[QUOTE=Birdman101;39002023]Wow, my second playthrough and I just completed the damaged stasis pod quest.[/QUOTE]
Goddamn. I've spent nearly 50 hours in this game and I've only ever got the Crystal guy once.
I've even got a mod to help with the Crystal quest and it hasn't helped.
[QUOTE=Don Merino;38989375]I don't know how you people manage to beat the game on Normal. I've tried about 8 times on Easy now, and the farthest I ever got was to the second stage of the boss fight. The first stage was so easy, but in the second one, the drones ripped me apart in a matter of seconds. I had time to fire my 4 damage rocket launcher three or four times, and missed every time. Otherwise I might have stood a chance.
Anyway, here's a screenshot of a fight that I actually won. (Yes, I took it with my phone, but that's because I was talking to a friend over What'sApp at the time and wanted to send him the picture)
[img]https://photos-5.dropbox.com/t/0/AABysWaQ3_9MZsBbOyEOKqiulntnAgK7qNkhGFdhYEV94A/10/78004914/jpeg/2048x1536/2/1356714000/0/2/DSC_1018.JPG/CxvIfdm_4Kk6hN0S62LcpsCG2tuS6-EPG6Vk_YaWlxw[/img]
The brave crew of the Rocinante encountered a Mantis ship with a crew teleporter AND a boarding party from a nearby transport. So I had five of those grasshoppers on board while the ship was firing at me with a rocket launcher that could do 4 damage.
Lost no one to the mantis boarding party, but Liam and and Holden bought it when a rocket hit the shield room while they were fixing it. By the time I'd destroyed the mantis ship, the med-bay was gone and O2 was down to 20%. Amos and Alex were wounded and close to asphyxiation, but they managed to get the o2 system back online together. Amos died the second after. Only Alex survived.. for two more jumps.[/QUOTE]
Trick with the final boss is to find a way to keep their missile launchers and their standard cannon down at all times. Easiest way to do this is ion spamming or via teleport (teleporter is preferred). Since the weapon bay rooms are isolated, there is no way for them to repair/recrew them once they are down (they will be repaired though once you fight the next form). This makes fighting the boss much easier because you don't have to worry about its more devistating weapons.
part 2 of the boss fight is literally a cakewalk with a cloaking generator that you fire as soon as the drone swarm comes. Pop a cloak and the drones can't attack you at all. Don't bother taking out their drone control as they'll likely repair it, and ignore the drones they send at you as it'll just spawn another one (and as such another hull breach) if you kill the one sent to you. Just keep the damage up.
part 3 is super easy if you have level 3 doors, or have a good bio-related weapon to kill most (NOT ALL) of the crew on the enemy ship in previous phases (as they'll send all their crew onto your ship). You don't want to kill all because this turns the ship into an AI ship, which means all systems now automatically repair and be automatically "manned", making the fight much more difficult.
I personally beat it with the engie ship, and had 2-3 ion weapons plus a teleporter with an anti-ship drone II. Teleporter to take out weapons before my ions could, ions to keep their systems offline, and the anti-ship drone just did all the work for me.
Actually they have limited drone parts. I found this out on the drone phase, I was getting my ass handed to me by the boarding drones regularly, but then they apparently ran out and stopped sending them. The drone swarms still came, but I was safe from the biggest pains in the ass.
A teleporter and trained boarding crew are [i]definitely[/i] preferred going into the flagship fight. The missile room [i]has[/i] to be disabled, followed by the ion room if they get even slightly close to breaching your shields. If you have the crystal guy, get them to where they can't damage your ship - missiles/ions gone, high dodge + little to no drones, preferably beam also disabled just for safety's sake - and use his lockdown to slowly kill off members of their crew. Board their ship with your two boarders, they'll send in two people to engage. Wait until they're about to try and run away to the med-bay, and seal them in. Once they're dead, teleport your boarders back to heal, and then do it again.
Welp, during my very first game, the rebel flagship only had one crew member left with one hull damage unit left, and I just barely died. I'm so mad right now but I want to play again.
Well, fuck me.
[img]http://img577.imageshack.us/img577/4820/ftly.jpg[/img]
I believe I might have made it...even without cloaking, 4 shields against the drones, and I had an evade score of 48% against the rocket swarms. 1 rocket weapon to reduce the shield strength, 1 burst laser to disable the remaining shield points, and then sweep the fuck out of them with my 2 beam weapons. I also had the upgrade that lets you fly in with charged weapons. I took apart every other ship with my first attack.
[QUOTE=Birdman101;39002023]Wow, my second playthrough and I just completed the damaged stasis pod quest.
Also, someone must be a burn notice fan:
[IMG]http://i.imgbox.com/adnyF9fQ.png [/IMG][/QUOTE]
I found notch in as one of my pilots, sadly he was unable to fix things on time.
