• Dwarf Fortress - That new fortress smell.
    1,590 replies, posted
So. My latest and most successful fort (By which I mean I now have over 60 citizens) seems to be cursed. Any children within its confines are at risk of dying horribly. - Early on, A fisherman had a baby. The mother being busy with brokering, he took it fishing. Tragically, it fell into the pond. Even better, I was draining this pond into a small reservoir to use as a well source. He could only watch as his son was sucked into the ground. My entire fort is now drinking water that is 2% dead baby. - One kid wandered down into the lower basements just as I was channelling out the floor. he ended up trapped on the wrong side of a small crevasse and died of thirst. I tried replacing the floor, but he just stayed there, refusing to move. - Creepiest of all was this one little girl who went into a "strange mood". She took over a workshop, but apparently I didn't have the materials she wanted, so she went insane. After attacking and killing a stray dog, getting savaged and having a fair number of teeth knocked out, she started chasing everyone else around and throwing up until she eventually bled out in my main storage hall. There was blood, puke and teeth [I]everywhere.[/I] This game is scary.
[QUOTE=Mr Shadyface;39274484]So. My latest and most successful fort (By which I mean I now have over 60 citizens) seems to be cursed. Any children within its confines are at risk of dying horribly. - Early on, A fisherman had a baby. The mother being busy with brokering, he took it fishing. Tragically, it fell into the pond. Even better, I was draining this pond into a small reservoir to use as a well source. He could only watch as his son was sucked into the ground. My entire fort is now drinking water that is 2% dead baby. - One kid wandered down into the lower basements just as I was channelling out the floor. he ended up trapped on the wrong side of a small crevasse and died of thirst. I tried replacing the floor, but he just stayed there, refusing to move. - Creepiest of all was this one little girl who went into a "strange mood". She took over a workshop, but apparently I didn't have the materials she wanted, so she went insane. After attacking and killing a stray dog, getting savaged and having a fair number of teeth knocked out, she started chasing everyone else around and throwing up until she eventually bled out in my main storage hall. There was blood, puke and teeth [I]everywhere.[/I] This game is scary.[/QUOTE] Probably more than just a coincidence that I happen to be listening to Thriller while reading this. My fort is going to be cursed for a thousand years. The gentle, rolling hills it's built under are going to become hellish, jagged mountains.
[QUOTE=Darkne55;39273702]how do i get a picture image of one of my maps ive generated (one that will show where the civilizations and towers and stuff and everything you would see in legends mode) it's really annoying because I can't find out how to do this other than that one program that makes a picture of your map that looks "artistic and real looking"[/QUOTE] Legends mode has a few export image options in it. I think there might be one that does what you want.
Kia's keep harassing my dwarves outside my fort, how can I prevent/slaughter this problem?
[QUOTE=Mr Shadyface;39274484]So. My latest and most successful fort (By which I mean I now have over 60 citizens) seems to be cursed. Any children within its confines are at risk of dying horribly. - Early on, A fisherman had a baby. The mother being busy with brokering, he took it fishing. Tragically, it fell into the pond. Even better, I was draining this pond into a small reservoir to use as a well source. He could only watch as his son was sucked into the ground. My entire fort is now drinking water that is 2% dead baby. - One kid wandered down into the lower basements just as I was channelling out the floor. he ended up trapped on the wrong side of a small crevasse and died of thirst. I tried replacing the floor, but he just stayed there, refusing to move. - Creepiest of all was this one little girl who went into a "strange mood". She took over a workshop, but apparently I didn't have the materials she wanted, so she went insane. After attacking and killing a stray dog, getting savaged and having a fair number of teeth knocked out, she started chasing everyone else around and throwing up until she eventually bled out in my main storage hall. There was blood, puke and teeth [I]everywhere.[/I] This game is scary.[/QUOTE] Quick update: Turns out I should have paid more attention to the disposal of all those child corpses. I tend not to pay much attention to what specifically goes into my various stockpiles, so rather than getting buried they got dumped in the main refuse pile. I have a small stockpile that takes bones out of the refuse pile for crafting. Long story short, I sent my Broker/expedition leader to meet a caravan while wearing a babyskull helmet, and they took offence.
