• Dwarf Fortress - That new fortress smell.
    1,590 replies, posted
[QUOTE=Pilotguy97;39214567]I just came up with something. If, in the future, pressure could hold up unsupported structures and clouds were properly implemented, you could theoretically build a floating fortress in the clouds which is held aloft by a massive high-pressure spire of water and replenish that water with the clouds.[/QUOTE] The most dwarfy construction ever, a Castle, high into the clouds, being held up by a constant, powerfull spire of magma, burning everything below, acting like a volcano.
until some berserking dwarf falls onto a lever, turning off the magma flow and crashing DF along with your pc due to the entire thing crashing back down. [editline]14th January 2013[/editline] That actually gave me an idea: make a fortress inside/above a volcano crater, and suspend the entire thing onto a mechanism which when pulled makes the entire thing plunge in lava. I actually want to do that now :v: [editline]14th January 2013[/editline] and place the lever somewhere safe so that the dwarf which pulls it stays alive, allowing you to view the imminent doom.
My most successful fortress, 5 years old, has died today. Two marsh titans assaulted, which I managed to take out with my two ragtag groups, the "The Theater of Wheeling" and "Granite Hate". However, my dwarves were psychologically damaged, and everyone was throwing a tantrum. I decided the only way to stop the madness was flood my fortress and wall off several tantrum-ing dwarves in my death trench. Then the bloodied, miasma filled halls were abandoned.
[QUOTE=Pilotguy97;39214567]I just came up with something. If, in the future, pressure could hold up unsupported structures and clouds were properly implemented, you could theoretically build a floating fortress in the clouds which is held aloft by a massive high-pressure spire of water and replenish that water with the clouds.[/QUOTE] Urist's Ark We must cleanse the elven sinners and goblin invaders to please Armok
[QUOTE=Murkat;39215589]Urist's Ark We must cleanse the elven sinners and goblin invaders to please Armok[/QUOTE] More like Bioshock Uristinfinite. We already have the totalitarian government, bullshit architecture and blatant racism, all we need now is the flying bit.
In Adventurer Mode, do bogeymen scale with your own stats somehow?
Man, this game looks really interesting, is it really hard to get into? Also, is it hard to learn what each character is?
[QUOTE=Vacuum;39216026]Man, this game looks really interesting, is it really hard to get into? Also, is it hard to learn what each character is?[/QUOTE] It takes a bit of effort to get into, but once you're in, it's really easy. (excluding some advanced things, e.g. massive pumping projects and computer making) There are a lot of little tricks that you pick up as you play that make it much easier to understand. I'd say that the lazy newb pack and wiki are the easiest way to get into it, though some like Let's plays, in which case I'll say the usual CaptnDuck, Zemalf and a load of others. There's also an old written quickstart guide using the 2008 (or 10? I forgot) version, which I used, and really enjoyed. It's out of date, but still relevant for most of the basics.
haha I abandoned my fort since it was dying a slow FPS death but I was curious as to who the vampire was so I went and looked it up in legends it was only my fucking [I]mayor[/I]
After reading through this thread I have to try to get into this
[QUOTE=dual elites;39216990]haha I abandoned my fort since it was dying a slow FPS death but I was curious as to who the vampire was so I went and looked it up in legends it was only my fucking [I]mayor[/I][/QUOTE] Vampires tend to be old and tend to have huge social skill counts because of that, which genereally ends up with mayor mcvampire.
I wish I could get my vampires to drink booze more often. I once had a vampire weaponsmith that I had to give up because he took so fucking long to make weapons.
[img]http://puu.sh/1NInQ[/img] the best bucket ever
My golems are brutal - one held a forest imp down by grabbing it in the head while the other one bent it's legs back the other way, immobilising it by shattering it's knees. What do you do after breaking it's legs? Easy! Keep it held while you smash up its legs even more with your huge hammer hand; in fact, why not hit its legs so hard one actually gets cut off and sails across the ground. Easy death now? Nope. They swap from holding the imp while the speargolem practically castrates it by impaling it in the groin. It's still not dead at this point but it is constantly passing out. The combat list goes on, and this is how it dies - the hammergolem does a fantastic blow to its head, and it's head actually exploded and now I need to clean my main entrance hall from all of the blood. This game's depth is so fun and fresh!
