Apparently my squads all decided that the best way to defeat the goblin siege was to run out individually and five seconds apart.
There were no survivors.
[QUOTE=acds;39270102]Farming is "overpowered". You can maintain huge fortresses with relatively small underground farms, not to mention they never run out and are well protected (well assuming you place them well).[/QUOTE]
Yeah, one max size field feeds pretty much my entire fortress and booze production, although I supplement all those plump helmets with meat and fish when I can.
[editline]18th January 2013[/editline]
[QUOTE=willer;39270387]Apparently my squads all decided that the best way to defeat the goblin siege was to run out individually and five seconds apart.
There were no survivors.[/QUOTE]
It helps to use a squad move order to rally them before you send them in to fight
[QUOTE=DanRatherman;39270366]Would you propose that farms have to be bigger, or that you get less yield? Personally I think the timing for crops are just about right.[/QUOTE]
Maybe the ground loses its fertility after a few seasons so you have to build the farm plot in another spot?
I'm not sure if that's realistic or not.
[QUOTE=timman;39270466]Maybe the ground loses its fertility after a few seasons so you have to build the farm plot in another spot?
I'm not sure if that's realistic or not.[/QUOTE]
Or you could use fertilizer/let the field "rest" for a season, i.e. crop rotation.
Do dwarves make food and drink on their own?
[QUOTE=timman;39270466]Maybe the ground loses its fertility after a few seasons so you have to build the farm plot in another spot?
I'm not sure if that's realistic or not.[/QUOTE]
Soil doesn't lose "fertility" from overuse as much as growing one plant all the time reduces certain nutrients, making that plant grow worse. Some plants return nutrients to the soil that other plants take out, so growing legumes, which add nitrates to the soil is good to alternate with grains, which require nitrates in their soil.
Yep
Plump Helmets, Dwarven wine, ale, beer, whiskey are the foods that are native to them.
[editline]18th January 2013[/editline]
[QUOTE=Neo Kabuto;39270619]Soil doesn't lose "fertility" from overuse as much as growing one plant all the time reduces certain nutrients, making that plant grow worse. Some plants return nutrients to the soil that other plants take out, so growing legumes, which add nitrates to the soil is good to alternate with grains, which require nitrates in their soil.[/QUOTE]
That would be a pretty interesting system to implement.
[QUOTE=DanRatherman;39270366]Would you propose that farms have to be bigger, or that you get less yield? Personally I think the timing for crops are just about right.[/QUOTE]
Considering how easily you can set up [B]massive[/B] underground farms, I think it would need some kind of changes. Food shouldn't be a huge pain in the ass that requires 5 z-levels of farms for 100 dwarves as that just feels forced and irritating, but still.
Not that it would change much, I could easily dig out a z-layer or two in my current fort if I wanted to, and any nerf would not matter as I'd overproduce massively.
I think what is needed is tunneling creatures. Right now a cistern and underground farm are untouchable sources, couple with a drawbridge and you got an impregnable fortress. Maybe having some creatures attracted by underground farms (for food) could at least make them a bit less of a untouchable food source.
[QUOTE=dual elites;39269329]My archer squad leader is now a legendary crutch-walker. Pretty much my entire military force is crippled, just from bears and animal men attacking my fort.
I had to cheat in some obsidian with DFHack (fffuuuuckkkkk aquifers forever) but I finally got all my levers set up. Now each bridge has a lever and there's a master switch in the mayor's house to toggle them all at once. I'm now impregnable to sieges, and now I have some marksdwarves I can still have some offensive power from inside (although i'm sure they'll all get shot off the walls or something).
How the heck do you get dwarves to use archery targets? I have a bunch set up in their barracks, each designated as archery ranges and with the right directions, but they're not using them at all during training periods.[/QUOTE]
set it as their only training barracks
I lost my best miner to a cave-in
I should have never sent him to do the job
he's going to get his own tomb just for this
Proper multitile entities (large gates, statues and so on) are a must. Having a massive 10x3x10 gate in platinum would be amazing (also need to have the same damage system as creatures with strength, density and all that, so it can be bashed down).
That and moving fortress parts, then I'll make Toady a massive cake.
I've always found the egg laying system to be more broken than agriculture.
I mean, late game, a dozen or so turkeys, with a dozen or so nest boxes, and you've got enough food for the entire fort and plenty to export.
[QUOTE=extremist18;39271270]I've always found the egg laying system to be more broken than agriculture.