I was able to wipe out the flagship's crew twice without a Crystal guy. Crystals help a lot, but they aren't necessary.
The first time I did it without a Crystal, I waited about ten seconds after the flagship cloaked and then teleported two Rock guys into the drone control. I then teleported a human and a Mantis in the drone control after them. The flagship's crew would run in, fight for a couple seconds, and then beat a heck of a fast retreat out at critical health (if they even managed that). As they ran away, I used two Burst Laser II's to punch the shields down and zapped the injured crew with the Anti-Bio Beam that I had picked up somewhere.
Between the crew that were getting killed by the anti-bio beam and the crew that were failing to escape from the drone control, the flagship's crew was very quickly reduced to that one guy in the laser thing. This was the time that I finally beat the game on Normal with the Kestrel.
The second time, I was playing on Easy as the Federation Cruiser. I had two small bombs, which made killing the crew a pretty simple task.
It was pretty much the same procedure as before, except I had another Rock to send instead of a human. I 'ported two Rocks into the drone control and then immediately followed them with another Rock and a Mantis. The crew would fight for like, half a second, and then go running to the medbay to get healed, only to find a small bomb or two waiting for them.
I teleport my guys into the drone control because it's really far away from the medbay (farthest four-person room, afaik). There's a huge round-trip between the drone room and the medbay, and while four crew are either headed to or are hogging the medbay, everyone else pretty much goes into do-or-die mode.
[del]Without weapons intended to damage the crew, your only hope would be to knock the medbay out with weapons or missiles or something and then teleport boarders into it. Once you get four good boarders in there (Mantis, Rock, or fully experienced Humans or Slugs), the enemy crew is hosed. Just be mindful of the flagship's cloak.[/del]
I fucking hate when enemies get into the ship, But when I open the airlocks they don't fly out. That would be so rewarding watching them fly out.
[QUOTE=Oathness;39008098]Goddamn. I've spent nearly 50 hours in this game and I've only ever got the Crystal guy once.
I've even got a mod to help with the Crystal quest and it hasn't helped.[/QUOTE]
Get this: right after I unlocked the crystal cruiser, I came across the starting event for the quest AGAIN. This time I just took the weapon and ran, turned out to be a halberd and I cleaned house with it.
today I got a broken starmap
[IMG]http://puu.sh/1GFOB[/IMG]
no way to get to those other beacons
-Snip.-
Didn't quite look the image over carefully enough...
[QUOTE=E-102 Gamma;39014204]Looks to me like you went the wrong way.
Always, ALWAYS watch where you're going. Make sure that "Show beacon paths on hover:" option in the options menu is enabled. It really should be on by default...[/QUOTE]
Well, he's explored the other beacons farther up the map, so obviously they didn't lead to the other markers. No real chance to escape, really.
[QUOTE=Cheshire_cat;39014213]Well, he's explored the other beacons farther up the map, so obviously they didn't lead to the other markers. No real chance to escape, really.[/QUOTE]
I guess it's just one of those times that the game decides you need to die. :v:
*sigh* there is just so many things you could add to FTL to make it magnificent. Shame about the poor mod support really. Any one know what the devs are up to? Do they even care about the game any more?
[QUOTE=Irespawnoften;39014238]*sigh* there is just so many things you could add to FTL to make it magnificent. Shame about the poor mod support really. Any one know what the devs are up to? Do they even care about the game any more?[/QUOTE]
It was just updated recently. Among other things, they added a colorblind mode.
I have no idea what I am doing half the time when I play FTL but I still find it fun as hell :)
Lately the game has been shitting on me, like destroying my airlock control room and setting it on fire while my entire crew is mantis/zolt/human, or sticking me with an event where 4 enemies are teleported to my ship and massacre my crew IN SECTOR TWO.
FUCK. I WAS SO DAMN CLOSE TO DESTROYING THE FLAGSHIP.
[t]http://cloud-2.steampowered.com/ugc/866081266357583455/365054A82A5B14F586F7F3D030FC17EBDFB06B4A/[/t]
Heck yes!
I have not lost a single time on Easy (except perhaps when I was trying to get the "Coming in for my Pacifism run!" achievement). Easy is way too easy and Normal is just slightly too hard. They need to add more difficulty settings or something.
Edit: I found out from going to the hidden crystal worlds that AI-controlled Crystal people can and [I]will[/I] use their lockdown power, and usually at the most retarded times possible. They run into a room and they're all just like, "I GOTCHA NOW" and immediately lock it down, even if you weren't planning on having your guys go anywhere. I had one trap itself in a room with my Rock and Crystal boarding team and fight to the death, even though it could have beat a retreat to its ship's lvl 2 medbay if it hadn't.
Some of the mods for this game are just really unforgiving...