whoops better put on my newsman fedora here because it's time for another Iceterror update: The elves kinda stopped coming after a while. There's so many corpses down below the drawbridge (which was since replaced from wood to sleek iron, and it better damn well be gilded with gold) that I don't dare think about looting them or doing something with them that isn't pouring lava on it. I had to have dwarves go out and push the corpses into the pit as the elves just kinda fell over dead from starvation and thirst. We're still locked up in the fort. Considering putting a two-part drawbridge (one on either side) to be able to shoot ballistas at them or something. I'm sure some of you know how much I like throwing telephone poles at things. A fisherman caught some kind of gigantic fish in the chamber meant for drowning a sponge. I wasn't sure what to think until I realized that's no [del]moon[/del] fish. It was a sperm whale. Not a giant sperm whale, that would be hella great though. Food for the year, yay. I finally got around to dealing with dead dwarves now that one or five have died. A statue garden inside the crypt should do it. All of the statues are masterful statues, and one is of a dwarf eating.. you guessed it.. cow cheese. I don't care if that one is someone happily eating cheese in my tomb. It's staying. Overall, not much has happened in the last decade or two. Still a small fort for how old it is - only 50 dwarves after a coupla decades, and I intend to keep it that way. 20 of them are dedicated soldiers, when they aren't fighting things (which isn't rare) they're helping in the mines. I constructed a gigantic grid network of mineshafts below the surface to find something good. So far, nothing, but I have faith. Dead whales, angry elves, and acid: the legend of Iceterror lives on.
Using < and > isn't making me go up or down levels also my stairs are made of sand what
If you're using the LNP use , and . Same key just don't use shift
[QUOTE=Liem;39218824]If you're using the LNP use , and . Same key just don't use shift[/QUOTE] I meant the actual keys, but I am using LNP and have to shift press to go up or down After starting a new game, straight away a cat adopted one of my farmers
Well, I've finished reading Boatmurdered and DeathGate. Any suggestions on what to read next?
SyrupLeaf and Headshoots of course!
'kay, serious question here. I read the wiki up on magma but I'm a bit confused on how to extract the magma from a volcano. Any ideas?
Poke a hole in it. [editline]15th January 2013[/editline] Some prefer to have some kind of storage area for it, but usually its best to just empty the volcano into the fort.
[QUOTE=S31-Syntax;39227938]Poke a hole in it. [editline]15th January 2013[/editline] Some prefer to have some kind of storage area for it, but usually its best to just empty the volcano into the fort.[/QUOTE] easier to access when you're wading in it
and get melted in the process. So, it's pretty much works the same way water does. I neglected to mention about how to get the magma to the furnaces so I could have magma-fuelled furnaces. I probablly need magma-safe buckets for this but do I have to designate a dwarf to do it?
[QUOTE=Noov;39228081]and get melted in the process. So, it's pretty much works the same way water does. I neglected to mention about how to get the magma to the furnaces so I could have magma-fuelled furnaces. I probablly need magma-safe buckets for this but do I have to designate a dwarf to do it?[/QUOTE] with magma powered stuff, you just have to build it so that one tile of it hangs over a pit with lava directly beneath it. like z level 1: XXX z level 2: #L# X = your magma forge # = walls L = lava
My first fort and I've flooded it already Fun
[QUOTE=Noov;39228081]and get melted in the process. So, it's pretty much works the same way water does. I neglected to mention about how to get the magma to the furnaces so I could have magma-fuelled furnaces. I probablly need magma-safe buckets for this but do I have to designate a dwarf to do it?[/QUOTE] Magma works like water, but it doesn't retain pressure. (unless pumped, in which case it's exactly like a slightly slower water) Getting it from midway down a volcano is typically a death sentence for the dorf unless you want to do it really carefully (I always fuck up) but you can always channel one tile from the top to drop it down in a coridoor. To use a magma forge, it must be on a 3x3 area with one hole chanelled out so that there's magma accessible below.
[QUOTE=Noov;39228081][B]and get melted in the process. [/B]So, it's pretty much works the same way water does. I neglected to mention about how to get the magma to the furnaces so I could have magma-fuelled furnaces. I probablly need magma-safe buckets for this but do I have to designate a dwarf to do it?[/QUOTE] Sorry, I thought that was the objective.
I'm not sure what I going on but I somehow got a scary as fuck magic migrant. Basicly he arrived on his own, he got ambushed by 7 orcs a few tiles from the map entrance. The dwarf only stares at them and they all drop to the ground, paralyzed and vomiting. He then proceeded to bash them all to death with his crossbow (a magic hunter immigrant) and is now constantly giving himself speed boosts. In other news, apparantly a well-armoured wrestler using a dagger is a whirlwind of destruction and death. This dwarf with dabbling military skills is cutting orcs in half with a *large steel dagger* and manages to kill 8 in a 10 on 1 fight, the other two ran.
Devlog: [QUOTE]We've now at least touched upon everything that'll be in the next release. I've been looking through my planning text file and sorting through issues that need to be addressed. There are, of course, a whole lot of them. The current idea is to go back to goblin invasions and handle them occupying towns instead of outright destroying them, and then let that guide me through issues related to bandits harassing the town and so on.[/QUOTE] So we're in the last stage of the update, barring any new features that come out of nowhere.
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