I mean, late game, a dozen or so turkeys, with a dozen or so nest boxes, and you've got enough food for the entire fort and plenty to export.[/QUOTE]
It's the funky timescale that screws that up. The time things should take and really do take aren't exactly logical, and it makes up for it in even weirder ways (chickens lay 5-14 eggs in DF, but each one is a meal and they're less often laid). In reality, poultry really does produce a ton of food, since chickens can lay an egg each day.
[QUOTE=acds;39270719]Considering how easily you can set up [B]massive[/B] underground farms, I think it would need some kind of changes. Food shouldn't be a huge pain in the ass that requires 5 z-levels of farms for 100 dwarves as that just feels forced and irritating, but still.
Not that it would change much, I could easily dig out a z-layer or two in my current fort if I wanted to, and any nerf would not matter as I'd overproduce massively.
I think what is needed is tunneling creatures. Right now a cistern and underground farm are untouchable sources, couple with a drawbridge and you got an impregnable fortress. Maybe having some creatures attracted by underground farms (for food) could at least make them a bit less of a untouchable food source.[/QUOTE]
I don't know. I'd like farms to be less productive so that you are forced to make larger facilities. Having large plots of land on the surface or underground would look better and more realistic IMO.
[img]http://puu.sh/1PrsQ[/img]
jesus christ we have more than just larch guys
we're not the larch kingdom or anything
[img]http://puu.sh/1Pthj[/img]
The only real defense my fortress has... releasing magma. :v: And a guard turkey.
Also, I thought magma set grass on fire? I tested it to see if it worked right and I'm [I]highly[/I] disappointed that it didn't set the world on fire.
I've had the entire map get set on fire by a dragon before.
It was densely forested.
Oh boy i loaded my adventure save from 6 months ago, last thing i remember was me going with a band of three to kill a necromancer.
They got killed on the 2nd floor and i was wounded as i was running out of the tower.I ran into some bull skeletons and was dying on the floor bleeding.When suddenly the cursed mist flew across me and made me a husk giving me super human (undead) powers, while still down a bull tore off my left arm, my dwarf got back up picked up the axe and bashed the bull into oblivion, headed back into the tower killing two necromancers and thier undead army while half of my face and body is gone. Now a shambling corpse i roam the lands ending all that is undead.
Has anyone ever made a fortress on a glacier?
I've done it on a haunted glacier before, it was ended by undead troglodytes that refused to die. It doesn't help that undeath makes them hilariously muscular so my hammer dorf that would normally just kill them got one shotted in the head, despite wearing a helmet.
Note to self: Never, under [I]any[/I] circumstances, should you allow a siege group into your fort. I thought maybe from the choking point it created I would be able to best my opponents.
....the engraver, before he died at the deepest level of the fort, managed to engrave the battle scene into the walls.
Skills matter a lot, if you have a few dwarves who are legendary fighters wearing next to no armor they will own inexperienced fighters in full suits of armor.
[QUOTE=Guzbone;39272834]Has anyone ever made a fortress on a glacier?[/QUOTE]
I have.
It was pretty [I]cool.[/I] Don't have any screenshots of it or anything though.
[IMG]http://i.imgur.com/oaIsCeK.png[/IMG]
I tried to start an adventurer but accidentally tapped enter twice instead of +, starting a character with no skills. I figured I'd just throw rocks at villagers until I got killed. This was my first throw.
I started talking to my girlfriend about gemstones and jewelery and she didn't realize I was talking about Dwarf Fortress. Now she's getting some crazy ideas in her head. oh god, oh god.
[QUOTE=Goose;39273103][IMG]http://i.imgur.com/oaIsCeK.png[/IMG]
I tried to start an adventurer but accidentally tapped enter twice instead of +, starting a character with no skills. I figured I'd just throw rocks at villagers until I got killed. This was my first throw.[/QUOTE]
You'll end up creating a new fort that you own, despite being in adventure mode.
It's time to start a new Fort. Alakalak Alakalakalakalak Alak, Aceace the Ace Ace Ace-Ace of Aces, strike the earth!
So what do turkeys, chickens, peacocks, etc actually eat? I can't figure it out, do they just eat nothing?
They don't eat anything.
how do i get a picture image of one of my maps ive generated (one that will show where the civilizations and towers and stuff and everything you would see in legends mode)
it's really annoying because I can't find out how to do this other than that one program that makes a picture of your map that looks "artistic and real looking"
[QUOTE=Darkne55;39273702]how do i get a picture image of one of my maps ive generated (one that will show where the civilizations and towers and stuff and everything you would see in legends mode)
it's really annoying because I can't find out how to do this other than that one program that makes a picture of your map that looks "artistic and real looking"[/QUOTE]
ALT + PRTSC then paste it into paint?
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