Goddamn alligators keep ripping off chunks of my kobolds, how am I supposed to get them to make bone crafts and have an effective fighting force if they don't have arms or legs? Having a military was already hard enough! [IMG]http://i.imgur.com/PB7r1LW.png[/IMG] Smugass piece of shit sitting in his goddamn lake. IT'S NOT EVEN SALTWATER. [IMG]http://i.imgur.com/dAMwQ1C.png[/IMG] HOW DID A SAUROPOD SNEAK INTO MY CAMP
[QUOTE=Neo Kabuto;39274588]Legends mode has a few export image options in it. I think there might be one that does what you want.[/QUOTE] i love you this is my new map [URL]http://filesmelt.com/dl/world_map-region5-1550--10081.bmp[/URL] edit: oh god even thumbing that would have been a nightmare
[QUOTE=Darkne55;39276036]i love you this is my new map [URL]http://filesmelt.com/dl/world_map-region5-1550--10081.bmp[/URL] edit: oh god even thumbing that would have been a nightmare[/QUOTE] To the untrained eye, this looks like a detailed but very camp ASCII world. To a DF player, this is hell incarnate.
Are there even other dwarven civilizations on that map? It doens't seem like anything peaceful would have survived that.
Good lord an entire migrant wave just got flushed down the waterfall and just a few clicks after all the water froze. I'm not sure wether I should laugh at it or cry, one of the migrants had legendary combat stats.
[QUOTE=scratch (nl);39276178]Are there even other dwarven civilizations on that map? It doens't seem like anything peaceful would have survived that.[/QUOTE] nope, only thing you can play is adventure mode as a goblin or kobold :v gonna try to fix that by lowering the cave number so they can survive (at least a little)
[QUOTE=Darkne55;39276215]nope, only thing you can play is adventure mode as a goblin or kobold :v gonna try to fix that by lowering the cave number so they can survive (at least a little)[/QUOTE] I like to imagine something like the matrix is happening where the last dwarf fort is deep underground, fighting for its survival while the rest of the species is exploited as an army of zombies.
found a reindeer in adventure mode. It proceeds to immediately gore me in the heart, and then the brain
2000 prepared meals later and my stock of plants hasn't gone down at all :pwn:
[QUOTE=Goose;39273103][IMG]http://i.imgur.com/oaIsCeK.png[/IMG] I tried to start an adventurer but accidentally tapped enter twice instead of +, starting a character with no skills. I figured I'd just throw rocks at villagers until I got killed. This was my first throw.[/QUOTE] For the love of Armok, get Orkel's fix.
So I was in a fortress fighting some person, and I disarmed them so they only had a shield, and I am just getting blocked or dodged every time I try to hit them, and then she runs off into a tower and I follow her up to the 2nd or 3rd floor and keep fighting. At some point she is on the ramp down and then disappears, so I try and follow her down. I am then thoroughly raped in the everything by her mutilated corpse and a shit load of clothing items. I guess I somehow fell on them even though it was a ramp downwards Long story short, i got mortally wounded, started to vomit everywhere, and then I wandered off and started getting shot by some unseen bowman. Then death
[QUOTE=Mrfantasticool;39269313]Could it be possible that you don't have a chief medical dwarf or a dwarf that's allowed to do the required job? If noone is allowed to diagnose him nothing is going to happen in the first place, and it could be he needs setting but noone is allowed to do so/ you don't have a Traction Bench/ a split/ crutches / plaster powder. What is his injury to be precise?[/QUOTE] Why bother with plaster powder? It's bugged. Just dump the powder to prevent dwarves from using it, and create wooden splints instead. Does the same job, much simpler. [editline]19th January 2013[/editline] [QUOTE=RearAdmiral;39277154]For the love of Armok, get Orkel's fix.[/QUOTE] It's outdated and will overwrite some of Toady's bugfixes and new animals etc in the newest version(s) Better just use Masterwork if you want the brain fix, until I can get off my lazy ass to update it (when I get back into DF)
Before I waste time making some complex minecart trap, do minecarts cause a lot of damage if they collide against a creature? Was thinking of making the bottom of my pitfall the tracks, then send back and forth minecarts. Also is it possible to send a minecart in one direction and then invert it with rollers, or will it derail (was thinking of having it slam into the wall, then the roller accelerates it back where it came from, and so on).
