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Original OP by Thorny. Modified by Banned?. Credit to FlyingDog for the banners.
Slaves to Armok: God of Blood Chapter II: Dwarf Fortress or, as everyone ever likes to call it, [B]Dwarf Fortress[/B] is a roguelike, city management, God game that revolves around the idea of establishing and maintaining a dwarven settlement. Dwarf Fortress is an extremly simulated game, randomly generating everything from the world you play in and the names of everyone and everything you'll encounter to simulating the individual fingers and arteries of the dwarves you're resposible for. The entire game is rendered in ASCII which leaves much of the games imagery to the imagination.
[IMG]http://i.imgur.com/5da5L.png[/IMG]
Dwarf Fortress started development in 2002, and no public release was made until 2006. The game is programmed solely by Tarn Adams, known as Toady on the Dwarf Fortress forums, with input from his brother Zach Adams. Tarn Adams has declared this game his life's work, expecting 20 years before it is complete; development is supported solely through donations, and contributors receive either short stories or crayon drawings as thank yous from the developers.
Originally the game had little to no variation. There was one map that was strictly layed out, no Z levels (you only played on one plane), and many of the system the game has now were far more primitive. Over time, random generation was Z levels were added, but one of the largest updates to the game was on April Fool's Day in 2010. The 2010 brought a whole mess of changings regarding nearly everything about the game. Weapons and armor now used real world attributes, you could construct arenas to fight monsters, miliraty was completly overhauled, combat was changed, creatures now had more statistical attributes and unique appearances, characters bodies were meticulously tracked, everything from hair to internal guts were now tracked, characters have thoughts you can read, fortress healthcare was introduced, underground generation was overhauled and a million more things I can't even begin to list.
Dwarf Fortress' next major update would come in February of 2012. Vampires and werewolves would be added and they could raid your fortress, necromancer armies were now a threat, Adventure Mode experienced a lot of change for the better, and much more.
Is a big update going to come in 2013? We'll see.
[IMG]http://i.imgur.com/vORR0.png[/IMG]
[B]Fortress Mode[/B]
[t]http://www.bay12games.com/dwarves/screens/dwf1.png[/t][t]http://www.bay12games.com/dwarves/screens/dwf2.png[/t][t]http://www.bay12games.com/dwarves/screens/dwf3.png[/t][t]http://www.bay12games.com/dwarves/screens/dwf4.png[/t][t]http://www.bay12games.com/dwarves/screens/dwf5.png[/t][t]http://www.bay12games.com/dwarves/screens/dwf6.png[/t][t]http://www.bay12games.com/dwarves/screens/dwf7.png[/t][t]http://www.bay12games.com/dwarves/screens/dwf8.png[/t][t]http://www.bay12games.com/dwarves/screens/dwf9.png[/t]
[B]Adventure Mode[/b]
[t]http://www.bay12games.com/dwarves/screens/adv1.png[/t][t]http://www.bay12games.com/dwarves/screens/adv2.png[/t][t]http://www.bay12games.com/dwarves/screens/adv3.png[/t][t]http://www.bay12games.com/dwarves/screens/adv4.png[/t][t]http://www.bay12games.com/dwarves/screens/adv5.png[/t][t]http://www.bay12games.com/dwarves/screens/adv6.png[/t][t]http://www.bay12games.com/dwarves/screens/adv7.png[/t][t]http://www.bay12games.com/dwarves/screens/adv8.png[/t][t]http://www.bay12games.com/dwarves/screens/adv9.png[/t][t]http://www.bay12games.com/dwarves/screens/adv10.png[/t]
[IMG]http://i.imgur.com/w6aKq.png[/IMG]
Dwarf Fortress has three major game modes, a fourth non-game mode, and a sandbox arena mode.
[B]Fortress:[/B] In this mode you manage a number of dwarves whose task is to create a fortress. This is the "standard" mode of the game and generally what you'll hear everyone talk about.
[B]Reclaim Fortress:[/B] Once you have created and abandoned/lost a fortress, you can take a band of military dwarves to fight the monsters that now inhabit it. If you succeed, the fortress is yours to play in once more, just like the standard dwarf fortress mode.
