I finally killed the Flagship, seconds later his last missile hit me and destroyed me, still counted as a win though!
No screenshot though because I don't know how
[QUOTE=jaredop;37837775]I finally killed the Flagship, seconds later his last missile hit me and destroyed me, still counted as a win though!
No screenshot though because I don't know how[/QUOTE]
Choose a key in the Steam overlay.
Holy shit I finally unlocked the engy ship :dance:
I'll get to use it soon, my Kestrel currently doesn't have enough firepower to get past most enemies shields. I foresee tragedy in the near future
Well I just encountered the most infuriating bug ever. If a crew member is trying to break through a door into another room, he won't be teleported out when you select the room he's currently in. Just lost a mantis boarder with maximum fighting skill.
I have died 2 or 3 times now by turning the oxygen off to power something else, and forgetting to turn it back on
[editline]28th September 2012[/editline]
I'm a horrible captain :(
Fighting the mothership with boarding parties is ridiculously hard. Unless you can somehow keep their cloaking and med bay disabled simultaneously...
[QUOTE=Larikang;37839194]Fighting the mothership with boarding parties is ridiculously hard. Unless you can somehow keep their cloaking and med bay disabled simultaneously...[/QUOTE]
Not really, just soften them up with missles/bombs so you're not fighting 4+ people at once, then disable the medbay and have at them.
Using rockmen helps too, more health>more damage in hand-to-hand fights.
Just got a ship with two original crewmembers having the same names as my parents
Will do my best not to kill them due to lack of oxygen
In this run I got to the flagship for the second time and managed to destroy the first phase for the first time. I heard horrible things about the drones in the second phase and concentrated all my fire power on the drone control including two rock team members. Before the drones even got through my shields the rocks where nearly dead and I ported them back, but the drone control was already destroyed and the flagship was down within a minute while doing only minor damage using rockets. During the third phase I auto-hit the shields with one ion, the teleporter with the second and damaged the engine with my heavy laser and let my laser and my beam drone do the rest. Needless to say: GLORIOUS VICTORY :D
[img]http://cloud-2.steampowered.com/ugc/560954033655052796/1197A39D3E64B9CA60BE3EAD0C22C9411E395B79/[/img]
[QUOTE=Robber;37842690]In this run I got to the flagship for the second time and managed to destroy the first phase for the first time. I heard horrible things about the drones in the second phase and concentrated all my fire power on the drone control including two rock team members. Before the drones even got through my shields the rocks where nearly dead and I ported them back, but the drone control was already destroyed and the flagship was down within a minute while doing only minor damage using rockets. During the third phase I auto-hit the shields with one ion, the teleporter with the second and damaged the engine with my heavy laser and let my laser and my beam drone do the rest. Needless to say: GLORIOUS VICTORY :D
[img]http://cloud-2.steampowered.com/ugc/560954033655052796/1197A39D3E64B9CA60BE3EAD0C22C9411E395B79/[/img][/QUOTE]
i'm jelly, i've never managed to find a second ion blast 2 :(
I had the flagship down to three bars of hull on the final stage and it blew me up
fucking. bullshit
[QUOTE=krail9;37842707]i'm jelly, i've never managed to find a second ion blast 2 :([/QUOTE]
I just finished a playthrough with 2 ion blast 2's, a burst laser or whatever they're called, and 3 anti-ship drones. It was glorious
I never really got the point of destroying the flagship to "ruin the rebellion". Can't they just assign the next highest rank as the new leader?
[QUOTE=KigJow;37844188]I never really got the point of destroying the flagship to "ruin the rebellion". Can't they just assign the next highest rank as the new leader?[/QUOTE]
But they can't replace the totally-special flagship.
