• FTL: Faster Than Light
    2,061 replies, posted
[QUOTE=HeavyGuy;37688464]I seriously cannot get any other ships. The only 2 I've managed to get so far are the starter ship and that engi ship. I keep getting annihilated in every possible way before being able to unlock another. This game is getting more frustrating and less fun for me now. And I'm on easy which is even worse.[/QUOTE] The game suffers from severe balance issues. Have you noticed how a ship with two shields and a defence drone is completely invulnerable to your ship? I mean, the defence drone has a 100% success rate!
[QUOTE=blazingfly;37688553]The game suffers from severe balance issues. Have you noticed how a ship with two shields and a defence drone is completely invulnerable to your ship? I mean, the defence drone has a 100% success rate![/QUOTE] I'm amazing in sectors 1 and 2 (unless sector 2 happens to be a nebula). As soon as ships with 2 shields come into the playground I get more fucked than a fleshlight.
[QUOTE=blazingfly;37688296]Why don't solar flares and heating events affect NPC ships?[/QUOTE]I was lucky enough to have an enemy ship surrender when we were over a sun, which was good, because I wasn't able to get past his shields. However, my ship burnt to death in the next sector. Sometimes it can work out well, though. Does anyone know if that giant alien spiders event has a good outcome? I've ignored it every time it's appeared so far, but I want to know what it's actually about. I feel like I'd lose a crewmember or something going into it blind, though.
I'm not sure I even understand the shielding system. I have one shield bar, and one shot disables it completely. Enemy has two, I have a weapon that does two damage, it doesn't completely lower their shields? What? [editline]16th September 2012[/editline] I do like how my shots have a 75% chance of missing though.
[QUOTE=blazingfly;37688553]Have you noticed how a ship with two shields and a defence drone is completely invulnerable to your ship? I mean, the defence drone has a 100% success rate![/QUOTE] Burst Laser + anything else will easily destroy that kind of ship.
[QUOTE=blazingfly;37688577]Why don't solar flares and heating events affect NPC ships?[/QUOTE] I'm pretty sure they do but not as badly as they affect your ship. I saw an enemy ships engine room had caught fire from a flare earlier. Of course I proceeded to burn and lose the ship seconds after so.
[QUOTE=blazingfly;37688579]I'm not sure I even understand the shielding system. I have one shield bar, and one shot disables it completely. Enemy has two, I have a weapon that does two damage, it doesn't completely lower their shields? What?[/QUOTE] 1 hit = -1 shield point. Damage is only applied to hull.
[QUOTE=blazingfly;37688579]I'm not sure I even understand the shielding system. I have one shield bar, and one shot disables it completely. Enemy has two, I have a weapon that does two damage, it doesn't completely lower their shields? What? [editline]16th September 2012[/editline] I do like how my shots have a 75% chance of missing though.[/QUOTE] Doesn't matter how much damage the shot does, a single shot regardless of damage takes out one shield. To lower their chance of dodging your shots, destroy their cockpit.
[QUOTE=Mr Flexi;37688614]To lower their chance of dodging your shots, destroy their cockpit.[/QUOTE] Or their engines. Destroying the cockpit -should- completely lower their chance of dodging, though. Assuming enemy ships are subjected to the same effects as the player ship. [editline]16th September 2012[/editline] [QUOTE=blazingfly;37688553]The game suffers from severe balance issues. Have you noticed how a ship with two shields and a defence drone is completely invulnerable to your ship? I mean, the defence drone has a 100% success rate![/QUOTE] In this case, use your burst laser on the drone control. If you're lucky, you should disable the single drone, which will allow you to use your artemis. Or you could just get some ion weapons. They're great against shields, and literally everything else.
[QUOTE=blazingfly;37688553]Have you noticed how a ship with two shields and a defence drone is completely invulnerable to your ship? I mean, the defence drone has a 100% success rate![/QUOTE] I would fucking hope so because there's no other way to stop missiles. If I was to get a defense drone I'd damn sure want it to stop them.
What the fuck, run out of fuel, oh look, an impossible to kill ship with three shields, two drones, and considering my weapons seem to be USELESS compared to theirs, I have really no hope of surviving this. What is the use of a heavy laser? I cant believe I spent 80 scrap on a completely USELESS weapon! My burst laser does more damage to the shields than that thing! Add that to the fact it misses 3/4 of the time, it was a complete waste of money.