[B]Adventure:[/B] In this mode you explore the world in a fashion similar to Rogue, Nethack, or Angband. You'll create a character (not just a dwarf!) and explore the world you've generated, taking quests, uncovering legends and killing monsters.
[B]Legends:[/B] In the fourth mode you can read more about the legends of your world, provided you've discovered them through adventuring. It also holds a vast amount of information about cities, creatures and people throughout your world.
[B]Arena Mode:[/B] This mode was released with the latest large-release of the game, and allows you to spawn any creatures you want in an enclosed arena, assign them teams and armour/weaponry, and fight them to the death! This mode is perfect for testing out modded creatures, as well as simply having some sandbox fun!
[IMG]http://i.imgur.com/Z82pl.png[/IMG]
* The world is randomly generated with distinct civilizations spanning from as little as five years to over 1000 years of history, dozens of towns, hundreds of caves and regions with various wildlife.
* The world persists as long as you like, over many games, recording historical events and tracking changes.
* The combat model uses skills, body parts, wrestling, charging and dodging between squares, bleeding, pain, nausea, and much more.
* A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards.
* Over two hundred rock and mineral types are incorporated into the world, placed in their proper geological environments.
* Add new creatures, weapons, plants, metals and other objects via modifiable text files.
* Extended ASCII character set rendered in 16 colors (including black) as well as 8 background colors (including black). Soon to be shot in Technicolorâ„¢!
[B]Fortress[/B]
* Command your dwarves as they search for wealth in the mountain.
* Craft treasures and furniture from many materials and improve these objects with precious metals, jewels and more.
* Defend yourself against attacks from hostile civilizations, the wilderness and the depths.
* Support the nobility as they make demands of your populace.
* Keep your dwarves happy and read their thoughts as they work and relax.
* Z coordinate allows you to dig out fortresses with multiple levels. Build towers or conquer the depths.
* Build floodgates to divert water for farming or to drown your adversaries.
* Much, much, much, way too much more...
[B]Adventure[/B]
* Play an adventurer and explore, quest for glory or seek vengeance.
* Meet adversaries from previous games.
* Recruit people in towns to come with you on your journey.
* Explore without cumbersome plot restrictions.
* Seamlessly wander the world -- 197376 x 197376 squares total -- or travel more rapidly on the region map.
* Accept quests from the town and civilization leaders.
* Retire and meet your old characters. Bring them along on an adventure with a new character or reactivate them and play directly.
* Z coordinate allows you to move seamlessly between dungeon levels and scale structures fighting adversaries above and below.
[IMG]http://i.imgur.com/RnsBl.png[/IMG]
Due the the very easy editing of the raws, (simple text files that make up a lot of the game) many mods have been created that can range from full conversions of races, creatures and items to a simple additional stone type.
[quote]Balance fix for 0.34.09 (v1.2):
[url]http://horobox.co.uk/u/Orkel_1337295366.rar[/url]
Objects goes to yourdffolderhere/raw (overwrite all, fixes balance), needs a new world to be generated when installed.
[I]- Separates brain into "outer" and "inner" + toughens up the skull in order to stop weak punches instakilling everything from dwarves to dragons (and makes headshot kills harder in general).
- Balances several weapons including but not limited to whips and arrows/bolts. No longer will copper whips rip hearts apart through masterwork steel armor!
- Makes broken bones not hurt as much. Prevents superdwarvenly tough and muscular dwarves from going unconscious from pain after getting a single broken toe
- Removed aquifers because they're pointless and annoying as fuck
- Probably forgot something but those are the main ones
[/I][/quote]
[quote][url=http://www.bay12forums.com/smf/index.php?topic=98196.0]Masterwork DF[/url]
[I]Short Summary
- ~25% higher FPS
- Ascii, JollyBastion, Ironhand or Phoebus Tileset
- A GUI to enable/disable 90% of the mod
- 35+ races
- 110+ new buildings
- 1100+ creatures
- 2000+ new reactions
- 1000+ plants and items
- Temples, Guns, Mages and Slaves. Runes, Mithril, Automatons and Raptors
- Countless new tactical possibilities[/I][/quote]
If you think a specific mod should be in this section, tell me!