[QUOTE=KigJow;37844188]I never really got the point of destroying the flagship to "ruin the rebellion". Can't they just assign the next highest rank as the new leader?[/QUOTE]
Next highest rank is autoscout :v:
[QUOTE=KigJow;37844188]I never really got the point of destroying the flagship to "ruin the rebellion". Can't they just assign the next highest rank as the new leader?[/QUOTE]
It reminds me of Star Wars, the original trilogy ends with the Emperor dead and the Death Star II destroyed, but the empire still has control of the majority of the galaxy. I think it'd be cool if, they made the Flagship easier, but afterwards, you're hailed by a group of scouts telling you about a superweapon on the other side of the galaxy, 20 or so sectors later (With maybe another boss encounter inbetween the flagship and that.) You encounter either A. a massive space station, multiple stages to fight, mass drone waves, giant boarding parties, maybe even fighting off auto-scouts at the same time. It'd be best if you had multiple ships with you, fleet vs. fleet, a fight that'd make the flagship seem like a pushover. or B. a rebel sector, multiple bosses like the flagship, each with different specialties, one has only ion weapons, but sends out boarding party after boarding party. Another uses fire weapons. I just want there to be moments like the flagship battle, not enough to the point where they become chores, or boring. But to make the game feel like it doesn't end suddenly. (That, and the flagship is painfully easy, even on normal, with my repair drones, I could have fought two, maybe three, back to back.)
[QUOTE=Dwarfy77;37845003]It reminds me of Star Wars, the original trilogy ends with the Emperor dead and the Death Star II destroyed, but the empire still has control of the majority of the galaxy. I think it'd be cool if, [B]they made the Flagship easier, but afterwards, you're hailed by a group of scouts telling you about a superweapon on the other side of the galaxy, 20 or so sectors later (With maybe another boss encounter inbetween the flagship and that.) You encounter either A. a massive space station, multiple stages to fight, mass drone waves, giant boarding parties, maybe even fighting off auto-scouts at the same time. It'd be best if you had multiple ships with you, fleet vs. fleet, a fight that'd make the flagship seem like a pushover.[/B] or B. a rebel sector, multiple bosses like the flagship, each with different specialties, one has only ion weapons, but sends out boarding party after boarding party. Another uses fire weapons. I just want there to be moments like the flagship battle, not enough to the point where they become chores, or boring. But to make the game feel like it doesn't end suddenly. (That, and the flagship is painfully easy, even on normal, with my repair drones, I could have fought two, maybe three, back to back.)[/QUOTE]
It appears you've just described the plot to every Ace Combat game ever, but in space.
I did it....
I beat the flagship..........
...................................
[QUOTE=WhatAmI;37845478]I did it....
I beat the flagship..........[/QUOTE]
Welcome to the very exclusive club sir. I have to admit I don't think I've even gone back after beating it the first time. That was so damned stressful I need a freaking holiday.
I couldn't understand why anyone would bother with the hull repair module or whatever, as I figured as long as you found a trading station hull points were easy to repair. When I got to stage 3 though I honestly wish I hadn't sold my hull repair drone though. I had no time to repair my hull damage from the first 2 stages and it made the final battle's outcome so much narrower than I would have liked.
[QUOTE=KigJow;37844188]I never really got the point of destroying the flagship to "ruin the rebellion". Can't they just assign the next highest rank as the new leader?[/QUOTE]
I just kind of assume that they use the Flagship as some sort of base. The Flagship, the head of the Rebel fleet. It controls all the information relayed throughout every Sector to every Rebel ship, colony and base.
I imagine it'd be like destroying a vital component to some big computer.
And that's not even mentioning the morale loss that would come for the Rebels from having the ungodly monstrosity that is the Flagship be taken out by a dinky little cruiser. Let alone how many of the higher-ranking people who would be stationed on the Flagship that would die. What if some of them had vital information that only they were aware of? But I mean hey, if some small ship like yours could take out the beast of the Flagship, what hope does the rest of the fleet have?
From some of the dialogue it seemed like many of the rebel ships were only there because they saw the Federation dying. Perhaps if you take out their key flagship and show that the Federation is not dead then many soldiers will return to the Federation.
