Honestly, this is one of the coolest games I've played in so long.
However, I'm still not even past my first run on easy, I've gotten to the flagship, but got wrecked so hard and so fast I couldn't even think.
I love this game. I always make up backstory for my ships and crew members when I start out.
[QUOTE=NoShogun;39038587]I love this game. I always make up backstory for my ships and crew members when I start out.[/QUOTE]
Captain Cocknballs was but a lowly homeless man out on a Rebel controlled planet, until one day the Federation liberated the planet and recruited him for the spacenavy. His training complete, Captain Cocknballs was appropriated a ship for his space faring adventures. He dubbed his vessel the Dickpuncher 5000.
Downloading the stores of a Rebel drone that was oddly flying past any and all open targets (after having destroyed it) Captain Cocknballs, along with his crew members Dumbass and Fucknuggets, discovered the importance of the data they had just recovered, and made haste for the Federation leaders. Little did they know the drone had recorded their jump signature and broadcast it across all Rebel owned channels.
Whoever has the coolest randomly generated name gets to be captain and has to pilot the ship.
I was trying to get Tough Little Ship, so I let the first ship I encountered beat me down until I had 1 hp. I failed and ended up having to restart, but when I did I unlocked the achievement. Is this a known bug?
[QUOTE=NoShogun;39038587]I love this game. I always make up backstory for my ships and crew members when I start out.[/QUOTE]
I wish I had the patience to do that anymore without any guidance.
I think a great thing to do for the next game (if there is one, dev seems pretty burned out on FTL), would be a whole slew of "character creation" features where you literally build/write/make your own backstory for everyone, living quarters, paintjobs, etc. Just a whole bunch of frivilous crap that doesn't actually impact gameplay but lets you build a story for people that the game recognizes on some level just for funsies. Like being able to decorate living quarters for Jimbo bob, the ex-space pirate. All it would really be is a standard cell that is now decorated instead of plain white, so no real gameplay implications. or maybe the gameplay implication would be that wherever you place the living quarters for that crew, you cant have X ship function there as well (like shield room, etc). Certain crew members might require more living space too.
I dunno, more bullshit to make it so there is more fluff to make losing Jimbo feel sad, or having jimbo lose all his cool things when his room gets hull breached feel sad :v:
On that note a type of scarring system would be cool. I.E. each time you get a hull breach, fixing it puts a noticable patch on the floor instead of it just looking normal again. So by the time you get to the end-game you ship might look sweet from upgrades but also battle-hardened and scarred, depending on how you handled combat and certain situations.
I really wish there was a space exploration mode or something that lets you play forever. Then it would make sense to include character bios and more customization.
[QUOTE=RedRibbonMurderer;39043512]I really wish there was a space exploration mode or something that lets you play forever. Then it would make sense to include character bios and more customization.[/QUOTE]
there's a mod that does that iirc
[QUOTE=RedRibbonMurderer;39043512]I really wish there was a space exploration mode or something that lets you play forever. Then it would make sense to include character bios and more customization.[/QUOTE]
There is. It's called [URL=http://www.ftlgame.com/forum/viewtopic.php?f=12&t=3542]'Infinite Space'[/URL].
Start up new game on Easy because I'm rubbish.
FIRST FUCKING JUMP I get stuck in a pirate battle on some overheating star. I crush the pirate ship but I get burned to death before I can do anything. Can't even open the airlock to extinguish the fire because it burned my engines and it catches fire faster than my guys can put it out so I can't FLT jump.
guys help I started the game two days ago and there's already 26 hours of gameplay logged in my steam library
[editline]1st January 2013[/editline]
on topic of the game:[sp]is it possible to defeat the flagship without a cloaking system? those power surges hurt a lot without turning on the cloak[/sp]
-snip-
I just started playing FTL for the first time, on easy, get through the first sector (I think it's called), go to the next and decide to try to play hero and help these guys out, next thing I know pirates dock. I decide that my measly crew of three have no chance, and they're being picked apart by Mantis and those big Rock guys. So I open the airlocks to all rooms but the cockpit, kill them, a Mantis and a rock guy walk in with half health (probably from the lack of oxygen), and my pilot manages to kill them both with a pixel of health left. He fixes the entire ship and now we're good to go. Let's see what happens now...
[QUOTE=Zally13;39053008]I just started playing FTL for the first time, on easy, get through the first sector (I think it's called), go to the next and decide to try to play hero and help these guys out, next thing I know pirates dock. I decide that my measly crew of three have no chance, and they're being picked apart by Mantis and those big Rock guys. So I open the airlocks to all rooms but the cockpit, kill them, a Mantis and a rock guy walk in with half health (probably from the lack of oxygen), and my pilot manages to kill them both with a pixel of health left. He fixes the entire ship and now we're good to go. Let's see what happens now...[/QUOTE]
Why didn't you just tank them in the med bay? Was it damaged?