[IMG]http://i.imgur.com/0B2x2.png[/IMG]
[B]Lazy Newb Pack[/B] ([url]http://www.bay12forums.com/smf/index.php?topic=59026.0[/url])
An exceptional compilation of tools and tilesets, and the game itself, all rolled into one fairly easy to use interface to get new people playing.
[B]Dwarf Therapist[/B] ([url]http://www.bay12forums.com/smf/index.php?topic=66525.0[/url])
Some people consider this tool essential. Dwarf Therapist gives you a graphical interface for managing the labor of your dwarves. Amazingly helpful once your fortress starts getting crowded.
[B]Stonesense[/B] ([url]http://www.bay12forums.com/smf/index.php?topic=106497.0[/url])
A great tool that puts your fortress in an isometric display with pixel art so you can see everything that happens just a little better. While you can't interact with Dwarf Fortress through Stonesense, it gives you an alternative way to view your fortress.
If you think a specific utility should be in this section, tell me!
[IMG]http://i.imgur.com/P6imr.png[/IMG]
[URL=http://www.youtube.com/playlist?list=PL06686270DA5FF439]Dwarf Fortress video tutorials[/url] by YouTuber captnduck.
[URL=http://shop.oreilly.com/product/0636920022565.do]Getting Started with Dwarf Fortress[/url] - A guide so awesome for a game so awesome, published by O'Reilly, the textbook pushlisher. It's $15.99, but totally worth it. Really.
[URL=http://dwarf.lendemaindeveille.com/index.php/Your_first_fortress]Your First Fortress[/URL]
[URL=http://dwarffortresswiki.org/index.php/Main_Page]Dwarf Fortress Wiki[/URL] - The single most useful website related to Dwarf Fortress. Really, everything is here.
[URL=http://www.bay12games.com/forum/]The Official Forums[/URL]
[URL=http://www.bay12games.com/dwarves/index.html]Current development log[/URL] - Check it every now and again for latest developments.
The awesome tale of [URL="http://fromearth.net/LetsPlay/Boatmurdered"]Boatmurdered.[/URL]
[URL=http://www.flickr.com/photos/denee/sets/72157623768412469/]Tim Denee's amazing illustrated tales[/url] of his fortresses Bronzemurder and Oilfurnace.
[B]Tilesets and Character Sets[/B]
Though many of us are used to, and like to play with, the default ASCII graphics, you may be more comfortable using a tileset or character set, which renders everything in the game as pictures, instead of ASCII characters, perhaps making things easier for the newer player.
[B]Orkle's Tileset![/B] ([url]http://horobox.co.uk/u/Orkel_1337272258.rar[/url])
Square ASCII tiles + less eye raping color scheme.
[B]Mike Mayday[/B] ([url]http://artgoblin.pl/df.php[/url])
"DFG is an unofficial semi-graphical version of Bay12's Dwarf Fortress. It makes use of modified tilesets, graphics sets and edited raws to take full advantage of what little GUI the game allows us to create."
Remember: [B]LOSING IS FUN![/B]
Previous Threads:
[URL="http://www.facepunch.com/showthread.php?t=517568"]Thread 1[/URL] - DdlyMiget
[URL="http://www.facepunch.com/showthread.php?t=763906"]Thread 2[/URL] - Thorny
[URL="http://www.facepunch.com/showthread.php?t=775010"]Thread 3[/URL] - Thorny
[URL="http://www.facepunch.com/showthread.php?t=829992"]Thread 4[/URL] - Thorny
[URL="http://www.facepunch.com/showthread.php?t=848522"]Thread 5[/URL] - Thorny
[URL="http://www.facepunch.com/showthread.php?t=864945"]Thread 6[/URL] - Thorny
[URL="http://www.facepunch.com/showthread.php?t=880337"]Thread 7[/URL] - Thorny
[URL="http://www.facepunch.com/showthread.php?t=891663"]Thread 8[/URL] - Thorny
[URL="http://www.facepunch.com/showthread.php?t=908019"]Thread 9[/URL] - Thorny
[URL="http://www.facepunch.com/showthread.php?t=917730"]Thread 10[/URL] - Thorny
[URL="http://www.facepunch.com/showthread.php?t=923889"]Thread 11[/URL] - Thorny
[URL="http://www.facepunch.com/threads/956190-Dwarf-Fortress-v12-Urist-McThorny-cancels-make-thread-too-insane."]Thread 12[/URL] - Thorny
[url="http://www.facepunch.com/threads/1046932-Dwarf-Fortress-v13-Orkel-looses-a-roaring-laughter-fell-and-terrible!"]Thread 13[/url] - Thorny
[url=http://www.facepunch.com/threads/1089363]Thread 14[/url] - Orkel
[url=http://facepunch.com/showthread.php?t=1160339]Thread 15[/url] - Orkel
So after wanting my fortress to be destroyed by something for a long time, a Mountain Titan shows up.