[QUOTE=Jack Trades;37687391] High Value Factors Random Environment Generation The game world and its contents are mostly procedurally generated with each game. Permafailure (including Permadeath) The character must pay for your mistakes and choices, sometimes at the cost of his life. Restoring games is discouraged and only provided to allow continuing split games. Turn Based Interaction All entities in the game world are queued in an endless loop and get their independant discrete turn to act. Single command set You can access all game commands from any place into the game. There are no artificial restrictions on what actions are available in a given game situation, for example inside or outside battles. Free form Your advancement is not enrouted into a linear progression. You get to choose what to do, how and when. Discovery mechanics You must research or find out the nature and usages of the items into the world. Middle Value Factors Single player You control a single character Plenty of content There are enough monsters types and items to make it worthwhile exploring. This is contrast of a small set of known item and monster types. (more than 24 monster and item types is a good measure) Complex non-trivial world and object interactions Items have non-trivial usages, you can do some things which may not be obvious for the item nature. Low Value Factors High ramped difficulty The game gets hard very quick and you are very unlikely to win until you have acquired enough experience. Monsters are players The nature of the monsters is similar to the player, they can have equipment, player-like stats, artificial intelligence and are subject to the same world rules Character-based display The player interacts with the world via a user interface based on character symbols that represent UI artifacts and entities into the world. Hack and Slash Gameplay involves around killing things to become more powerful and acquiring treasure to buy better equipment and repeat the cycle [/QUOTE] Just sorta wondering because I love the concepts of roguelikes but wouldnt these make Skyrim a rougelike? Oh and I am having a shit ton of fun so far with a highscore of 1000
[QUOTE=Oathness;37688657]Or their engines. Destroying the cockpit -should- completely lower their chance of dodging, though. Assuming enemy ships are subjected to the same effects as the player ship. [editline]16th September 2012[/editline] In this case, use your burst laser on the drone control. If you're lucky, you should disable the single drone, which will allow you to use your artemis. Or you could just get some ion weapons. They're great against shields, and literally everything else.[/QUOTE] Ah yes, just buy some weapons that I haven't encountered in a single playthrough yet and will probably cost an exorbitant amount of scrap that I don't have.
[QUOTE=blazingfly;37688699]Ah yes, just buy some weapons that I haven't encountered in a single playthrough yet and will probably cost an exorbitant amount of scrap that I don't have.[/QUOTE] That's the beauty of randomization, sir. Some playthroughs will put you through some terrible odds, other playthroughs won't. You can't expect to have everything you'll ever need in a single game.
[QUOTE=blazingfly;37688693]What the fuck, run out of fuel, oh look, an impossible to kill ship with three shields, two drones, and considering my weapons seem to be USELESS compared to theirs, I have really no hope of surviving this. What is the use of a heavy laser? I cant believe I spent 80 scrap on a completely USELESS weapon! My burst laser does more damage to the shields than that thing! Add that to the fact it misses 3/4 of the time, it was a complete waste of money.[/QUOTE] The heavy laser should be used when you've already got the shield down, since it's a single projectile. If you've already shot the burst laser, you would have completely taken down a tier 3 shield, which is when you should use the heavy laser. [editline]16th September 2012[/editline] [QUOTE=blazingfly;37688699]Ah yes, just buy some weapons that I haven't encountered in a single playthrough yet and will probably cost an exorbitant amount of scrap that I don't have.[/QUOTE] You're not supposed to win, or even do good in every playthrough you do. I've only won a single playthrough out of about 40, and in only about 8 or so of those did I even do pretty well. I've only even made it to the flagship three times.
[QUOTE=Oathness;37688720]The heavy laser should be used when you've already got the shield down, since it's a single projectile. If you've already shot the burst laser, you would have completely taken down a tier 3 shield, which is when you should use the heavy laser.[/QUOTE] Ah, yes, that would be a great plan, pity their shields recharge back up to one bar before I can fire the heavy laser, no matter how quickly I click. Once my burst laser takes down their shields, while the heavy laser is in flight, their shields recharge by one bar. I hate games that don't involve skill and are entirely down to random number generation, ESPECIALLY when this random number generation is slanted against you. Where's the fun in that? I thought this game would be more skill based and not "lol u role a 1 u die now" [editline]16th September 2012[/editline] [QUOTE=Oathness;37688720]The heavy laser should be used when you've already got the shield down, since it's a single projectile. If you've already shot the burst laser, you would have completely taken down a tier 3 shield, which is when you should use the heavy laser. [editline]16th September 2012[/editline] You're not supposed to win, or even do good in every playthrough you do. I've only won a single playthrough out of about 40, and in only about 8 or so of those did I even do pretty well. I've only even made it to the flagship three times.[/QUOTE] Wow, that's disappointing, what's the point in playing if you can't win? It just becomes a grind of the same events OVER AND OVER again.
