• Dwarf Fortress - That new fortress smell.
    1,590 replies, posted
Make a quantum stockpile and designate the rocks that are in the way to be dumped. [url]http://dwarffortresswiki.org/index.php/Quantum_Stockpile#Quantum_stockpiles[/url]
Heh, holding back a 100 strong goblin army with only crossbow dorfs equiped with just bucklers and crossbows is pretty nice. I have no weapons grade metal.
Marksdwarves are great, because you can make literally all of their equipment with just bones. As long as you keep a breeding pair of carnivores, you don't have to breach the caverns or even go outside.
[QUOTE=BaconExcavation;39238163]The wiki actually has them, to my surprise (this wiki is really damn comprehensive, isn't it): [URL="http://dwarffortresswiki.org/index.php/v0.31:Stories/Bronzemurder#Full_Sized_Images"]Linkies[/URL][/QUOTE] I can't find any of the comics except the one on the wiki. :/
Oh my god this game is a total time waster, considering I don't even know how 2/3s of it works. Is it possible to rally all the dwarfs inside the walls when you have them hunting fishing and hauling stuff outside the walls?
You can use burrows. [url]http://dwarffortresswiki.org/index.php/DF2012:Burrow[/url]
[QUOTE=Ax3l;39238944]I can't find any of the comics except the one on the wiki. :/[/QUOTE] After a visit to the artist Tim Denee's [URL="http://timdenee.livejournal.com/62778.html"]Live journal[/URL], I think there's only one set of comics concerning Bronzemurder, though he did another set about [URL="http://oilfurnace.timdenee.com/"]Oilfurnace[/URL], another fortress of his. [URL="http://dwarffortresswiki.org/index.php/Dwarf_Fortress_webcomics"]http://dwarffortresswiki.org/index.php/Dwarf_Fortress_webcomics[/URL] has links to a whole heap of comics, in case you were thinking of something else.
Use burrows to get them inside, then when they're inside lock everything up with drawbridges and turn your alert off. My dwarves went all stupid and were canceling jobs because they "couldn't reach job item" even though there was literally not a single tile between them, the item, and the destination not in their restricted burrows.
[QUOTE=BaconExcavation;39239096]After a visit to the artist Tim Denee's [URL="http://timdenee.livejournal.com/62778.html"]Live journal[/URL], I think there's only one set of comics concerning Bronzemurder, though he did another set about [URL="http://oilfurnace.timdenee.com/"]Oilfurnace[/URL], another fortress of his. [URL="http://dwarffortresswiki.org/index.php/Dwarf_Fortress_webcomics"]http://dwarffortresswiki.org/index.php/Dwarf_Fortress_webcomics[/URL] has links to a whole heap of comics, in case you were thinking of something else.[/QUOTE] Thank you!
So I downloaded Masterwork and activated the Kobold Camp mod it comes with. Everything's going good, got a little soil-restricted camp going. Have a well being built and all. And then somehow two ogres wander into my fort. My iron-clad mastiff starts ripping one up literally on top of my drawbridge, locking everyone inside. But he can't kill him for some reason, so he's just standing there shaking the bastard back and forth by the head. He refuses to die. Kobolds only drink water, so... this is proving to be potential fatal for my fort. I drafted my digger, but he can't do much either.
[QUOTE=Orkel;39235285]found this on the internets [img]http://horobox.co.uk/u/Orkel_1358338662.png[/img][/QUOTE] this is good, who made it? nvm, someone posted.
Scratch that. I drafted the woodcutters and they cut his head off. We're all good now.
Quick question about archer towers: How do you put the roof on?
Build stairs/ramps, then when you're done deconstruct them.
Jesus christ what is going on? A 40 men drow ambush managed to sneak straight into the dining hall, not to mention they were mounted on white widows and all kinds of bad stuff. Even my well-equipped military could not stop this onslaught, the entire population of 144 dwarfs got slaughtered. But then when there were only 6 dwarfs left my vampiric mayor decided he had seen enough for the day and literally charged into the warband naked, and bit/kicked/punched shit into the ground forcing the ambush to retreat. And I was just about to execute him holy shit. I knew vampires could be badass, but not on this level. [editline]16th January 2013[/editline] Update on the awesome-badass vampire mayor: He single handedly stopped a demon siege mounted on unicorns, and cut down half a frogmen siege by himself before in a flaming moment of stupidity transforming into a bat, losing his weaponry and armour. They pummeled and stabbed him for 15 log pages before he died from bleeding. The fool.
