• Dwarf Fortress - That new fortress smell.
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[QUOTE=willer;39249510]I believe I've found the way to make my fortress as successfull as possible: ignore the shit out of it. Started up a new game after seeing it mentioned in the latest Extra Creditz, and within three hours I somehow have almost 80 dwarves, an enormous stockpile of food, an expansive and (for my experience level) intricately made fort with multiple levels, and the entire time I was playing I pretty much just had it minimized while doing college work. Now if only I would stop getting goblin snatchers every thirty seconds. At least they usually only take babies; I hate those little fucking runts. Why, in just this fort a while ago, a little child was stricken with a fey mood and withdrew from society. Being a baby, however, it had no skills or usefulness at all. So it went into its room like an angsty teenager and then offed itself via starvation (there was no door, he just literally stood in one spot to death.) Also, what does it take to get an immigrant with the construction ability?! Near 110 dwarves now and I still cannot create a trade depot to really trade![/QUOTE] Architecture is never enabled on immigrants, in so far as I've seen. Just enable it on some random schmuck and he'll do just as good a job as anyone.
[QUOTE=Tark;39249778]Architecture is never enabled on immigrants, in so far as I've seen. Just enable it on some random schmuck and he'll do just as good a job as anyone.[/QUOTE] Or better yet, include a dwarf with several levels in it during embark, because for some reason a dwarf with the architect skill rarely arrives at your fortress. This skill in designing buildings is great for wells as meeting areas and reaching the road wealth requirements for the monarch to arrive.
You realize you can train a skill from 0 to Legendary, right? A thunderbird attacked the camp. I shit myself and sent everyone inside, and closed the gate. But it was too late. It made it inside. "That's it." I thought. "That's the end of my little lizards. Made it to Winter." But I figured I'd give it the old dogpile try anyway. I draft my woodcutters and miner,(Digger) plus some others just because I wanted a full squad. I waited until he got close enough for my mastiffs to see him, and sent them into the attack. They probably would've all died instantly had the iron-clad mastiff I received in a migrant wave not jumped dead on top of him and started ripping him to pieces. The squad dove on top of him and started punching, biting and clawing him. They fought for like two weeks, over 50 pages of combat logs. It finally ended when [i]the leader had gotten enough experience to break the bird's neck[/i]. They had to fight and survive just to learn enough to kill it. It was crazy. The woodcutters dumped their axes in the dining room, so they were all just wrestling it. I wish I could specifically order engravings of events, because that is something I would want to paint a fucking mural to. 10 kobolds, 3 mastiffs and 3 sluaghs - whatever those are - all dogpiling on to a thunderbird and just beating the fuck out of it. Literally every bone in its body was broken.
[QUOTE=Lijitsu;39249969]You realize you can train a skill from 0 to Legendary, right? A thunderbird attacked the camp. I shit myself and sent everyone inside, and closed the gate. But it was too late. It made it inside. "That's it." I thought. "That's the end of my little lizards. Made it to Winter." But I figured I'd give it the old dogpile try anyway. I draft my woodcutters and miner,(Digger) plus some others just because I wanted a full squad. I waited until he got close enough for my mastiffs to see him, and sent them into the attack. They probably would've all died instantly had the iron-clad mastiff I received in a migrant wave not jumped dead on top of him and started ripping him to pieces. The squad dove on top of him and started punching, biting and clawing him. They fought for like two weeks, over 50 pages of combat logs. It finally ended when [i]the leader had gotten enough experience to break the bird's neck[/i]. They had to fight and survive just to learn enough to kill it. It was crazy. The woodcutters dumped their axes in the dining room, so they were all just wrestling it. I wish I could specifically order engravings of events, because that is something I would want to paint a fucking mural to. 10 kobolds, 3 mastiffs and 3 sluaghs - whatever those are - all dogpiling on to a thunderbird and just beating the fuck out of it. Literally every bone in its body was broken.[/QUOTE] This is one of the greater things I have read. Also: [IMG]http://i.imgur.com/5dD8l.png[/IMG] Wat
One of my dwarfs, who wasn't even listed as a hunter, stole a crossbow and shot a swan to death with it. And then he kept shooting its corpse. For twelve pages.