[QUOTE=acds;39277392]Before I waste time making some complex minecart trap, do minecarts cause a lot of damage if they collide against a creature? Was thinking of making the bottom of my pitfall the tracks, then send back and forth minecarts. Also is it possible to send a minecart in one direction and then invert it with rollers, or will it derail (was thinking of having it slam into the wall, then the roller accelerates it back where it came from, and so on).[/QUOTE] I know that they do a lot of damage if they have some speed, and minecart shotguns can do even more damage, but I don't know about the second. I've not really ever tried them, to be honest.
[IMG]http://i.imgur.com/aH6F82s.png[/IMG] Just 10 pages of this. After that she picked up the severed baby leg and beat other babies to death with it.
[QUOTE=Darkne55;39276036]i love you this is my new map [URL]http://filesmelt.com/dl/world_map-region5-1550--10081.bmp[/URL] edit: oh god even thumbing that would have been a nightmare[/QUOTE] protip, run 'compress_bitmaps.bat' in your dorf fort directory. It'll trim an 18.1 MB world map .bmp down to a 206 KB .png
[QUOTE=jackattack;39277704] Just 10 pages of this. After that she picked up the severed baby leg and [b]beat other babies to eat[/b] with it.[/QUOTE] It could be a typo, but with this game you never know...
I wish taxidermy was a thing. I was the centerpiece of my statue garden to be a stuffed troll surrounded by stuffed kobolds.
How solid is this defense...? [t]http://i.imgur.com/r1v634C.jpg[/t] The pit's 6 spaces deep and I intend to put spikes or something at the bottom Also what, just got a migration wave that has over doubled my population.
Pits work a lot better with retractable bridges. Personally, I use two (or more) bridges, with the outermost bridge retracting so I can drop things into pits. The others seal to create walls.
[QUOTE=Terminutter;39277511]I know that they do a lot of damage if they have some speed, and minecart shotguns can do even more damage, but I don't know about the second. I've not really ever tried them, to be honest.[/QUOTE] Tried it, they work great (gold carts, no idea if material influences weight). As evidenced by the 4 dwarves I lost.
[QUOTE=Lijitsu;39279161]Pits work a lot better with retractable bridges. Personally, I use two (or more) bridges, with the outermost bridge retracting so I can drop things into pits. The others seal to create walls.[/QUOTE] It's supposed to be a retractable bridge, I may have messed up and made it the other sort but it does go up and down if nothing else. Also can I force people to drag people away to coffins or something? First time I've encountered death and there's dwarves blocking up my workshops with their corpses.
Damnit, now I remembered that heavy stuff blocks drawbridges (like an armoured elephant, for example, or 20 of them). Fended them off anyway one way or the other, but any ideas to get stuff like that to fall down into the minecart blender? Not sure how liquids would affect the minecarts so don't know if washing them down is a good idea.
Can someone post a good Masterwork configuration that keeps Dwarf Fortress feeling the same as before (none of that turrets bullshit) while improving on it still? Or should I just play Vanilla with Orkels fix and Phoebus?
[QUOTE=acds;39279274]Damnit, now I remembered that heavy stuff blocks drawbridges (like an armoured elephant, for example, or 20 of them). Fended them off anyway one way or the other, but any ideas to get stuff like that to fall down into the minecart blender? Not sure how liquids would affect the minecarts so don't know if washing them down is a good idea.[/QUOTE] I'm also unsure of how liquids affect minecarts, but I'd say that a dodge-me trap over the pit would work fine. One tile wide path with marksdwarves shooting, they dodge the bolts and fall into the pit. Can trap it, too, so that they dodge the traps and fall off.
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