FTL v2: Researching the lore
[QUOTE=Aperture fan;37845897]I just kind of assume that they use the Flagship as some sort of base. The Flagship, the head of the Rebel fleet. It controls all the information relayed throughout every Sector to every Rebel ship, colony and base.
I imagine it'd be like destroying a vital component to some big computer.
And that's not even mentioning the morale loss that would come for the Rebels from having the ungodly monstrosity that is the Flagship be taken out by a dinky little cruiser. Let alone how many of the higher-ranking people who would be stationed on the Flagship that would die. What if some of them had vital information that only they were aware of? But I mean hey, if some small ship like yours could take out the beast of the Flagship, what hope does the rest of the fleet have?[/QUOTE]
I would hope that if someone was planning a rebellion that they would have some sort of "Plan B" should anything go wrong.
And about the information thing, wouldn't it be unwise to put all of your eggs in one basket in this case?
[QUOTE=KigJow;37846180]I would hope that if someone was planning a rebellion that they would have some sort of "Plan B" should anything go wrong.
And about the information thing, wouldn't it be unwise to put all of your eggs in one basket in this case?[/QUOTE]
It definitely would, but they might have had something akin to what I'll dub the "Titanic Syndrome." They thought it was indestructible, so they figured it wouldn't make a difference. Why risk valuable assets by placing them in places where any Federation attack could take them out when they could cram them all into a gigantic, indestructible ship? One that the higher-ups in the Federation knew absolutely nothing of until you came along?
[editline]29th September 2012[/editline]
The information regarding the Flagship's existence was enough to spur the majority of the Rebel fleet to try and track down your one, single ship.
[QUOTE=jaredop;37842899]I just finished a playthrough with 2 ion blast 2's, a burst laser or whatever they're called, and 3 anti-ship drones. It was glorious[/QUOTE]
I have two ion blast 2s and and a hull laser. It took [B]forever[/B] to take down the flagship's shields (in the first stage when it has cloaking). It basically took a half hour for the stars to align and all of the reloading/cloaking timing to coincide. After that though... those shield didn't stand a chance of coming back online.
[editline]29th September 2012[/editline]
I'm just taking a moment to enjoy how screwed they are.
[t]http://cloud-2.steampowered.com/ugc/578968432171513958/C49AF8A9CB93795E9962293345E74BF27B58B231/[/t]
I don't think they took the plot seriously. i mean... MANTIS.
The cruisers are bigger than the flagship. I will never understand that logic either.
[QUOTE=Larikang;37847341]I have two ion blast 2s and and a hull laser. It took [B]forever[/B] to take down the flagship's shields (in the first stage when it has cloaking). It basically took a half hour for the stars to align and all of the reloading/cloaking timing to coincide. After that though... those shield didn't stand a chance of coming back online.
[editline]29th September 2012[/editline]
I'm just taking a moment to enjoy how screwed they are.
[t]http://cloud-2.steampowered.com/ugc/578968432171513958/C49AF8A9CB93795E9962293345E74BF27B58B231/[/t][/QUOTE]
Those are different ion weapons, the ones I'm talking about have a 3 second charge and rape shields, not to mention the burst laser is also good with shields, and then the 3 anti ship drones also hurt shields. It worked out well
It was on easy tho, now for normal
Just unlocked the Stealth Cruiser! Woo!
I mean sure, I heard it's pretty shit, but I still unlocked it. Maybe it's a sign for good times ahead?
[editline]29th September 2012[/editline]
Aaaaaannnd I blew up. New game!
[editline]29th September 2012[/editline]
Wow this Stealth thing is pretty shit.
I got the Engi type B, the damaged stasis pod and made it to a Zoltan research facility, but no Rock Homeworlds anywhere in the last few games. I was hoping to get the Engi Type B, Rock Ship, and Crystal Ship in one fell swoop, but I guess the game's just not gonna let me do it.
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