QUOTE] If this game were to come out right like it was supposed to, I would have nothing to complain about. :smith:
[QUOTE=kevlar jens;22922859]Fuck shit up.[/QUOTE] .
[QUOTE=Kobl;22925091]a game like modern ware fare, but with really gross and bad ass weapons. But here's the catch, it rewards being clutch instead of judaism.[/QUOTE] what the fuck are you talking about [QUOTE=cdr248;22933870]Take the Oblivion/Fallout 3 engine (Gamebryo i think it is) and make it star wars but rpg. Like KOTOR.[/QUOTE] :gonk:
An endless dynamic MMO game that is set in the same universe as Mass effect. [editline]10:55PM[/editline] [QUOTE=Rubs10;22931633]An online game where you and a number of people are pitted in a [I]giant[/I] arena in the middle of the wilderness. It would be Survival Death match. Before each match, players would choose a number of perks, such as swords, bows, spears, camouflage, jumping, climbing, running, etc. They would then start in equal distances from each other around a pile of supplies that has things like bows, swords, food, water, medicine. You would basically have 2 options. You could either run towards the supplies and try to grab something, making you an easier target, or you could run off into the wild and try to fend for yourself. You would have to gather+hunt for food and find a water source. The arena would be littered with traps meant to keep the action up. Meaning that if there is no action for a set amount of time, a trap would activate, such as a forest fire, rock slide, avalanche, creatures being let loose, volcano, etc. If you keep up the action, you could be sent a parcel based on any needs you have. Such as if you're thirsty, a small parcel would drop via parachute to your location containing a water bottle or a means to locate or collect water. If you have a weapon proficiency but don't have the weapon for it, you might be sent a weapon. If you're sick, you might be sent some medicine. The last player standing, wins. [URL="http://filesmelt.com/"][IMG]http://filesmelt.com/dl/Map1234.png[/IMG][/URL] Here's an example arena. The orange dot is the supply stash, players spawn around it. The black circle around the map is the boundary. Arenas could feature deserts, total forest, beaches, deserted cities, arctic areas, etc.[/QUOTE] So pretty much the Hunger Games if it was made into a video game?
A GTA IV with airplanes and destructible buildings and stuff with a never ending word and mod friendly. If I could get a huge ass plane from the airport and just smash into buildings for fun, it'd be beautiful, at least for the viewer.
Medieval Total War 2 within Europa Universalis 3, with each battle fought having a small section that is turned into Mount and Blade
Elder Scrolls V
A remake of Marathon. :(
[QUOTE=Itszutak;22973228]A remake of Marathon. :([/QUOTE] Why would they remake such a bad game?
Free roam RPG zombie survival in city/town/country. Huge landscape. Hundreds of missions. First person shooter like qualities. Online capabilities.
Sorry, you need to Log In to post a reply to this thread.