Had a heavy laser II on one of my ships. It was useless against shields but holy fuck does it rape the hull. Sets fires often and screws up subsystem in one burst.
[QUOTE=blazingfly;37688753]Ah, yes, that would be a great plan, pity their shields recharge back up to one bar before I can fire the heavy laser, no matter how quickly I click. Once my burst laser takes down their shields, while the heavy laser is in flight, their shields recharge by one bar. I hate games that don't involve skill and are entirely down to random number generation, ESPECIALLY when this random number generation is slanted against you. Where's the fun in that? I thought this game would be more skill based and not "lol u role a 1 u die now"[/QUOTE] It's not so much skill based as it is thought based. You need to make the right upgrades and attack the right systems at the right times. Don't get me wrong, it sure is random when it comes to events and what enemies you face. Half of the things you've complained about and dubbed unbalanced are actually pretty simple to get around.
[QUOTE=blazingfly;37688753]Ah, yes, that would be a great plan, pity their shields recharge back up to one bar before I can fire the heavy laser, no matter how quickly I click. Once my burst laser takes down their shields, while the heavy laser is in flight, their shields recharge by one bar. I hate games that don't involve skill and are entirely down to random number generation, ESPECIALLY when this random number generation is slanted against you. Where's the fun in that? I thought this game would be more skill based and not "lol u role a 1 u die now" [editline]16th September 2012[/editline] Wow, that's disappointing, what's the point in playing if you can't win? It just becomes a grind of the same events OVER AND OVER again.[/QUOTE] Uh, welcome to roguelikes? Roguelikes are 90% RNG. You're going to die. A lot. Period. It's all part of the learning experience.
[QUOTE=Mr Flexi;37688811]It's not so much skill based as it is thought based. You need to make the right upgrades and attack the right systems at the right times. Half of the things you've complained about and dubbed unbalanced are actually pretty simple to get around.[/QUOTE] In any given playthrough, I barely have enough scrap to upgrade more than a couple of systems, and only once have I ever had enough to buy a new weapon. That screams unbalanced to me.
see the problem with you guys is that you're not running an ion/anti-bio build that shit literally just slaughters the crew with minimal effort [editline]16th September 2012[/editline] [QUOTE=blazingfly;37688825]In any given playthrough, I barely have enough scrap to upgrade more than a couple of systems, and only once have I ever had enough to buy a new weapon. That screams unbalanced to me.[/QUOTE] stop rushing to the exit. I normally have around 100~ scrap by the time i reach the second sector. [editline]16th September 2012[/editline] besides you're whining about dying in a rougelike. maybe you should seriously consider going to a tamer genre of game.
[QUOTE=blazingfly;37688825]In any given playthrough, I barely have enough scrap to upgrade more than a couple of systems, and only once have I ever had enough to buy a new weapon. That screams unbalanced to me.[/QUOTE] I honestly don't know how. I've upgraded quite a lot by the second or third sector. Between the scrap I acquire through events and fights and the scrap I get from selling shit I find, I do pretty well. You're doing something wrong.