So I've been playing Dwarf Fortress adventure mode for a little while now (just vanilla). I'd finally managed to get an adventurer to legendary reputation, and was walking around with an army of soldiers following me. I stopped for the night next to a river, and was interrupted in the middle of the night by a full on bandit ambush, about 6 archers and 8 fighters, on top of the ringleader. The bandits cut through my soldiers like butter, and I charged at the ringleader, slashing him to pieces and choking him out. Then I started taking out the soldiers, it being night and me being unable to see where the archers were. I was down to about five soldiers at this point, three of them injured to the point of being unable to move. I started skirting the perimeter, searching for the archers, and charged them whenever I found them. Eventually, I killed them all, gaining about ten kills just from that encounter. And I fought them all off with a arrow in the chest, a punctured left lung that caused me to become winded occasionally. Mortal wound indeed.
Well, time to go gather another army of chumps and do it all over again. :v: Adventure mode reminds me of Mount and Blade in a lot of ways.
so a megabeast came it's a two headed gigantic wolf with arms. I have locked up the fortress and since dubbed it 'the thing that's outside' year three: we are still not running low on food water or booze.
Alright, uh, is there any way of making a world that is guaranteed to allow Kobold Adventurers? My original plan wasn't all that well thought out, as it appears.
[QUOTE=bunnyspy1;39249773]mid slaughtering of a puppy, a goblin army was seen approaching on the horizon help[/QUOTE] [img]http://puu.sh/1OL3Z[/img] remember losing is fun
i made an exceedingly evil world by altering the world_gen.txt file and ran it for 1150 years I then set out with adventurers who got instantly raped by vampires, one whom had over 34k kills (wish I had taken a picture) I then made my fifth adventurer and I instantly knew something was wrong with the town I started in everything was abandoned I went to the travel menu and saw this [IMG]http://i.imgur.com/oQQaI.jpg[/IMG] what the christ is a lair doing in a town so I stopped travelling and saw the beginning of the lair [IMG]http://i.imgur.com/p350F.jpg[/IMG] what in the name of armok [IMG]http://i.imgur.com/ZnMmf.jpg[/IMG] oh god what's happening [IMG]http://i.imgur.com/rZhJh.jpg[/IMG] this must be hell [IMG]http://i.imgur.com/9WTQ2.jpg[/IMG] I decide to sneak past the rampaging werebeasts [IMG]http://i.imgur.com/KIJhb.jpg[/IMG] I make my way down through the entrance of the lair and find engraved walls all around me the only way to the second level is to jump [IMG]http://i.imgur.com/DRlCs.jpg[/IMG] fuck [IMG]http://i.imgur.com/9hyCa.jpg[/IMG] field of rips indeed going to send forth more adventurers and see what dark secrets I can unfold from this lair
[QUOTE=BaconExcavation;39250384]This is one of the greater things I have read. Also: [IMG]http://i.imgur.com/5dD8l.png[/IMG] Wat[/QUOTE] If you weren't running with Orkel's fix that would've been a kill. In vanilla even a gentle breeze is enough to jam the skull through the brain.
[QUOTE=bunnyspy1;39251485][img]http://puu.sh/1OL3Z[/img] remember losing is fun[/QUOTE] Is it just me or are the Mayors always the last ones to die?
Note to self, be careful with hellfire turrets. [img_thumb]http://i.imgur.com/Jg5ZQ.png[/img_thumb] (That dark area used to be dense forest)
[QUOTE=person11;39252000]Is it just me or are the Mayors always the last ones to die?[/QUOTE] I think it's because it automatically promotes the most eligible person for mayor so the last guy is always going to be mayor I could be wrong, I don't know shit about DF
So what is the most commonly used mod now? Masterwork or LNP? I use LNP because everything is nice and... just [i]there[/i], but if Masterwork is generally better than I may as well switch to that.
i use vanilla :<
[QUOTE=No Party Hats;39252159]So what is the most commonly used mod now? Masterwork or LNP? I use LNP because everything is nice and... just [i]there[/i], but if Masterwork is generally better than I may as well switch to that.[/QUOTE] I'm having incredibly amounts of fun with Masterwork. Never tried LNP. What does it add?