Hopefully it'll kill everything, I say.
My soldiers kill it in a hail of arrows.
God damnit, now I am waiting for a siege or starvation or something to kill everybody off.
[url]http://www.facepunch.com/showthread.php?t=1160339&p=39126368&viewfull=1#post39126368[/url]
It's been fine so far :v: I'm using masterworks atm. I thought traps only trigger on hostiles.
Man, that 'People Who Play' list hasn't been updated in a [i]while[/i].
[editline]7th January 2013[/editline]
[QUOTE=Xavith;39127176][url]http://www.facepunch.com/showthread.php?t=1160339&p=39126368&viewfull=1#post39126368[/url]
It's been fine so far :v: I'm using masterworks atm. I thought traps only trigger on hostiles.[/QUOTE]
Well, I dunno about with Masterworks, but in the most recent vanilla version traps block caravan passage.
What does "multiple" mean when entering search parameters for shallow/deep metal?
URIST MCPLANTER CANCELS PLANT SEEDS: NO USABLE SEEDS
Dammit Urist. There's a bunch of seeds right there. I want plump helmets, there are plump helmet seeds sitting in front of your face, and you're bitching about there's no usable seeds. The farm plots have been growing plump helmets for years. You're just a lazy fuck. Let's see if this help-
URIST MCPLANTER CANCELS PLANT SEEDS: NO USABLE SEEDS
That's it, Urist. You're riding the minecart-to-lava express.
[QUOTE=Webby2020;39127197]What does "multiple" mean when entering search parameters for shallow/deep metal?[/QUOTE]
it means there will be more than one type of ore in the shallow ground, like copper/gold/gems etc.
How do you make dwarves empty buckets of water on a designated location? I got no soil anywhere on the map so I need to get a location with muddy rock.
Create a zone [i] over an open pit, change it to a [p]it/pond zone, and change the default pit to a [p]ond.
[editline]7th January 2013[/editline]
[url]http://dwarffortresswiki.org/index.php/Irrigation#via_Buckets[/url]
Guys, I play Dwarf Fortress.
I hate how mining my fortress is taking so long its getting difficult to get food.
The FP Succession fortress is still going. Just giving a heads up, that's all.
[QUOTE=Webby2020;39128037]I hate how mining my fortress is taking so long its getting difficult to get food.[/QUOTE]
I had my first migrants before I even dug out a second stockpile room (and they aren't even giant rooms or anything)
[editline]7th January 2013[/editline]
It doesn't help that some buzzards stole all my food.
[QUOTE=scratch (nl);39128088]I had my first migrants before I even dug out a second stockpile room (and they aren't even giant rooms or anything)
[editline]7th January 2013[/editline]
It doesn't help that some buzzards stole all my food.[/QUOTE]
My 2nd migrates have come and I'm missing several important rooms, including my barracks, primary storage, cemetery, and trade room.
Still gotta make my farm and get the Heatworks going (giant room filled with smelters, furnaces, and metalsmithing stuff).
Good thing is, I don't have to worry about winter since its a hot area and there will be no freezing, so fish and water are available year round.
I didn't even notice the last thread closed. Neat.