Another devlog: [QUOTE]I'm now working on having goblins run around the town in groups, hunting for the leaders and trying to stop people from fleeing. As usual with this new army stuff, it has to occur at three levels -- from far far away when nothing is loaded, when the site map is realized but no tiles are created, and when a portion of the tiles are generated (because you are there). When leaders are found and dealt with in whatever fashion, it also has to be careful with succession and so on now, which is cool. Once everybody is done running around, we'll move into a more stable occupation, and these'll likely be places you don't want to visit unless you feel like a hero.[/QUOTE]
Holy shit there are 99 pages of a war dog ripping off a boars face.
[img]http://puu.sh/1OBbT[/img] what a name
So i just downloaded this, and am using O'Reilly's tutorial to get me started. Though complex, it's much simpler than i thought it was, and i'm all ready getting used to the graphics. It's fun, and i haven't even lost yet.
I just set all the puppies in my fortress to slaughter I don't want these motherfuckers [editline]16th January 2013[/editline] [img]http://puu.sh/1ODJX[/img] the great puppy genocide of 103 [editline]16th January 2013[/editline] and I included the adult dogs as well because they keep birthing them
Do you have any idea how useful an army of war dogs is?
[QUOTE=Neo Kabuto;39243069]Another devlog:[/QUOTE] The depth of this game awes me every so often
I'm so sick of tantrum spirals. My next fortress, Catsplatter, will be designed with a desensitization system: a periodic dropping of kittens down a 20 z-level shaft into the dead center of the meeting room.
[QUOTE=Lijitsu;39247596]Do you have any idea how useful an army of war dogs is?[/QUOTE] I'm keeping the war dogs alive, they're allowed to breed. they have the useful genes
Jesus, I'm getting tired of tantrum spirals. Ooooh, a soldier got killed in an ambush? A clothier got killed by a cave spider? How about we all get depressed and beat the shit out of each other? fucking pussy dwarves can't ever be happy
[QUOTE=bunnyspy1;39248446]I'm keeping the war dogs alive, they're allowed to breed. they have the useful genes[/QUOTE] I honestly cannot tell if this is a joke or not, so I'm just going post an update on my Kobold encampment. After taking down the ogre, things got better. One of my little workers got severely injured, though. Most of her limbs are broken, and she's been stuck in bed for a while now. My doctors refuse to treat her, although I finally managed to get her into the hospital so she's being fed at least. The well is finished, but I think I'm going to have to make an alternate water supply that they can take from directly, because they ignore the well and go out to the ponds to drink. In any event, I'm working on my outdoor farms now. The lack of ability to carve through rock is making things difficult. The caravan from home came. I sold them some stuff and then deconstructed my trade depot and robbed them blind. I'm sure they're proud. I think some of the Masterwork stuff isn't playing well with Kobold Camp, or that my little lizards are just lazy. Probably the latter.
Alright, I'm gonna try being a Kobold Adventurer. Any advice? Do kobolds even give out quests?
[QUOTE=Lijitsu;39248938]I honestly cannot tell if this is a joke or not, so I'm just going post an update on my Kobold encampment.[/QUOTE] I understand what you mean, I know I have to train them. but this is for the sake of my great slaughter
I believe I've found the way to make my fortress as successfull as possible: ignore the shit out of it. Started up a new game after seeing it mentioned in the latest Extra Creditz, and within three hours I somehow have almost 80 dwarves, an enormous stockpile of food, an expansive and (for my experience level) intricately made fort with multiple levels, and the entire time I was playing I pretty much just had it minimized while doing college work. Now if only I would stop getting goblin snatchers every thirty seconds. At least they usually only take babies; I hate those little fucking runts. Why, in just this fort a while ago, a little child was stricken with a fey mood and withdrew from society. Being a baby, however, it had no skills or usefulness at all. So it went into its room like an angsty teenager and then offed itself via starvation (there was no door, he just literally stood in one spot to death.) Also, what does it take to get an immigrant with the construction ability?! Near 110 dwarves now and I still cannot create a trade depot to really trade!
mid slaughtering of a puppy, a goblin army was seen approaching on the horizon help
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