[QUOTE=Zally13;39053008]I just started playing FTL for the first time, on easy, get through the first sector (I think it's called), go to the next and decide to try to play hero and help these guys out, next thing I know pirates dock. I decide that my measly crew of three have no chance, and they're being picked apart by Mantis and those big Rock guys. So I open the airlocks to all rooms but the cockpit, kill them, a Mantis and a rock guy walk in with half health (probably from the lack of oxygen), and my pilot manages to kill them both with a pixel of health left. He fixes the entire ship and now we're good to go. Let's see what happens now...[/QUOTE]
If you can, fight boarders in the medbay. Your crew will heal while the enemy won't so it's a pretty useful tactic. Of course if the medbay gets damaged or catches fire then you're fucked but that's FTL for you.
Best is when they launch missiles at you and your medbay catches fire then they launch another one and your door system catches fire and is destroyed so you can't vent it or put out the fire unless you have a Rock.
I didn't have a Rock.
[QUOTE=Super2Donny;39052643]on topic of the game:[sp]is it possible to defeat the flagship without a cloaking system? those power surges hurt a lot without turning on the cloak[/sp][/QUOTE]
Yes. I had to do that as the Federation Cruiser, which cannot be equipped with a cloaking device.
With maxed out shields and engines, most or all of the shots will either miss or be absorbed by the shields. You should be able to survive any minor damage you may take.
It kinda depends, though. [sp]During the second stage, the power surge will summon six drones, either beam or attack mk I. The composition of this swarm seems to be randomly determined, but constant throughout the battle. If you get 5 beam drones and an attack drone, you're fairly safe, just so long as your shields are not breached. If you get 6 attack drones, though, you're kind of screwed.
The third phase's super-weapon is much easier to survive. It fires seven heavy lasers. If you have maxed out engines and an experienced pilot and engines guy, slightly more than half of those shots, on average, will miss. Four layers of shields will usually be enough to absorb whatever doesn't miss.[/sp]
Federation Cruiser [I]can[/I] be equipped with a cloaking device, btw.
[QUOTE=Aperture fan;39053892]Why didn't you just tank them in the med bay? Was it damaged?[/QUOTE]
Have never heard of this tactic, I'm a complete noob :v
I'll try it out next time!
[img]http://i.imgur.com/ANfai.png[/img]
ARTYOM
My favorite character name will always be Elnubnub. Sounds kinda like a cruel name given to a Mexican amputee.
[QUOTE=Drainwater;39055639]Federation Cruiser [I]can[/I] be equipped with a cloaking device, btw.[/QUOTE]
No, it definitely can't. I know this because I bought a crew teleporter for it. If a cloaking system was available, it would have been right there in that shop along with the teleporter.
Both FTL wikis also confirm that there is no cloak available for the Federation Cruisers. [URL="http://ftlwiki.com/wiki/The_Osprey#Ship_Features"]Source 1[/URL] and [URL="http://ftl.wikia.com/wiki/Ships#Federation_Cruiser"]Source 2[/URL].
maybe drainwater confused the unlockable fed ship with the default fed ship.
ion storms are the worssst
[QUOTE=Super2Donny;39064980]ion storms are the worssst[/QUOTE]
"Don't mind me, I'm just a little ion storm that'll shut off power to most of your systems, including oxygen, so when you leave, your ship won't automatically repower them like it should and by the time you figure out you're slowly suffocating you'll be going against a 4 shield drone with 3 breech missiles and a cloak. Have a nice day."
Uh, woops... My resource and data files open with notepad, anyone know how to fix this, or what they should open with?
has anyone ever told the devs the definition of insanity? although I enjoy the space sim part all the brutal fucking deaths aren't what I consider "fun" and Id prefer to play a game that isn't similar to meth where you spend fifteen minutes having fun and then get dropped onto concrete just to pick myself up and do it again.
[QUOTE=drakfire;39069168]has anyone ever told the devs the definition of insanity? although I enjoy the space sim part all the brutal fucking deaths aren't what I consider "fun" and Id prefer to play a game that isn't similar to meth where you spend fifteen minutes having fun and then get dropped onto concrete just to pick myself up and do it again.[/QUOTE]
I think the issue with FTL is that it's binary. Since it's all about planning ahead and getting lucky and skill means absolutely nothing, you get a lot more situations where you literally can't do anything whereas in roguelikes like Binding of Isaac the levels just get really fucking hard.
But that luck factor is what gives FTL its charm.
Today I was doing a good run with the federation cruiser on easy.
Almost ran out of fuel in the last sectors and had tp get it from the rebel ships trying to attack me, had the artillery beam upgraded to the max, the laser mkII, breach missiles, fire ray and healing bomb, robot system with defense and boarding robots (Althought I didn't had enough energy for both at the same time), max doors, an extra rock and a couple of zolgans, one of which replaced the other rock you start with, max shields, good engines...
Then, nvidia comes in, falls, and crash.
ftl is the worst kind of roguelike in that it's more about luck rather than skill.
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