Goddammit Banned?, at least update the playerlist in the OP man!
wow, that old thread was up for ages
[QUOTE=Dabu;39127200]URIST MCPLANTER CANCELS PLANT SEEDS: NO USABLE SEEDS
Dammit Urist. There's a bunch of seeds right there. I want plump helmets, there are plump helmet seeds sitting in front of your face, and you're bitching about there's no usable seeds. The farm plots have been growing plump helmets for years. You're just a lazy fuck. Let's see if this help-
URIST MCPLANTER CANCELS PLANT SEEDS: NO USABLE SEEDS
That's it, Urist. You're riding the minecart-to-lava express.[/QUOTE]
protip: make sure you don't assign plump helmet/plump helmet spawn to your kitchen or whatever, can't quite remember which menu it's in but your dwarfs will refuse to use them spawn until they're not permitted for use in kitchen
Why am I not in the playerlist, I feel abandoned now.
[QUOTE=Inzalonus;39129128]protip: make sure you don't assign plump helmet/plump helmet spawn to your kitchen or whatever, can't quite remember which menu it's in but your dwarfs will refuse to use them spawn until they're not permitted for use in kitchen[/QUOTE]
It's under the kitchen-animals-stone-stocks menu, which is usually bound to "z". Set Cook to red and Brew to blue for all yer seeds and for Plump Helmets unless you have a ton of them (as you eventually will, hopefully).
Somebody in the last thread said that they were surprised by the recent explosion in activity. I just wanted to say that when the new version gets released there is going to be even more.
and I remember being in the list of people who play but I'm not anymore :(
"That new fortress smell" - Booze and rotting corpses
[QUOTE=Banned?;39127147]If you think a specific mod should be in this section, tell me![/QUOTE]
[url=http://www.bay12forums.com/smf/index.php?topic=98196.0]Masterwork DF[/url] definitely needs to be on that thar list.
[QUOTE=RearAdmiral;39130605]"That new fortress smell" - Booze and rotting corpses[/QUOTE]
No that's the "just like home" smell. "That new fortress smell" is charred caravan wood and muddy kea feathers.
Cool, new thread...
Still can't get into this game though D= And damn have I tried. I've read walkthroughs, watched videos, and installed 'texture packs'
How do you people do it? I want to know!
[QUOTE=Pilotguy97;39130656]No that's the "just like home" smell. "That new fortress smell" is charred caravan wood and muddy kea feathers.[/QUOTE]
It could be the smell of rotting corpses if you settled in an evil biome.
Also those rotting corpses would be attacking you.
[QUOTE=Elv02;39130836]Cool, new thread...
Still can't get into this game though D= And damn have I tried. I've read walkthroughs, watched videos, and installed 'texture packs'
How do you people do it? I want to know![/QUOTE]
I got into it by watching a lets play tutorial thing, and playing along untill I knew the basics of the interface, and then I used the quickstart guide in the wiki. You just need to be determined to learn the interface, after that, you will get into it quite fast.
Myself I loved the adventure mode the most. Did they change anything to it?
[QUOTE=Webby2020;39128107]My 2nd migrates have come and I'm missing several important rooms, including my barracks, primary storage, cemetery, and trade room.
Still gotta make my farm and get the Heatworks going (giant room filled with smelters, furnaces, and metalsmithing stuff).
Good thing is, I don't have to worry about winter since its a hot area and there will be no freezing, so fish and water are available year round.[/QUOTE]
What. Your trade room and primary storage should be near the top of your priorities. You need that trading depot so you can [del]rob[/del]trade with the first caravan, and the general storage room so you can haul everything inside to get it away from scavengers. Turn everything except mining off for your miner(s) and have them work 24/7, everyone else should be setting up the farms, depot and stockpiles. You won't need a barracks until at least the second year, especially if you throw a mechanics workshop up quick and get a bridge built.
Trying out Masterwork Dwarf Fortress, so many new workshops. Welp, time to spend another 20 hours learning how to play Dwarf Fortress decently again.
Oh damn, I'm not in the players list anymore.
I was actually thinking of reinstalling DF and trying to get back in to it. It's been so long since I've played and Masterwork DF looks pretty excellent, I must say.
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