[T]http://puu.sh/1Halg[/T]
These guys really like to show up in sector 1 and 2.
Mantis boarding parties are such bullshit. I've had 0 opportunity to upgrade my crew/get additional members and BOOM 5 of them teleport on my ship and massacre my 3 guys instantly.
Oh man I just unlocked the slug cruiser. It feels so goooood. I have yet to destroy a non-AI ship, just kill the crew and reap loads escrap
[QUOTE=E-102 Gamma;39025990]
I have not lost a single time on Easy
[/QUOTE]
What. I have 22 tries logged, out of which about 10 were restarts when I went for the "tough little ship" achievement, and not a single win.
And I don't think I'm entirely shit at playing this game. I know how to time cloaks and shots, and actually boarding parties have never been my biggest concern.
Even on Easy you get some unwinnable scenarios.
Skill isn't really a factor. You plan the best you can and hope it gets you through.
[QUOTE=Don Merino;39030576]What. I have 22 tries logged, out of which about 10 were restarts when I went for the "tough little ship" achievement, and not a single win.
And I don't think I'm entirely shit at playing this game. I know how to time cloaks and shots, and actually boarding parties have never been my biggest concern.[/QUOTE]
I just went up against the boss with the slug cruiser with 4 sheilds, a boarding team of 2 mantis, a twin laser, heavy laser, breach, and anti-bio beam.
I didnt even get halfway through the fight, because I was already half dead from those damn 4-sheild AI ships that intercept you before you get to the boss.
Just saved Mantis named Elizabeth from Engis. What.
ugh them deadlock unable-to-pierce-eachother's-shields battles
[QUOTE=Justjake274;39031219]ugh them deadlock unable-to-pierce-eachother's-shields battles[/QUOTE]
That's how my first run ended. Neither of us could kill the other and I was out of fuel. [IMG]http://www.facepunch.com//fp/emoot/frown.gif[/IMG]
[QUOTE=Don Merino;39030576]What. I have 22 tries logged, out of which about 10 were restarts when I went for the "tough little ship" achievement, and not a single win.
And I don't think I'm entirely shit at playing this game. I know how to time cloaks and shots, and actually boarding parties have never been my biggest concern.[/QUOTE]
My advice is read the wikis and always attack weapons first unless their weapons can't get through your shields.
Seems like every time I play on Easy, victory is handed to me on a silver platter. I always get way too much scrap and all of the enemies are pathetically weak and harmless. During my most recent run (when I played as the Bulwark and unlocked the Crystal cruiser), I had 3 layers of shields by the end of the first sector, and a fourth layer by the end of the second. I just laughed at anything that didn't have missiles or bombs until like, the 5th or 6th sector.
[QUOTE=NoShogun;39030101]Mantis boarding parties are such bullshit. I've had 0 opportunity to upgrade my crew/get additional members and BOOM 5 of them teleport on my ship and massacre my 3 guys instantly.[/QUOTE]
I honestly don't understand how you guys have such tough times with boarding parties. I think I've lost all of one crew member in total throughout my entire time playing this game. You just get 2nd level doors, vent O2, and/or try to get them into the medbay where your guys can just tank them. And if you've got lvl 3 doors, you can usually just suffocate them to death before they even get through a single door. :v:
I just posted about how I saved that Mantis. She helped me out during the final battle. Felt so good to see both these screens!
[thumb]http://i.imgur.com/mSCQl.jpg[/thumb]
[thumb]http://i.imgur.com/N5YS0.png[/thumb]
[t]http://cloud-2.steampowered.com/ugc/866081266376056175/9228B42DFCF8353F9FA2AEAF14BA20E9101BEDA9/[/t]
[t]http://cloud-2.steampowered.com/ugc/866081266376195975/2A569056FF61F5F2B83D978DF8201E24B96F87C9/[/t]
[t]http://cloud.steampowered.com/ugc/866081266376545679/CF2C14BCCC3E0863BB3145742E6D18EF9D6835A1/[/t]
[t]http://cloud-2.steampowered.com/ugc/866081266376568796/C157288EA834F29AC7A6116924348F7A3AF290AA/[/t]
The Crystal cruiser is awesome, and so was that run.
I didn't have any particularly bad luck that run, and I had quite a bit of good luck to spare. I was able to get to the Crystal worlds and get another Crystal guy, as well as three more crystal weapons (one of which I sold). I also picked up a weapons preigniter right at the start of the 8th sector which allowed me to pelt everything I ran across into submission. I unlocked the Mantis cruiser and got a Mantis (Kazaaakplethkilik himself) to complete my ultimate boarding team. And the flagship was only able to do all of two points of hull damage to my ship (during the third phase of the battle) before it shattered into a thousand pieces.
I wish all runs were like that. [IMG]http://www.facepunch.com//fp/emoot/allears.gif[/IMG]
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