[QUOTE=Jack Trades;37687391]*sigh* During the official Roguelike Development Conference in 2008 roguelike developers from across the world have pinned down the concrete factors that make a game into roguelike. Here's the second version of what's called a Berlin Interpretation: The game is to be considered a roguelike if it scores [I]more than half[/I] of those factors. Weighted by their value. As you can clearly see, FTL just like other innovative roguelikes like Spelunky and such are considered to be roguelikes. [editline]16th September 2012[/editline] Why do you guys make me explain this in [I]every[/I] god damn roguelike thread?[/QUOTE] I don't know where you got the idea that possessing a certain number of attributes suddenly makes a game part of the genre. Roguelikes ARE A GENRE, like first-person shooters and platformers. There are some aspects of the genre which, if removed, cause it to cease to be a roguelike, similar to how a game ceases to be a first-person shooter if it isn't in the first-person perspective. "Roguelike" is not just a descriptor you add to any game that meets X criteria of this one interpretation. According to [url=http://roguebasin.roguelikedevelopment.org/index.php/Berlin_Interpretation]this source:[/url] [quote]Missing some points does not mean the game is not a roguelike. Likewise, possessing some points does not mean the game is a roguelike. The purpose of the definition is for the roguelike community to better understand what the community is studying. It is not to place constraints on developers or games. [/quote] The Berlin Interpretation is not infallible, nor was it intended to be. It's not saying "Every game that meets X criteria is a roguelike, and every game with fewer than X is not." It's just giving people an idea of what the genre is [i]usually[/i] about. I didn't want to get into this again, but you made this post with a really condescending attitude, and that snagged me more than the fact that you're presenting information that's questionable if not flat-out inaccurate. [QUOTE=MadPro119;37688694]Just sorta wondering because I love the concepts of roguelikes but wouldnt these make Skyrim a rougelike?[/QUOTE] That's what happens when you treat the list as an infallible definition. The Civilization games, for example, meet almost every requirement on this list, but you'd have to be out of your mind to consider Civ a roguelike.
[QUOTE=blazingfly;37688825]In any given playthrough, I barely have enough scrap to upgrade more than a couple of systems, and only once have I ever had enough to buy a new weapon. That screams unbalanced to me.[/QUOTE] I usually get tier two shields and sometimes even an engine upgrade before I get to the second sector. What you're saying just tells me you're rushing to the exit instead of exploring as much as you can. You don't instantly die when the rebels reach you. You just go through a medium difficulty fight at each beacon until you get to the next sector.
[QUOTE=Oathness;37688875]I usually get tier two shields and sometimes even an engine upgrade before I get to the second sector. What you're saying just tells me you're rushing to the exit instead of exploring as much as you can. You don't instantly die when the rebels reach you. You just go through a medium difficulty fight at each beacon until you get to the next sector.[/QUOTE] By the time I have done some exploring and reached the beacon the rebels are directly behind me. I can't afford to get in more fights with ships that vastly outclass my own, such as those Rebel Rigger ships with three shields and two drones.
[QUOTE=blazingfly;37688915]By the time I have done some exploring and reached the beacon the rebels are directly behind me. I can't afford to get in more fights with ships that vastly outclass my own, such as those Rebel Rigger ships with three shields and two drones.[/QUOTE] If that's true, I find it hard to believe you have no scrap to upgrade. Unless you're spending it all on repairs, which means you're doing something wrong in the fights.
[img]http://i.imgur.com/Ba87B.png[/img] [img]http://sae.tweek.us/static/images/emoticons/emot-smithicide.gif[/img]
I have had the most badass playthru ever. I was doing great. 2 anti-ship bots, good shields and a Ion canon. I could destroy anything. When destroying just-another-zoltan-ship I suddenly noticed that there are 5 fucking Zoltans in my pilot's cabin. Pilot went down quickly. I had to use airlocks to kill the zoltans, but they still managed to fuck up my every sunge system. I was left with 2 people against 4 zoltans in a oxygenless ship without anything working. I made the last dash and my 2 guys attacked zoltans. There was only one survivor - my guy. After the epic battle my only guy managed to repair everything on the ship. The ship was not only operational - it was badassily ready for anything. Even without the crew. I went throught 2 sectors with only 1 guy abroad. The assault bots fought, he repaired shit. Worked pretty well, but not effective, obviously. I was seeking for crew members, but was unlucky. Then I notice a ship overrun by giant space spiders, my hero goes there alone in hope to find a buddy. And dies there. RIP Kusy the most epic Engi of times.
[QUOTE=Mr Flexi;37688933]If that's true, I find it hard to believe you have no scrap to upgrade. Unless you're spending it all on repairs, which means you're doing something wrong in the fights.[/QUOTE] Which is possible. I haven't played it, but judging from the video you're supposed to pause the game, assess the situation, and target your weapon(s). Then unpause and repeat. It's not a cheap tactic, it's getting a clear look at what's going on so you're not frantically clicking trying to spam your enemy to death.
[QUOTE=Dead snipe;37688165][img]http://i.imgur.com/JVCIV.png[/img] holy shit this generator i bet that mantis will keep falling off the ship fucking constantly[/QUOTE] mantis are mutated russians - confirmed
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