I had a bunch of rancors attack my hunter, so I sent my previously-hardened squad after them to wrestle them to death. There were no survivors. No but seriously, I got sick of nothing getting done about a month later and called them off, the armored mastiff I've got is still up trying to eat one. For being a complete badass, he seems to be completely unable to kill anything except kobolds - a thief tried to get in, only to get killed in less than three seconds.
[QUOTE=No Party Hats;39252159]So what is the most commonly used mod now? Masterwork or LNP? I use LNP because everything is nice and... just [i]there[/i], but if Masterwork is generally better than I may as well switch to that.[/QUOTE] LNP isn't a mod. It's a repackaging of dwarf fortress that comes with a few presets, graphical tile sets, and tools.
God, 200 dwarves is a cluster fuck.
Tantrum spirals are like forest fires. They're destructive and devastating to a crowded fortress but they're also almost inevitable when you reach the population cap, and they're good for clearing out all the useless dwarves and detritus that tends to accumulate during a game of Dwarf Fortress. A massive, murderous tantrum death spiral is part of a Fortress' natural life cycle. Assuming there's survivors that is.
That's why you build a segregated fortress, with the useless migrants cordoned off into a vast slum. That way you keep the population manageable without making the nobility (as in useful dwarves, not actual nobles) sad.
Now that I think about it, i've never had a tantrum spiral. I think i'm playing dwarf fortress wrong.
[QUOTE=HeroicPillow;39252677]Now that I think about it, i've never had a tantrum spiral. I think i'm playing dwarf fortress wrong.[/QUOTE] You only really encounter them when you get to the point that something else doesn't kill you. First of all it's thirst or starvation that kills you Then it's ambushes and invasions Then it's the cavern layers And finally once you've learned the game fully it tends to be tantrum spirals and [sp]the circus[/sp] that end your game.
[QUOTE=RearAdmiral;39252705]You only really encounter them when you get to the point that something else doesn't kill you. First of all it's thirst or starvation that kills you Then it's ambushes and invasions Then it's the cavern layers And finally once you've learned the game fully it tends to be tantrum spirals and [sp]the circus[/sp] that end your game.[/QUOTE] the only way i've ever "lost" my fortresses were due to low FPS, or game updates. i've long since fully learned how to play the game. keeping dwarves happy is mindbogglingly easy; keeping fortresses free from having low FPS is the challenging part
[QUOTE=HeroicPillow;39252746]the only way i've ever "lost" my fortresses were due to low FPS, or game updates. i've long since fully learned how to play the game. keeping dwarves happy is mindbogglingly easy; keeping fortresses free from having low FPS is the challenging part[/QUOTE] Oh, well that's the case with me. :v: You're probably a much better player than I am.
[QUOTE=HeroicPillow;39252746]the only way i've ever "lost" my fortresses were due to low FPS, or game updates. i've long since fully learned how to play the game. keeping dwarves happy is mindbogglingly easy; keeping fortresses free from having low FPS is the challenging part[/QUOTE] You can always intentionally let a fortress fall, just wait for a goblin siege, and then send all of your dwarves to a burrow where the attackers are standing. It's pretty fun. I mean, you might want to ctrl + alt +del to keep from saving, or just duplicate your df folder first.
i started a new above-ground fort and i just realised that over half of the immigrants so far have been the dwarves who fled my last fort is this common? i don't remember it happening in earlier versions (it's cool though as long as that fucking vampire doesn't show up again) [editline]17th January 2013[/editline] [t]http://i.imgur.com/TDtYk.png?1[/t] the fort itself i had a black bear get inside one of the walls for over half a year before i decided to let it out, luckily it ran away instead of continuing to run around inside the courtyard [t]http://i.imgur.com/iTWR8.png?1[/t] and the lower area. i had meant to have this all be big farms, like you see in human towns, but it's a pain in the ass trying to build on areas with tons of saplings + pebbles so i had to make the little ones you see here. (is there a way to get around that?)
those colors HGHGHGHGHNGN please use the natural color scheme and save your eyes the pain [url]http://dwarffortresswiki.org/index.php/Color_scheme#.22Natural.22_scheme[/url]
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